Bid:
Kwangsi 1 INF
Holland: 1 INF
S-Italy: 1 Marine
JDOW (X) vs Farmboy (L+22) BM3
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 6 infantry, 13 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 aaGun EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode 3 infantry moved from Normandy Bordeaux to Spain 4 armour, 3 artilleries, 7 infantry and 20 mech_infantrys moved from Southern France to Spain 6 armour and 19 mech_infantrys moved from Northern Italy to Spain 1 fighter moved from Western Germany to Spain 1 infantry moved from Trans-Jordan to Syria 1 fighter moved from Trans-Jordan to Syria 1 tactical_bomber moved from Trans-Jordan to Syria 1 infantry moved from Trans-Jordan to Saudi Arabia 2 bombers moved from Trans-Jordan to Saudi Arabia 1 artillery moved from Bessarabia to Ukraine 1 infantry moved from Bessarabia to Ukraine 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 artillery moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 2 infantry moved from Novgorod to Belarus 1 artillery moved from Novgorod to Belarus 1 bomber moved from Eastern Poland to Belarus 1 artillery moved from Novgorod to Archangel 1 infantry moved from Nenetsia to Archangel 1 mech_infantry moved from Novosibirsk to Timguska Germans take Timguska from Russians 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 armour moved from Tobruk to Tunisia Italians take Libya from British Germans take Tunisia from Americans 1 bomber moved from India to Saudi Arabia Combat - Germans Battle in Saudi Arabia Germans attack with 3 bombers and 1 infantry Russians defend with 1 infantry Germans roll dice for 3 bombers and 1 infantry in Saudi Arabia, round 2 : 3/4 hits, 2,17 expected hits Russians roll dice for 1 infantry in Saudi Arabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Saudi Arabia Germans win, taking Saudi Arabia from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery and 1 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery, 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1,50 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Western Ukraine 1 bomber owned by the Germans retreated 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Eastern Poland Russians win with 1 artillery remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 3 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Belarus, round 2 : 3/4 hits, 1,50 expected hits Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1,00 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Syria Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 1/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Syria Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Spain Germans attack with 10 armour, 3 artilleries, 1 fighter, 10 infantry and 39 mech_infantrys British defend with 2 aaGuns and 8 infantry; Americans defend with 1 factory_minor British roll AA dice in Spain : 0/1 hits, 0,17 expected hits Germans roll dice for 10 armour, 3 artilleries, 1 fighter, 10 infantry and 39 mech_infantrys in Spain, round 2 : 15/63 hits, 15,17 expected hits Americans roll dice for 2 aaGuns and 8 infantry in Spain, round 2 : 2/8 hits, 2,67 expected hits 2 aaGuns owned by the British, 2 infantry owned by the Germans and 8 infantry owned by the British lost in Spain Germans win, taking Spain from Americans with 10 armour, 3 artilleries, 1 fighter, 8 infantry and 39 mech_infantrys remaining. Battle score for attacker is 28 Casualties for Germans: 2 infantry Casualties for British: 2 aaGuns and 8 infantry Non Combat Move - Germans 1 fighter moved from Spain to Southern France 1 infantry moved from Sweden to 113 Sea Zone 1 aaGun moved from Western Germany to 113 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone 1 aaGun moved from 105 Sea Zone to Spain 1 infantry moved from 105 Sea Zone to Spain 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Saudi Arabia to India 1 fighter and 1 tactical_bomber moved from Syria to Southern Italy 1 bomber moved from Saudi Arabia to Trans-Jordan 1 bomber moved from Saudi Arabia to Southern Italy 1 bomber moved from Western Ukraine to Western Germany 1 bomber moved from Belarus to Western Germany 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 aaGun moved from Western Germany to France 5 infantry moved from Western Germany to France 2 mech_infantrys moved from Yugoslavia to Southern France 1 infantry moved from Sweden to Finland 2 mech_infantrys moved from Eastern Poland to Romania Place Units - Germans 3 infantry placed in Egypt 3 infantry placed in Novgorod 3 mech_infantrys placed in Normandy Bordeaux 8 mech_infantrys and 2 tactical_bombers placed in Western Germany 2 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,1,2,5,6,4 Germans collect 69 PUs (2 lost to blockades); end with 69 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Americans regular : -0,67 British AA : -0,17 Russians regular : 0,67 Germans regular : 4,00
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@jdow all good. When you chose the inf I assumed it meant you were not going to go all in on Spain. But it didn’t change anything I would have done with the French or Anzac. I’ll have to think about it but this might mean one desperate battle on the US turn.
