W@W Entek (Allies) v. Dawg (Axis)


  • TripleA Turn Summary: Yamamoto round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 ArmoredCar and 3 Infantrys moved from Hunan to Anhwei
            1 Tank moved from N.French Indochina to Yunnan
                  Yamamoto take Yunnan from Chinese
            1 Tank moved from Yunnan to Szechwan
                  Yamamoto take Szechwan from Chinese
            1 Tank moved from N.French Indochina to Kweichow
            1 Tank moved from Hunan to Kweichow
            1 Battleship and 1 Carrier moved from 67 Sea Zone to 110 Sea Zone
            2 Destroyers moved from 107 Sea Zone to 102 Sea Zone
            1 Transport moved from 110 Sea Zone to 106 Sea Zone
            1 Infantry moved from Palawan to 106 Sea Zone
            1 Infantry moved from Mindoro to 106 Sea Zone
            2 Infantrys and 1 Transport moved from 106 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Soembawa
                  Yamamoto take Soembawa from Dutch
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            1 Transport moved from 110 Sea Zone to 107 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
            1 T.Boat moved from 110 Sea Zone to 111 Sea Zone
            1 Marine and 2 Tanks moved from Banjarmasin to 110 Sea Zone
            1 Marine and 2 Tanks moved from 110 Sea Zone to Lombok
            1 Bomber moved from S.Thailand to 102 Sea Zone
            1 Submarine moved from 85 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from 85 Sea Zone to 72 Sea Zone
            1 Fighter moved from 85 Sea Zone to 72 Sea Zone
            1 L.Fighter moved from Tokyo to 72 Sea Zone
            1 B.Transport moved from 84 Sea Zone to 75 Sea Zone
            1 Artillery moved from Kunashir to 75 Sea Zone
            1 Infantry moved from Iturup to 75 Sea Zone
            1 Infantry moved from Paramushir to 75 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 75 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            1 Artillery and 4 Infantrys moved from 84 Sea Zone to Vladivostok
            4 Infantrys moved from Davao to 107 Sea Zone
            4 Infantrys moved from 107 Sea Zone to Celebes
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 1 Battleship, 2 Destroyers, 14 Infantrys, 1 S.Submarine and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Lombok
                Yamamoto attack with 1 Marine and 2 Tanks
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
                    Dutch roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits, 0.33 expected hits
                    1 Marine owned by the Yamamoto and 1 Infantry owned by the Dutch lost in Lombok
                Yamamoto win, taking Lombok from Dutch with 2 Tanks remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 Marine
                Casualties for Dutch: 1 Infantry
            Battle in Anhwei
                Yamamoto attack with 1 ArmoredCar and 3 Infantrys
                Chinese defend with 1 Artillery
                    Yamamoto roll dice for 1 ArmoredCar and 3 Infantrys in Anhwei, round 2 : 2/4 hits, 0.83 expected hits
                    Chinese roll dice for 1 Artillery in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Chinese lost in Anhwei
                Yamamoto win, taking Anhwei from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Chinese: 1 Artillery
            Battle in Vladivostok
                Yamamoto attack with 1 Artillery and 4 Infantrys
                Russians defend with 1 Bunker
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in Vladivostok, round 2 : 2/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Bunker in Vladivostok, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bunker owned by the Russians lost in Vladivostok
                Yamamoto win, taking Vladivostok from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in 102 Sea Zone
                Yamamoto attack with 1 Bomber and 2 Destroyers
                Americans defend with 1 Destroyer and 1 Submarine
                    Americans roll dice for 1 Submarine in 102 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber and 2 Destroyers in 102 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                    Yamamoto roll dice for 1 Bomber and 1 Destroyer in 102 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Bomber and 1 Destroyer in 102 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in 102 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in 102 Sea Zone
                Yamamoto win with 1 Bomber remaining. Battle score for attacker is -1
                Casualties for Yamamoto: 2 Destroyers
                Casualties for Americans: 1 Destroyer and 1 Submarine
            Battle in 72 Sea Zone
                Yamamoto attack with 1 Adv.Fighter, 1 Fighter and 1 L.Fighter
                British defend with 1 Destroyer and 1 Transport
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 1 L.Fighter in 72 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 72 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                    1 Transport owned by the British and 1 Fighter owned by the Yamamoto lost in 72 Sea Zone
                    Yamamoto roll dice for 1 Adv.Fighter and 1 L.Fighter in 72 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in 72 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter and 1 L.Fighter in 72 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Destroyer in 72 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                1 Adv.Fighter owned by the Yamamoto and 1 Destroyer owned by the British lost in 72 Sea Zone
                Yamamoto win with 1 L.Fighter remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 1 Adv.Fighter and 1 Fighter
                Casualties for British: 1 Destroyer and 1 Transport
            Battle in Kweichow
                Yamamoto attack with 2 Tanks
                Chinese defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 2 Tanks in Kweichow, round 2 : 2/2 hits, 1.00 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits
                    1 Tank owned by the Yamamoto, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Kweichow
                Yamamoto win, taking Kweichow from Chinese with 1 Tank remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Tank
                Casualties for Chinese: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            4 ArmoredCars moved from Shanghai to Hunan
            1 L.Fighter moved from 72 Sea Zone to 85 Sea Zone
            1 Bomber moved from 102 Sea Zone to Ponape
    
        Place Units - Yamamoto
            1 Battleship, 2 Destroyers, 1 S.Submarine and 2 Submarines placed in 85 Sea Zone
            2 Artillerys and 4 Infantrys placed in Malaya
            2 Artillerys and 2 Infantrys placed in Banjarmasin
            4 Infantrys placed in Chubu
            2 Infantrys placed in Tokyo
            2 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 89 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.00
    Yamamoto regular : 1.67
    Americans regular : 0.67
    Russians regular : 0.50
    British regular : 0.83
    Dutch regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Chinese
            2 Infantrys moved from Shensi to Szechwan
            4 Infantrys moved from Suiyuan to Chahar
            1 Tank moved from Shansi to Hunan
            2 Artillerys, 3 Infantrys, 4 Mech.Infs and 6 Tanks moved from Hupeh to Hunan
            1 Fighter moved from Hupeh to Hunan
            1 Fighter moved from Shensi to Hunan
    
