@dawgoneit FYI, I am going to be away until Monday.
farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Combat Move - British 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 fighter moved from Tanganyika Territory to Kenya 1 bomber moved from India to Kenya 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 91 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 bomber moved from Iceland to Holland Belgium Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Holland Belgium British attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 97 Sea Zone British attack with 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/9 hits, 4,50 expected hitsCombat Hit Differential Summary :
Japanese regular : 0,33 Germans regular : 0,83 British regular : -2,33 -
@pacifiersboard right!. Wow!
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you hit only twice, too; I assigned them weird and got three hits now - two cruisers and a fig of what color?

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@pacifiersboard lose italian fig.
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@pacifiersboard in a way I’m glad my rolls weren’t strong because its brutal having consistent bad dice luck especially in the early game.
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must be bad weather on those skies… you got 3 hits aswell and the British only one now: another brown fig?

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@pacifiersboard and I just saw your next roll. Yeah. Lose the italian fig
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Americans Americans buy 3 carriers, 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Marshall Islands Non Combat Move - Americans 1 carrier and 1 fighter moved from 26 Sea Zone to 23 Sea Zone 1 fighter moved from 26 Sea Zone to Queensland 1 fighter moved from Midway to 23 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to Wake Island 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 13 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 13 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland 1 infantry moved from British Guiana to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from British Guiana to 88 Sea Zone 1 artillery and 1 transport moved from 88 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Algeria 1 cruiser moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States Place Units - Americans 3 carriers, 2 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Suiyuyan to Hopei 2 infantry moved from Szechwan to Kweichow 1 artillery and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Kweichow Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Yunnan Chinese attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 4 : 2/4 hits, 1,00 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Szechwan 1 artillery moved from Suiyuyan to Kansu Place Units - Chinese 5 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Shan State 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 fighter moved from Tanganyika Territory to Kenya 1 bomber moved from India to Kenya 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 91 Sea Zone to 97 Sea Zone 1 fighter moved from United Kingdom to 97 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 cruiser moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from United Kingdom to Holland Belgium 1 bomber moved from Iceland to Holland Belgium Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in Holland Belgium British attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 armour, 1 artillery and 1 mech_infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits British roll dice for 1 bomber, 1 fighter and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1,50 expected hits Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Germans, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Holland Belgium British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in 97 Sea Zone British attack with 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/9 hits, 4,50 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 2 transports in 97 Sea Zone, round 2 : 2/7 hits, 4,00 expected hits Units damaged: 1 carrier owned by the British 1 fighter owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians lost in 97 Sea Zone British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/8 hits, 4,00 expected hits Italians roll dice for 1 battleship, 2 cruisers, 3 fighters and 2 transports in 97 Sea Zone, round 3 : 3/6 hits, 3,67 expected hits 2 fighters owned by the British and 1 carrier owned by the British lost in 97 Sea Zone 2 cruisers owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 2 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 4 : 1/6 hits, 3,00 expected hits Italians roll dice for 1 battleship, 2 fighters and 2 transports in 97 Sea Zone, round 4 : 3/3 hits, 2,00 expected hits 1 destroyer owned by the British and 2 cruisers owned by the British lost in 97 Sea Zone 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 5 : 3/3 hits, 1,67 expected hits Italians roll dice for 1 battleship, 1 fighter and 2 transports in 97 Sea Zone, round 5 : 0/2 hits, 1,33 expected hits 1 transport owned by the Italians, 1 fighter owned by the Germans and 1 battleship owned by the Italians lost in 97 Sea Zone 1 transport owned by the Italians lost in 97 Sea Zone British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 3 fighters Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports Casualties for Germans: 1 fighter Battle in Kenya British attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Kenya, round 2 : 3/4 hits, 1,83 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 fighter moved from Kenya to Egypt 1 bomber moved from Kenya to Egypt 2 infantry moved from Rhodesia to Belgian Congo 3 aaGuns, 2 artilleries and 5 infantry moved from Burma to India 1 fighter and 1 tactical_bomber moved from Shan State to India 2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Syria 1 carrier moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 91 Sea Zone 1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone 1 armour moved from Quebec to Central United States 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 bomber moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 91 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Egypt 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 28 PUs Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3,2,2,2,1,2 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Some Units in India change ownership: 5 infantryCombat Hit Differential Summary :
