Had the worst dice ever I believe, so I was kinda upset about it. Hadnt post it after I played it because I was angry :) Oh well its gonna be one of those games I guess.
Canuck 12 v Karl7 AA50 1942 grudge match, who is cooler?
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 2 fighters moved from 12 Sea Zone to Morocco Algeria 3 transports moved from 12 Sea Zone to 10 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 51 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 51 Sea Zone to 50 Sea Zone 1 artillery and 1 infantry moved from 50 Sea Zone to Philippine Islands 1 fighter moved from 51 Sea Zone to 49 Sea Zone 1 fighter moved from 51 Sea Zone to Philippine Islands 1 destroyer moved from 51 Sea Zone to 50 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory Bombing raid in Germany causes 6 damage total. Battle in 50 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 50 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Philippine Islands Americans attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippine Islands Americans win, taking Philippine Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Morocco Algeria Americans attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 2 infantry Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco Algeria, round 2 : 0/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Morocco Algeria, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 artillery and 2 fighters in Morocco Algeria, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 2 infantry in Morocco Algeria, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Americans roll dice for 1 artillery and 2 fighters in Morocco Algeria, round 4 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Morocco Algeria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Morocco Algeria Americans win, taking Morocco Algeria from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - Americans 2 fighters moved from Morocco Algeria to 12 Sea Zone 1 bomber moved from Germany to United Kingdom 1 fighter moved from Russia to United Kingdom 1 destroyer moved from 51 Sea Zone to 60 Sea Zone 1 artillery and 1 infantry moved from Western United States to 56 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone 1 fighter moved from Western United States to 51 Sea Zone 1 fighter moved from 49 Sea Zone to 51 Sea Zone 1 fighter moved from Philippine Islands to 51 Sea Zone 1 artillery and 1 infantry moved from 51 Sea Zone to Caroline Islands Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 56 Sea Zone 1 artillery, 1 fighter and 1 infantry placed in Western United States Americans undo move 2. 1 destroyer placed in 10 Sea Zone 1 transport placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 48 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Americans regular : -2.50 Japanese regular : -0.33 Germans AA : -0.17 Germans regular : -0.67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 9 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone 2 battleships, 3 carriers and 1 cruiser moved from 62 Sea Zone to 50 Sea Zone 1 destroyer moved from 62 Sea Zone to 60 Sea Zone 2 fighters moved from 62 Sea Zone to 60 Sea Zone 4 fighters moved from 62 Sea Zone to Philippine Islands 1 submarine moved from 37 Sea Zone to 50 Sea Zone 2 infantry moved from Burma to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 2 fighters moved from 37 Sea Zone to East Indies 1 armour and 1 infantry moved from Ningxia to Chinghai 1 infantry moved from Stanovoj Chrebet to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 armour moved from Stanovoj Chrebet to Yakut S.S.R. 2 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Soviet Far East to Yakut S.S.R. 1 bomber moved from Manchuria to Chinghai 1 armour moved from Caucasus to India Combat - Japanese Battle in Chinghai Japanese attack with 1 armour, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Chinghai, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Chinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chinghai Japanese win, taking Chinghai from Chinese with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 50 Sea Zone Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 infantry, 1 submarine and 1 transport Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser and 1 transport in 50 Sea Zone, round 2 : 2/6 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 2 battleships, 3 carriers, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 60 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 60 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 60 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 60 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Philippine Islands Japanese attack with 4 fighters Americans defend with 1 artillery and 1 infantry Japanese roll dice for 4 fighters in Philippine Islands, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Philippine Islands 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Philippine Islands Japanese win with 3 fighters remaining. Battle score for attacker is -3 Casualties for Japanese: 1 fighter Casualties for Americans: 1 artillery and 1 infantry Battle in East Indies Japanese attack with 2 fighters and 2 infantry Americans defend with 1 artillery Japanese roll dice for 2 fighters and 2 infantry in East Indies, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in East Indies, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in East Indies Japanese win, taking East Indies from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 3 fighters moved from Philippine Islands to 50 Sea Zone 2 fighters moved from East Indies to 37 Sea Zone 1 bomber moved from Chinghai to French Indo-China Thailand 2 fighters moved from 60 Sea Zone to 50 Sea Zone Place Units - Japanese 1 destroyer placed in 62 Sea Zone 2 submarines placed in 36 Sea Zone 1 transport placed in 37 Sea Zone 1 bomber and 1 fighter placed in Japan Japanese undo move 3. 