World at War Captain Walker (axis) vs Entek
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@Entek yeah…that was a disaster for Italy
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TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Yamamoto 1 Adv.Fighter moved from 85 Sea Zone to Wake 1 Artillery and 1 Elite moved from Tokyo to 85 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 85 Sea Zone to 87 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 1 Infantry moved from Tokyo to 85 Sea Zone 2 Infantrys moved from Tokyo to 85 Sea Zone 1 Battleship, 1 Cruiser, 4 Infantrys, 1 S.Submarine and 1 Transport moved from 85 Sea Zone to 87 Sea Zone 1 Artillery, 1 Elite and 4 Infantrys moved from 87 Sea Zone to Wake 7 Adv.Fighters moved from 85 Sea Zone to 88 Sea Zone 2 T.Boats moved from 85 Sea Zone to 86 Sea Zone 1 Bomber and 1 Fighter moved from Tokyo to 86 Sea Zone 1 Artillery and 2 Infantrys moved from N.French Indochina to Yunnan 1 Infantry moved from Kweichow to Yunnan 1 Tank moved from S.Thailand to Yunnan 1 Infantry moved from Szechwan to Shensi 1 Infantry moved from Shansi to Shensi 1 Bomber moved from Hupeh to Shensi 1 Artillery and 2 Infantrys moved from N.Thailand to Burma 1 Adv.Fighter moved from Malaya to Burma 1 Infantry moved from S.Thailand to Burma 1 Infantry moved from Hupeh to Shensi 1 Artillery moved from Szechwan to Shensi 1 Artillery and 1 Elite moved from Malaya to 110 Sea Zone 2 Infantrys moved from Malaya to 110 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 110 Sea Zone to Lombok Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Destroyer, 2 Elites, 16 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Yamamoto Battle in 86 Sea Zone Yamamoto attack with 1 Bomber, 1 Fighter and 2 T.Boats Americans defend with 1 Destroyer Yamamoto roll dice for 1 Bomber, 1 Fighter and 2 T.Boats in 86 Sea Zone, round 2 : 3/4 hits, 1.67 expected hits Americans roll dice for 1 Destroyer in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 T.Boat owned by the Yamamoto lost in 86 Sea Zone 1 Destroyer owned by the Americans lost in 86 Sea Zone Yamamoto win with 1 Bomber, 1 Fighter and 1 T.Boat remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 T.Boat Casualties for Americans: 1 Destroyer Battle in 88 Sea Zone Yamamoto attack with 7 Adv.Fighters Americans defend with 2 Adv.Fighters, 1 Carrier and 1 S.Submarine Yamamoto roll dice for 7 Adv.Fighters in 88 Sea Zone, round 2 : 1/7 hits, 3.50 expected hits Americans roll dice for 2 Adv.Fighters and 1 Carrier in 88 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits 2 Adv.Fighters owned by the Yamamoto lost in 88 Sea Zone 1 S.Submarine owned by the Americans lost in 88 Sea Zone Yamamoto roll dice for 5 Adv.Fighters in 88 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits Americans roll dice for 2 Adv.Fighters and 1 Carrier in 88 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 2 Adv.Fighters owned by the Yamamoto lost in 88 Sea Zone 1 Carrier owned by the Americans and 2 Adv.Fighters owned by the Americans lost in 88 Sea Zone Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 4 Casualties for Yamamoto: 4 Adv.Fighters Casualties for Americans: 2 Adv.Fighters, 1 Carrier and 1 S.Submarine Battle in Shensi Yamamoto attack with 1 Artillery, 1 Bomber and 3 Infantrys Chinese defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Shensi, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shensi Yamamoto win, taking Shensi from Chinese with 1 Artillery, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Lombok Yamamoto attack with 1 Artillery, 1 Elite and 2 Infantrys Anzac defend with 1 Artillery and 2 Infantrys; Dutch defend with 1 Bunker Yamamoto roll dice for 1 Battleship and 1 Cruiser in Lombok, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 Bunker owned by the Dutch 1 Infantry owned by the Anzac lost in Lombok Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lombok, round 2 : 1/4 hits, 1.17 expected hits Dutch roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Lombok, round 2 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac lost in Lombok Yamamoto roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Lombok, round 3 : 3/4 hits, 1.17 expected hits Dutch roll dice for 1 Artillery and 1 Bunker in Lombok, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Yamamoto lost in Lombok 1 Artillery owned by the Anzac and 1 Bunker owned by the Dutch lost in Lombok Yamamoto win, taking Lombok from Dutch with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 12 Casualties for Anzac: 1 Artillery and 2 Infantrys Casualties for Yamamoto: 1 Infantry Casualties for Dutch: 1 Bunker Battle in Burma Yamamoto attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys British defend with 1 Artillery and 2 Infantrys Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Burma, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Burma 1 Infantry owned by the British lost in Burma Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Burma, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in Burma Yamamoto win, taking Burma from British with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Artillery and 2 Infantrys Battle in Yunnan Yamamoto attack with 1 Artillery, 3 Infantrys and 1 Tank British defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Yunnan, round 2 : 0/5 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Yunnan Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 3 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 4 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Yunnan Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 5 : 1/4 hits, 1.33 expected hits Chinese roll dice for 1 Artillery in Yunnan, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Yunnan Yamamoto win, taking Yunnan from Chinese with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for British: 1 Artillery and 1 Infantry Battle in Wake Yamamoto attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys Americans defend with 2 Bombers, 1 