L21/22 BM Giallo (Allies+18) vs AetV (Axis)

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 6 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 bomber moved from New Zealand to Queensland
            1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
            4 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Central United States
            1 tactical_bomber placed in Western United States
            1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,67
    Japanese regular : -0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
            13 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Japanese regular : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
    
        Combat - Americans
            Battle in 41 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                Americans win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 6 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
            1 bomber moved from New Zealand to Queensland
            1 battleship and 1 carrier moved from 26 Sea Zone to 54 Sea Zone
            4 fighters moved from Western United States to Hawaiian Islands
    
        Place Units - Americans
            2 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Central United States
            1 tactical_bomber placed in Western United States
            1 battleship, 1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Shensi
            1 fighter moved from Tsinghai to Shensi
            13 infantry moved from Hopei to Anhwe
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 13 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 13 infantry in Anhwe, round 2 : 3/13 hits, 2,17 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 13 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
            1 infantry placed in Anhwe
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 6 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 artilleries and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - British
            4 artilleries and 4 infantry moved from Persia to Iraq
            1 armour moved from French Central Africa to Belgian Congo
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 mech_infantry moved from British Somaliland to Kenya
            1 bomber moved from Belgian Congo to 72 Sea Zone
            1 destroyer moved from 75 Sea Zone to 72 Sea Zone
            8 artilleries and 24 infantry moved from India to Burma
            4 mech_infantrys moved from Eastern Persia to Iraq
            1 cruiser moved from 82 Sea Zone to 68 Sea Zone
            1 infantry moved from Brazil to Suriname
                  British take Suriname from Dutch
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 bomber and 1 destroyer
                Germans defend with 1 destroyer
                    British roll dice for 1 bomber and 1 destroyer in 72 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits
                    Germans roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Germans lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Germans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Iraq
                British attack with 4 artilleries, 4 infantry and 4 mech_infantrys
                Italians defend with 4 infantry
                    British roll dice for 4 artilleries, 4 infantry and 4 mech_infantrys in Iraq, round 2 : 3/12 hits, 3,33 expected hits
                    Italians roll dice for 4 infantry in Iraq, round 2 : 1/4 hits, 1,33 expected hits
                    3 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                    British roll dice for 4 artilleries, 3 infantry and 4 mech_infantrys in Iraq, round 3 : 2/11 hits, 3,17 expected hits
                    Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Iraq
                British win, taking Iraq from Italians with 4 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Italians: 4 infantry
            Battle in Burma
                British attack with 8 artilleries and 24 infantry
                Japanese defend with 1 infantry
                    British roll dice for 8 artilleries and 24 infantry in Burma, round 2 : 7/32 hits, 8,00 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 8 artilleries and 24 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 aaGuns moved from India to Burma
            1 bomber moved from 72 Sea Zone to Belgian Congo
            1 armour and 3 infantry moved from Brazil to Suriname
    
        Place Units - British
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Union of South Africa
            2 submarines placed in 106 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2
            British collect 33 PUs (2 lost to blockades); end with 34 PUs
    
        Place Units - UK_Pacific
            3 artilleries and 1 fighter placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 artilleries and 1 fighter
    

    Combat Hit Differential Summary :

    Chinese regular : 1,17
    Americans regular : -1,67
    Italians regular : -0,67
    Japanese regular : -0,33
    Germans regular : -0,33
    British regular : -1,50
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Ukraine to Rostov
            1 armour moved from Egypt to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 armour moved from Anglo Egyptian Sudan to Egypt
            1 destroyer moved from 85 Sea Zone to 68 Sea Zone
            1 artillery moved from Malta to 96 Sea Zone
            1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery moved from Greece to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
            Battle in Cyprus
            Battle in Rostov
                Italians attack with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 3/6 hits, 2,00 expected hits
                    Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Rostov from Russians with 2 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 68 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 cruiser
                    Italians roll dice for 1 destroyer in 68 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 cruiser in 68 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                    1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 68 Sea Zone
                British win with no units remaining. Battle score for attacker is 4
                Casualties for Italians: 1 destroyer
                Casualties for British: 1 cruiser
    