1 transport placed in 35 Sea Zone 1 infantry placed in India Turning on Edit Mode EDIT: Changing ownership of Philippine Islands from Americans to Japanese EDIT: Adding units owned by Japanese to Philippine Islands: 1 infantry EDIT: Removing units owned by Japanese from 50 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Japanese to 50 Sea Zone: 1 fighter and 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 45 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -0.33 Japanese regular : -1.67 British regular : -0.33 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Formosa to Yunnan 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien 1 cruiser moved from 50 Sea Zone to 61 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Fukien, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British and 1 carrier owned by the British lost in 35 Sea Zone Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits British roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the British and 1 fighter owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 39 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters in Yunnan, round 4 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 53 Sea Zone 1 destroyer owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 carrier and 1 fighter in 53 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to Caroline Islands 1 bomber moved from 53 Sea Zone to 51 Sea Zone 1 bomber moved from 51 Sea Zone to Caroline Islands 1 infantry moved from Kiangsu to Fukien 1 infantry moved from Kwangtung to French Indo-China Thailand 1 fighter moved from 35 Sea Zone to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand Place Units - Japanese 2 transports placed in 62 Sea Zone 1 factory placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs 1 unit repaired.Combat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : -0.00 British regular : -1.00 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Formosa to Yunnan 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien 1 cruiser moved from 50 Sea Zone to 61 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Fukien, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British and 1 carrier owned by the British lost in 35 Sea Zone Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits British roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the British and 1 fighter owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 39 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters in Yunnan, round 4 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 53 Sea Zone 1 destroyer owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 carrier and 1 fighter in 53 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to Caroline Islands 1 bomber moved from 53 Sea Zone to 51 Sea Zone 1 bomber moved from 51 Sea Zone to Caroline Islands 1 infantry moved from Kiangsu to Fukien 1 infantry moved from Kwangtung to French Indo-China Thailand 1 fighter moved from 35 Sea Zone to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand Place Units - Japanese 2 transports placed in 62 Sea Zone 1 factory placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Japanese from 53 Sea Zone: 1 carrier and 1 fighter EDIT: Adding units owned by Japanese to 51 Sea Zone: 1 carrier and 1 fighter EDIT: Adding units owned by Japanese to 53 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : -0.00 British regular : -1.00 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 factory and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 1 battleship, 1 carrier and 2 fighters moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo-China Thailand to 35 Sea Zone 1 submarine moved from 46 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from Japan to 53 Sea Zone 1 bomber moved from Japan to 53 Sea Zone 1 infantry moved from Burma to Yunnan 2 infantry moved from French Indo-China Thailand to Yunnan 1 fighter moved from Manchuria to Yunnan 1 fighter moved from Formosa to Yunnan 1 armour and 1 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 armour and 1 infantry moved from 61 Sea Zone to Fukien 1 cruiser moved from 50 Sea Zone to 61 Sea Zone Combat - Japanese Battle in Fukien Japanese attack with 1 armour and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 cruiser in Fukien, round 2 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Fukien 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier and 3 fighters British defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits British roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 transport in 35 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British and 1 carrier owned by the British lost in 35 Sea Zone Japanese roll dice for 1 battleship, 1 carrier and 3 fighters in 35 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits British roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the British and 1 fighter owned by the British lost in 35 Sea Zone Japanese win with 1 battleship, 1 carrier and 3 fighters remaining. Battle score for attacker is 39 Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 transport Battle in Yunnan Japanese attack with 2 fighters and 3 