Factory and 4 Infantrys Yamamoto roll dice for 1 Battleship and 1 Cruiser in Wake, round 2 : 1/2 hits, 1.17 expected hits 1 Bomber owned by the Americans lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 4 Infantrys in Wake, round 2 : 1/7 hits, 2.00 expected hits Americans roll dice for 1 Bomber and 4 Infantrys in Wake, round 2 : 1/5 hits, 1.50 expected hits 1 Infantry owned by the Yamamoto lost in Wake 1 Bomber owned by the Americans lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 3 Infantrys in Wake, round 3 : 1/6 hits, 1.83 expected hits Americans roll dice for 4 Infantrys in Wake, round 3 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Yamamoto lost in Wake 1 Infantry owned by the Americans lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Wake, round 4 : 2/5 hits, 1.67 expected hits Americans roll dice for 3 Infantrys in Wake, round 4 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Yamamoto lost in Wake 2 Infantrys owned by the Americans lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Artillery and 1 Elite in Wake, round 5 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 Infantry in Wake, round 5 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Yamamoto lost in Wake 1 Infantry owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 1 Adv.Fighter and 1 Artillery remaining. Battle score for attacker is 25 Casualties for Americans: 2 Bombers and 4 Infantrys Casualties for Yamamoto: 1 Elite and 4 Infantrys Non Combat Move - Yamamoto 3 Adv.Fighters moved from 88 Sea Zone to 87 Sea Zone 1 Adv.Fighter moved from Wake to 87 Sea Zone 1 Fighter moved from 86 Sea Zone to 87 Sea Zone 1 Bomber moved from 86 Sea Zone to Tokyo 4 Carriers, 11 Destroyers and 6 Submarines moved from 85 Sea Zone to 87 Sea Zone 1 Bomber moved from Shensi to Hupeh 1 Tank moved from Shansi to Hupeh 1 Tank moved from Szechwan to Hupeh 2 Infantrys moved from Shanghai to Anhwei 7 Infantrys moved from Hunan to Hupeh 1 Artillery, 1 Elite and 1 Infantry moved from Kwangsi to N.French Indochina 6 Infantrys moved from Kwangtung to Hunan 1 Artillery, 1 Elite and 4 Infantrys moved from Hong Kong to Kwangtung 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 1 Transport moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Chubu to 84 Sea Zone 2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to N.French Indochina 1 Adv.Fighter moved from Burma to Malaya Place Units - Yamamoto 1 Artillery, 1 Elite and 2 Infantrys placed in Malaya 1 Destroyer placed in 84 Sea Zone 2 Adv.Fighters placed in Tokyo 1 Artillery, 1 Elite and 1 Infantry placed in Kwangsi 5 Infantrys and 1 Tank placed in Hong Kong 2 Infantrys placed in Malaya 6 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 83 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : -2.00 Yamamoto regular : -3.17 Americans regular : 1.83 British regular : -0.67 Dutch regular : -1.00
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@captainwalker Ugh, I just did China and I closed the game without posting. I don’t get the marti emails anymore. Should I just redo it?
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@Entek can’t find the dice results either so just do over I guess
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Chinese 1 Elite and 5 Infantrys moved from E.Qinghai to Sikang 1 Tank moved from Gobi Altai to Sikang 1 Artillery, 2 Infantrys and 1 Marine moved from Ningsia to Shensi 1 Fighter moved from Suiyuan to Shensi 1 Infantry moved from Suiyuan to Shansi 1 ArmoredCar moved from Suiyuan to Shansi Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 1 ArmoredCar and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 ArmoredCar and 1 Infantry in Shansi, round 2 : 1/2 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Shansi Chinese win, taking Shansi from Yamamoto with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Sikang Chinese attack with 1 Elite, 5 Infantrys and 1 Tank Neutral defend with 4 Infantrys Chinese roll dice for 1 Elite, 5 Infantrys and 1 Tank in Sikang, round 2 : 3/7 hits, 1.67 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 0/4 hits, 1.33 expected hits 3 Infantrys owned by the Neutral lost in Sikang Chinese roll dice for 1 Elite, 5 Infantrys and 1 Tank in Sikang, round 3 : 2/7 hits, 1.67 expected hits Neutral roll dice for 1 Infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Sikang Chinese loses 0 PUs for violating Sikangs neutrality. Chinese win, taking Sikang from Neutral with 1 Elite, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 8 Casualties for Neutral: 4 Infantrys Battle in Shensi Chinese attack with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine Yamamoto defend with 1 Artillery and 3 Infantrys Chinese roll dice for 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine in Shensi, round 2 : 4/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Artillery and 3 Infantrys in Shensi, round 2 : 0/4 hits, 1.33 expected hits 1 Artillery owned by the Yamamoto and 3 Infantrys owned by the Yamamoto lost in Shensi Chinese win, taking Shensi from Yamamoto with 1 Artillery, 1 Fighter, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 10 Casualties for Yamamoto: 1 Artillery and 3 Infantrys Non Combat Move - Chinese 1 Artillery and 1 Infantry moved from Ningsia to Shensi 1 AAGun, 1 ArmoredCar, 1 Artillery, 2 Infantrys and 3 Tanks moved from Suiyuan to Shensi 7 Tanks moved from Chahar to Shensi 1 Fighter moved from Shensi to Lanchow 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 3 Infantrys moved from E.Sinkiang to W.Qinghai 1 Tank moved from Urumqi to W.Qinghai 3 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 6 Infantrys placed in Hsining 3 Infantrys and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Yamamoto regular : -1.67 Chinese regular : 4.50 Neutral regular : -1.67