        Purchase Units - Chinese
            Chinese buy 8 ArmoredCars, 1 Marine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Hunan
                Chinese attack with 2 Artillerys, 2 Fighters, 3 Infantrys, 4 Mech.Infs and 7 Tanks
                Hisaichi defend with 6 ArmoredCars, 5 Infantrys, 1 Mech.Inf and 3 Tanks; Yamamoto defend with 4 ArmoredCars
                    Chinese roll dice for 2 Artillerys, 2 Fighters, 3 Infantrys, 4 Mech.Infs and 7 Tanks in Hunan, round 2 : 6/18 hits, 7.17 expected hits
                    Hisaichi roll dice for 10 ArmoredCars, 5 Infantrys, 1 Mech.Inf and 3 Tanks in Hunan, round 2 : 2/19 hits, 5.17 expected hits
                    2 ArmoredCars owned by the Hisaichi, 2 Infantrys owned by the Chinese and 4 ArmoredCars owned by the Yamamoto lost in Hunan
                    Chinese roll dice for 2 Artillerys, 2 Fighters, 1 Infantry, 4 Mech.Infs and 7 Tanks in Hunan, round 3 : 4/16 hits, 6.50 expected hits
                    Hisaichi roll dice for 4 ArmoredCars, 5 Infantrys, 1 Mech.Inf and 3 Tanks in Hunan, round 3 : 6/13 hits, 4.17 expected hits
                    4 ArmoredCars owned by the Hisaichi, 3 Mech.Infs owned by the Chinese, 1 Infantry owned by the Chinese and 2 Artillerys owned by the Chinese lost in Hunan
                    Chinese roll dice for 2 Fighters, 1 Mech.Inf and 7 Tanks in Hunan, round 4 : 3/10 hits, 4.50 expected hits
                    Hisaichi roll dice for 5 Infantrys, 1 Mech.Inf and 3 Tanks in Hunan, round 4 : 5/9 hits, 3.50 expected hits
                1 Mech.Inf owned by the Chinese, 4 Tanks owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Hunan
                2 Fighters owned by the Chinese retreated
                3 Tanks owned by the Chinese retreated to Hupeh
                Hisaichi win with 2 Infantrys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is -12
                Casualties for Chinese: 2 Artillerys, 3 Infantrys, 4 Mech.Infs and 4 Tanks
                Casualties for Hisaichi: 6 ArmoredCars and 3 Infantrys
                Casualties for Yamamoto: 4 ArmoredCars
            Battle in Szechwan
                Chinese attack with 2 Infantrys
                Yamamoto defend with 1 Tank
                    Chinese roll dice for 2 Infantrys in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Tank in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                1 Infantry owned by the Chinese retreated to Shensi
                Yamamoto win with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Chahar
                Chinese attack with 4 Infantrys
                Hisaichi defend with 1 Mech.Inf and 1 Tank
                    Chinese roll dice for 4 Infantrys in Chahar, round 2 : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Chahar, round 2 : 0/2 hits, 0.83 expected hits
                    Chinese roll dice for 4 Infantrys in Chahar, round 3 : 0/4 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf and 1 Tank in Chahar, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Chinese lost in Chahar
                2 Infantrys owned by the Chinese retreated to Suiyuan
                Hisaichi win with 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Chinese
            1 Infantry moved from Shensi to Shansi
            2 Fighters moved from Hunan to Hupeh
            1 AAGun and 2 Fighters moved from Hupeh to Shensi
            5 Infantrys moved from Ningsia to Shensi
            3 Tanks moved from Gobi Altai to Shensi
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Lanchow
            4 Infantrys moved from E.Qinghai to Ningsia
            1 Marine moved from Hsining to E.Qinghai
            5 Infantrys moved from Hsining to E.Qinghai
            1 Mech.Inf moved from Urumqi to Ningsia
            3 Tanks moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            4 ArmoredCars, 1 Marine and 1 Tank placed in Hsining
            4 ArmoredCars placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Chinese regular : -6.83
    Hisaichi regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Hisaichi
            1 Destroyer moved from 67 Sea Zone to 110 Sea Zone
            1 Battleship and 5 Transports moved from 110 Sea Zone to 106 Sea Zone
            1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
            1 Artillery and 1 Infantry moved from 111 Sea Zone to British Borneo
                  Hisaichi take British Borneo from British
            1 Battleship and 5 Transports moved from 106 Sea Zone to 92 Sea Zone
            1 Bomber moved from Malaya to Assam
            1 Mech.Inf moved from Hunan to Assam
            1 ArmoredCar moved from Peking to Suiyuan
            1 ArmoredCar moved from Peking to Suiyuan
            2 ArmoredCars moved from Shantung to Shansi
            1 Mech.Inf moved from Chahar to Anhwei
            1 Mech.Inf moved from Anhwei to Hupeh
            2 Infantrys and 3 Tanks moved from Hunan to Hupeh
            3 Mech.Infs moved from Peking to Shantung
            3 Mech.Infs moved from Shantung to Hupeh
            1 Elite moved from Peking to Chahar
            1 Tank moved from Chahar to Shantung
            1 Tank moved from Peking to Suiyuan
            2 Infantrys moved from Chita to S.Buryat Mongolia
            2 Infantrys moved from Chita to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            2 Infantrys moved from Heilungchiang to Chita
            4 Infantrys moved from Kirin to Khabarovsk
            4 Infantrys moved from Hong Kong to Kiangsi
            1 Tank moved from Peking to Chita
            1 Infantry moved from Changchun to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Iwo Jima
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 1 Infantry, 6 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in S.Buryat Mongolia
                Hisaichi attack with 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Infantrys in S.Buryat Mongolia, round 2 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in S.Buryat Mongolia, round 3 : 0/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in S.Buryat Mongolia, round 4 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Suiyuan
                Hisaichi attack with 2 ArmoredCars and 1 Tank
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Suiyuan, round 2 : 1/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 Infantrys in Suiyuan, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Suiyuan, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 2 Infantrys
            Battle in Hupeh
                Hisaichi attack with 2 Infantrys, 4 Mech.Infs and 3 Tanks
                Chinese defend with 3 Tanks
                    Hisaichi roll dice for 2 Infantrys, 4 Mech.Infs and 3 Tanks in Hupeh, round 2 : 4/9 hits, 3.50 expected hits
                    Chinese roll dice for 3 Tanks in Hupeh, round 2 : 1/3 hits, 1.50 expected hits
                    3 Tanks owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
                Hisaichi win, taking Hupeh from Chinese with 1 Infantry, 4 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 3 Tanks
            Battle in Ayan
                Hisaichi attack with 3 Infantrys
                Russians defend with 2 Infantrys
                    Hisaichi roll dice for 3 Infantrys in Ayan, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Ayan
                    Hisaichi roll dice for 3 Infantrys in Ayan, round 3 : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Ayan, round 4 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Khabarovsk
                Hisaichi attack with 4 Infantrys
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 4 Infantrys in Khabarovsk, round 2 : 2/4 hits, 0.67 expected hits
                    Russians roll dice for 1 Bunker in Khabarovsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Bunker owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
                Hisaichi win, taking Khabarovsk from Russians with 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
            Battle in Assam
                Hisaichi attack with 1 Bomber and 1 Mech.Inf
                British defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Bomber and 1 Mech.Inf in Assam, round 2 : 2/2 hits, 1.00 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Assam, round 2 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the British, 1 Infantry owned by the British and 1 Mech.Inf owned by the Hisaichi lost in Assam
                Hisaichi win with 1 Bomber remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Mech.Inf
                Casualties for British: 1 Artillery and 1 Infantry
            Battle in Shansi
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Assam to Kweichow
            2 Tanks moved from Peking to Anhwei
            7 Infantrys moved from Changchun to Kirin
            1 Transport moved from 107 Sea Zone to 85 Sea Zone
    