infantry Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 2 fighters and 3 infantry in Yunnan, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Yunnan 2 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 2 fighters in Yunnan, round 4 : 2/2 hits, 1.00 expected hits Chinese roll dice for 1 fighter in Yunnan, round 4 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Yunnan Japanese win with 2 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 2 infantry Battle in 53 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine Americans defend with 1 carrier, 1 destroyer and 1 fighter Japanese roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 1 destroyer and 1 fighter in 53 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 53 Sea Zone 1 destroyer owned by the Americans lost in 53 Sea Zone Japanese roll dice for 1 bomber and 2 fighters in 53 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 carrier and 1 fighter in 53 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 53 Sea Zone Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 18 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 carrier, 1 destroyer and 1 fighter Non Combat Move - Japanese 1 fighter moved from 53 Sea Zone to 51 Sea Zone 1 carrier moved from 51 Sea Zone to 53 Sea Zone 1 fighter moved from 51 Sea Zone to Caroline Islands 1 bomber moved from 53 Sea Zone to 51 Sea Zone 1 bomber moved from 51 Sea Zone to Caroline Islands 1 infantry moved from Kiangsu to Fukien 1 infantry moved from Kwangtung to French Indo-China Thailand 1 fighter moved from 35 Sea Zone to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand 1 fighter moved from Yunnan to French Indo-China Thailand Place Units - Japanese 2 transports placed in 62 Sea Zone 1 factory placed in French Indo-China Thailand Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 44 PUs 1 unit repaired. Turning on Edit Mode EDIT: Removing units owned by Japanese from 53 Sea Zone: 1 carrier and 1 fighter EDIT: Adding units owned by Japanese to 51 Sea Zone: 1 carrier and 1 fighter EDIT: Adding units owned by Japanese to 53 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from Caroline Islands: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 51 Sea Zone: 1 carrier and 1 fighter EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 carrier and 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.33 Japanese regular : -0.00 British regular : -1.00 -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Buryatia S.S.R. to Manchuria 1 bomber moved from Russia to Manchuria 3 infantry moved from Karelia S.S.R. to Belorussia 1 armour moved from Archangel to Eastern Ukraine 3 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Caucasus to Eastern Ukraine 1 artillery moved from Russia to Eastern Ukraine 3 infantry moved from Russia to Eastern Ukraine 1 artillery moved from Caucasus to Eastern Ukraine 1 infantry moved from Archangel to Belorussia 1 infantry moved from Archangel to Belorussia 1 fighter moved from Karelia S.S.R. to Belorussia 1 infantry moved from Archangel to Belorussia 1 armour moved from Russia to Eastern Ukraine Combat - Russians Battle in Manchuria Russians attack with 1 bomber and 3 infantry Japanese defend with 2 infantry Russians roll dice for 1 bomber and 3 infantry in Manchuria, round 2 : 0/4 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 bomber and 3 infantry in Manchuria, round 3 : 1/4 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians roll dice for 1 bomber and 3 infantry in Manchuria, round 4 : 1/4 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Manchuria Russians win, taking Manchuria from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Belorussia Russians attack with 1 fighter and 6 infantry Germans defend with 3 infantry Russians roll dice for 1 fighter and 6 infantry in Belorussia, round 2 : 0/7 hits, 1.50 expected hits Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 fighter and 6 infantry in Belorussia, round 3 : 3/7 hits, 1.50 expected hits Germans roll dice for 3 infantry in Belorussia, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 fighter and 6 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Eastern Ukraine Russians attack with 3 armour, 2 artilleries and 6 infantry Germans defend with 2 armour, 1 artillery and 2 infantry Russians roll dice for 3 armour, 2 artilleries and 6 infantry in Eastern Ukraine, round 2 : 5/11 hits, 3.50 expected hits Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 2/5 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Eastern Ukraine 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 3 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 14 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour, 1 artillery and 2 infantry Non Combat Move - Russians 1 aaGun moved from Caucasus to Eastern Ukraine 1 aaGun moved from Karelia S.S.R. to Belorussia 2 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Urals to Archangel 2 infantry moved from Novosibirsk to Russia 3 infantry moved from Soviet Far East to Stanovoj Chrebet 1 bomber moved from Manchuria to Suiyuan 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 1 infantry moved from Evenki National Okrug to Urals 1 fighter moved from Belorussia to Russia 1 armour moved from Russia to Persia 1 submarine moved from 4 Sea Zone to 2 Sea Zone Place Units - Russians 1 artillery and 2 infantry placed in Caucasus 1 artillery placed in Caucasus 1 artillery and 2 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Turning on Edit Mode EDIT: Changing PUs for Russians from 26 to 31 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Japanese