        Non Combat Move - Italians
            1 cruiser moved from 96 Sea Zone to 99 Sea Zone
            1 fighter moved from Egypt to 98 Sea Zone
            1 fighter moved from Egypt to Southern Italy
            1 aaGun moved from Ukraine to Rostov
            1 armour and 1 mech_infantry moved from Romania to Ukraine
            1 infantry moved from Romania to Bessarabia
            1 mech_infantry moved from Northern Italy to Romania
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            3 infantry placed in Egypt
            1 bomber and 1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1,67
    Russians regular : 0,33
    British regular : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 5 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 5 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 5 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            3 fighters moved from 46 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 submarines and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to 46 Sea Zone
    
        Combat - ANZAC
            Battle in 46 Sea Zone
                ANZAC attack with 5 fighters
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 5 fighters in 46 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                ANZAC win with 5 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            3 fighters moved from 46 Sea Zone to Queensland
    
        Place Units - ANZAC
            2 submarines and 1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    ANZAC regular : -0,50
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Ukraine to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Ukraine to Volgograd
                  Germans take Volgograd from Russians
            1 infantry moved from Ukraine to Bryansk
                  Germans take Bryansk from Russians
            2 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Ukraine to Western Ukraine
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 armour, 9 infantry and 1 mech_infantry moved from Novgorod to Archangel
    
        Combat - Germans
            Battle in Western Ukraine
                Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 1/4 hits, 1,50 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 9 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 9 infantry and 1 mech_infantry in Archangel, round 2 : 0/11 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 armour, 9 infantry and 1 mech_infantry in Archangel, round 3 : 2/11 hits, 2,17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            8 mech_infantrys moved from Ukraine to Caucasus
            9 armour moved from Ukraine to Caucasus
            3 aaGuns, 8 armour, 5 artilleries and 27 infantry moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Western Ukraine to Rostov
            1 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
            2 fighters and 2 tactical_bombers moved from Southern Italy to Gibraltar
            1 fighter moved from Western Germany to Egypt
            1 carrier and 2 fighters moved from 98 Sea Zone to 99 Sea Zone
            1 armour moved from Southern France to 93 Sea Zone
            2 infantry moved from Southern France to 93 Sea Zone
            1 aaGun moved from Southern France to 93 Sea Zone
            1 aaGun, 1 armour, 2 infantry and 2 transports moved from 93 Sea Zone to 96 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 96 Sea Zone to Tobruk
    
        Place Units - Germans
            3 infantry placed in Southern France
            3 armour placed in Ukraine
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Germany
            2 fighters placed in Western Germany
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry
            EDIT: Removing units owned by Germans from Syria: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -1,00
    Germans regular : -2,83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 7 PUs; 
    
        Combat Move - Russians
            4 artilleries moved from Russia to Smolensk
            22 infantry moved from Russia to Smolensk
            2 infantry moved from Tambov to Volgograd
            1 infantry moved from Tambov to Bryansk
            1 fighter moved from Russia to Volgograd
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Volgograd
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                    Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Volgograd, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                1 fighter owned by the Russians retreated
                Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Russians: 2 infantry
            Battle in Smolensk
                Russians attack with 4 artilleries and 22 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 4 artilleries and 22 infantry in Smolensk, round 2 : 5/26 hits, 5,67 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 4 artilleries and 22 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Volgograd to Russia
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            2 armour and 2 mech_infantrys moved from Russia to Smolensk
            5 artilleries moved from Tambov to Russia
            1 infantry moved from Tambov to Russia
            2 aaGuns, 10 artilleries and 20 infantry moved from Tambov to Samara
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 26 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 109 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 106 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Russia: 2 aaGuns, 10 artilleries and 20 infantry
            EDIT: Removing units owned by Russians from Samara: 2 aaGuns, 10 artilleries and 20 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : 1,33
    Russians regular : -2,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 1 battleship, 3 destroyers, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
    