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TripleA Turn Summary: Hisaichi round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Hisaichi 1 Adv.Fighter moved from 84 Sea Zone to Okhotsk 1 Artillery moved from Ayan to Okhotsk 4 Infantrys moved from Changchun to 84 Sea Zone 1 Cruiser, 4 Infantrys, 1 T.Boat and 1 Transport moved from 84 Sea Zone to 75 Sea Zone 4 Infantrys moved from 75 Sea Zone to Okhotsk 1 Artillery, 1 Elite and 1 Infantry moved from Heilungchiang to Chita 2 Fighters moved from Heilungchiang to Chita 1 Artillery, 5 Infantrys and 5 Tanks moved from Peking to Chahar 1 Submarine moved from 107 Sea Zone to 108 Sea Zone 2 Adv.Fighters moved from 107 Sea Zone to 108 Sea Zone 1 Battleship moved from 111 Sea Zone to 107 Sea Zone 2 Infantrys moved from Davao to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Hollandia 2 Adv.Fighters moved from 111 Sea Zone to Hollandia 1 Transport moved from 111 Sea Zone to 107 Sea Zone 2 Infantrys moved from Peleliu to 107 Sea Zone 2 Infantrys moved from 107 Sea Zone to Hollandia Purchase Units - Hisaichi Hisaichi buy 3 Adv.Fighters, 2 Artillerys, 2 Elites, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 108 Sea Zone Hisaichi attack with 2 Adv.Fighters and 1 Submarine Americans defend with 1 Destroyer Hisaichi roll dice for 1 Submarine in 108 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 108 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 108 Sea Zone Hisaichi win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in Okhotsk Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys Russians defend with 1 Artillery and 3 Infantrys Hisaichi roll dice for 1 Cruiser in Okhotsk, round 2 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Okhotsk, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Okhotsk, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk 1 Infantry owned by the Russians lost in Okhotsk Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Okhotsk, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Okhotsk, round 3 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk 2 Infantrys owned by the Russians lost in Okhotsk Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Okhotsk, round 4 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 Artillery in Okhotsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Okhotsk Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Okhotsk, round 5 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 Artillery in Okhotsk, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Okhotsk Hisaichi win, taking Okhotsk from Russians with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 3 Infantrys Casualties for Russians: 1 Artillery and 3 Infantrys Battle in Chahar Hisaichi attack with 1 Artillery, 5 Infantrys and 5 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery, 5 Infantrys and 5 Tanks in Chahar, round 2 : 3/11 hits, 3.83 expected hits Chinese roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar 1 Infantry owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Artillery, 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Hollandia Hisaichi attack with 2 Adv.Fighters and 4 Infantrys Anzac defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Battleship in Hollandia, round 2 : 0/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 2 : 1/6 hits, 1.67 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Hollandia, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Hollandia Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 3 : 0/6 hits, 1.67 expected hits Dutch roll dice for 1 Artillery in Hollandia, round 3 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Adv.Fighters and 4 Infantrys in Hollandia, round 4 : 2/6 hits, 1.67 expected hits Dutch roll dice for 1 Artillery in Hollandia, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Anzac lost in Hollandia Hisaichi win, taking Hollandia from Dutch with 2 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 6 Casualties for Anzac: 1 Artillery and 1 Infantry Battle in Chita Hisaichi attack with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry Russians defend with 2 Infantrys Hisaichi roll dice for 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry in Chita, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 Infantrys in Chita, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Chita Hisaichi win, taking Chita from Russians with 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Hisaichi 1 Fighter moved from Chita to Heilungchiang 1 Fighter moved from Chita to 75 Sea Zone 1 Adv.Fighter moved from Okhotsk to 75 Sea Zone 1 Carrier moved from 84 Sea Zone to 75 Sea Zone 1 Destroyer moved from 84 Sea Zone to 75 Sea Zone 1 Adv.Fighter moved from 84 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from 108 Sea Zone to 87 Sea Zone 4 Destroyers and 1 Submarine moved from 85 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from Hollandia to 111 Sea Zone 1 Marine moved from Soembawa to Lombok 1 Artillery moved from Soembawa to Lombok 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys and 1 Transport moved from 110 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Soembawa 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from Banjarmasin to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Lombok 1 Infantry moved from Heilungchiang to Ayan 2 Tanks moved from Changchun to Heilungchiang 2 Infantrys moved from Liaoning to Heilungchiang 1 Elite and 1 Infantry moved from Liaoning to Peking 1 Infantry moved from Shantung to Chahar 1 Destroyer moved from 84 Sea Zone to 75 Sea Zone Place Units - Hisaichi 1 Artillery, 1 Elite and 1 Infantry placed in Heilungchiang 2 Adv.Fighters placed in 107 Sea Zone 2 Infantrys placed in Davao 1 Artillery, 1 Elite and 2 Infantrys placed in Liaoning 1 Tank placed in Changchun 1 Adv.Fighter placed in Banjarmasin 2 Infantrys placed in Changchun 1 Infantry placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : -0.33 Russians regular : -0.67 Dutch regular : -1.33 Hisaichi regular : -3.67