regular : -1.67 Germans regular : -2.00 Russians regular : 0.00 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Germans Germans buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 destroyer moved from 13 Sea Zone to 12 Sea Zone 1 fighter moved from France to 12 Sea Zone 1 infantry moved from Finland to Karelia S.S.R. Germans take Karelia S.S.R. from Russians 1 artillery and 2 infantry moved from East Poland to Belorussia 3 infantry moved from Baltic States to Belorussia 1 fighter moved from East Poland to Belorussia 1 fighter moved from Bulgaria Romania to Belorussia 1 fighter moved from Germany to Belorussia 1 submarine moved from 8 Sea Zone to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone Combat - Germans Battle in Belorussia Germans attack with 1 artillery, 3 fighters and 5 infantry Russians defend with 1 aaGun and 6 infantry Russians roll AA dice in Belorussia : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Belorussia Germans roll dice for 1 artillery, 2 fighters and 5 infantry in Belorussia, round 2 : 2/8 hits, 2.33 expected hits Russians roll dice for 6 infantry in Belorussia, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Germans lost in Belorussia 2 infantry owned by the Russians lost in Belorussia Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Belorussia, round 3 : 0/7 hits, 2.17 expected hits Russians roll dice for 4 infantry in Belorussia, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 artillery, 2 fighters and 4 infantry in Belorussia, round 4 : 4/7 hits, 2.17 expected hits Russians roll dice for 4 infantry in Belorussia, round 4 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Belorussia 4 infantry owned by the Russians lost in Belorussia Germans win, taking Belorussia from Russians with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 fighter and 2 infantry Casualties for Russians: 6 infantry Battle in 12 Sea Zone Germans attack with 1 destroyer and 1 fighter British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 destroyer and 1 fighter in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans lost in 12 Sea Zone 1 destroyer owned by the British lost in 12 Sea Zone Germans roll dice for 1 fighter in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Germans lost in 12 Sea Zone 1 cruiser owned by the British lost in 12 Sea Zone British win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 1 destroyer and 1 fighter Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 2 submarines British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine British roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 battleship, 1 destroyer and 1 transport in 2 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits 1 destroyer owned by the British and 1 battleship owned by the British lost in 2 Sea Zone 1 submarine owned by the Russians submerged 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 29 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 destroyer and 1 transport Non Combat Move - Germans 1 fighter moved from Belorussia to 5 Sea Zone 1 fighter moved from Belorussia to East Poland 1 fighter moved from 2 Sea Zone to Norway 1 bomber moved from 2 Sea Zone to Norway 1 armour and 2 infantry moved from Bulgaria Romania to East Poland 1 armour and 1 infantry moved from Ukraine to East Poland 1 armour moved from Poland to Karelia S.S.R. 2 infantry moved from Germany to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. 2 infantry moved from Poland to East Poland 2 armour moved from Germany to East Poland 2 infantry moved from Czechoslovakia Hungary to Bulgaria Romania 2 infantry moved from Germany to France 1 artillery and 1 infantry moved from Morocco Algeria to Libya 1 submarine moved from 5 Sea Zone to 7 Sea Zone 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Northwestern Europe to France 1 armour moved from Northwestern Europe to France Place Units - Germans 1 carrier placed in 5 Sea Zone 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 38 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Russians regular : -2.67 Germans regular : 1.50 British regular : 0.50 Russians AA : 0.50Dice Statistics:
Total 1 was rolled 22 times 2 was rolled 20 times 3 was rolled 33 times 4 was rolled 24 times 5 was rolled 32 times 6 was rolled 20 times Average roll : 3.556 Median : 4.000 Variance : 1.152 Standard Deviation : 1.073 Total rolls : 151 Germans Combat 1 was rolled 3 times 2 was rolled 9 times 3 was rolled 8 times 4 was rolled 7 times 5 was rolled 8 times 6 was rolled 4 times Average roll : 3.513 Median : 3.000 Variance : 0.776 Standard Deviation : 0.881 Total rolls : 39 British Combat 1 was rolled 3 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.300 Median : 3.000 Variance : 0.815 Standard Deviation : 0.903 Total rolls : 10 Americans Combat 1 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.600 Median : 3.