        Combat - Japanese
            Battle in Aleutian Islands
    
        Non Combat Move - Japanese
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Yunnan to Kweichow
            1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Hunan
            1 infantry moved from French Indo China to Yunnan
            2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Philippines
            1 armour, 2 battleships, 4 carriers, 2 cruisers, 2 fighters, 1 infantry, 1 marine, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 37 Sea Zone
            1 armour, 1 infantry and 1 marine moved from 37 Sea Zone to Malaya
            1 destroyer moved from 20 Sea Zone to 55 Sea Zone
            1 fighter moved from 6 Sea Zone to Caroline Islands
            1 mech_infantry moved from Kwangtung to Hunan
            1 fighter moved from Manchuria to Hunan
            1 fighter moved from Japan to Hunan
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 19 Sea Zone to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Jehol
            2 aaGuns, 1 artillery and 12 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 battleship and 1 submarine placed in 36 Sea Zone
            3 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,5
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
            Japanese collect 58 PUs (1 lost to blockades); end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • Sorry for the delay Giallo, but that wasn’t a easy Turn for the IJN.
    I had to wrapp my head arround.


  • @aequitas-et-veritas said in L21/22 BM Giallo (Allies+18) vs AetV (Axis):

    Sorry for the delay Giallo, but that wasn’t a easy Turn for the IJN.
    I had to wrapp my head arround.

    Never a problem!

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 41 Sea Zone to 55 Sea Zone
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Western United States to 8 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 3 battleships, 6 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 46 Sea Zone
            6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
            4 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to British Columbia
            1 aaGun and 3 mech_infantrys moved from Western United States to British Columbia
            1 armour moved from Western United States to Central United States
            1 bomber moved from 19 Sea Zone to Amur
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 destroyer placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 41 Sea Zone to 55 Sea Zone
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Western United States to 8 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 3 battleships, 6 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 46 Sea Zone
            6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
            4 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to British Columbia
            1 aaGun and 3 mech_infantrys moved from Western United States to British Columbia
            1 armour moved from Western United States to Central United States
            1 bomber moved from 19 Sea Zone to Amur
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 destroyer placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 46 Sea Zone: 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports
            EDIT: Adding units owned by Americans to 46 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to New Guinea: 2 artilleries, 3 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1,00
    Japanese regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 fighter moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
            12 infantry moved from Anhwe to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Kweichow, round 2 : 0/12 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 12 infantry in Kweichow, round 3 : 4/12 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 11 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Japanese regular : 0,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 3 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 41 Sea Zone to 55 Sea Zone
            6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Queensland to 19 Sea Zone
            1 destroyer moved from 54 Sea Zone to 45 Sea Zone
            1 destroyer moved from 45 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from Western United States to 8 Sea Zone
    
        Combat - Americans
            Battle in 8 Sea Zone
                Americans attack with 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 19 Sea Zone
                Americans attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 55 Sea Zone
                Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 6 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            2 artilleries, 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 3 battleships, 6 carriers, 3 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 46 Sea Zone
            6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
            4 fighters moved from Hawaiian Islands to 46 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 tactical_bomber moved from 8 Sea Zone to British Columbia
            1 aaGun and 3 mech_infantrys moved from Western United States to British Columbia
            1 armour moved from Western United States to Central United States
            1 bomber moved from 19 Sea Zone to Amur
    
        Place Units - Americans
            1 artillery and 2 infantry placed in Central United States
            2 transports placed in 101 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            1 destroyer placed in 101 Sea Zone
            2 destroyers and 2 submarines placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 51 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 46 Sea Zone: 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports
            EDIT: Adding units owned by Americans to 46 Sea Zone: 3 transports
            EDIT: Adding units owned by Americans to New Guinea: 2 artilleries, 3 infantry and 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 fighter moved from Tsinghai to Shensi
            1 infantry moved from Tsinghai to Shensi
            12 infantry moved from Anhwe to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 12 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 12 infantry in Kweichow, round 2 : 0/12 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 12 infantry in Kweichow, round 3 : 4/12 hits, 2,00 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 11 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
    
