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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 58 PUs;
Germans buy 1 bomber, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 bomber moved from Western Germany to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/1 hits, 0,17 expected hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in 98 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer, 4 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Cleaning up after air battles
Non Combat Move - Germans
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 98 Sea Zone to Ukraine
1 fighter moved from 98 Sea Zone to Ukraine
1 bomber moved from 98 Sea Zone to Ukraine
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 fighter moved from 98 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Cyprus
3 aaGuns, 11 armour, 5 artilleries, 19 infantry, 14 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Ukraine
2 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Novgorod to Belarus
1 bomber and 3 fighters moved from Russia to Ukraine
3 infantry moved from Bessarabia to Ukraine
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 bomber and 1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans regular : 0,33
British regular : 0,67
Russians AA : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Western Ukraine
1 submarine moved from 91 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Western Ukraine to Russia
8 armour and 2 mech_infantrys moved from Bryansk to Samara
1 armour and 8 mech_infantrys moved from Russia to Samara
1 aaGun and 9 infantry moved from Novosibirsk to Samara
4 aaGuns, 19 artilleries and 38 infantry moved from Bryansk to Russia
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : 0,00
Germans regular : -0,67
Russians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 carriers, 3 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 armour moved from Siberia to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Anhwe to Hopei
1 fighter moved from Yunnan to Hopei
1 tactical_bomber moved from Yunnan to Hopei
1 bomber moved from Yunnan to Hopei
1 bomber moved from Yunnan to Hopei
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Wake Island
Battle in Hopei
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 3/5 hits, 2,67 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Wake Island from Americans, taking Hopei from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Hopei to Hunan
1 bomber moved from Hopei to Hunan
1 bomber moved from Hopei to Hunan
1 tactical_bomber moved from Hopei to Hunan
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 tactical_bomber moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
2 armour and 3 mech_infantrys moved from Yunnan to Kweichow
1 artillery moved from Yunnan to French Indo China
1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from 45 Sea Zone to 31 Sea Zone
1 fighter moved from 45 Sea Zone to 31 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 1 marine, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
1 marine moved from 31 Sea Zone to Wake Island
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Caroline Islands to Philippines
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 2 battleships, 1 destroyer and 3 transports moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 55 Sea Zone to 62 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Sakha to Buryatia
1 infantry moved from Siberia to Amur
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 fighter moved from Philippines to Japan
1 fighter moved from Philippines to Japan
1 tactical_bomber moved from Philippines to Japan
1 mech_infantry moved from Kweichow to Anhwe
Place Units - Japanese
2 carriers, 3 destroyers and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Chinese regular : -0,33
Japanese regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 battleship, 6 carriers, 3 cruisers and 2 submarines moved from 91 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
8 fighters and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Germans
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in Aleutian Islands
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Aleutian Islands from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 92 Sea Zone to British Guiana
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
2 infantry moved from Brazil to French Guiana
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries and 3 transports moved from 91 Sea Zone to 88 Sea Zone
2 artilleries moved from 88 Sea Zone to French Guiana
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 64 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
2 aaGuns moved from Central United States to Western United States
Place Units - Americans
1 harbour placed in Southeast Mexico
3 fighters and 4 infantry placed in Western United States
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans regular : -0,67
Italians regular : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
8 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Shensi, round 2 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Japanese regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 battleship, 6 carriers, 3 cruisers and 2 submarines moved from 91 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
8 fighters and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Germans
Americans take Tunisia from Italians
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from Brazil to French Guiana
Americans take French Guiana from Neutral_Axis
Combat - Americans
Battle in Aleutian Islands
Battle in 92 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Italians defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win, taking Aleutian Islands from Japanese with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 92 Sea Zone to British Guiana
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
2 infantry moved from Brazil to French Guiana
2 artilleries moved from Gibraltar to 91 Sea Zone
2 artilleries and 3 transports moved from 91 Sea Zone to 88 Sea Zone
2 artilleries moved from 88 Sea Zone to French Guiana
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 64 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 2 submarines and 3 transports moved from 26 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
2 aaGuns moved from Central United States to Western United States
Place Units - Americans
1 harbour placed in Southeast Mexico
3 fighters and 4 infantry placed in Western United States
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Chahar
8 infantry moved from Suiyuyan to Shensi
Combat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 8 infantry
Japanese defend with 1 infantry
Chinese roll dice for 8 infantry in Shensi, round 2 : 1/8 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Kansu
