I got this file a long time ago and decided to make some changes and ‘ghost’ the classic setup upon it.
It has a slightly different dynamic than standard 2nd edition. I also have a 2 page rules file that i am still locating. Obviously neutrals are in play.
@thrasher1 Maybe it is time for me to thank some people. The people who came before me… All the guys (and maybe girls) at game magazines who published Axis and Allies (and Fortress America and Shogun related stuff). I never got one of these magazines myself however.
But for now: a big shout-out to these pre-internet guys! If anyone from you is here on this forum: please send me a message if you want.
Ok a few changes:
East USA value to 10
Forgot to type Hawaii on the -2 INf and +1 Transport
W. and C. us are 10 right? then it equal.
Silly to change E US by 50% and leave C US and W US the same
@Midnight_Reaper There was a group of pieces made by pewtercraft each had their rules with them for use with axis and allies from that time period of MB. not sure if the rules can be found anymore and pewtercraft has been done for a while. The ones I currently have.
Anti tank guns
Mechanized infintry (this is in game now)
Troop Trains (versions of this are now in game)
Scorched earth ruins
Some of the ideas are good if they are tweaked a bit.
When you start the game, select “Game Options” on the left side of the menu to find the “Territory Turn Limit” option. I’ve also always played with a house rule of ‘no tech’ because it I feel it introduces too much influence on a few technology roles. I think your strategy is sound, we just play different games
As an aside, I do like the technology development that Global Conflict in this forum introduced.