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TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - British 2 Infantrys moved from Wales to 18 Sea Zone 2 Infantrys and 1 Transport moved from 18 Sea Zone to 21 Sea Zone 2 Infantrys moved from 21 Sea Zone to Dover 1 ArmoredCar moved from Equatoria to Nubia 1 ArmoredCar moved from Equatoria to Nubia 1 Infantry moved from W.Iran to Iraq 1 Tank moved from W.Iran to Palestine 1 Artillery and 2 Infantrys moved from Assam to Yunnan 1 Elite moved from Assam to Yunnan 1 Infantry moved from Assam to Yunnan 1 Artillery moved from Assam to Yunnan 2 Adv.Fighters moved from 60 Sea Zone to Yunnan 1 Artillery, 1 Elite and 2 Infantrys moved from Assam to Burma 2 Artillerys, 1 Elite and 2 Infantrys moved from Bihar to Assam 2 Artillerys, 1 Elite and 2 Infantrys moved from Madras to 60 Sea Zone 2 Artillerys, 1 Elite and 2 Infantrys moved from 60 Sea Zone to Assam 2 Artillerys moved from Delhi to Bihar 3 Infantrys moved from Delhi to Bihar Purchase Units - British British buy 2 ArmoredCars, 6 Artillerys, 2 Bunkers, 1 Destroyer, 3 Elites, 8 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; Combat - British Battle in Yunnan British attack with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 3 Infantrys in Yunnan, round 2 : 2/8 hits, 2.83 expected hits Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Yunnan, round 2 : 2/4 hits, 1.50 expected hits 2 Infantrys owned by the British lost in Yunnan 2 Infantrys owned by the Yamamoto lost in Yunnan British roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry in Yunnan, round 3 : 2/6 hits, 2.50 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Yunnan, round 3 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Yunnan British win, taking Yunnan from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Elite and 1 Infantry remaining. Battle score for attacker is 9 Casualties for British: 2 Infantrys Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank Battle in Burma British attack with 1 Artillery, 1 Elite and 2 Infantrys Yamamoto defend with 1 Artillery and 2 Infantrys British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 2 Infantrys in Burma, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto lost in Burma British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 3 : 1/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery and 1 Infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto lost in Burma British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 4 : 2/4 hits, 1.17 expected hits Yamamoto roll dice for 1 Artillery in Burma, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Yamamoto lost in Burma British win, taking Burma from Yamamoto with 1 Artillery, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Artillery and 2 Infantrys Non Combat Move - British 2 Adv.Fighters moved from Yunnan to 60 Sea Zone 1 Artillery and 1 Infantry moved from Jaluit to 104 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 104 Sea Zone to 95 Sea Zone 1 Artillery and 1 Infantry moved from 95 Sea Zone to Minamitori 2 ArmoredCars moved from Cape Town to Rhodesia 2 ArmoredCars moved from Rhodesia to Italian East Africa Place Units - British 1 Bunker placed in Palestine 1 Bunker placed in Nubia 2 Artillerys, 1 Elite and 3 Infantrys placed in Cairo 3 Mech.Infs placed in W.Iran 2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi 2 Artillerys, 1 Elite and 2 Infantrys placed in Madras 2 ArmoredCars placed in Cape Town 1 Destroyer placed in 21 Sea Zone 1 Infantry placed in Manchester Turn Complete - British British collect 90 PUs; end with 90 PUs
Combat Hit Differential Summary :
Yamamoto regular : -2.33 British regular : -0.83
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TripleA Turn Summary: Anzac round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Anzac 1 Infantry moved from Broome to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 2 Artillerys moved from Western Australia to 67 Sea Zone 3 Infantrys moved from Western Australia to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys moved from 67 Sea Zone to Lombok Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Destroyer, 2 Infantrys and 1 Transport; Remaining resources: 1 PUs; Combat - Anzac Battle in Lombok Anzac attack with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys Hisaichi defend with 1 Artillery, 1 Infantry, 1 Marine and 1 Tank; Yamamoto defend with 1 Artillery, 1 Elite and 1 Infantry Anzac roll dice for 2 Cruisers in Lombok, round 2 : 2/2 hits, 1.00 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in Lombok Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 6 Infantrys in Lombok, round 2 : 3/11 hits, 3.33 expected hits Yamamoto roll dice for 2 Artillerys, 1 Elite, 1 Marine and 1 Tank in Lombok, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Anzac lost in Lombok 1 Elite owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Lombok Anzac roll dice for 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 5 Infantrys in Lombok, round 3 : 3/10 hits, 3.17 expected hits Yamamoto roll dice for 1 Marine and 1 Tank in Lombok, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac lost in Lombok 1 Tank owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok Anzac win, taking Lombok from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 20 Casualties for Yamamoto: 1 Artillery, 1 Elite and 1 Infantry Casualties for Hisaichi: 1 Artillery, 1 Infantry, 1 Marine and 1 Tank Casualties for Anzac: 2 Infantrys Non Combat Move - Anzac 2 Adv.Fighters moved from Lombok to 67 Sea Zone 1 Fighter moved from Lombok to 67 Sea Zone Place Units - Anzac 1 Destroyer and 1 Transport placed in 114 Sea Zone 2 Infantrys placed in Western Australia 2 Artillerys placed in Broome 1 Adv.Fighter placed in 67 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Yamamoto regular : -0.67 Anzac regular : 0.50