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Purchase Units - British
British buy 4 artilleries, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from Iraq to Syria
2 fighters and 2 tactical_bombers moved from Egypt to Syria
2 fighters moved from India to 79 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Persia to Iraq
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 71 Sea Zone to 70 Sea Zone
1 cruiser moved from 71 Sea Zone to 70 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 70 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 cruiser and 1 destroyer in 70 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Germans roll dice for 1 submarine in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 70 Sea Zone
British win, taking 70 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 79 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 79 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits
Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 79 Sea Zone
British win, taking 79 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Yunnan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Syria
British attack with 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Syria, round 2 : 1/5 hits, 2,50 expected hits
Italians roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from Syria to Egypt
1 mech_infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 marine moved from Union of South Africa to South West Africa
2 fighters moved from 79 Sea Zone to India
1 fighter moved from Yunnan to India
1 fighter moved from 125 Sea Zone to Scotland
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 fighter moved from Gibraltar to United Kingdom
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to French Equatorial Africa
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 battleship moved from 76 Sea Zone to 71 Sea Zone
6 infantry moved from Burma to India
1 aaGun moved from Burma to India
2 aaGuns, 6 artilleries and 11 infantry moved from Burma to India
1 bomber moved from Gibraltar to Egypt
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
Place Units - British
3 mech_infantrys placed in Persia
1 artillery, 1 infantry and 1 marine placed in Union of South Africa
3 artilleries placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5,5,1,5,2,6,1,3,5
British collect 36 PUs (1 lost to blockades); end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Chinese regular : -0,67
Americans regular : -0,67
Japanese regular : -0,50
Italians regular : 0,00
Germans regular : -0,33
British regular : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
4 fighters moved from Southern Italy to 92 Sea Zone
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Bryansk
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 4 fighters
Americans defend with 1 destroyer
Italians roll dice for 4 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
4 fighters moved from 92 Sea Zone to Southern France
2 artilleries and 4 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour moved from Bulgaria to Eastern Poland
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Bulgaria to Eastern Poland
1 armour, 1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Cyprus to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 transport moved from 99 Sea Zone to 95 Sea Zone
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
2 infantry and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0,33
Italians regular : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 infantry moved from Queensland to New South Wales
Non Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
1 infantry placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 infantry, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 bomber moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 bomber moved from Western Germany to Archangel
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Russia
1 fighter moved from Ukraine to Western Ukraine
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Russians roll AA dice in Russia : 0/2 hits, 0,33 expected hits
Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/5 hits, 2,00 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 bombers and 4 fighters moved from Russia to Bryansk
3 aaGuns, 13 armour, 5 artilleries, 20 infantry and 19 mech_infantrys moved from Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from Archangel to Bryansk
3 infantry moved from Karelia to Novgorod
6 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Cyprus to Bryansk
1 infantry moved from Greece to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 fighter moved from 99 Sea Zone to Southern Italy
1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 99 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to Bryansk
2 artilleries and 2 infantry moved from France to Western Germany
2 artilleries and 3 infantry moved from Western Germany to Germany
Place Units - Germans
1 submarine placed in 113 Sea Zone
1 bomber and 1 tactical_bomber placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
1 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Russians regular : -0,67
Germans regular : 0,17
Russians AA : -0,33
Assumed not intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 33 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
1 armour moved from Samara to Caucasus
1 mech_infantry moved from Samara to Rostov
Russians take Rostov from Italians
2 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Volgograd
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Amur
Combat - Russians
Battle in Amur
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 3 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 4 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 5 : 1/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 5 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians retreated
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 armour
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Russians: 1 armour
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Samara to Kazakhstan
1 aaGun and 12 infantry moved from Samara to Russia
1 mech_infantry moved from Samara to Russia
1 armour and 1 mech_infantry moved from Samara to Russia
7 armour and 7 mech_infantrys moved from Samara to Kazakhstan
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Olgiy to Yenisey
2 infantry moved from Kansu to Shensi
Turn Complete - Russians
Russians collect 18 PUs; end with 51 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 56 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 58 PUs
Combat Hit Differential Summary :
Japanese regular : 0,00
Germans regular : 1,00
Russians regular : -2,67
assumed no scramble Pearl
assumed not interceptger08.tsvg
@avner all details are missing when I open the file could you please add them
I don’t wish I had taken the shift off line … I have to check the dice