L23 GeneralDisarray (X) vs. Pejon_88 (A+18), BM3/4, game 1

  • '23 '22

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
            1 artillery and 5 infantry moved from Samara to Kazakhstan
            1 infantry moved from Samara to Kazakhstan
            1 infantry moved from Bryansk to Western Ukraine
            3 infantry moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Western Ukraine
            2 fighters moved from Russia to Ukraine
            1 tactical_bomber moved from Bryansk to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 mech_infantrys
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                    3 mech_infantrys owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Russians: 1 infantry
                Casualties for Germans: 3 mech_infantrys
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 1 artillery, 6 infantry and 1 mech_infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 1 armour, 1 artillery, 6 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/9 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Kazakhstan
                    2 infantry owned by the Japanese lost in Kazakhstan
                Russians win, taking Kazakhstan from Japanese with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Samara to Russia
            5 artilleries moved from Bryansk to Russia
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Western Ukraine to Russia
            13 infantry moved from Bryansk to Russia
            3 infantry moved from Bryansk to Russia
            2 aaGuns, 10 artilleries and 47 infantry moved from Bryansk to Tambov
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 17 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    Germans regular : -0.33
    Russians regular : 2.00
    

    Savegame



  • Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese repair damage of 3x factory_minor; Remaining resources: 81 PUs; 6 SuicideAttackTokens; 
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Burma to Sumatra
            1 bomber moved from Philippines to Java
            1 marine moved from Philippines to 35 Sea Zone
            1 cruiser and 1 marine moved from 35 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 submarine moved from 35 Sea Zone to 41 Sea Zone
                  Japanese take 37 Sea Zone from Americans
            1 fighter and 1 tactical_bomber moved from Philippines to 38 Sea Zone
            1 submarine moved from 35 Sea Zone to 38 Sea Zone
            1 artillery and 2 infantry moved from Novosibirsk to Samara
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 cruiser
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 42 Sea Zone
                    1 infantry owned by the Americans lost in Java
                Japanese win, taking 42 Sea Zone from Americans with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 submarine and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 38 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 38 Sea Zone
                    1 destroyer owned by the Americans lost in 38 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Samara
                Japanese attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Japanese win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Java
                Japanese attack with 1 bomber and 1 marine
                Japanese win, taking Java from Americans with 1 bomber and 1 marine remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Sumatra
                Japanese attack with 1 bomber and 2 infantry
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 bomber and 2 infantry in Sumatra, round 2 : 2/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Sumatra
                    1 artillery owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            1 bomber moved from Sumatra to Burma
            1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
            3 mech_infantrys moved from Yunnan to Burma
            1 mech_infantry moved from Szechwan to Burma
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Tsinghai to Sikang
            1 infantry moved from Kansu to Tsinghai
            1 infantry moved from Timguska to Novosibirsk
            1 aaGun and 2 artilleries moved from Timguska to Kansu
            3 mech_infantrys moved from Kwangtung to Yunnan
            3 infantry moved from French Indo China to Yunnan
            1 bomber moved from Java to Malaya
            20 mech_infantrys moved from Burma to Malaya
            3 infantry moved from Malaya to Shan State
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Suiyuyan to Kansu
            1 aaGun and 5 infantry moved from Jehol to Anhwe
            1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 fighter moved from 35 Sea Zone to Philippines
            1 fighter moved from Japan to 35 Sea Zone
            3 armour moved from Burma to Malaya
            2 armour moved from Burma to Malaya
    
        Place Units - Japanese
            1 artillery and 2 infantry placed in Malaya
            1 infantry placed in French Indo China
            Japanese undo move 1.
            1 artillery placed in French Indo China
            2 infantry placed in Malaya
            1 carrier, 1 destroyer, 5 submarines and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 76 PUs; end with 76 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Japanese regular : 0.67
    ANZAC regular : 0.67
    Russians regular : -0.33
    

  • @GeneralDisarray What happened around Java :O ?

    No dice were rolled and when looking in the game log Battle SZ42 my US inf suddenly disappeared. Please have a look.


  • @Pejon_88 Not sure I just hit the space bar till it’s done. I’ll review the marti dice and see as well.


  • I don’t see any dice roll at all either odd never seen that. Being said my marti dice are half in spam half out but if you cant find it either. Not like there was an edit in between so it seems odd your guy would just disappear. How do I re roll this in a staged game, or I believe someone did a dice roll on the forum once.



  • @gamerman01 says I just win no dice rolled any idea why?


  • dice roll in forum is
    [dice Xd6<5]

    Where X is number of dice

    <5 means it will count all hits that are 4 or less.
    <2 would only count 1’s rolled

    I’ll look at your file now


  • It disappeared during the auto-roll of Z42. Hopefully it’s a bug in this version and it doesn’t happen to you again.

    Use the forum roller for this Java battle


  • @gamerman01 So does he just need to roll his defense then?


  • I didn’t see an offense roll either, so it needs to be rolled too

  • '23 '22

    @GeneralDisarray please go ahead and roll for the battle, all dice, per gamerman’s instructions.


  • @Pejon_88 Not sure how I do that.


  • @GeneralDisarray here in a forum reply you use the formula [dice Xd6<5] but swap the X for number of a specific for and <Y where Y is one above the max possible for a hit. Bombers for example would be <5 in attack.

    I believe for our battle you need three separate formulas with one die in each and <5 for your bomber, <3 for your marine and <3 for my inf. Just try to specify which die you roll, that is in which order for clarity.

  • '23 '22

    @Pejon_88 *swap X for a specific die

  • '23 '22

    @Pejon_88 sorry, hard writing on my mobile phone. X is number of dice. For us it should be 1 for all three units. Bomber, marine and inf

  • '23 '22

    @Pejon_88 and that heart symbol should be < 3 (less than 3) 🙄🙄🙄


  • @Pejon_88 sorry still confuse would be ok if you threw the roll out to keep the game going.


  • @GeneralDisarray Sure, but I’ll let you edit afterwards.

    Marine [dice 1d6<3]
    Bomber [dice 1d6<5]
    Inf [dice 1d6<3]

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