        Place Units - Hisaichi
            2 ArmoredCars and 1 Tank placed in Peking
            4 ArmoredCars, 1 Infantry and 1 Tank placed in Hong Kong
            6 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.83
    Russians regular : 0.17
    British regular : 0.33
    Hisaichi regular : 3.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - British
            2 ArmoredCars moved from Rhodesia to Italian East Africa
            1 Infantry moved from Equatoria to Darfur
            2 Artillerys and 1 Infantry moved from W.Iran to E.Iran
            2 Infantrys moved from Okhotsk to Yakutsk
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Carrier, 1 Destroyer, 2 Fighters and 7 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
    
        Non Combat Move - British
            1 Fighter moved from Corsica to 56 Sea Zone
            2 Infantrys moved from Bombay to Rajputana
            1 Fighter moved from Delhi to Madras
            2 ArmoredCars and 2 Tanks moved from Delhi to Madras
    
        Place Units - British
            1 Carrier placed in 56 Sea Zone
            1 Fighter placed in 56 Sea Zone
            2 Artillerys placed in Cairo
            2 Submarines placed in 56 Sea Zone
            1 Destroyer and 3 Submarines placed in 21 Sea Zone
            2 Submarines placed in 60 Sea Zone
            1 Fighter placed in Madras
    
        Turn Complete - British
            British collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Anzac
            1 Carrier, 1 Destroyer and 1 Fighter moved from 122 Sea Zone to 67 Sea Zone
    
        Purchase Units - Anzac
            Anzac buy 1 Destroyer, 1 Elite, 1 Infantry, 1 S.Submarine, 1 Submarine and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            1 Infantry moved from Canberra to New South Wales
    
        Place Units - Anzac
            1 S.Submarine placed in 114 Sea Zone
            1 Elite placed in Port Moresby
            1 Destroyer, 1 Submarine and 1 Transport placed in 67 Sea Zone
            Anzac undo move 3.
            1 Destroyer and 1 Transport placed in 67 Sea Zone
            1 Submarine placed in 67 Sea Zone
            1 Infantry placed in Broome
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Dutch
            1 Artillery, 2 Infantrys and 1 Tank moved from Hollandia to West Papua
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker; Remaining resources: 6 PUs; 
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Timor
    
        Turn Complete - Dutch
            Dutch collect 10 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Finns
            3 Infantrys moved from S.Karelia to Vyborg
            1 Elite and 4 Infantrys moved from Oulu to Lapland
            1 Infantry moved from N.Karelia to S.Karelia
            1 Infantry moved from N.Karelia to Lapland
            1 Fighter moved from Oulu to Vyborg
            2 Elites and 4 Infantrys moved from Tampere to Oulu
            2 Elites and 4 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter and 3 Infantrys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 2 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Finns roll dice for 1 Fighter and 3 Infantrys in Vyborg, round 3 : 1/4 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
            Battle in Lapland
                Finns attack with 1 Elite and 5 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Finns roll dice for 1 Elite and 5 Infantrys in Lapland, round 2 : 1/6 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Lapland, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                    Finns roll dice for 1 Elite and 5 Infantrys in Lapland, round 3 : 2/6 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Lapland, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Lapland
                Finns win, taking Lapland from Russians with 1 Elite and 5 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1.00
    Russians regular : -2.00
    

    Savegame


  • TripleA Turn Summary: Romanians round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Romanians
            1 Artillery and 3 Infantrys moved from Odessa to Donetsk
            1 Infantry moved from Vinnytsia to Donetsk
            2 Artillerys and 1 Elite moved from E.Romania to Vinnytsia
            2 Elites, 1 Infantry and 1 Tank moved from Bucharest to E.Romania
            1 Tank moved from E.Romania to Vinnytsia
            1 Tank moved from Bulgaria to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Artillery and 4 Infantrys
                Russians defend with 1 Artillery and 3 Infantrys
                    Romanians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 2 : 0/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 2 : 1/4 hits, 1.33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    Romanians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 3 : 2/4 hits, 1.33 expected hits
                    1 Infantry owned by the Russians and 2 Infantrys owned by the Romanians lost in Donetsk
                1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians retreated to Odessa
                Russians win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -4
                Casualties for Romanians: 3 Infantrys
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Artillery moved from Bulgaria to E.Romania
            1 Artillery moved from Krakow to Vinnytsia
            1 Elite moved from Bulgaria to E.Romania
    
        Place Units - Romanians
            2 Mech.Infs and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1.17
    Russians regular : 0.33
    

    Savegame


  • TripleA Turn Summary: Thai round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Thai
            1 Infantry moved from Burma to Assam
                  Thai take Assam from British
            1 Artillery and 7 Infantrys moved from Burma to Assam
            1 Elite and 5 Infantrys moved from S.Thailand to Burma
            2 Artillerys and 4 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            5 Infantrys and 1 Tank placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 5