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@farmboy You made it interesting for Japan as well. It seems to me that Sydney is quite open to be taken in 2 turns, but I HATE putting my Japanese fleet out of position.
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@farmboy when you put the AA back I believe you switched it from Italian to German. I don’t think a german AA makes it to Spain.
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@farmboy It does, I brought it in with the transport :)
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@jdow just saw taht now.
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Turkey to Greece Russians take Greece from Italians 1 infantry moved from Amur to Sakha Russians take Sakha from Germans 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan 2 infantry moved from Smolensk to Belarus 1 artillery moved from Western Ukraine to Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Belarus 4 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 1 fighter and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter and 4 infantry in Archangel, round 3 : 3/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 3 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Persia 1 infantry moved from Turkey to Iraq 1 aaGun moved from Turkey to Iraq 2 infantry moved from Caucasus to Turkey 1 artillery and 2 infantry moved from Vologda to Samara 1 tactical_bomber moved from Kazakhstan to Russia 1 fighter moved from Belarus to Russia 1 fighter moved from Archangel to Russia 4 infantry moved from Bryansk to Rostov 2 artilleries and 4 infantry moved from Bryansk to Smolensk 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Iraq to Persia 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Persia Place Units - Russians 3 infantry placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.33 Russians regular : 0.17
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Volgograd to Kazakhstan 1 infantry moved from Caucasus to Kazakhstan 1 infantry moved from Turkey to Greece Russians take Greece from Italians 1 infantry moved from Amur to Sakha Russians take Sakha from Germans 1 infantry moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Germans 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Germans 1 infantry moved from Vologda to Urals Russians take Urals from Germans 1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan 2 infantry moved from Smolensk to Belarus 1 artillery moved from Western Ukraine to Ukraine 2 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Belarus 4 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans Combat - Russians Battle in Ukraine Russians attack with 1 artillery and 2 infantry Germans defend with 1 artillery and 1 factory_minor Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 5 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery remaining. Battle score for attacker is -2 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in Archangel Russians attack with 1 fighter and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 fighter and 4 infantry in Archangel, round 3 : 3/5 hits, 1.17 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Japanese defend with 3 infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits, 1.83 expected hits Japanese roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/5 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Japanese: 3 infantry Non Combat Move - Russians 1 fighter moved from Kazakhstan to Persia 1 infantry moved from Turkey to Iraq 1 aaGun moved from Turkey to Iraq 2 infantry moved from Caucasus to Turkey 1 artillery and 2 infantry moved from Vologda to Samara 1 tactical_bomber moved from Kazakhstan to Russia 1 fighter moved from Belarus to Russia 1 fighter moved from Archangel to Russia 4 infantry moved from Bryansk to Rostov 2 artilleries and 4 infantry moved from Bryansk to Smolensk 1 infantry moved from Russia to Smolensk 1 mech_infantry moved from Iraq to Persia 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Iraq 1 infantry moved from Northwest Persia to Persia Place Units - Russians 3 infantry placed in Volgograd 9 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Iraq: 2 infantry EDIT: Removing units owned by British from 80 Sea Zone: 3 transports EDIT: Adding units owned by Russians to 80 Sea Zone: 2 infantry EDIT: Adding units owned by British to 80 Sea Zone: 3 transports EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : 0.33 Russians regular : 0.17
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@jdow just made an edit of an ncm that may matter for Japan. Soviet inf on the Us transport.
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@farmboy actually changed my mind on that. Soviet inf will stay in Iraq so use the earlier file.