        Purchase Units - British
            British buy 1 carrier, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            8 artilleries and 16 infantry moved from Burma to Yunnan
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 battleship moved from 54 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Central United States to Eastern United States
            1 infantry moved from Iraq to Trans-Jordan
                  British take Trans-Jordan from Italians
            1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 armour, 2 artilleries, 4 infantry and 6 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Battle in Yunnan
                British attack with 8 artilleries and 16 infantry
                Japanese defend with 1 infantry
                    British roll dice for 8 artilleries and 16 infantry in Yunnan, round 2 : 6/24 hits, 6,67 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 8 artilleries and 16 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Changing ownership of Syria from Germans to British
            EDIT: Turning off Edit Mode
            3 aaGuns moved from Burma to Yunnan
            7 infantry moved from Burma to India
            1 tactical_bomber moved from Persia to Kenya
            3 mech_infantrys moved from Persia to Trans-Jordan
            4 artilleries, 2 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
            1 mech_infantry moved from Iraq to Syria
            1 fighter and 1 tactical_bomber moved from Persia to Kenya
            1 bomber moved from Belgian Congo to Kenya
            4 destroyers and 8 submarines moved from 106 Sea Zone to 109 Sea Zone
            2 aaGuns moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            3 fighters moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 aaGun moved from United Kingdom to Scotland
            1 destroyer moved from 72 Sea Zone to 71 Sea Zone
    
        Place Units - British
            3 mech_infantrys placed in Union of South Africa
            1 carrier and 1 submarine placed in 109 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2,6,6,1
            British collect 36 PUs (1 lost to blockades); end with 36 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
            Turning on Edit Mode
            EDIT: Removing units owned by British from India: 2 infantry
            EDIT: Adding units owned by British to Yunnan: 2 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,6,1,1,6,3,4,6,4,3,2,1
            UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0,33
    Americans regular : -1,00
    Japanese regular : 0,33
    British regular : -0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Crete to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
            1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
            2 fighters moved from 99 Sea Zone to Trans-Jordan
            1 cruiser moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            2 bombers moved from Southern Italy to Trans-Jordan
            1 armour moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 mech_infantry moved from Rostov to Northwest Persia
                  Italians take Northwest Persia from Neutral_Allies
    
        Combat - Italians
            Battle in Trans-Jordan
                Italians attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 mech_infantry
                British defend with 4 artilleries, 3 infantry and 6 mech_infantrys
                    Italians roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits, 0,50 expected hits
                    Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 8 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 6/17 hits, 5,83 expected hits
                    British roll dice for 4 artilleries, 3 infantry and 6 mech_infantrys in Trans-Jordan, round 2 : 7/13 hits, 4,33 expected hits
                    4 mech_infantrys owned by the British, 3 infantry owned by the British and 7 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 armour, 3 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 mech_infantry in Trans-Jordan, round 3 : 5/10 hits, 4,50 expected hits
                    British roll dice for 4 artilleries and 2 mech_infantrys in Trans-Jordan, round 3 : 3/6 hits, 2,00 expected hits
                    2 mech_infantrys owned by the British, 3 artilleries owned by the British, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
                    Italians roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry in Trans-Jordan, round 4 : 2/7 hits, 3,50 expected hits
                    British roll dice for 1 artillery in Trans-Jordan, round 4 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the British lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 17
                Casualties for Italians: 2 artilleries and 8 infantry
                Casualties for British: 4 artilleries, 3 infantry and 6 mech_infantrys
    