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Submarine moved from 96 Sea Zone to 86 Sea Zone
            1 Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 Submarine moved from 88 Sea Zone to 86 Sea Zone
            1 Artillery moved from Oahu to 91 Sea Zone
            2 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 B.Transport, 2 Infantrys and 1 Submarine moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 2 Infantrys moved from 96 Sea Zone to Kwajalein
            1 Artillery and 1 Infantry moved from Minamitori to 95 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 95 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Infantry moved from 109 Sea Zone to Ponape
            5 Adv.Fighters moved from 95 Sea Zone to Ponape
            1 Artillery and 1 Infantry moved from Okhotsk to Ayan
            2 Bombers moved from Gibraltar to 45 Sea Zone
            1 Destroyer and 1 Submarine moved from 41 Sea Zone to 45 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Battleship, 2 Destroyers, 4 Elites, 4 Infantrys, 1 Marine and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 1 Fighter and 2 Submarines
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Fighter and 2 Submarines remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Ponape
                Americans attack with 5 Adv.Fighters, 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Artillery, 1 Bomber and 2 Infantrys
                    Americans roll dice for 5 Adv.Fighters, 1 Artillery and 1 Infantry in Ponape, round 2 : 2/7 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Ponape, round 2 : 0/4 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bomber owned by the Yamamoto lost in Ponape
                    Americans roll dice for 5 Adv.Fighters, 1 Artillery and 1 Infantry in Ponape, round 3 : 5/7 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Ponape, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Ponape
                Americans win, taking Ponape from Yamamoto with 5 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 Artillery, 1 Bomber and 2 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in Kwajalein
                Americans attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Artillery and 2 Infantrys in Kwajalein, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Kwajalein
                    Americans roll dice for 1 Artillery in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Artillery owned by the Americans lost in Kwajalein
                Yamamoto win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Artillery and 2 Infantrys
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Ayan
                Americans attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 2 Infantrys
                    Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Americans win, taking Ayan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in 45 Sea Zone
                Americans attack with 2 Bombers, 1 Destroyer and 1 Submarine
                Germans defend with 1 Destroyer, 4 Submarines and 2 Transports
                    Americans roll dice for 1 Submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    Americans regular : 3.17
    Hisaichi regular : -1.00
    

    Savegame

  • '20 '19 '18 '17 '16

    @dawgoneit OOL Sz 45 please


  • @entek max D

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 5
    
        Combat Move - Americans
            1 Submarine moved from 96 Sea Zone to 86 Sea Zone
            1 Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 Submarine moved from 88 Sea Zone to 86 Sea Zone
            1 Artillery moved from Oahu to 91 Sea Zone
            2 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 B.Transport, 2 Infantrys and 1 Submarine moved from 91 Sea Zone to 96 Sea Zone
            1 Artillery and 2 Infantrys moved from 96 Sea Zone to Kwajalein
            1 Artillery and 1 Infantry moved from Minamitori to 95 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 95 Sea Zone to 109 Sea Zone
            1 Artillery and 1 Infantry moved from 109 Sea Zone to Ponape
            5 Adv.Fighters moved from 95 Sea Zone to Ponape
            1 Artillery and 1 Infantry moved from Okhotsk to Ayan
            2 Bombers moved from Gibraltar to 45 Sea Zone
            1 Destroyer and 1 Submarine moved from 41 Sea Zone to 45 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Battleship, 2 Destroyers, 4 Elites, 4 Infantrys, 1 Marine and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 1 Fighter and 2 Submarines
                Yamamoto defend with 1 Submarine
                    Americans roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Yamamoto lost in 86 Sea Zone
                Americans win with 1 Fighter and 2 Submarines remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 1 Submarine
            Battle in Ponape
                Americans attack with 5 Adv.Fighters, 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Artillery, 1 Bomber and 2 Infantrys
                    Americans roll dice for 5 Adv.Fighters, 1 Artillery and 1 Infantry in Ponape, round 2 : 2/7 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Bomber and 2 Infantrys in Ponape, round 2 : 0/4 hits, 1.17 expected hits
                    1 Infantry owned by the Yamamoto and 1 Bomber owned by the Yamamoto lost in Ponape
                    Americans roll dice for 5 Adv.Fighters, 1 Artillery and 1 Infantry in Ponape, round 3 : 5/7 hits, 3.17 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Ponape, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Yamamoto, 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Ponape
                Americans win, taking Ponape from Yamamoto with 5 Adv.Fighters and 1 Artillery remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 1 Artillery, 1 Bomber and 2 Infantrys
                Casualties for Americans: 1 Infantry
            Battle in Kwajalein
                Americans attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Artillery and 2 Infantrys in Kwajalein, round 2 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kwajalein, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto and 2 Infantrys owned by the Americans lost in Kwajalein
                    Americans roll dice for 1 Artillery in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Artillery in Kwajalein, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Yamamoto and 1 Artillery owned by the Americans lost in Kwajalein
                Yamamoto win with no units remaining. Battle score for attacker is -2
                Casualties for Americans: 1 Artillery and 2 Infantrys
                Casualties for Yamamoto: 1 Artillery and 1 Infantry
            Battle in Ayan
                Americans attack with 1 Artillery and 1 Infantry
                Hisaichi defend with 2 Infantrys
                    Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Infantrys in Ayan, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    Americans roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Americans win, taking Ayan from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 2 Infantrys
            Battle in 45 Sea Zone
                Americans attack with 2 Bombers, 1 Destroyer and 1 Submarine
                Germans defend with 1 Destroyer, 4 Submarines and 2 Transports
                    Americans roll dice for 1 Submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 4 Submarines in 45 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits
                    Americans roll dice for 2 Bombers and 1 Destroyer in 45 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 Destroyer and 2 Transports in 45 Sea Zone, round 2 : 1/3 hits, 0.67 expected hits
                    1 Submarine owned by the Germans, 1 Submarine owned by the Americans and 2 Transports owned by the Germans lost in 45 Sea Zone
                    Germans roll dice for 3 Submarines in 45 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Bombers and 1 Destroyer in 45 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
                    Germans roll dice for 1 Destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    2 Submarines owned by the Germans lost in 45 Sea Zone
                    Germans roll dice for 1 Submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Bombers and 1 Destroyer in 45 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
                    Germans roll dice for 1 Destroyer in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Germans and 1 Destroyer owned by the Americans lost in 45 Sea Zone
                2 Bombers owned by the Americans retreated
                Germans win with 1 Destroyer remaining. Battle score for attacker is 25
                Casualties for Americans: 1 Destroyer and 1 Submarine
                Casualties for Germans: 4 Submarines and 2 Transports
    