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Chinese Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.250 Median : 2.500 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 8 Russians Combat 1 was rolled 7 times 2 was rolled 4 times 3 was rolled 11 times 4 was rolled 12 times 5 was rolled 10 times 6 was rolled 10 times Average roll : 3.815 Median : 4.000 Variance : 0.830 Standard Deviation : 0.911 Total rolls : 54 Japanese Combat 1 was rolled 7 times 2 was rolled 4 times 3 was rolled 8 times 4 was rolled 4 times 5 was rolled 10 times 6 was rolled 2 times Average roll : 3.343 Median : 3.000 Variance : 1.319 Standard Deviation : 1.148 Total rolls : 35 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - British British buy 1 carrier and 1 factory; Remaining resources: 2 PUs; Combat Move - British 1 bomber moved from United Kingdom to Germany Combat - British Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory Bombing raid in Germany causes 3 damage total. Non Combat Move - British 2 fighters moved from United Kingdom to 8 Sea Zone 1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Persia to India 1 fighter moved from Australia to India 1 infantry moved from Western Canada to Eastern Canada 1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone 1 artillery and 1 infantry moved from 23 Sea Zone to French Equatorial Africa 1 bomber moved from Germany to United Kingdom 1 fighter moved from Egypt to India Place Units - British 1 carrier placed in 8 Sea Zone 1 factory placed in India Turn Complete - British British collect 31 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans AA : -0.17 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Balkans to 14 Sea Zone 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from Italy to 15 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 15 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 15 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Trans-Jordan Non Combat Move - Italians 1 fighter moved from 15 Sea Zone to Italy 2 infantry moved from Italy to France 2 armour moved from Italy to Bulgaria Romania 1 armour moved from Balkans to East Poland 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : -0.17 British regular : -0.33 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Balkans to 14 Sea Zone 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Trans-Jordan 1 fighter moved from Italy to 15 Sea Zone Combat - Italians Battle in 15 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 fighter and 1 transport British defend with 1 destroyer Italians roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 15 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 15 Sea Zone Italians win with 1 battleship, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Trans-Jordan Non Combat Move - Italians 1 fighter moved from 15 Sea Zone to Italy 2 infantry moved from Italy to France 2 armour moved from Italy to Bulgaria Romania 1 armour moved from Balkans to East Poland 1 infantry moved from Balkans to Bulgaria Romania Place Units - Italians 1 artillery and 2 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : -0.17 British regular : -0.33 -
TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 1 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer and 2 transports; Remaining resources: 2 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 battleship, 1 cruiser and 1 submarine moved from 56 Sea Zone to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 fighter moved from Western United States to 53 Sea Zone 1 bomber moved from Western United States to 53 Sea Zone 1 bomber moved from United Kingdom to Karelia S.S.R. 1 armour and 1 infantry moved from Eastern United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from 12 Sea Zone to Morocco Algeria Americans take Morocco Algeria from Germans Combat - Americans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Karelia S.S.R. causes 2 damage total. Battle in 53 Sea Zone Americans attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 1 bomber, 1 cruiser and 2 fighters in 53 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 1 battleship, 1 bomber, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Karelia S.S.R. to United Kingdom 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to United Kingdom 1 bomber and 1 fighter moved from Eastern United States to United Kingdom 2 infantry moved from Central United States to Eastern United States 1 transport moved from 56 Sea Zone to 53 Sea Zone 1 infantry moved from Alaska to Western Canada 1 destroyer moved from 20 Sea Zone to 10 Sea Zone 2 fighters moved from 53 Sea Zone to 56 Sea Zone 1 bomber moved from 53 Sea Zone to Hawaiian Islands Place Units - Americans 1 carrier and 1 transport placed in 56 Sea Zone 1 destroyer placed in 56 Sea Zone 1 transport placed in 10 Sea Zone Combat Move - Chinese 2 infantry moved from Suiyuan to Kiangsu 1 infantry moved from Hupeh to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 3 infantry Japanese defend with 2 infantry Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kiangsu 1 infantry owned by the Japanese lost in Kiangsu Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan 1 infantry moved from Chinghai to Ningxia Place Units - Chinese 3 infantry placed in Suiyuan Chinese undo move 1. 1 infantry placed in Hupeh 2 infantry placed in Suiyuan Turn Complete - Americans Americans collect 39 PUs; end with 41 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -0.17 Japanese regular : -0.33 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kiangsu 3 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to French Indo-China Thailand 1 battleship moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from French Indo-China Thailand to Manchuria 1 fighter moved from 62 Sea Zone to Kiangsu 1 fighter moved from French Indo-China Thailand to Kiangsu 1 bomber moved from Caroline Islands to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry Russians defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Manchuria, round 2 : 3/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Manchuria 3 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in Kiangsu Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsu 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters moved from Manchuria to 62 Sea Zone 1 bomber moved from Manchuria to Japan 2 fighters moved from Kiangsu to French Indo-China Thailand 1 battleship, 1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour and 1 infantry placed in French Indo-China Thailand 1 artillery, 1 fighter and 5 infantry placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.17 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kiangsu 3 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery and 3 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to French Indo-China Thailand 1 battleship moved from 62 Sea Zone to 61 Sea Zone 2 fighters moved from French Indo-China Thailand to Manchuria 1 fighter moved from 62 Sea Zone to Kiangsu 1 fighter moved from French Indo-China Thailand to Kiangsu 1 bomber moved from Caroline Islands to Manchuria Combat - Japanese Battle in Manchuria Japanese attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry Russians defend with 3 infantry Japanese roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Manchuria, round 2 : 3/7 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Manchuria 3 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in Kiangsu Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 2 fighters and 2 infantry in Kiangsu, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kiangsu 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 2 fighters moved from Manchuria to 62 Sea Zone 1 bomber moved from Manchuria to Japan 2 fighters moved from Kiangsu to French Indo-China Thailand 1 battleship, 1 carrier and 2 fighters moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 armour and 1 infantry placed in French Indo-China Thailand 1 artillery, 1 fighter and 5 infantry placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 61 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.33 Japanese regular : -0.17 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Belorussia 1 artillery and 4 infantry moved from Russia to Belorussia 3 armour, 2 artilleries and 4 infantry moved from Eastern Ukraine to Belorussia 1 artillery and 2 infantry moved from Caucasus to Ukraine 1 fighter moved from Russia to Ukraine 1 bomber moved from Suiyuan to Belorussia 1 submarine moved from 2 Sea Zone to 8 Sea Zone Combat - Russians Battle in Belorussia Russians attack with 3 armour, 3 artilleries, 1 bomber and 9 infantry Germans defend with 1 aaGun, 1 artillery and 3 infantry Germans roll AA dice in Belorussia : 0/1 hits, 0.17 expected hits Russians roll dice for 3 armour, 3 artilleries, 1 bomber and 9 infantry in Belorussia, round 2 : 7/16 hits, 5.17 expected hits Germans roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians lost in Belorussia 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 3 armour, 3 artilleries, 1 bomber and 7 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Ukraine Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 2 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Persia to Eastern Ukraine 1 infantry moved from Urals to Archangel 1 bomber moved from Belorussia to Russia 1 fighter moved from Ukraine to Russia Place Units - Russians 2 artilleries and 3 infantry placed in Russia 2 artilleries and 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 0.33 Russians regular : 1.50 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Purchase Units - Germans Germans repair damage of 2x factory, 3x factory; Remaining resources: 48 PUs; Germans buy 2 armour, 2 fighters and 6 infantry; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from East Poland to Ukraine 1 fighter moved from East Poland to Ukraine 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 submarine moved from 2 Sea Zone to 4 Sea Zone 1 bomber moved from Norway to Ukraine 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British 1 armour, 1 artillery and 2 infantry moved from Libya to Morocco Algeria 1 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from Norway to Archangel 1 fighter moved from 5 Sea Zone to Archangel Combat - Germans Battle in 12 Sea Zone Germans attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Archangel Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Ukraine, round 2 : 4/5 hits, 1.67 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Morocco Algeria Germans attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 armour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco Algeria, round 2 : 3/4 hits, 1.33 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco Algeria, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco Algeria Germans win, taking Morocco Algeria from Americans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8 Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Germans 2 fighters moved from Archangel to Karelia S.S.R. 4 armour moved from East Poland to Karelia S.S.R. 2 artilleries moved from Germany to Poland 2 infantry moved from Norway to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from France to Poland 5 infantry moved from Germany to Poland 1 fighter moved from Ukraine to Germany 1 bomber moved from Ukraine to Poland 1 infantry moved from Norway to Finland 1 infantry moved from East Poland to Bulgaria Romania 1 infantry moved from East Poland to Poland Place Units - Germans 2 fighters placed in 5 Sea Zone 2 infantry placed in Karelia S.S.R. 2 armour and 4 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Russians regular : -1.33 Germans regular : 3.83 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Purchase Units - British British buy 1 destroyer, 1 