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TripleA Turn Summary: Dutch round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Dutch 5 Infantrys and 1 Tank moved from W.Morocco to E.Morocco 1 Infantry moved from Mauritania to W.Morocco 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Hollandia Purchase Units - Dutch Dutch buy 2 Bunkers; Remaining resources: 1 PUs; Combat - Dutch Battle in Hollandia Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 4 Infantrys Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Hollandia, round 2 : 3/4 hits, 1.33 expected hits Hisaichi roll dice for 4 Infantrys in Hollandia, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Dutch lost in Hollandia 3 Infantrys owned by the Hisaichi lost in Hollandia Dutch roll dice for 1 Artillery and 1 Tank in Hollandia, round 3 : 0/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in Hollandia Dutch roll dice for 1 Tank in Hollandia, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Infantry in Hollandia, round 4 : 1/1 hits, 0.33 expected hits 1 Tank owned by the Dutch lost in Hollandia Hisaichi win with 1 Infantry remaining. Battle score for attacker is -7 Casualties for Dutch: 1 Artillery, 2 Infantrys and 1 Tank Casualties for Hisaichi: 3 Infantrys Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Sumatra 1 Bunker placed in Lombok Turn Complete - Dutch Dutch collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Dutch regular : 0.33 Hisaichi regular : 2.00
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TripleA Turn Summary: Finns round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Finns 3 Artillerys, 2 Elites, 1 Fighter, 17 Infantrys and 3 Tanks moved from Oulu to Vyborg 1 Infantry moved from Kotka to Vyborg 1 Elite and 1 Infantry moved from Helsinki to 24 Sea Zone 1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg Purchase Units - Finns Finns buy 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 3 Artillerys, 3 Elites, 1 Fighter, 19 Infantrys and 3 Tanks Russians defend with 1 Infantry Finns roll dice for 3 Artillerys, 3 Elites, 1 Fighter, 19 Infantrys and 3 Tanks in Vyborg, round 2 : 9/29 hits, 7.50 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 3 Artillerys, 3 Elites, 1 Fighter, 19 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 1 Artillery and 2 Infantrys moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 1 Infantry moved from Helsinki to Tampere Place Units - Finns 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns regular : 1.50 Russians regular : -0.33
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TripleA Turn Summary: Romanians round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Romanians 1 Fighter moved from Odessa to Donetsk 1 Tank moved from Crimea to Donetsk 1 Artillery, 1 Elite and 1 Infantry moved from Odessa to Donetsk 1 Infantry moved from Vinnytsia to Donetsk 1 Artillery and 1 Elite moved from Vinnytsia to Donetsk Purchase Units - Romanians Romanians buy 2 Artillerys, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 2 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys and 1 Tank Russians defend with 1 ArmoredCar, 1 Elite and 3 Infantrys Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter, 2 Infantrys and 1 Tank in Donetsk, round 2 : 3/8 hits, 2.83 expected hits Russians roll dice for 1 ArmoredCar, 1 Elite and 3 Infantrys in Donetsk, round 2 : 2/5 hits, 1.50 expected hits 2 Infantrys owned by the Romanians lost in Donetsk 2 Infantrys owned by the Russians and 1 ArmoredCar owned by the Russians lost in Donetsk Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 1 Tank in Donetsk, round 3 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 Elite and 1 Infantry in Donetsk, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians roll dice for 2 Artillerys, 2 Elites, 1 Fighter and 1 Tank in Donetsk, round 4 : 1/6 hits, 2.50 expected hits Russians roll dice for 1 Elite in Donetsk, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 2 Artillerys, 2 Elites, 1 Fighter and 1 Tank remaining. Battle score for attacker is 9 Casualties for Romanians: 2 Infantrys Casualties for Russians: 1 ArmoredCar, 1 Elite and 3 Infantrys Non Combat Move - Romanians 1 Fighter moved from Donetsk to Odessa 2 Artillerys moved from E.Romania to Odessa 4 Infantrys moved from E.Romania to Odessa 3 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 2 Artillerys and 1 Elite placed in E.Romania 1 Elite and 2 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Romanians regular : -2.83 Russians regular : -0.50
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TripleA Turn Summary: Thai round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Thai 1 Fighter moved from Malaya to Burma 1 Tank moved from Bangkok to Burma 1 Artillery moved from S.Thailand to Burma 4 Infantrys moved from S.Thailand to Burma 1 Infantry moved from S.Thailand to Burma Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank British defend with 1 Artillery, 1 Elite and 2 Infantrys Thai roll dice for 1 Artillery, 1 Fighter, 5 Infantrys and 1 Tank in Burma, round 2 : 3/8 hits, 2.17 expected hits British roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 Infantry owned by the Thai lost in Burma 1 Elite owned by the British and 2 Infantrys owned by the British lost in Burma Thai roll dice for 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank in Burma, round 3 : 3/7 hits, 2.00 expected hits British roll dice for 1 Artillery in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery, 1 Fighter, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 9 Casualties for Thai: 1 Infantry Casualties for British: 1 Artillery, 1 Elite and 2 Infantrys Non Combat Move - Thai 1 Fighter moved from Burma to Malaya 1 Infantry moved from Bangkok to Malaya 4 Infantrys moved from Bangkok to S.Thailand Place Units - Thai 2 Artillerys, 1 Elite and 2 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Thai regular : 1.83 British regular : -0.67
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TripleA Manual Gamesave Post: Americans round 10