        Non Combat Move - Americans
            2 Bombers moved from 45 Sea Zone to Gibraltar
            4 Elites moved from Mauritania to W.Morocco
            1 Infantry moved from Rio de Oro to Mauritania
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            2 Infantrys moved from Northeast USA to South Atlantic USA
            1 Elite moved from Washington to Northeast USA
            5 Adv.Fighters moved from Ponape to 95 Sea Zone
            1 Elite moved from Salvador to 35 Sea Zone
            1 Tank moved from Salvador to 35 Sea Zone
            1 Tank moved from Bahia to 35 Sea Zone
            1 B.Transport, 1 Elite and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
            1 Elite and 2 Tanks moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Elite moved from Bahia to 35 Sea Zone
            2 Tanks moved from Bahia to 35 Sea Zone
            1 B.Transport, 1 Elite and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
            1 Elite and 1 Tank moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 35 Sea Zone
            1 Elite and 2 Tanks moved from Bahia to 35 Sea Zone
            1 B.Transport, 1 Elite and 2 Tanks moved from 35 Sea Zone to 36 Sea Zone
            1 Elite and 3 Tanks moved from 36 Sea Zone to Mauritania
            2 Artillerys and 1 Elite moved from Bahia to 32 Sea Zone
            1 Elite moved from Bahia to 32 Sea Zone
            2 Artillerys, 2 Elites and 2 Transports moved from 32 Sea Zone to 36 Sea Zone
            2 Artillerys and 2 Elites moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone
            3 Infantrys moved from Central America to Colombia
    
        Place Units - Americans
            1 Battleship placed in 95 Sea Zone
            2 Destroyers placed in 95 Sea Zone
            Americans undo move 2.
            1 Destroyer placed in 95 Sea Zone
            1 Destroyer placed in 95 Sea Zone
            1 Adv.Fighter placed in Wake
            1 Adv.Fighter placed in Midway
            1 S.Submarine placed in 91 Sea Zone
            1 Marine placed in Pearl Harbor
            3 Elites placed in South Atlantic USA
            1 B.Transport placed in 25 Sea Zone
            2 Artillerys, 1 Elite and 4 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    Americans regular : 3.17
    Germans regular : -2.00
    Hisaichi regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Germans
            2 Artillerys and 2 Infantrys moved from N.Karelia to Murmansk
            1 Destroyer moved from 45 Sea Zone to 41 Sea Zone
            4 Tanks moved from S.Algeria to N.Algeria
            3 Infantrys moved from Normandy to Brittany
            2 Tanks moved from Normandy to Belgium
            1 Mech.Inf moved from Normandy to Bavaria
            2 Infantrys moved from Picardy to Normandy
            1 Infantry moved from Picardy to Normandy
            1 Infantry moved from Picardy to Belgium
            2 Infantrys moved from Netherlands to Belgium
            1 Infantry moved from Rhine to Belgium
            4 Infantrys moved from Rhine to Netherlands
            8 Tanks moved from Belgium to Bavaria
            2 ArmoredCars, 2 Mech.Infs and 2 Tanks moved from Netherlands to Bavaria
            2 Transports moved from 24 Sea Zone to 23 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from Pomerania to 23 Sea Zone
            2 ArmoredCars, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 ArmoredCars and 2 Infantrys moved from 24 Sea Zone to Latvia
            3 Infantrys moved from Brandenburg to Pomerania
            2 Mech.Infs moved from Bavaria to Bohemia
            5 Mech.Infs moved from Bohemia to Kiev
            2 ArmoredCars and 1 HeavyTank moved from Warsaw to Kiev
            2 Artillerys, 9 Infantrys and 6 Mech.Infs moved from Brest to Kiev
            1 Infantry moved from Warsaw to Brest
            2 Artillerys and 2 Infantrys moved from Krakow to Vinnytsia
            1 Infantry moved from Estonia to Latvia
            1 Mech.Inf moved from Krakow to Kiev
            1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 1 Carrier, 1 Destroyer, 1 Elite, 1 Fighter, 1 HeavyTank, 15 Infantrys, 1 S.Submarine and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Kiev
                Germans attack with 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 9 Infantrys and 12 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 9 Infantrys and 12 Mech.Infs in Kiev, round 2 : 10/26 hits, 9.00 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Kiev
                Germans win, taking Kiev from Russians with 1 ArmoredCar, 2 Artillerys, 1 HeavyTank, 9 Infantrys and 12 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Latvia
                Germans attack with 2 ArmoredCars and 3 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 2 ArmoredCars and 3 Infantrys in Latvia, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 ArmoredCars and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Murmansk
                Germans attack with 2 Artillerys and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Murmansk, round 2 : 4/4 hits, 1.33 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Murmansk, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 2 Infantrys owned by the Germans lost in Murmansk
                Germans win, taking Murmansk from Russians with 2 Artillerys remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            1 Fighter moved from Hamburg to 22 Sea Zone
    
        Place Units - Germans
            1 Carrier, 1 Destroyer, 1 Fighter and 1 S.Submarine placed in 22 Sea Zone
            2 ArmoredCars, 1 HeavyTank and 1 Tank placed in Warsaw
            2 Artillerys, 1 Elite and 2 Infantrys placed in Bohemia
            3 Infantrys placed in Normandy
            2 Infantrys placed in Hamburg
            4 Infantrys placed in Berlin
            4 Infantrys placed in Rhine
    