Chinese regular : -1,33 Italians regular : -3,67 Japanese regular : 0,33 Germans regular : 0,83 British regular : -2,83 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Tobruk to Alexandria 1 bomber moved from Southern Italy to Alexandria Combat - Italians Battle in Alexandria Italians attack with 1 bomber and 2 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1.00 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 bomber moved from Alexandria to Tobruk 2 artilleries and 1 infantry moved from Greece to Bulgaria 1 armour moved from Greece to Romania 2 mech_infantrys moved from Northern Italy to Romania 1 aaGun moved from Yugoslavia to Northern Italy 1 aaGun and 2 infantry moved from Yugoslavia to Bulgaria Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians regular : -1.00 British regular : -0.67 -
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 armour and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 33 Sea Zone 1 cruiser moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 23 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Japanese roll AA dice in Caroline Islands : 0/1 hits, 0,17 expected hits ANZAC roll dice for 1 cruiser in Caroline Islands, round 2 : 1/1 hits, 0,50 expected hits ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 3/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Caroline Islands ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to 23 Sea Zone 1 infantry moved from New South Wales to South Australia 1 mech_infantry moved from New South Wales to Queensland 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Southeast Mexico to 92 Sea Zone 1 fighter moved from Sumatra to India Place Units - ANZAC 1 factory_minor placed in Queensland 1 armour placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Nigeria to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 58 Sea Zone to 77 Sea Zone 1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 infantry moved from Algeria to 92 Sea Zone 1 artillery moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans Combat - French Non Combat Move - French 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : -1,00 Japanese AA : -0,17 ANZAC regular : 2,17 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 armour, 6 artilleries and 5 infantry moved from Poland to Eastern Poland 2 infantry moved from Romania to Bessarabia 1 armour, 5 artilleries and 26 infantry moved from Romania to Eastern Poland 2 bombers moved from Southern Italy to Bessarabia 1 tactical_bomber moved from Southern Italy to Holland Belgium 2 fighters and 4 tactical_bombers moved from Western Germany to Holland Belgium 2 mech_infantrys moved from Western Germany to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone Combat - Germans Battle in Bessarabia Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Bessarabia, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 mech_infantrys and 5 tactical_bombers French defend with 1 artillery Germans roll dice for 2 fighters, 2 mech_infantrys and 5 tactical_bombers in Holland Belgium, round 2 : 8/9 hits, 4.17 expected hits French roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Eastern Poland Germans attack with 3 armour, 11 artilleries and 31 infantry Russians defend with 1 infantry Germans roll dice for 3 armour, 11 artilleries and 31 infantry in Eastern Poland, round 2 : 13/45 hits, 12.17 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 armour, 11 artilleries and 31 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 submarine moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 3 aaGuns moved from Romania to Eastern Poland 2 bombers moved from Bessarabia to Germany 1 infantry moved from Poland to Eastern Poland 2 armour and 5 mech_infantrys moved from Germany to Poland 1 mech_infantry moved from Southern Italy to Yugoslavia 3 armour moved from Southern France to Yugoslavia 1 artillery moved from Southern France to France 1 aaGun moved from Western Germany to France 2 mech_infantrys moved from Germany to Poland 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 mech_infantry moved from Western Germany to Poland 1 mech_infantry moved from Poland to Eastern Poland 1 tactical_bomber moved from Holland Belgium to Western Germany 3 tactical_bombers moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Western Germany to Germany Place Units - Germans 1 submarine placed in 112 Sea Zone 1 infantry and 4 mech_infantrys placed in Western Germany 6 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 120 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 122 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 122 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 116 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 45 PUs; end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 50 Optional[PUs]Combat Hit Differential Summary :