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@farmboy ok will do
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Turkmenistan to Kazakhstan 2 infantry moved from Afghanistan to Kazakhstan 1 bomber moved from French Indo China to Kazakhstan 1 fighter moved from French Indo China to Kazakhstan 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 2 fighters moved from Philippines to 34 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone Combat - Japanese Battle in Kazakhstan Japanese attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kazakhstan, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in 34 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 34 Sea Zone to Philippines 4 fighters moved from 42 Sea Zone to Celebes 3 fighters moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to India 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 bomber moved from 34 Sea Zone to French Indo China 1 artillery, 2 battleships, 8 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 3 transports moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 marine moved from 36 Sea Zone to Kwangsi 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from West India to India 3 infantry moved from Eastern Persia to Afghanistan 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Anhwe to Manchuria 1 fighter moved from Kazakhstan to Sikang 1 bomber moved from Kazakhstan to Yunnan 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 2 fighters placed in Japan 1 carrier and 1 transport placed in 36 Sea Zone 1 infantry placed in French Indo China 1 destroyer placed in 37 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -0,50 Russians regular : -0,67
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Turkmenistan to Kazakhstan 2 infantry moved from Afghanistan to Kazakhstan 1 bomber moved from French Indo China to Kazakhstan 1 fighter moved from French Indo China to Kazakhstan 1 destroyer moved from 42 Sea Zone to 34 Sea Zone 2 fighters moved from Philippines to 34 Sea Zone 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone 1 bomber moved from French Indo China to 34 Sea Zone Combat - Japanese Battle in Kazakhstan Japanese attack with 1 bomber, 1 fighter and 3 infantry Russians defend with 3 infantry Japanese roll dice for 1 bomber, 1 fighter and 3 infantry in Kazakhstan, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Kazakhstan, round 3 : 2/4 hits, 1,50 expected hits Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Russians: 3 infantry Battle in 34 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 2 tactical_bombers in 34 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 2 fighters moved from 34 Sea Zone to Philippines 4 fighters moved from 42 Sea Zone to Celebes 3 fighters moved from 42 Sea Zone to Java 1 fighter moved from 42 Sea Zone to India 2 tactical_bombers moved from 34 Sea Zone to 36 Sea Zone 1 fighter moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 bomber moved from 34 Sea Zone to French Indo China 1 artillery, 2 battleships, 8 carriers, 2 cruisers, 1 destroyer, 1 infantry, 1 marine and 3 transports moved from 42 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to Kwangsi 1 artillery moved from 36 Sea Zone to Kwangsi 1 marine moved from 36 Sea Zone to Kwangsi 1 infantry moved from French Indo China to Kwangsi 2 infantry moved from West India to India 3 infantry moved from Eastern Persia to Afghanistan 1 mech_infantry moved from Yunnan to India 1 mech_infantry moved from Anhwe to Manchuria 1 fighter moved from Kazakhstan to Sikang 1 bomber moved from Kazakhstan to Yunnan 1 infantry moved from Yunnan to Kwangsi 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Japan to 36 Sea Zone Place Units - Japanese 1 artillery and 2 infantry placed in Manchuria 2 fighters placed in Japan 1 carrier and 1 transport placed in 36 Sea Zone 1 infantry placed in French Indo China 1 destroyer placed in 37 Sea Zone 1 artillery and 2 infantry placed in India Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 mech_infantry EDIT: Removing units owned by Japanese from Hunan: 1 infantry EDIT: Adding units owned by Japanese to Hunan: 1 mech_infantry EDIT: Adding units owned by Japanese to Kweichow: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : 0,83 Japanese regular : -0,50 Russians regular : -0,67
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@jdow there is a pretty good chance I’ll go for Spain on my next turn. I’m going to look first at other options but I figured that was my last best chance. I assume it’s a safe bet to go max d on the defense there given the units and also since anything short of a win means that I surrender.
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@farmboy Sure, max defense at Spain
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TripleA Manual Gamesave Post: Americans round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.1.0
Game History