        Turn Complete - Germans
            Germans collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 1.67
    Germans regular : 3.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Russians
            2 ArmoredCars, 5 Artillerys, 2 Fighters, 22 Infantrys and 2 Tanks moved from Kursk to Kiev
            1 Bomber and 1 Fighter moved from Leningrad to Kiev
            2 Tanks moved from Yaroslavl to Kiev
            1 ArmoredCar moved from Rostov to Kiev
            1 Artillery and 2 Infantrys moved from Donetsk to Kiev
            1 Infantry moved from Vologda to S.Karelia
            1 HeavyTank moved from Kirov to S.Karelia
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Murmansk
            1 Infantry moved from Yaroslavl to S.Karelia
            2 Infantrys moved from Smolensk to Minsk
            1 Infantry moved from Leningrad to Estonia
                  Russians take Estonia from Germans
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            2 Infantrys moved from Georgia to 54 Sea Zone
            2 Infantrys and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            2 Infantrys moved from 53 Sea Zone to Bulgaria
                  Russians take Bulgaria from Romanians
            2 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia
            1 Fighter moved from Olyokminsk to S.Buryat Mongolia
    
        Purchase Units - Russians
            Russians buy 4 Artillerys, 1 HeavyTank, 36 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Murmansk
                Russians attack with 2 Artillerys and 2 Infantrys
                Germans defend with 2 Artillerys
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Murmansk, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 Artillerys in Murmansk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Germans lost in Murmansk
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Murmansk, round 3 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Murmansk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Artillerys and 2 Infantrys in Murmansk, round 4 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery in Murmansk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Murmansk
                Russians win, taking Murmansk from Germans with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 Artillerys
                Casualties for Russians: 1 Infantry
            Battle in Minsk
                Russians attack with 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 2 Infantrys in Minsk, round 2 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 3 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 Infantrys in Minsk, round 4 : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Minsk
                1 Infantry owned by the Russians retreated to Smolensk
                Germans win with 1 Infantry remaining. Battle score for attacker is -2
                Casualties for Russians: 1 Infantry
            Battle in S.Karelia
                Russians attack with 1 HeavyTank and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 HeavyTank and 2 Infantrys in S.Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in S.Karelia
                Russians win, taking S.Karelia from Finns with 1 HeavyTank and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Kiev
                Russians attack with 3 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 24 Infantrys and 4 Tanks
                Germans defend with 1 ArmoredCar, 2 Artillerys, 1 HeavyTank, 9 Infantrys and 12 Mech.Infs
                    Russians roll dice for 3 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 24 Infantrys and 4 Tanks in Kiev, round 2 : 15/41 hits, 11.67 expected hits
                    Germans roll dice for 1 ArmoredCar, 2 Artillerys, 1 HeavyTank, 9 Infantrys and 12 Mech.Infs in Kiev, round 2 : 7/25 hits, 8.50 expected hits
                    1 ArmoredCar owned by the Germans, 7 Infantrys owned by the Russians, 2 Artillerys owned by the Germans, 9 Infantrys owned by the Germans and 3 Mech.Infs owned by the Germans lost in Kiev
                    Russians roll dice for 3 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 17 Infantrys and 4 Tanks in Kiev, round 3 : 10/34 hits, 10.50 expected hits
                    Germans roll dice for 1 HeavyTank and 9 Mech.Infs in Kiev, round 3 : 3/10 hits, 3.67 expected hits
                    1 HeavyTank owned by the Germans, 3 Infantrys owned by the Russians and 9 Mech.Infs owned by the Germans lost in Kiev
                Russians win, taking Kiev from Germans with 3 ArmoredCars, 6 Artillerys, 1 Bomber, 3 Fighters, 14 Infantrys and 4 Tanks remaining. Battle score for attacker is 89
                Casualties for Russians: 10 Infantrys
                Casualties for Germans: 1 ArmoredCar, 2 Artillerys, 1 HeavyTank, 9 Infantrys and 12 Mech.Infs
            Battle in S.Buryat Mongolia
                Russians attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in S.Buryat Mongolia, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 2 Infantrys in S.Buryat Mongolia, round 3 : 1/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia
                Russians win, taking S.Buryat Mongolia from Hisaichi with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from S.Buryat Mongolia to N.Buryat Mongolia
            1 AAGun, 1 ArmoredCar, 2 Artillerys, 5 Infantrys and 5 Tanks moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery and 9 Infantrys moved from Evenkia to Olyokminsk
            2 Tanks moved from Yeniseysk to Olyokminsk
            1 Tank moved from Sibirsky to Olyokminsk
            1 ArmoredCar moved from Sibirsky to Olyokminsk
            2 Infantrys moved from Sibirsky to Evenkia
            1 Elite and 1 Infantry moved from Sibirsky to Evenkia
            9 Infantrys moved from Yaroslavl to Kursk
            1 Bomber moved from Kiev to Kursk
            1 Fighter moved from Kiev to Leningrad
            2 Fighters moved from Kiev to Kursk
            1 Infantry moved from Rostov to Donetsk
            1 Infantry moved from Rostov to Donetsk
            4 Infantrys moved from Rostov to Kursk
            5 Infantrys moved from Stalingrad to Rostov
            1 Infantry moved from Georgia to Rostov
            1 Infantry moved from Penza to Tula
            10 Infantrys moved from Moscow to Yaroslavl
            2 Infantrys moved from Kuybyshev to Penza
            2 Infantrys moved from Chimkent to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Chimkent
            2 Infantrys moved from Perm to Kirov
            1 ArmoredCar moved from Sverdlovsk to Kirov
            1 Tank moved from Sverdlovsk to Kirov
            1 Tank moved from Sverdlovsk to Yeniseysk
            1 Infantry moved from Sverdlovsk to Surgut
            1 Infantry moved from Sverdlovsk to Perm
    
        Place Units - Russians
            3 Infantrys placed in Kursk
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            1 Artillery and 2 Infantrys placed in Georgia
            1 Artillery and 5 Infantrys placed in Sibirsky
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Stalingrad
            10 Infantrys placed in Moscow
            1 HeavyTank, 3 Infantrys and 1 Tank placed in Sverdlovsk
            4 Infantrys placed in Leningrad
    
