turn complete
2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X)
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OK, I see it’s my turn
Tomorrow night at earliest -
9 days? Good grief, sorry guys.
Tremendous stress in my immediate family right now, and was Easter weekend with family. I planned out some things with the move last week and then saw I’d better run it by @Booper , which we’ve done. Then the weekend hit,
Anyway I know I’m up and think I can get it in today or tomorrow.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Japanese Japanese buy 3 destroyers, 12 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Amur to Dzavhan Japanese take Ulaanbaatar from Russians Japanese take Dzavhan from Russians 1 artillery moved from Shensi to Szechwan Japanese take Szechwan from Chinese 1 tactical_bomber moved from Kweichow to Anhwe 5 artilleries, 5 infantry and 2 mech_infantrys moved from Jehol to Anhwe 1 mech_infantry moved from Shensi to Yunnan 1 infantry moved from French Indo China to Yunnan 1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 infantry moved from Buyant-Uhaa to Chahar Japanese take Chahar from Chinese 1 mech_infantry moved from Jehol to Central Mongolia Japanese take Central Mongolia from Russians 1 tactical_bomber moved from French Indo China to Yunnan 6 fighters and 2 tactical_bombers moved from Philippines to Java Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 6 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 6 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/10 hits, 4.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Java 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in Anhwe Japanese attack with 5 artilleries, 5 infantry, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 5 artilleries, 5 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/13 hits, 4.17 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 5 artilleries, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 3/6 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour, 2 artilleries and 15 infantry moved from French Indo China to Shan State 5 infantry moved from Malaya to Shan State 3 infantry moved from Amur to Buyant-Uhaa 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 4 carriers moved from 35 Sea Zone to 42 Sea Zone 6 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 4 transports moved from 36 Sea Zone to 6 Sea Zone 1 armour, 6 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 armour, 6 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 infantry moved from New Guinea to Dutch New Guinea 1 fighter moved from Philippines to Shan State 1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines 1 aaGun moved from Shensi to Szechwan 1 tactical_bomber moved from Anhwe to Buyant-Uhaa 1 tactical_bomber moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 fighter moved from Yunnan to Shan State 1 tactical_bomber moved from Yunnan to Shan State 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 submarine moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 battleships moved from 35 Sea Zone to 42 Sea Zone 2 cruisers moved from 35 Sea Zone to 42 Sea Zone 3 destroyers and 5 submarines moved from 35 Sea Zone to 42 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Japan 1 fighter moved from Caroline Islands to Japan Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Malaya 3 destroyers and 1 submarine placed in 6 Sea Zone 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 63 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.33 ANZAC regular : 0.67 -
USA is up, but I’m going to be out for a week, so no rush on the move
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@Booper @gamerman01 Scramble?

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Yes, full 3 fighter scramble
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BTW, one of the US carriers has 2 UK planes on it. If that US carrier is damaged in any way, the planes cannot take off and participate in the presumed follow-up attack by the UK.
You would likely be better served if you withhold this carrier from the attack, and just move it into range so the UK fig and tac can fight on UK’s turn. @gamerman01 and I are both in agreement, that you can make this change to the attack. The rule is fairly obscure, and I only just learned of it myself fairly recently.
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@Booper I never would have noticed that! Thanks you so much! Yes I will adjust that movemeant. I appreciate the grace. I will use edit to move that carrier back.
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@Booper I didn’t save my turn so I will not have to use edit anyway. Just wanted to let you all know
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@Booper How should I address hits on your units? The way the engine does it or something diffrent?

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@Booper I’m also aware I accidently brought my transports in I fixed that already.
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@Booper Sorry for so many replies but I’m actually not doing the attack any more.
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@FranceNeedsMorePower said in 2v2 Final: Daaras and FranceNeedsMorePower (L) vs Gamerman01 and Booper (X):
@Booper Sorry for so many replies but I’m actually not doing the attack any more.
OK, that’s fine.
Just an fyi, if this were an official league game, you’d be committed to making the attack upon the scramble request. Even more so after dice have been rolled.
Let’s play on!
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@Booper I was not aware of that. Moving forward I will consider my turn more before asking for a scramble. I thought because there were various other times in this game were you guys reposted turns and made adjustments, also after the dice have been rolled, that I would be allowed to change my move. I also believe I rolled the dice in a local file not in the actually live game. I could be wrong. To me it seemed fit to ask what would happen so I could play around with my turn to see what was best. I also don’t think I ever sent and actually turn file after the scramble question. Can you explain to me what the difference is so I can play properly moving forward.
Thinking more through this are you just reminding me that this would not be a legal option in an extra league game? Meaning the other re-do’s were also wouldn’t be legal? I’m just trying to understand the rules in case if down the road I try a league game.
Thanks!
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@FranceNeedsMorePower I did nto mean to say extra league game not sure why auto-correct spelling did that.
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Hit Differential Summary :
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Well, the moderator of the league is gamerman01, so he knows best, but I will take a quick stab at it here.
- Attack orders/Scramble requests:
- Generally once you send the request, these attack orders become locked in. You can’t ask about scrambling, get a response you don’t really like, then change your mind and change up the attacks.
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Attack rolls:
Once you start, you have to at least finish 1 round of attacks and then retreat if you made a mistake or its not going your way. You can do as much “simulation” gaming as you wish with local rolls, but once they are sent to the dice server, thy are locked in and cannot be changed. If there is an obvious blunder made, like in your case bringing in the transports, that can be addressed after the attacks are resolved - that would have been an easy edit back. -
When is it OK to make edits?
Generally, when all the main dice rolls have completed, the Non-Combat Move phase is moves unaffected by dice. Most players allow virtually as much edits as you need here, provided the other side hasn’t started their turn. If you have significant edits to make, you should post quickly and ask the other player to hold off until you complete them. Forgotten obvious walk-in attacks or killing of defenseless transports are a bit more gray, but most players here will allow this to take place as well if you missed something. If it is justifiable that the move “would not have been affected by any of the dice outcomes”, this is usually permitted, but should be requested, as your opponent could technically deny it, as it needed to be included with your initial Combat phase declarations. Most people here are pretty casual and out for a fun game, so aren’t sticklers about this, but then some are.
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I confirm, those are good explanations about the technicalities and realities of league play.
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@FranceNeedsMorePower @Daaras @gamerman01
Ok, it looks like you ran the same series of attacks twice. I’m ok with you pulling out of the USA Gib SZ attack, but you should keep the original rolls for the other attacks that came through the dice server for USA.
Also, you did a Chinese infantry + fighter attack on Anhwe, but it doesn’t appear in the 2nd attacks.
@Daaras are you able to reconstruct what happened from the marti dice?
@FranceNeedsMorePower can you talk to us about the Chinese attack on Anhwe?





