• @Cmdr:

    @Vance:

    The worst thing Japan can do is to bring USA into the war before round 3.

    Usually not an issue.  Thing is, if you wait too long to strike India, you cannot strike India.  Without India, personally, I don’t think you can win with Japan.

    I generally see J2 as the ideal balance between keeping USA calm and not letting India/Anzac get too comfy.

  • '18 '17 '16 '11 Moderator

    @special:

    @Young:

    Speaking for Japan of course, if I’m America, I want in the war as soon as possible as it closes the axis economic window of opportunity sooner.

    that’s what i thought, but you were talking about Allied stuff right before so i wasn’t entirely certain :)

    Keep in mind, unlike Japan, America’s authorized to park their fleet right next to SZ 6.  (Japan cannot park next to SZ 10, it’s a violation of the rule that America has to be the most powerful entity in the game FOREVER and that any tactic that can kill America has to be banned IMMEDIATELY!  And yes, this is a sore point for me, I like to see America burn in fire and rubble while raising the Japanese or German flag.)

  • '18 '17 '16 '11 Moderator

    @special:

    @Cmdr:

    @Vance:

    The worst thing Japan can do is to bring USA into the war before round 3.

    Usually not an issue.  Thing is, if you wait too long to strike India, you cannot strike India.  Without India, personally, I don’t think you can win with Japan.

    I generally see J2 as the ideal balance between keeping USA calm and not letting India/Anzac get too comfy.

    You cannot block the fleet!  They can coexist with your blocking unit and disengage to attack SZ 6.  Keep it in mind!


  • @Cmdr:

    @special:

    @Cmdr:

    @Vance:

    The worst thing Japan can do is to bring USA into the war before round 3.

    Usually not an issue.  Thing is, if you wait too long to strike India, you cannot strike India.  Without India, personally, I don’t think you can win with Japan.

    I generally see J2 as the ideal balance between keeping USA calm and not letting India/Anzac get too comfy.

    You cannot block the fleet!  They can coexist with your blocking unit and disengage to attack SZ 6.  Keep it in mind!

    well eh… i wasn’t claiming that i could…

    This rises a question, can Japan, when declaring war, move out of a shared SZ to attack another one?

  • '18 '17 '16 '11 Moderator

    Yes they may.

  • '18 '17 '16 '11 Moderator

    Not only can they do so, but they may load transports in the newly hostile sea zone and conduct combat elsewhere.

  • Sponsor

    I agree with you Jen, that capturing India is vital for Japan’s success, however, most Japan rookies are greedy and want the Phillipenes and the Dutch Islands on their way to India (not wise IMO).

    There is one way to move closer to India without declaring war on the Pacific allies. If Japan attacks FI J1, they can stage their air units and transportable troops there without declaring war, however, Japan will not get their $10 trade NO.

  • '18 '17 '16 '11 Moderator

    The real issue, in my mind, is that 10 IPC NO for America in America where it cannot be sniped, it cannot even draw American forces away to go reclaim it like the Aleutians, Line Islands or New Britian for ANZAC.  Without that NO the Japan vs America game becomes more balanced.  At least, it’s 2 destroyers America is not building!  (1 destoryer 8 IPC and you are still short 2 more IPC that you need for the second destroyer!)

    Eh, for Delta, when we get to NOs, I’ll recommend splitting the American economy.  You spend in the Atlantic what you got in the Atlantic and what you get in the Pacific in the Pacific.  Then boost the NO from 10 to 15 with 10 Pacific and 5 Atlantic (Link the Atlantic one to W. Indies and Pacific one to Wake and Midway so they can both be sniped).  The stuff from the Atlantic can still get to the Pacific, it just takes an extra round to get them into position - or two rounds if you are winning in the Pacific.  To compensate, I’m giving you 5 more IPC a round, dude, what more could you ask for!

  • Sponsor

    Splitting the American income is arguable, decreasing the income is unacceptable, the sleeping giant should remain a giant IMO.

    Back to playing alpha+3 in the pacific, would you take FIC and sacrifice your $10 NO to move closer to India without declaring war?

  • '18 '17 '16 '11 Moderator

    @Young:

    Splitting the American income is arguable, decreasing the income is unacceptable, the sleeping giant should remain a giant IMO.

    Back to playing alpha+3 in the pacific, would you take FIC and sacrifice your $10 NO to move closer to India without declaring war?

    How about splitting the income and giving them more. :P  That is, what I offered ya know.

  • Sponsor

    How about triggering some NOs later than others?


  • Anyone ever try upgrading to a major in western America?  You could upgrade, and still buy two AC. Then on A2 build 2crz 2sub and another AC. Or split the 52 up any way you like on A2.  Or save the remainder giving you 84 ipcs on A2.  You could  build 10 nice units on two?