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 10 Combat Move - Americans 1 Submarine moved from 30 Sea Zone to 41 Sea Zone 4 Infantrys moved from Midway to 89 Sea Zone 1 B.Transport and 4 Infantrys moved from 89 Sea Zone to 95 Sea Zone 4 Infantrys moved from 95 Sea Zone to Wake 6 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports moved from 95 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from Ponape to 87 Sea Zone 1 Adv.Fighter moved from Pearl Harbor to 87 Sea Zone 1 Artillery, 1 Elite and 5 Infantrys moved from W.Morocco to E.Morocco 2 Artillerys and 6 Infantrys moved from Mauritania to W.Morocco 3 Mech.Infs moved from Rio de Oro to E.Morocco 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone 2 Transports moved from 36 Sea Zone to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 4 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys and 5 Infantrys moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 4 Destroyers, 4 Elites, 2 Infantrys, 2 L.Fighters and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 9 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports Hisaichi defend with 3 Adv.Fighters, 4 Destroyers and 1 Submarine; Yamamoto defend with 4 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 11 Destroyers, 1 Fighter, 1 S.Submarine, 6 Submarines and 2 Transports Americans roll dice for 4 Submarines in 87 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans regular : 0.67
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@captainwalker OOL Please
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@Entek tip bb, transports, cheap subs, dd…keep a dd until all attacking subs are gone and then max defense…bb last
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World At War
Game History
Round: 10 Combat Move - Americans 1 Submarine moved from 30 Sea Zone to 41 Sea Zone 4 Infantrys moved from Midway to 89 Sea Zone 1 B.Transport and 4 Infantrys moved from 89 Sea Zone to 95 Sea Zone 4 Infantrys moved from 95 Sea Zone to Wake 6 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports moved from 95 Sea Zone to 87 Sea Zone 2 Adv.Fighters moved from Ponape to 87 Sea Zone 1 Adv.Fighter moved from Pearl Harbor to 87 Sea Zone 1 Artillery, 1 Elite and 5 Infantrys moved from W.Morocco to E.Morocco 2 Artillerys and 6 Infantrys moved from Mauritania to W.Morocco 3 Mech.Infs moved from Rio de Oro to E.Morocco 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 2 Artillerys moved from Salvador to 35 Sea Zone 1 Infantry moved from Bahia to 35 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone 2 Transports moved from 36 Sea Zone to 35 Sea Zone 4 Infantrys moved from Bahia to 35 Sea Zone 4 Infantrys and 2 Transports moved from 35 Sea Zone to 36 Sea Zone 2 Artillerys and 5 Infantrys moved from 36 Sea Zone to Mauritania 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 1 B.Transport, 1 Carrier, 1 Cruiser, 4 Destroyers, 4 Elites, 2 Infantrys, 2 L.Fighters and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 9 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters, 4 Submarines and 5 Transports Hisaichi defend with 3 Adv.Fighters, 4 Destroyers and 1 Submarine; Yamamoto defend with 4 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 11 Destroyers, 1 Fighter, 1 S.Submarine, 6 Submarines and 2 Transports Americans roll dice for 4 Submarines in 87 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 1 S.Submarine and 7 Submarines in 87 Sea Zone, round 2 : 3/8 hits, 2.83 expected hits Units damaged: 2 B.Carriers owned by the Americans and 1 Battleship owned by the Americans Americans roll dice for 9 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 2 Battleships, 5 Carriers, 1 Cruiser, 6 Destroyers, 5 Fighters, 3 L.Fighters and 5 Transports in 87 Sea Zone, round 2 : 11/33 hits, 12.67 expected hits Yamamoto roll dice for 7 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 15 Destroyers, 1 Fighter and 2 Transports in 87 Sea Zone, round 2 : 15/31 hits, 13.67 expected hits Units damaged: 1 Battleship owned by the Americans 5 Destroyers owned by the Americans, 4 Submarines owned by the Americans and 5 Transports owned by the Americans lost in 87 Sea Zone 3 Destroyers owned by the Hisaichi, 6 Submarines owned by the Yamamoto, 2 Transports owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 87 Sea Zone 5 Fighters owned by the Americans, 3 L.Fighters owned by the Americans and 9 Adv.Fighters owned by the Americans retreated 1 Destroyer owned by the Americans, 1 B.Transport owned by the Americans, 2 B.Carriers owned by the Americans, 5 Carriers owned by the Americans, 2 Battleships owned by the Americans and 1 Cruiser owned by the Americans retreated to 95 Sea Zone Yamamoto win with 7 Adv.Fighters, 1 Battleship, 4 Carriers, 1 Cruiser, 12 Destroyers, 1 Fighter and 1 S.Submarine remaining. Battle score for attacker is -13 Casualties for Americans: 5 Destroyers, 4 Submarines and 5 Transports Casualties for Yamamoto: 6 Submarines and 2 Transports Casualties for Hisaichi: 3 Destroyers and 1 Submarine Battle in Wake Americans attack with 4 Infantrys Yamamoto defend with 1 Artillery and 1 Factory Americans roll dice for 4 Infantrys in Wake, round 2 : 1/4 hits, 0.67 expected hits Yamamoto roll dice for 1 Artillery in Wake, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Wake 1 Artillery owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Artillery Non Combat Move - Americans 8 Adv.Fighters, 5 Fighters and 3 L.Fighters moved from 87 Sea Zone to 95 Sea Zone 2 Destroyers moved from 91 Sea Zone to 88 Sea Zone Place Units - Americans 1 Carrier placed in 91 Sea Zone 2 L.Fighters placed in 91 Sea Zone 1 Cruiser, 2 Destroyers and 1 S.Submarine placed in 83 Sea Zone 1 B.Transport and 2 Destroyers placed in 31 Sea Zone 2 Elites placed in Salvador 1 Elite placed in San Francisco 2 Infantrys placed in Ponape 1 Elite placed in South Atlantic USA 1 Adv.Fighter could not land in 87 Sea Zone and was removed Turn Complete - Americans Americans collect 113 PUs; end with 113 PUs
Combat Hit Differential Summary :
Yamamoto regular : 2.17 Americans regular : -0.67