        Turn Complete - Russians
            Russians collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.33
    Germans regular : -2.50
    Russians regular : 0.50
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Italians
            1 Destroyer and 2 Submarines moved from 51 Sea Zone to 46 Sea Zone
            3 Fighters, 2 Infantrys and 2 Tanks moved from Lower Egypt to Cairo
            2 ArmoredCars moved from New Valley to Cairo
            4 Infantrys moved from N.Tunisia to N.Algeria
            4 Infantrys moved from Tunis to N.Tunisia
            1 Artillery moved from Lombardy to Tuscany
            1 Infantry and 1 Tank moved from Languedoc to Provence
            1 Tank moved from Provence to Lombardy
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 5 Infantrys, 1 Mech.Inf, 1 S.Submarine, 1 Submarine, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Cairo
                Italians attack with 2 ArmoredCars, 3 Fighters, 2 Infantrys and 2 Tanks
                British defend with 1 AAGun, 4 Artillerys, 1 Bunker, 1 Factory and 2 Infantrys
                    British roll AA dice in Cairo : 0/3 hits, 0.50 expected hits
                    Italians roll dice for 2 ArmoredCars, 3 Fighters, 2 Infantrys and 2 Tanks in Cairo, round 2 : 1/9 hits, 3.00 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 4 Artillerys, 1 Bunker and 2 Infantrys in Cairo, round 2 : 5/7 hits, 2.50 expected hits
                    2 ArmoredCars owned by the Italians, 1 Tank owned by the Italians and 2 Infantrys owned by the Italians lost in Cairo
                3 Fighters owned by the Italians retreated
                1 Tank owned by the Italians retreated to Lower Egypt
                British win with 4 Artillerys, 1 Bunker and 2 Infantrys remaining. Battle score for attacker is -17
                Casualties for Italians: 2 ArmoredCars, 2 Infantrys and 1 Tank
    
        Non Combat Move - Italians
            3 Fighters moved from Cairo to Kufra
            3 Mech.Infs moved from Hun to Kufra
    
        Place Units - Italians
            1 Artillery, 1 HeavyTank and 2 Infantrys placed in Greece
            2 ArmoredCars and 1 Tank placed in Hun
            1 Artillery, 2 Infantrys and 1 Mech.Inf placed in Tunis
            1 S.Submarine, 1 Submarine and 1 Transport placed in 46 Sea Zone
            1 Infantry placed in Rome
    
        Turn Complete - Italians
            Italians collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -2.00
    British AA : -0.50
    British regular : 2.50
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - French
            2 ArmoredCars moved from Palestine to Lower Egypt
            3 Infantrys moved from Palestine to Lower Egypt
            1 Submarine moved from 55 Sea Zone to 51 Sea Zone
            2 ArmoredCars moved from Syria to Lower Egypt
            1 Infantry moved from W.Morocco to E.Morocco
            1 Transport moved from 31 Sea Zone to 29 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Lower Egypt
                French attack with 4 ArmoredCars and 3 Infantrys
                Italians defend with 1 Tank
                    French roll dice for 4 ArmoredCars and 3 Infantrys in Lower Egypt, round 2 : 1/7 hits, 1.83 expected hits
                    Italians roll dice for 1 Tank in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Italians and 1 Infantry owned by the French lost in Lower Egypt
                French win, taking Lower Egypt from Italians with 4 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for French: 1 Infantry
                Casualties for Italians: 1 Tank
    