        Non Combat Move - Italians
            2 fighters moved from Trans-Jordan to 99 Sea Zone
            2 bombers moved from Trans-Jordan to Alexandria
            2 fighters moved from Southern Italy to Gibraltar
            1 armour and 1 mech_infantry moved from Ukraine to Tambov
            1 aaGun, 1 armour and 1 artillery moved from Rostov to Tambov
            1 infantry moved from Rostov to Bryansk
            1 infantry moved from Bessarabia to Ukraine
            1 mech_infantry moved from Romania to Ukraine
    
        Place Units - Italians
            2 tactical_bombers placed in Southern Italy
            1 infantry placed in Egypt
            1 destroyer and 1 transport placed in 95 Sea Zone
    
        Turn Complete - Italians
            Italians collect 22 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,33
    British regular : 3,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 46 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to New Guinea
    
        Place Units - ANZAC
            1 harbour placed in New Guinea
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 harbour; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 46 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from 46 Sea Zone to New Guinea
            1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 54 Sea Zone to 46 Sea Zone
            3 fighters moved from Queensland to New Guinea
    
        Place Units - ANZAC
            1 harbour placed in New Guinea
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 fighters, 9 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Caucasus to Iraq
                  Germans take Iraq from British
            1 mech_infantry moved from Caucasus to Persia
                  Germans take Persia from British
            1 mech_infantry moved from Caucasus to Samara
                  Germans take Samara from Russians
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour and 1 mech_infantry moved from Archangel to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Egypt to Syria
            2 fighters moved from Egypt to Syria
            2 bombers moved from Southern Italy to Syria
            1 armour and 1 mech_infantry moved from Caucasus to Sikang
                  Germans take Kazakhstan from Russians
                  Germans take Sikang from Chinese
    
        Combat - Germans
            Battle in Syria
                Germans attack with 2 bombers, 2 fighters and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 2 bombers, 2 fighters and 1 mech_infantry in Syria, round 2 : 3/5 hits, 2,50 expected hits
                    British roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Syria
                Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            2 fighters moved from Syria to Trans-Jordan
            1 aaGun, 1 armour and 2 infantry moved from Tobruk to Alexandria
            2 transports moved from 96 Sea Zone to 97 Sea Zone
            2 bombers moved from Syria to Southern Italy
            4 infantry moved from Southern France to Northern Italy
            3 aaGuns, 8 armour, 5 artilleries, 1 fighter, 27 infantry and 1 tactical_bomber moved from Rostov to Tambov
            1 mech_infantry moved from Volgograd to Tambov
            4 armour and 3 mech_infantrys moved from Ukraine to Tambov
            2 mech_infantrys moved from Western Ukraine to Tambov
            2 armour and 3 mech_infantrys moved from Eastern Poland to Ukraine
            8 armour and 5 mech_infantrys moved from Caucasus to Iraq
            3 mech_infantrys moved from Novgorod to Eastern Poland
            3 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Archangel to Belarus
            5 infantry moved from Archangel to Novgorod
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            1 fighter moved from 110 Sea Zone to Gibraltar
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
            1 fighter moved from Western Germany to 113 Sea Zone
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            3 infantry placed in Volgograd
            3 infantry placed in Ukraine
            3 infantry placed in Novgorod
            8 mech_infantrys placed in Germany
            2 fighters and 2 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 67 PUs; end with 67 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 79 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 83 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,50
    British regular : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 3 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Japanese
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Russia to Vologda
            1 infantry moved from Russia to Samara
            1 fighter and 1 tactical_bomber moved from Russia to Samara
            1 fighter moved from Russia to Vologda
            1 submarine moved from 106 Sea Zone to 91 Sea Zone
    
        Combat - Russians
            Battle in Samara
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 3 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Samara
                Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vologda
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter and 1 tactical_bomber moved from Samara to Russia
            2 armour, 4 artilleries, 22 infantry and 2 mech_infantrys moved from Smolensk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,6,4,2,6
            Russians collect 15 PUs (3 lost to blockades); end with 18 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0,00
    Russians regular : -0,33
    

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