0% for April

2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 bombers, 1 carrier and 4 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 5 destroyers, 7 fighters, 3 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 54 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
            1 bomber moved from Hawaiian Islands to Queensland
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries, 5 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
            2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 mech_infantry and 4 transports moved from 89 Sea Zone to 101 Sea Zone
            2 artilleries, 5 infantry and 1 mech_infantry moved from 101 Sea Zone to Eastern United States
            2 fighters moved from Eastern United States to 101 Sea Zone
    
        Place Units - Americans
            1 carrier and 4 destroyers placed in 101 Sea Zone
            2 bombers placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Szechwan to Yunnan
                  Chinese take Yunnan from Japanese
            1 infantry moved from Chahar to Hopei
                  Chinese take Hopei from Japanese
            1 infantry moved from Chahar to Anhwe
                  Chinese take Anhwe from Japanese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            1 fighter moved from Chahar to Burma
            2 aaGuns and 11 infantry moved from Chahar to Hopei
    
        Place Units - Chinese
            1 infantry placed in Kansu
            Chinese undo move 1.
            3 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
    
        Purchase Units - British
            British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Burma to Kweichow
            3 fighters and 1 tactical_bomber moved from India to Kweichow
    
        Combat - British
            Battle in Kweichow
                British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 bombers, 1 fighter and 3 tactical_bombers
                    British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits, 2.33 expected hits
                    Japanese roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2.50 expected hits
                    1 mech_infantry owned by the British and 1 fighter owned by the British lost in Kweichow
                    2 bombers owned by the Japanese lost in Kweichow
                1 tactical_bomber owned by the British and 2 fighters owned by the British retreated
                Japanese win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter and 1 mech_infantry
                Casualties for Japanese: 2 bombers
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kweichow to Burma
            1 armour, 1 artillery and 5 infantry moved from Volgograd to Kazakhstan
            1 armour moved from Kazakhstan to Tsinghai
            1 bomber moved from French Equatorial Africa to Persia
            3 infantry moved from Iraq to Trans-Jordan
            3 transports moved from 80 Sea Zone to 71 Sea Zone
            2 armour moved from Eastern Persia to India
            1 battleship, 1 cruiser and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 101 Sea Zone
            3 infantry moved from Persia to Eastern Persia
    
        Place Units - British
            3 infantry placed in Union of South Africa
            1 artillery and 2 fighters placed in Persia
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    Japanese regular : -0.50
    British regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Southern Italy to 95 Sea Zone
            1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
            1 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 transport moved from 92 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 submarine moved from 95 Sea Zone to 91 Sea Zone
            1 fighter moved from Southern Italy to Gibraltar
            2 infantry moved from Romania to Bessarabia
            2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 artillery moved from Algeria to Tunisia
    
        Place Units - Italians
            1 carrier and 1 destroyer placed in 95 Sea Zone
            3 infantry placed in Southern France
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @FranceNeedsMorePower @Daaras

    Anzac/France are up


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Ukraine
            2 bombers moved from Western Ukraine to Ukraine
            1 tactical_bomber moved from Southern Italy to Ukraine
    
        Combat - Germans
            Battle in Ukraine
                Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 2.00 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 bombers and 1 tactical_bomber moved from Ukraine to Western Ukraine
            1 aaGun, 5 artilleries and 9 infantry moved from Eastern Poland to Western Ukraine
            6 mech_infantrys moved from Archangel to Eastern Poland
            2 armour moved from Archangel to Eastern Poland
            1 fighter and 1 tactical_bomber moved from Vyborg to Western Ukraine
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            1 artillery moved from Poland to Eastern Poland
            1 transport moved from 91 Sea Zone to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from France to Southern France
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 109 Sea Zone
            1 submarine moved from 110 Sea Zone to 91 Sea Zone
            2 infantry moved from Finland to Karelia
    
        Place Units - Germans
            1 infantry placed in France
            1 submarine placed in 112 Sea Zone
            1 armour and 9 mech_infantrys placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Gibraltar: 1 fighter
            EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
            EDIT: Turning off Edit Mode
            1 fighter placed in Novgorod
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
            Germans collect 48 PUs (3 lost to blockades); end with 48 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Novgorod: 1 fighter
            EDIT: Adding units owned by Germans to Novgorod: 3 infantry
            EDIT: Changing PUs for Germans from 58 to 59
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : -0.33
    Germans regular : -1.00
    

    Savegame


  • @FranceNeedsMorePower @Daaras

    Hey guys, I messed up my buy, and traded out 1 fighter for 3 inf + 1 IPC to the bank in Novgorod. No problem if you’re not cool with it, and want me to revert back. Just let me know.