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Germans 1 Artillery, 1 Elite and 3 Infantrys moved from Brest to Minsk 1 Stuka moved from Brest to Minsk 1 Fighter moved from Brest to Minsk 1 Artillery moved from Stockholm to Middle Norrland 3 Adv.Fighters and 1 Fighter moved from 23 Sea Zone to Middle Norrland 1 Elite and 1 Infantry moved from Stockholm to 24 Sea Zone 1 Elite and 1 Infantry moved from 24 Sea Zone to Middle Norrland 1 Stuka moved from Danzig to Middle Norrland 1 Stuka moved from Danzig to Minsk Purchase Units - Germans Germans buy 2 ArmoredCars, 4 Artillerys, 1 Destroyer, 3 Elites, 1 HeavyTank, 21 Infantrys, 1 Stuka, 1 Submarine and 3 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Middle Norrland Germans attack with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka Neutral defend with 1 Artillery and 2 Infantrys Germans roll dice for 1 Battleship and 1 Cruiser in Middle Norrland, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Neutral lost in Middle Norrland Germans roll dice for 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka in Middle Norrland, round 2 : 3/8 hits, 3.50 expected hits Neutral roll dice for 1 Artillery in Middle Norrland, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Middle Norrland Germans loses 0 PUs for violating Middle Norrlands neutrality. Germans win, taking Middle Norrland from Neutral with 3 Adv.Fighters, 1 Artillery, 1 Elite, 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 8 Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Minsk Germans attack with 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas Russians defend with 1 Artillery and 3 Infantrys Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter, 3 Infantrys and 2 Stukas in Minsk, round 2 : 2/8 hits, 3.00 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 2 : 3/4 hits, 1.33 expected hits 3 Infantrys owned by the Germans lost in Minsk 2 Infantrys owned by the Russians lost in Minsk Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Stukas in Minsk, round 3 : 1/5 hits, 2.17 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk Germans roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Stukas in Minsk, round 4 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 Artillery in Minsk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 1 Artillery, 1 Elite, 1 Fighter and 2 Stukas remaining. Battle score for attacker is 4 Casualties for Germans: 3 Infantrys Casualties for Russians: 1 Artillery and 3 Infantrys Non Combat Move - Germans 1 Fighter and 2 Stukas moved from Minsk to Vinnytsia 1 Elite moved from Kiev to Vinnytsia 1 Artillery, 1 Elite and 2 Infantrys moved from Warsaw to Brest 1 Infantry moved from Lithuania to Latvia 1 Artillery and 1 Elite moved from Estonia to Latvia 1 Artillery and 1 Tank moved from N.Karelia to Vyborg 3 Adv.Fighters and 1 Fighter moved from Middle Norrland to 23 Sea Zone 1 Stuka moved from Middle Norrland to Danzig 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 1 Artillery and 1 Elite moved from Danzig to East Prussia 2 ArmoredCars, 1 HeavyTank and 2 Tanks moved from Bohemia to Vinnytsia 2 ArmoredCars and 1 Tank moved from Bavaria to Krakow 3 Transports moved from 24 Sea Zone to 23 Sea Zone 2 Artillerys and 1 Tank moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Elite moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 1 Infantry moved from Hamburg to 23 Sea Zone 2 Artillerys, 1 Elite, 4 Infantrys, 1 Tank and 4 Transports moved from 23 Sea Zone to 24 Sea Zone 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank moved from 24 Sea Zone to Vyborg 1 Artillery and 2 Infantrys moved from Berlin to Saxony 1 Artillery and 5 Infantrys moved from Rhine to Hamburg 4 Infantrys moved from Paris to Orleanais 1 Infantry moved from Normandy to Picardy 1 Infantry moved from Normandy to Picardy 2 Infantrys moved from Normandy to Brittany Place Units - Germans 1 Elite and 3 Infantrys placed in Vinnytsia 2 ArmoredCars, 1 HeavyTank and 2 Tanks placed in Bohemia 1 Artillery, 1 Elite and 2 Infantrys placed in Warsaw 1 Artillery, 1 Elite and 1 Infantry placed in Danzig 1 Destroyer and 1 Submarine placed in 23 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank placed in Hamburg Germans undo move 6. 3 Infantrys and 1 Tank placed in Hamburg 1 Artillery and 3 Infantrys placed in Rhine 3 Infantrys placed in Normandy 1 Stuka placed in Bavaria 3 Infantrys placed in Berlin 1 Artillery and 3 Infantrys placed in Paris Turn Complete - Germans Germans collect 120 PUs; end with 120 PUs
Combat Hit Differential Summary :
Russians regular : 0.67 Germans regular : -1.00 Neutral regular : -0.33
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@Entek I’m surprised that you didn’t go for the kill on that sea battle… I can flee now! lol
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@captainwalker Guess that makes up for Italy
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World At War
Game History
Round: 11 Combat Move - Russians 9 Infantrys moved from Yaroslavl to S.Karelia 1 Elite moved from Leningrad to Latvia 2 Infantrys moved from Novgorod to Latvia 3 Infantrys moved from Leningrad to Latvia 1 Bomber moved from Kursk to Latvia 2 Fighters moved from Kursk to Minsk 1 Artillery and 2 Elites moved from Kursk to Minsk 1 ArmoredCar moved from Kursk to Minsk 1 Adv.Fighter moved from Kursk to Minsk 6 Infantrys and 2 Tanks moved from Rostov to Donetsk 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery and 1 Infantry moved from 54 Sea Zone to Crimea 1 Elite and 1 Infantry moved from N.Buryat Mongolia to Chita 1 Tank moved from N.Buryat Mongolia to Chita 1 Adv.Fighter moved from N.Buryat Mongolia to Chita Purchase Units - Russians Russians buy 6 Artillerys and 36 Infantrys; Remaining resources: 1 PUs; Combat - Russians Battle in Chita Russians attack with 1 Adv.Fighter, 1 Elite, 1 Infantry and 1 Tank Hisaichi defend with 1 Artillery, 1 Elite and 1 Infantry Russians roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 1 Tank in Chita, round 2 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chita, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Hisaichi lost in Chita Russians roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 1 Tank in Chita, round 3 : 3/4 