factory, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 artillery moved from French Equatorial Africa to 23 Sea Zone 1 artillery and 1 transport moved from 23 Sea Zone to 12 Sea Zone 1 artillery moved from 12 Sea Zone to Gibraltar 1 fighter moved from 8 Sea Zone to 13 Sea Zone 1 bomber moved from United Kingdom to Gibraltar 1 infantry moved from United Kingdom to 8 Sea Zone 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 infantry moved from 12 Sea Zone to Gibraltar 1 cruiser moved from 8 Sea Zone to 12 Sea Zone 1 armour and 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from India to Trans-Jordan 1 infantry moved from French Equatorial Africa to Anglo-Egypt Sudan Combat - British Battle in 13 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Gibraltar British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Gibraltar 1 infantry owned by the Germans lost in Gibraltar British win, taking Gibraltar from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Trans-Jordan to Egypt 1 fighter moved from 8 Sea Zone to United Kingdom 1 carrier moved from 8 Sea Zone to 12 Sea Zone 1 fighter moved from 13 Sea Zone to 12 Sea Zone 1 bomber moved from Gibraltar to United Kingdom Place Units - British 1 factory placed in Egypt 3 infantry placed in India 1 destroyer and 1 submarine placed in 8 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Germans regular : 0.67 British regular : -0.50 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 2 infantry moved from 15 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 2 infantry British defend with 1 armour Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians lost in Trans-Jordan 1 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 2 Casualties for Italians: 1 infantry Casualties for British: 1 armour Non Combat Move - Italians 2 infantry moved from Libya to Morocco Algeria 1 armour moved from East Poland to Karelia S.S.R. 2 artilleries moved from Italy to France Place Units - Italians 1 artillery and 4 infantry placed in Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 16 PUsCombat Hit Differential Summary :
Italians regular : -0.17 British regular : 0.50 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 destroyer moved from 10 Sea Zone to 12 Sea Zone 1 destroyer moved from 8 Sea Zone to 12 Sea Zone 1 fighter moved from United Kingdom to 12 Sea Zone 2 infantry moved from Hawaiian Islands to 53 Sea Zone 2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone 2 infantry moved from 52 Sea Zone to Wake Island 1 bomber moved from Hawaiian Islands to Wake Island 2 infantry moved from Western United States to 56 Sea Zone 2 infantry and 1 transport moved from 56 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to Solomon Islands 2 fighters moved from 56 Sea Zone to Solomon Islands 1 cruiser moved from 53 Sea Zone to 46 Sea Zone 1 battleship moved from 53 Sea Zone to 46 Sea Zone 1 submarine moved from 53 Sea Zone to 46 Sea Zone 2 bombers moved from United Kingdom to Germany Combat - Americans Air Battle in Germany Americans attacks with 2 units heading to Germany Germans launches 1 interceptors out of Germany Attackers Fire, : 1/2 hits, 0.33 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits 1 fighter owned by the Germans lost in Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory Bombing raid in Germany causes 8 damage total. Battle in 12 Sea Zone British loiter and taunt; Americans attack with 2 destroyers and 1 fighter Germans defend with 1 submarine Americans roll dice for 2 destroyers and 1 fighter in 12 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 destroyers and 1 fighter in 12 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 submarine in 12 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 12 Sea Zone Americans win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Wake Island Americans attack with 1 bomber and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 bomber and 2 infantry in Wake Island, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Solomon Islands Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 battleship and 1 cruiser in Solomon Islands, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Cleaning up after air battles Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from Solomon Islands to 46 Sea Zone 1 carrier and 1 destroyer moved from 56 Sea Zone to 46 Sea Zone 1 bomber moved from Wake Island to Hawaiian Islands 2 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 2 infantry moved from 12 Sea Zone to Gibraltar 1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Gibraltar 1 infantry moved from Western Canada to Western United States 2 bombers moved from Germany to United Kingdom Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Wake Island: 2 infantry EDIT: Adding units owned by Japanese to Wake Island: 1 infantry EDIT: Removing units owned by Americans from 52 Sea Zone: 1 transport EDIT: Changing ownership of Wake Island from Americans to Japanese EDIT: Adding units owned by Americans to 46 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Solomon Islands: 2 infantry EDIT: Turning off Edit Mode 1 carrier and 1 transport placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone 1 artillery placed in Western United States Combat Move - Chinese 3 infantry moved from Suiyuan to Kiangsu 1 infantry moved from Sikang to Yunnan Chinese take Yunnan from Japanese Combat - Chinese Battle in Kiangsu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Ningxia to Sikang Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : -0.50 Japanese regular : -1.33 