    USA is up


  • @FranceNeedsMorePower @Daaras

    Oops, not USA - Russia is up.


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 6 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Bryansk to Ukraine
            3 fighters and 1 tactical_bomber moved from Russia to Ukraine
            6 armour and 6 mech_infantrys moved from Russia to Bryansk
            2 infantry moved from Yakut S.S.R. to Buryatia
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 infantry
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    1 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 aaGun and 9 infantry moved from Novosibirsk to Vologda
    
        Place Units - Russians
            6 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.67
    Russians regular : -0.50
    

    Savegame


  • OK, I see it’s my turn
    Tomorrow night at earliest


  • 9 days? Good grief, sorry guys.

    Tremendous stress in my immediate family right now, and was Easter weekend with family. I planned out some things with the move last week and then saw I’d better run it by @Booper , which we’ve done. Then the weekend hit,

    Anyway I know I’m up and think I can get it in today or tomorrow.


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 3 destroyers, 12 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Amur to Dzavhan
                  Japanese take Ulaanbaatar from Russians
                  Japanese take Dzavhan from Russians
            1 artillery moved from Shensi to Szechwan
                  Japanese take Szechwan from Chinese
            1 tactical_bomber moved from Kweichow to Anhwe
            5 artilleries, 5 infantry and 2 mech_infantrys moved from Jehol to Anhwe
            1 mech_infantry moved from Shensi to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from Sumatra to 41 Sea Zone
            2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 submarine moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Buyant-Uhaa to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Jehol to Central Mongolia
                  Japanese take Central Mongolia from Russians
            1 tactical_bomber moved from French Indo China to Yunnan
            6 fighters and 2 tactical_bombers moved from Philippines to Java
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Java
                Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/10 hits, 4.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in Anhwe
                Japanese attack with 5 artilleries, 5 infantry, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 artilleries, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/13 hits, 4.17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 5 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 armour, 2 artilleries and 15 infantry moved from French Indo China to Shan State
            5 infantry moved from Malaya to Shan State
            3 infantry moved from Amur to Buyant-Uhaa
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            4 carriers moved from 35 Sea Zone to 42 Sea Zone
            6 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            4 transports moved from 36 Sea Zone to 6 Sea Zone
            1 armour, 6 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 armour, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            1 infantry moved from New Guinea to Dutch New Guinea
            1 fighter moved from Philippines to Shan State
            1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines
            1 aaGun moved from Shensi to Szechwan
            1 tactical_bomber moved from Anhwe to Buyant-Uhaa
            1 tactical_bomber moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 fighter moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Shan State
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            2 battleships moved from 35 Sea Zone to 42 Sea Zone
            2 cruisers moved from 35 Sea Zone to 42 Sea Zone
            3 destroyers and 5 submarines moved from 35 Sea Zone to 42 Sea Zone
            1 destroyer moved from 20 Sea Zone to 42 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 fighter moved from Philippines to Japan
            1 fighter moved from Caroline Islands to Japan
    
        Place Units - Japanese
            3 infantry placed in French Indo China
            3 infantry placed in Malaya
            3 destroyers and 1 submarine placed in 6 Sea Zone
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 63 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Japanese regular : -0.33
    ANZAC regular : 0.67
    

    Savegame


  • @FranceNeedsMorePower @Daaras

    USA is up, but I’m going to be out for a week, so no rush on the move


  • @Booper @gamerman01 Scramble? Screenshot 2026-04-11 113355.png


  • @FranceNeedsMorePower

    Yes, full 3 fighter scramble


  • @FranceNeedsMorePower @Daaras

    BTW, one of the US carriers has 2 UK planes on it. If that US carrier is damaged in any way, the planes cannot take off and participate in the presumed follow-up attack by the UK.

    You would likely be better served if you withhold this carrier from the attack, and just move it into range so the UK fig and tac can fight on UK’s turn. @gamerman01 and I are both in agreement, that you can make this change to the attack. The rule is fairly obscure, and I only just learned of it myself fairly recently.

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