• Customizer

    Why don’t we just treat them like territories at sea?

    if there is an enemy unit in my convoy zone/box then I do not collect income from that convoy zone
    if there isn’t an enemy unit there, I do collect that income…


  • Ships that are sunk do not add to your income. They cost the losing player HIS income. You are not able to build more tanks because you sunk a ship that had foodstuffs on it.


  • IL or Krieghund;

    Would either of you know if you need a surface ship to hold the convoy zone or will it be like AAE where having a sub is enough?

    Thank you

  • Official Q&A

    I’ve said pretty much all I’m allowed to say on this subject at this time.  However, you’ll note that I never said anything about having to hold the sea zone - only that you have to have a presence in it.  Technically, sea zones aren’t controlled by anyone.  If you think about it, that should answer your question.

    There’s been a lot of speculation in this thread about how convoy zones work.  Some of it is true, and some of it isn’t.  At this time, I’ll only confirm that everything I’ve said is true.  :-)


  • I don’t know, but i would like to see the requirement that UK must occupy them with at least one warship because thats what happened. UK had to spread its fleet around the world to safeguard its assets that were flowing to England from her colonies. The very idea that the game has basically the British navy in one spot and Germany wipes it out on turn one and UK rebuilds it on the next 2 turns in just about 3 different global AA games is a bit of a joke. Instead the game should give UK the most number of ships and these are spread around, so Germany can sent out the Bismarck AND cause real problems because UK cant afford to leave all the various spots it’s protecting. This would also reduce the silly notion that UK just invades some place every turn…looking for the weakest spot… They become like the Vikings just landing and killing knowing they will be wiped out immediately, but getting the cash.

    Hopefully Germany will have some decent submarine campaign going

  • Official Q&A

    The problem is that in the game, you know where all the threats are, whereas in real life they didn’t.  The UK had to spread out its fleet because it never knew where the German subs were or where they’d strike.  In the game, you know exactly where they are, so you only need to send ships to those areas.

    That’s an interesting notion that you have that in order to receive the income you have to have a warship in the convoy zone.  That could simulate the reality of guarding convoys quite nicely.  However, it may have problems of its own to deal with, making the rules more complex.


  • @Krieghund:

    The problem is that in the game, you know where all the threats are, whereas in real life they didn’t.  The UK had to spread out its fleet because it never knew where the German subs were or where they’d strike.  In the game, you know exactly where they are, so you only need to send ships to those areas.

    So that aspect hasn’t been addressed then.  nice…


  • @Krieghund:

    The problem is that in the game, you know where all the threats are, whereas in real life they didn’t.  The UK had to spread out its fleet because it never knew where the German subs were or where they’d strike.  In the game, you know exactly where they are, so you only need to send ships to those areas.

    That’s an interesting notion that you have that in order to receive the income you have to have a warship in the convoy zone.  That could simulate the reality of guarding convoys quite nicely.  However, it may have problems of its own to deal with, making the rules more complex.

    We want a better game and this rule is not that comples.


  • Any ideas for a “fog of war”? it would make naval combat more realistic.


  • Would it apply to sea zones only or both land & sea zones?

    Neat idea.

    @idk_iam_swiss:

    Any ideas for a “fog of war”? it would make naval combat more realistic.


  • I hope I’m not the only one getting confused as to what is in AAP40 vs. what people want.

    Subs rule the sea!  UK needs to invest heavy in dd’s to keep the convoy zones.

    Krieghund: as always thanks for your answers! The answer is free since it didn’t meet the 30 minute guarantee.  (Just joking)

    IL: as always insightful.


  • Subs do rule the sea, if you invest in them. You can get two subs for the price of every one cruiser. If you build a pack of subs its better. They are awful on defense. which is why the new carrier rules change naval combat.

  • Customizer

    @gnasape:

    I hope I’m not the only one getting confused as to what is in AAP40 vs. what people want.

    I always take what Krieghund says as absolute truth since he works for Larry Harris. So far Krieg has never led me astray. Everyone else’s comments are either hearsay or speculation.

  • Official Q&A

    @gnasape:

    IL: as always insightful.

    Yes, IL’s comments are quite often insightful.  As a bonus, they can be “inciteful” as well.  :wink:

    @Bob_A_Mickelson:

    I always take what Krieghund says as absolute truth since he works for Larry Harris. So far Krieg has never led me astray. Everyone else’s comments are either hearsay or speculation.

    +1 to you, Bob!


  • @Krieghund:

    The problem is that in the game, you know where all the threats are, whereas in real life they didn’t.  The UK had to spread out its fleet because it never knew where the German subs were or where they’d strike.  In the game, you know exactly where they are, so you only need to send ships to those areas.

    That is not the way I look at it. In real life UK did know that there were subs in certain areas, so they did send some destroyers there to search for them. Sometimes they got lucky. In A&A you know there are a sub in seazone 8, so you send a destroyer there, roll a dice and sometimes you got lucky. To search and find, or search and not find, is in the dice roll. A&A do model the real life in a beautiful way.


  • @idk_iam_swiss:

    Any ideas for a “fog of war”? it would make naval combat more realistic.

    yes, and that is in the dice roll. You send ships to a seazone with lots of enemies, and roll a dice. If the dice miss, then it was too much fog of war.


  • Lulz, thanks


  • Fog of war rules definitely complicate things and should only be used on computer games.


  • Yeah…It was just an idea. I love axis and allies but I havent been able to figure out how to make submarines a viable buy. (which made me think of fog of war), Submarines arent a good purchase because everyone can see where they are. If they could be “hidden” and get a better bonus then the one they get now. That would be cool. but I cant think of any submarine ideas. OR any reason WHY I would buy subs…they are horrible at attack, and even WORSE with defense.


  • Think of them as the infantry of the sea.

Suggested Topics

  • 7
  • 26
  • 3
  • 17
  • 1
  • 2
  • 18
  • 97
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.0k

Users

39.3k

Topics

1.7m

Posts