Defenders Fire, : -0.17 Germans AA : -0.33 Attackers Fire, : 0.67 Germans regular : -0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 artillery moved from Manchuria to Kiangsu 1 infantry moved from Fukien to Hupeh 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kiangsu 1 cruiser moved from 62 Sea Zone to 61 Sea Zone 1 bomber moved from Japan to Hupeh 2 fighters moved from 62 Sea Zone to Kiangsu 1 fighter moved from 36 Sea Zone to Yunnan 1 fighter moved from 36 Sea Zone to Kiangsu 1 armour moved from French Indo-China Thailand to Hupeh 2 infantry moved from French Indo-China Thailand to Yunnan 1 armour moved from French Indo-China Thailand to Hupeh 1 fighter moved from French Indo-China Thailand to Hupeh 1 fighter moved from French Indo-China Thailand to Yunnan Combat - Japanese Battle in Kiangsu Japanese attack with 1 artillery, 3 fighters and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Hupeh, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Kiangsu to 62 Sea Zone 1 artillery and 3 infantry moved from Japan to 62 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 fighters moved from Yunnan to 36 Sea Zone 1 fighter moved from Kiangsu to French Indo-China Thailand 1 fighter moved from Hupeh to French Indo-China Thailand 1 bomber moved from Hupeh to French Indo-China Thailand Place Units - Japanese 1 factory placed in Manchuria 1 armour and 1 infantry placed in French Indo-China Thailand 1 destroyer and 1 submarine placed in 62 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 0.50 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1942
Game History
Round: 3 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Japanese 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 infantry moved from Manchuria to Suiyuan Japanese take Suiyuan from Chinese 1 artillery moved from Manchuria to Kiangsu 1 infantry moved from Fukien to Hupeh 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 2 infantry moved from 61 Sea Zone to Kiangsu 1 cruiser moved from 62 Sea Zone to 61 Sea Zone 1 bomber moved from Japan to Hupeh 2 fighters moved from 62 Sea Zone to Kiangsu 1 fighter moved from 36 Sea Zone to Yunnan 1 fighter moved from 36 Sea Zone to Kiangsu 1 armour moved from French Indo-China Thailand to Hupeh 2 infantry moved from French Indo-China Thailand to Yunnan 1 armour moved from French Indo-China Thailand to Hupeh 1 fighter moved from French Indo-China Thailand to Hupeh 1 fighter moved from French Indo-China Thailand to Yunnan Combat - Japanese Battle in Kiangsu Japanese attack with 1 artillery, 3 fighters and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kiangsu, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 3 fighters and 2 infantry in Kiangsu, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 infantry in Hupeh, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 2 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Kiangsu to 62 Sea Zone 1 artillery and 3 infantry moved from Japan to 62 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo-China Thailand 2 fighters moved from Yunnan to 36 Sea Zone 1 fighter moved from Kiangsu to French Indo-China Thailand 1 fighter moved from Hupeh to French Indo-China Thailand 1 bomber moved from Hupeh to French Indo-China Thailand Place Units - Japanese 1 factory placed in Manchuria 1 armour and 1 infantry placed in French Indo-China Thailand 1 destroyer and 1 submarine placed in 62 Sea Zone 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 36 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 41 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Adding units owned by Japanese to Manchuria: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : -2.00 Japanese regular : 0.50Dice Statistics:
Total 1 was rolled 55 times 2 was rolled 40 times 3 was rolled 53 times 4 was rolled 49 times 5 was rolled 56 times 6 was rolled 49 times Average roll : 3.523 Median : 4.000 Variance : 0.569 Standard Deviation : 0.754 Total rolls : 302 Germans Combat 1 was rolled 10 times 2 was rolled 14 times 3 was rolled 11 times 4 was rolled 10 times 5 was rolled 11 times 6 was rolled 8 times Average roll : 3.344 Median : 3.000 Variance : 0.307 Standard Deviation : 0.554 Total rolls : 64 British Combat 1 was rolled 7 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 3 times 6 was rolled 4 times Average roll : 3.300 Median : 3.000 Variance : 1.439 Standard Deviation : 1.199 Total rolls : 20 Italians Combat 1 was rolled 1 times 2 was rolled 1 times 3 was rolled 1 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.571 Median : 4.000 Variance : 0.139 Standard Deviation : 0.373 Total rolls : 7 Americans Combat 1 was rolled 6 times 2 was rolled 1 times 3 was rolled 6 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 4 times Average roll : 3.500 Median : 3.500 Variance : 0.693 Standard Deviation : 0.833 Total rolls : 26 Chinese Combat 1 was rolled 6 times 2 was rolled 5 times 3 was rolled 5 times 4 was rolled 2 times 5 was rolled 6 times 6 was rolled 6 times Average roll : 3.500 Median : 3.000 Variance : 0.414 Standard Deviation : 0.643 Total rolls : 30 Russians Combat 1 was rolled 11 times 2 was rolled 8 times 3 was rolled 14 times 4 was rolled 15 times 5 was rolled 14 times 6 was rolled 16 times Average roll : 3.782 Median : 4.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 78 Japanese Combat 1 was rolled 14 times 2 was rolled 11 times 3 was rolled 12 times 4 was rolled 14 times 5 was rolled 16 times 6 was rolled 10 times Average roll : 3.481 Median : 4.000 Variance : 0.327 Standard Deviation : 0.572 Total rolls : 77