French regular : -0.33 Russians regular : -0.67 Germans regular : 5.00 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 1 infantry moved from Novgorod to Vyborg 2 armour, 1 artillery and 3 mech_infantrys moved from Novgorod to Karelia 1 mech_infantry moved from Belarus to Karelia 1 fighter moved from Russia to Vyborg 1 artillery moved from Ukraine to Bessarabia 2 infantry moved from Western Ukraine to Bessarabia 2 fighters and 1 tactical_bomber moved from Caucasus to Romania 1 fighter moved from Novgorod to Romania 1 submarine moved from 115 Sea Zone to 113 Sea Zone Combat - Russians Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vyborg Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Battle in Karelia Russians attack with 2 armour, 1 artillery and 4 mech_infantrys Germans defend with 1 infantry Russians roll dice for 2 armour, 1 artillery and 4 mech_infantrys in Karelia, round 2 : 2/7 hits, 2,17 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 2 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 113 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 1/5 hits, 2,67 expected hits 1 submarine owned by the Russians lost in 113 Sea Zone Germans win with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Romania Russians attack with 3 fighters and 1 tactical_bomber Italians defend with 2 armour and 2 mech_infantrys Russians roll dice for 3 fighters and 1 tactical_bomber in Romania, round 2 : 0/4 hits, 2,17 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Romania, round 2 : 3/4 hits, 1,67 expected hits 3 fighters owned by the Russians lost in Romania 1 tactical_bomber owned by the Russians retreated Germans win with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is -30 Casualties for Russians: 3 fighters Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 1 infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Romania to Caucasus 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 aaGun moved from Novgorod to Karelia 1 fighter moved from Vyborg to Novgorod 2 aaGuns, 3 artilleries and 25 infantry moved from Belarus to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Bryansk to Novgorod 1 mech_infantry moved from Bryansk to Caucasus Place Units - Russians 3 infantry placed in Ukraine 1 fighter and 2 infantry placed in Novgorod 3 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans regular : -1,33 Russians regular : -2,67 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 carriers, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Manchuria to Amur Japanese take Amur from Russians 2 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Yunnan 4 artilleries and 5 infantry moved from Hunan to Yunnan 1 artillery and 1 infantry moved from Kwangsi to Yunnan 2 artilleries and 2 infantry moved from French Indo China to Yunnan 2 infantry moved from French Indo China to Shan State 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Sumatra 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 2 fighters and 2 tactical_bombers moved from French Indo China to 33 Sea Zone 1 submarine moved from 36 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 bombers moved from Hunan to Yunnan Combat - Japanese Battle in 33 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 2 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits ANZAC roll dice for 1 transport in 33 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 transport owned by the ANZAC lost in 33 Sea Zone Japanese win, taking Olgiy from Mongolians, taking Dzavhan from Mongolians, taking Tsagaan Olom from Mongolians, taking Central Mongolia from Mongolians, taking Buyant-Uhaa from Mongolians, taking Ulaanbaatar from Mongolians with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/6 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 7 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber Chinese defend with 1 artillery and 3 infantry Japanese roll dice for 7 artilleries, 2 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Yunnan, round 2 : 8/20 hits, 7.50 expected hits Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Yunnan 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 7 artilleries, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 artillery and 3 infantry Battle in Shan State Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 34 Sea Zone 1 carrier moved from 44 Sea Zone to 34 Sea Zone 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 battleship moved from 37 Sea Zone to 34 Sea Zone 1 cruiser moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 1 destroyer and 3 transports moved from 36 Sea Zone to 6 Sea Zone 2 fighters and 2 tactical_bombers moved from Anhwe to 6 Sea Zone 1 aaGun and 3 infantry moved from Manchuria to Amur 2 infantry moved from Chahar to Jehol 2 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 2 bombers moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 armour moved from Malaya to Yunnan 1 transport moved from 42 Sea Zone to 36 Sea Zone Place Units - Japanese 2 carriers and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese regular : 1.67 Japanese regular : 1.33 UK_Pacific regular : -1.00 ANZAC regular : 0.00 -
@pacifiersboard your attack in Romania was quite the gamble but I understand why you took it. But the dice did not do you any favours there.
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thanks! Yes, it turned out to be completely useless!
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Americans Americans buy 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 armour moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone 1 armour, 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy 1 destroyer moved from 94 Sea Zone to 95 Sea Zone 1 bomber moved from United Kingdom to Romania 1 destroyer and 1 fighter moved from 23 Sea Zone to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from Wake Island to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea ZoneCombat Hit Differential Summary :
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scramble to sz95?
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@pacifiersboard no scramble.
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