    IMO attacking J2 can get pretty bad for Japan. Even more so if you are expecting it. UK and Anzac can declare war on R1 and get the NO bonus. They can also set up blocks to stop Japan from attacking until 4. Giving America more time to get wher they need to be.  America can have a fleet sitting right on Japan’s doorstep with alot of fire power.


  • @TheOne:

    Anyone ever try upgrading to a major in western America?  You could upgrade, and still buy two AC. Then on A2 build 2crz 2sub and another AC. Or split the 52 up any way you like on A2.  Or save the remainder giving you 84 ipcs on A2.  You could  build 10 nice units on two?

    IMO attacking J2 can get pretty bad for Japan. Even more so if you are expecting it. UK and Anzac can declare war on R1 and get the NO bonus. They can also set up blocks to stop Japan from attacking until 4. Giving America more time to get wher they need to be.  America can have a fleet sitting right on Japan’s doorstep with alot of fire power.

    Are you serious?

  • '18 '17 '16 '11 Moderator

    If you want to go that route, get a minor in Mexico and you can build 6 units in SZ 10 a round for rounds 2-4.  Cheaper than an upgrade to major complex!


  • I’m not saying that I have done this or plan too. Or even if that is a good idea lol. It was just a question if anyone has ever done so.

  • '18 '17 '16 '11 Moderator

    @TheOne:

    I’m not saying that I have done this or plan too. Or even if that is a good idea lol. It was just a question if anyone has ever done so.

    As I said, a minor complex in Mexico is a better investment.  I don’t think you are buying 7 units with the US before you go to war (because you cannot without saving at least 4 IPC to do so) so why spend 20 IPC when 12 IPC will do?


  • exactly, also those 20 IPC would be wasted since the IC’s will upgrade for free when USA enters the war. That’s 2 fighters!

    But even an IC in mexico (which would be better than upgrading, yes) feels like wasted money. If you want to build up a large Pacific fleet fast, start with planes (put in central or East USA) + fleet (for ex. turn 1: 2 AC’s + 2 FIGS, land the planes on the AC’s next turn)

    Another way is to place some ships (up to 6) turn 1 in SZ101, next turn they sail to SZ11, which is 2 zones from Hawaii, so they can reach Hawaii in turn 3, together with the West coast fleet made in turn 2.
    So with the 20 IPC you save on upgrading you can buy 3 subs for SZ101 (or 2 subs instead of a Mex IC)

  • '18 '17 '16 '11 Moderator

    I gotta admit, I’m just really unhappy with America, in this game, from all sides.  It just feels like this weird country that does not fit in.  Kind of like the Sesame Street Song:  “One of these things is not like the other!  One of these things just does not belong!”

    But without getting into a discussion of how we can make it like all the other little boys and girls, or if we should, I have seen the Mexican IC work as it allows 6 destroyers to be built on rounds 2 and 3.  Not saying great idea, probably is if Japan threatens W. USA early, otherwise, stick with warships or save your cash.  (Once I did a lot of bombers and some warships 3 Strategic Bombers + 2 Destroyers for 2 rounds using the bombers to pummel the Germans to dust.)

  • Sponsor

    @Cmdr:

    I gotta admit, I’m just really unhappy with America, in this game, from all sides.  It just feels like this weird country that does not fit in.  Kind of like the Sesame Street Song:  “One of these things is not like the other!  One of these things just does not belong!”

    But without getting into a discussion of how we can make it like all the other little boys and girls, or if we should, I have seen the Mexican IC work as it allows 6 destroyers to be built on rounds 2 and 3.  Not saying great idea, probably is if Japan threatens W. USA early, otherwise, stick with warships or save your cash.  (Once I did a lot of bombers and some warships 3 Strategic Bombers + 2 Destroyers for 2 rounds using the bombers to pummel the Germans to dust.)

    After playing every individual nation in many 6 player games, I have come to appreciate how every power is unique and different to play. I think it really adds to the nostalgia of playing this game, even if it does make it more complicated to learn.

  • '18 '17 '16 '11 Moderator

    I still really see the game as two types of nations:  Land Powers, Naval Powers

    Now in 1940 we’ve added a third and fourth type of nations:  Empire Powers (UKE, UKP) and Warlord Powers (USA).  I don’t think I like the last two.

    That said, I have seen two AA40 games where America was pretty decimated!  But that still resulted in an Allied win from Axis surrender due to the shear amount of resources needed to keep America down.  That is not the case for any other nation.  I think all nations should be about equal in attainable power and that’s what I don’t like about America - it takes no effort at all to make America a massive indominable force of nature.  I understand that America is the nation of the country that the game was created in, and there is going to be some American Nationalism or Exceptionalism, there was in Classic, Revised and Anniversary as well - just no where near (in my opinion) as pronounced as it is in 1940.

Suggested Topics

  • 6
  • 18
  • 1
  • 18
  • 21
  • 6
  • 17
  • 11
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.0k

Users

39.3k

Topics

1.7m

Posts