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Chita, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Elite, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9 Casualties for Hisaichi: 1 Artillery, 1 Elite and 1 Infantry Battle in Latvia Russians attack with 1 Bomber, 1 Elite and 5 Infantrys Germans defend with 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank Russians roll dice for 1 Bomber, 1 Elite and 5 Infantrys in Latvia, round 2 : 3/7 hits, 1.83 expected hits Germans roll dice for 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank in Latvia, round 2 : 3/6 hits, 2.17 expected hits 3 Infantrys owned by the Russians lost in Latvia 1 Elite owned by the Germans and 2 Infantrys owned by the Germans lost in Latvia Russians roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Latvia, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 Artillerys and 1 Tank in Latvia, round 3 : 0/3 hits, 1.17 expected hits 1 Artillery owned by the Germans lost in Latvia Russians roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Latvia, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 Artillery and 1 Tank in Latvia, round 4 : 0/2 hits, 0.83 expected hits 1 Artillery owned by the Germans lost in Latvia Russians roll dice for 1 Bomber, 1 Elite and 2 Infantrys in Latvia, round 5 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 Tank in Latvia, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Bomber, 1 Elite and 2 Infantrys remaining. Battle score for attacker is 14 Casualties for Russians: 3 Infantrys Casualties for Germans: 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank Battle in Crimea Russians attack with 1 Artillery and 1 Infantry Romanians defend with 1 Tank Russians roll dice for 1 Artillery and 1 Infantry in Crimea, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Tank in Crimea, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Crimea Russians roll dice for 1 Artillery in Crimea, round 3 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Tank in Crimea, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery in Crimea, round 4 : 0/1 hits, 0.33 expected hits Romanians roll dice for 1 Tank in Crimea, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 Artillery in Crimea, round 5 : 1/1 hits, 0.33 expected hits Romanians roll dice for 1 Tank in Crimea, round 5 : 1/1 hits, 0.50 expected hits 1 Artillery owned by the Russians lost in Crimea 1 Tank owned by the Romanians lost in Crimea Romanians win with no units remaining. Battle score for attacker is -1 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Romanians: 1 Tank Battle in Minsk Russians attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 2 Elites and 2 Fighters Germans defend with 1 Artillery and 1 Elite Russians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery, 2 Elites and 2 Fighters in Minsk, round 2 : 4/7 hits, 2.67 expected hits Germans roll dice for 1 Artillery and 1 Elite in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Russians lost in Minsk 1 Elite owned by the Germans and 1 Artillery owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Adv.Fighter, 1 Artillery, 2 Elites and 2 Fighters remaining. Battle score for attacker is 3 Casualties for Russians: 1 ArmoredCar Casualties for Germans: 1 Artillery and 1 Elite Battle in Donetsk Russians attack with 6 Infantrys and 2 Tanks Romanians defend with 2 Artillerys, 2 Elites and 1 Tank Russians roll dice for 6 Infantrys and 2 Tanks in Donetsk, round 2 : 2/8 hits, 2.00 expected hits Romanians roll dice for 2 Artillerys, 2 Elites and 1 Tank in Donetsk, round 2 : 1/5 hits, 1.83 expected hits 1 Infantry owned by the Russians lost in Donetsk 2 Elites owned by the Romanians lost in Donetsk Russians roll dice for 5 Infantrys and 2 Tanks in Donetsk, round 3 : 1/7 hits, 1.83 expected hits Romanians roll dice for 2 Artillerys and 1 Tank in Donetsk, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Russians lost in Donetsk 1 Artillery owned by the Romanians lost in Donetsk Russians roll dice for 4 Infantrys and 2 Tanks in Donetsk, round 4 : 2/6 hits, 1.67 expected hits Romanians roll dice for 1 Artillery and 1 Tank in Donetsk, round 4 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Russians lost in Donetsk 1 Artillery owned by the Romanians and 1 Tank owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 11 Casualties for Russians: 4 Infantrys Casualties for Romanians: 2 Artillerys, 2 Elites and 1 Tank Non Combat Move - Russians 2 Infantrys moved from Tula to Kursk 5 Infantrys moved from Stalingrad to Rostov 1 Artillery moved from Georgia to Rostov 1 Elite and 9 Infantrys moved from Moscow to Yaroslavl 2 Artillerys and 4 Infantrys moved from Arkhangelsk to S.Karelia 5 Infantrys moved from Kirov to Arkhangelsk 1 Infantry moved from Arkhangelsk to S.Karelia 2 Infantrys moved from Chimkent to Kuybyshev 1 ArmoredCar moved from Sverdlovsk to Kuybyshev 2 Tanks moved from Sverdlovsk to Kuybyshev 2 HeavyTanks moved from Sverdlovsk to Kuybyshev 5 Infantrys moved from Surgut to Yeniseysk 2 Infantrys moved from Khatanga to Zhigansk 2 Artillerys and 4 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Adv.Fighter moved from Chita to N.Buryat Mongolia 2 Artillerys and 4 Infantrys moved from Evenkia to Olyokminsk 5 Infantrys moved from Sibirsky to Evenkia 1 ArmoredCar moved from Sibirsky to Olyokminsk 1 Adv.Fighter moved from Minsk to Kursk 2 Fighters moved from Minsk to Kursk 1 Bomber moved from Latvia to Kursk Place Units - Russians 2 Artillerys and 2 Infantrys placed in Leningrad 2 Artillerys and 2 Infantrys placed in Arkhangelsk 1 Artillery and 2 Infantrys placed in Kursk 1 Artillery and 2 Infantrys placed in Georgia 10 Infantrys placed in Moscow 5 Infantrys placed in Stalingrad 6 Infantrys placed in Sibirsky 5 Infantrys placed in Sverdlovsk 2 Infantrys placed in Tashkent Turn Complete - Russians Russians collect 93 PUs; end with 94 PUs
Combat Hit Differential Summary :
Romanians regular : 0.17 Germans regular : -1.33 Russians regular : 1.33 Hisaichi regular : -1.67