        Non Combat Move - French
    
        Place Units - French
            1 Submarine placed in 55 Sea Zone
            1 Elite placed in Syria
            2 Artillerys and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.50
    French regular : -0.83
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Yamamoto
            1 ArmoredCar and 2 Infantrys moved from Anhwei to Hupeh
            1 ArmoredCar moved from Hupeh to Szechwan
            1 Tank moved from Szechwan to Hupeh
            1 Battleship, 1 Carrier, 9 Destroyers, 1 L.Fighter and 2 Submarines moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from Tokyo to 85 Sea Zone
            1 Infantry and 1 S.Submarine moved from 85 Sea Zone to 71 Sea Zone
            1 Infantry moved from 71 Sea Zone to Alaska
                  Yamamoto take Alaska from Americans
            4 Infantrys moved from Chubu to 84 Sea Zone
            1 Infantry moved from Tokyo to 84 Sea Zone
            5 Infantrys moved from 84 Sea Zone to Vladivostok
            4 Infantrys moved from Davao to 107 Sea Zone
            4 Infantrys and 2 Transports moved from 107 Sea Zone to 112 Sea Zone
            4 Infantrys moved from Celebes to 111 Sea Zone
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Aroe
                  Yamamoto take Aroe from Dutch
            1 Infantry and 1 T.Boat moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Hollandia
                  Yamamoto take Hollandia from Dutch
            2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone
            1 Artillery and 3 Infantrys moved from Vladivostok to Khabarovsk
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery and 5 Infantrys moved from 112 Sea Zone to Timor
            2 Infantrys and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery and 3 Infantrys moved from 112 Sea Zone to Tanimbar
            1 Carrier moved from 110 Sea Zone to 112 Sea Zone
            2 Artillerys and 4 Infantrys moved from Malaya to S.Thailand
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 1 B.Transport, 1 Carrier, 1 Destroyer, 2 Fighters, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Timor
                Yamamoto attack with 1 Artillery and 5 Infantrys
                Dutch defend with 1 Bunker and 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 5 Infantrys in Timor, round 2 : 0/6 hits, 1.33 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Timor, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Timor
                    Yamamoto roll dice for 1 Artillery and 4 Infantrys in Timor, round 3 : 1/5 hits, 1.17 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Timor, round 3 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Yamamoto lost in Timor
                    Yamamoto roll dice for 1 Artillery and 2 Infantrys in Timor, round 4 : 2/3 hits, 0.83 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Timor, round 4 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Yamamoto, 1 Bunker owned by the Dutch and 1 Infantry owned by the Dutch lost in Timor
                Yamamoto win, taking Timor from Dutch with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 4 Infantrys
                Casualties for Dutch: 1 Bunker and 1 Infantry
            Battle in 86 Sea Zone
                Yamamoto attack with 1 Battleship, 1 Carrier, 9 Destroyers, 1 L.Fighter and 2 Submarines
                Americans defend with 2 Submarines
                    Yamamoto roll dice for 2 Submarines in 86 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 2 Submarines in 86 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    1 Submarine owned by the Americans lost in 86 Sea Zone
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 9 Destroyers and 1 L.Fighter in 86 Sea Zone, round 2 : 3/12 hits, 4.33 expected hits
                    1 Submarine owned by the Americans lost in 86 Sea Zone
                Yamamoto win with 1 Battleship, 1 Carrier, 9 Destroyers, 1 L.Fighter and 2 Submarines remaining. Battle score for attacker is 14
                Casualties for Americans: 2 Submarines
            Battle in Tanimbar
                Yamamoto attack with 1 Artillery and 3 Infantrys
                Dutch defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Tanimbar, round 2 : 1/4 hits, 1.00 expected hits
                    Dutch roll dice for 1 Infantry in Tanimbar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Dutch lost in Tanimbar
                Yamamoto win, taking Tanimbar from Dutch with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 B.Transport, 1 Carrier and 1 Destroyer placed in 85 Sea Zone
            Yamamoto undo move 1.
            1 B.Transport placed in 110 Sea Zone
            2 Infantrys and 1 Tank placed in Banjarmasin
            2 Artillerys and 4 Infantrys placed in Malaya
            1 Carrier and 1 Destroyer placed in 85 Sea Zone
            2 Fighters placed in 85 Sea Zone
            2 Artillerys and 6 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 95 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.33
    Americans regular : -0.67
    Dutch regular : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Chinese
            2 Infantrys moved from Lanchow to Szechwan
            1 Fighter moved from Shensi to Szechwan
            2 Infantrys moved from Shensi to Shansi
            1 Fighter moved from Shensi to Shansi
            2 Tanks moved from Gobi Altai to Suiyuan
            2 Infantrys moved from Ningsia to Suiyuan
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 1 Fighter and 2 Infantrys
                Hisaichi defend with 2 ArmoredCars
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 3 : 0/3 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 3 : 1/2 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                    Chinese roll dice for 1 Fighter and 1 Infantry in Shansi, round 4 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Shansi, round 4 : 0/2 hits, 0.33 expected hits
                1 Fighter owned by the Chinese retreated
                1 Infantry owned by the Chinese retreated to Shensi
                Hisaichi win with 2 ArmoredCars remaining. Battle score for attacker is -2
                Casualties for Chinese: 1 Infantry
            Battle in Szechwan
                Chinese attack with 1 Fighter and 2 Infantrys
                Yamamoto defend with 1 ArmoredCar
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Szechwan, round 2 : 0/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Szechwan, round 3 : 0/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Fighter and 2 Infantrys in Szechwan, round 4 : 1/3 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 ArmoredCar in Szechwan, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Szechwan
                Chinese win, taking Szechwan from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Yamamoto: 1 ArmoredCar
            Battle in Suiyuan
                Chinese attack with 2 Infantrys and 2 Tanks
                Hisaichi defend with 1 ArmoredCar and 1 Tank
                    Chinese roll dice for 2 Infantrys and 2 Tanks in Suiyuan, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Suiyuan, round 2 : 0/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from Shansi to Shensi
            1 Mech.Inf moved from Ningsia to Shensi
            2 Infantrys moved from Ningsia to Shensi
            1 Fighter moved from Szechwan to Shensi
            5 Infantrys and 1 Marine moved from E.Qinghai to Ningsia
            1 Tank moved from Gobi Altai to Shensi
            1 Tank moved from Hsining to Ningsia
            4 ArmoredCars moved from Hsining to Ningsia
            1 Marine moved from Hsining to E.Qinghai
            4 ArmoredCars moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            1 Bunker placed in Shensi
            1 Elite and 5 Infantrys placed in Hsining
            3 Infantrys placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Chinese regular : -2.17
    Hisaichi regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Hisaichi
            2 ArmoredCars moved from Shansi to Suiyuan
            1 Elite moved from Chahar to Suiyuan
            1 Infantry and 1 Mech.Inf moved from Hupeh to Szechwan
            1 Bomber moved from Kweichow to Szechwan
            2 Tanks moved from Anhwei to Hupeh
            1 ArmoredCar moved from Peking to Shansi
            1 Tank moved from Shantung to Hupeh
            4 Infantrys moved from Kiangsi to Hunan
            3 Infantrys moved from Khabarovsk to Heilungchiang
            7 Infantrys moved from Kirin to Heilungchiang
            1 Infantry and 7 Tanks moved from Chita to Heilungchiang
            6 Mech.Infs moved from Changchun to Heilungchiang
            1 Infantry moved from British Borneo to 111 Sea Zone
            1 Infantry and 1 Transport moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry moved from 112 Sea Zone to Merauke
                  Hisaichi take Merauke from Dutch
            5 Transports moved from 92 Sea Zone to 84 Sea Zone
            1 Battleship moved from 92 Sea Zone to 110 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 112 Sea Zone
            4 ArmoredCars, 1 Infantry and 1 Tank moved from Hong Kong to Kwangtung
            4 ArmoredCars and 1 Tank moved from Kwangtung to Hunan
            1 ArmoredCar and 1 Tank moved from Peking to Suiyuan
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 ArmoredCars, 4 Infantrys, 7 Mech.Infs and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Suiyuan
                Hisaichi attack with 3 ArmoredCars, 1 Elite and 1 Tank
                Chinese defend with 2 Infantrys and 2 Tanks
                    Hisaichi roll dice for 3 ArmoredCars, 1 Elite and 1 Tank in Suiyuan, round 2 : 2/5 hits, 1.83 expected hits
                    Chinese roll dice for 2 Infantrys and 2 Tanks in Suiyuan, round 2 : 2/4 hits, 1.67 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 Elite owned by the Hisaichi and 2 Infantrys owned by the Chinese lost in Suiyuan
                    Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Suiyuan, round 3 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 2 Tanks in Suiyuan, round 3 : 0/2 hits, 1.00 expected hits
                    2 Tanks owned by the Chinese lost in Suiyuan
                Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 7
                Casualties for Hisaichi: 1 ArmoredCar and 1 Elite
                Casualties for Chinese: 2 Infantrys and 2 Tanks
            Battle in Szechwan
                Hisaichi attack with 1 Bomber, 1 Infantry and 1 Mech.Inf
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Bomber, 1 Infantry and 1 Mech.Inf in Szechwan, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 1 Bomber, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Szechwan to Hunan
    
        Place Units - Hisaichi
            2 ArmoredCars and 1 Tank placed in Peking
            7 Mech.Infs placed in Changchun
            2 ArmoredCars and 4 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Hisaichi regular : 1.67
    

    Savegame

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