Round: 15 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 10 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 armour, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 4 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Western United States to Spain 1 infantry moved from Morocco to 91 Sea Zone 3 fighters moved from Algeria to Spain 2 armour, 4 artilleries, 7 infantry and 4 tactical_bombers moved from 91 Sea Zone to Spain 5 artilleries, 6 fighters and 18 infantry moved from Gibraltar to Spain 3 fighters and 1 tactical_bomber moved from United Kingdom to Spain 1 bomber moved from Brazil to Spain 2 fighters and 1 tactical_bomber moved from Guam to 35 Sea Zone 1 fighter moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone Combat - Americans Battle in Spain Americans attack with 2 armour, 9 artilleries, 3 bombers, 12 fighters, 25 infantry and 5 tactical_bombers Germans defend with 1 aaGun, 10 armour, 3 artilleries, 1 factory_minor, 9 infantry and 39 mech_infantrys Germans roll AA dice in Spain : 1/3 hits, 0.50 expected hits 1 fighter owned by the Americans lost in Spain Americans roll dice for 2 armour, 9 artilleries, 3 bombers, 11 fighters, 25 infantry and 5 tactical_bombers in Spain, round 2 : 15/55 hits, 20.50 expected hits Germans roll dice for 1 aaGun, 10 armour, 3 artilleries, 9 infantry and 39 mech_infantrys in Spain, round 2 : 29/61 hits, 22.00 expected hits 1 aaGun owned by the Germans, 9 infantry owned by the Germans, 25 infantry owned by the Americans, 4 artilleries owned by the Americans and 5 mech_infantrys owned by the Germans lost in Spain Americans roll dice for 2 armour, 5 artilleries, 3 bombers, 11 fighters and 5 tactical_bombers in Spain, round 3 : 11/26 hits, 13.50 expected hits Germans roll dice for 10 armour, 3 artilleries and 34 mech_infantrys in Spain, round 3 : 19/47 hits, 17.33 expected hits 1 tactical_bomber owned by the Americans, 2 armour owned by the Americans, 11 fighters owned by the Americans, 5 artilleries owned by the Americans and 11 mech_infantrys owned by the Germans lost in Spain Americans roll dice for 3 bombers and 4 tactical_bombers in Spain, round 4 : 5/7 hits, 4.00 expected hits Germans roll dice for 10 armour, 3 artilleries and 23 mech_infantrys in Spain, round 4 : 10/36 hits, 13.67 expected hits 4 tactical_bombers owned by the Americans, 3 bombers owned by the Americans and 5 mech_infantrys owned by the Germans lost in Spain Germans win with 10 armour, 3 artilleries and 18 mech_infantrys remaining. Battle score for attacker is -224 Casualties for Americans: 2 armour, 9 artilleries, 3 bombers, 12 fighters, 25 infantry and 5 tactical_bombers Casualties for Germans: 1 aaGun, 9 infantry and 21 mech_infantrys Battle in 35 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : -6.33 Japanese regular : 0.67 Germans AA : 0.50 Germans regular : 5.00
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@jdow Thanks for the game! And sorry for dragging it out there. I had more or less lost the game when you sunk the med fleet but I wanted to see if I could turn it around.
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@farmboy Thanks, was a fun one. It was an intense game and I think Axis were doing okay even prior to butchering the fleet, but Allies had counterplay and things going on, too.
But as you said, after the fleet was annihilated that cheaply, the Allies fought an unwinnable uphill battle.
A bit comparable to my semi final vs AD that was technically lost after I blundered by Jap fleet in turn 2. I dragged it out for another 30 turns, but AD never allowed me to get back in the game.With regard to the attack on Spain. I believe the battle did not have the potential to turn the tide, even if e.f. Allies would have won with let’s say 1 armor and 8 planes.
You would have needed enough survivors to prevent an IT can opener because otherwise, the TTs would have been butchered the next turn.Also, Japan was doing extremely well and although I underestimated how long you could defend Korea by defending it so fiercely, it would have become a liability for the Allies sooner or later.
In 1-2 turns I would just have made a push towards it and all ground units would have been butchered after the planes have abandoned them to save themselves.
Also, I still believe I would have taken NSW rather safely if I wanted to. I was too lazy to calculate the implications but I think I had so many planes that I even threatened air strikes on your fleet if it came too close to the Japanese coast.Good luck in your other games and in the play offs!
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@jdow thanks! Spain might haven not been enough and it was pretty much a given that I was going to sacrifice 7 transports to take it (3 could retreat). But at that point I thought I needed a good result against hte Germans or I was done. Trading for that stack might have put me in a position to hold or retake Spain I thought. Had the dice luck been reversed that first round (you were 7 above average, I was 5.5 below) I actually might have done well enough to hold Spain after with the British landing too.
That wouldn’t have won me the game, but having an allied foothold in Spain and the TUV exchange might have given me some new life.Had you moved for NSW, I’m not sure you could have helld it and I htought I had a couple of options there. One was to abandon Korea and try to trap your fleet with the air that would come down. I also had thought of moving the US units from the Atlantic (all the transports and most of the air) into the Pacific. I thought with your fleet out of position I might be able to force you to choose between Tokyo and the fleet. But you played it safe and I wouldn’t have had much more luck that way than with Spain.
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@farmboy Btw, I have to mention that overall, I had good dice throughout the whole game. This Caucasus thing was the only thing that could count as bad dice for Germany and compared to the length of the game that was really little.
Especially early Japan had very little losses in those land battles in China that added up.Also, butchering the Allied fleet could have gone worse. Just wanted to mention that the dice were in favor of the Axis in total during that game.