Just to add to Panzer’s above, Elites also can’t be part of a Corps. They can be part of a Army Group.
Have Fun
Prosit
TripleA Turn Summary for game: Europe Improved
Game History
Round: 4
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 0 PUs;
Combat Move - Germans
3 submarines moved from English Channel Sea Zone to North Sea Sea Zone
3 submarines moved from English Channel Sea Zone to Celtic Sea Sea Zone
1 infantry moved from Bessarabia to Ukraine S.S.R.
1 infantry moved from Rumania to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.
1 infantry moved from Norway to Finland
Germans take Finland from Russians
Combat - Germans
Battle in Celtic Sea Sea Zone
Germans attack with 3 submarines
Americans defend with 1 submarine
1 submarine owned by the Americans submerged
Battle in Ukraine S.S.R.
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans winGermans winGermans win with 3 submarines remaining with 3 submarines remaining, taking Ukraine S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in North Sea Sea Zone
Germans attack with 3 submarines
British defend with 1 submarine
1 submarine owned by the British submerged
Non Combat Move - Germans
3 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Netherlands-Belgium to Northern Italy
3 artilleries and 10 infantry moved from Poland to East Poland
1 transport moved from English Channel Sea Zone to Danish Sea Sea Zone
2 infantry moved from Norway to Danish Sea Sea Zone
2 infantry and 1 transport moved from Danish Sea Sea Zone to Baltic Sea Sea Zone
2 infantry moved from Baltic Sea Sea Zone to Germany
1 battleship and 1 destroyer moved from English Channel Sea Zone to Baltic Sea Sea Zone
4 fighters moved from Netherlands-Belgium to Germany
1 infantry moved from Netherlands-Belgium to Germany
8 armour moved from Germany to East Poland
1 bomber moved from Ukraine S.S.R. to Germany
3 infantry moved from Norway to Finland
Place Units - Germans
8 armour placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 fighter and 3 infantry
EDIT: Adding units owned by Germans to Austria: 3 infantry
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -0.33
Germans regular : 0.00
Moved 3 inf from yugo to Austria instead of N. Italy
@Karl7 I feel like when I looked through the dice, I saw you hit the american sub on the first round so its just gone.
I also feel like I saw that you missed the UK sub. In that case, he will submerge in lieu of return fire.
I’m going to leave the UK sub and knock off the USA sub and your NCM edits are good =)
OK, no worries.
1d6: 5
1d6: 6
1d6: 5
all misses - anyone wanna return fire?
submerge!
well, wait, if they submerge, will they block USA?
@Karl7 they resurface at the end of the turn at the same time any damaged battleships are returned upright. So yes, they will block USA movement.
Ok submerge
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Celtic Sea Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Southern Italy to Northern Italy
British take Northern Italy from Germans
1 artillery moved from Algeria to Morocco
British take Morocco from Germans
1 fighter moved from Leningrad to Finland
2 fighters moved from Belorussia to Finland
1 armour moved from United Kingdom to Atlantic Sea Zone
1 armour and 1 transport moved from Atlantic Sea Zone to Barents Sea Sea Zone
1 armour moved from Barents Sea Sea Zone to Norway
British take Norway from Germans
1 artillery and 3 infantry moved from United Kingdom to Atlantic Sea Zone
1 artillery, 3 infantry and 2 transports moved from Atlantic Sea Zone to Barents Sea Sea Zone
1 artillery and 3 infantry moved from Barents Sea Sea Zone to Finland
1 submarine moved from North Sea Sea Zone to Atlantic Sea Zone
Combat - British
Battle in Finland
British attack with 1 artillery, 3 fighters and 3 infantry
Germans defend with 4 infantry
British roll dice for 1 artillery, 3 fighters and 3 infantry in Finland, round 2 : 4/7 hits, 2.50 expected hits
Germans roll dice for 4 infantry in Finland, round 2 : 0/4 hits, 1.33 expected hits
4 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 artillery, 3 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from British Convoy 4 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Atlantic Sea Zone: 1 submarine
EDIT: Adding units owned by British to Celtic Sea Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
3 fighters moved from Finland to Karelia
1 armour moved from Algeria to Libya
1 transport moved from Sicilian Sea Sea Zone to Western Mediterranean Sea Zone
2 infantry moved from Algeria to Western Mediterranean Sea Zone
2 infantry and 1 transport moved from Western Mediterranean Sea Zone to Tyrrhenian Sea Sea Zone
2 infantry moved from Tyrrhenian Sea Sea Zone to Northern Italy
1 destroyer moved from Sicilian Sea Sea Zone to Tyrrhenian Sea Sea Zone
1 bomber moved from Libya to United Kingdom
1 fighter moved from Libya to Caucasus
2 infantry moved from Turkestan to Russia
Place Units - British
1 artillery and 1 bomber placed in United Kingdom
1 transport placed in Celtic Sea Sea Zone
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : -1.33
British regular : 1.50
3d6: 5, 4, 2
1d6: 1
@Karl7 two hits were scored in the Celtic SZ - the hit subs will return fire of course. What would you like the 3rd sub to do? My purchase was three transports 4 infantry and an artillery. They will be the only boats off the east coast when placed.
submerge
@dicebot German subs return fire [dice 2d6]
2d6: 5, 3
North SZ:
fighter, destroyer [dice 2d6]
bomber [dice 1d6]
2d6: 5, 5
1d6: 3