L21 BM3 jkeller (Axis) vs aequitas-et-veritas(Allies + 19)

  • '22

    TripleA Manual Gamesave Post: Italians round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 2
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 mech_infantry moved from Tobruk to Alexandria
            2 transports moved from 94 Sea Zone to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 bomber moved from Southern Italy to Egypt
            1 fighter moved from Tobruk to Egypt
            1 battleship moved from 94 Sea Zone to 98 Sea Zone
            2 cruisers moved from 94 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Greece
            2 infantry moved from Albania to Greece
            1 armour moved from Romania to Greece
            1 artillery moved from Tobruk to Alexandria
            1 artillery moved from Tobruk to 96 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            1 armour moved from 98 Sea Zone to Egypt
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    

    Savegame

  • '22

    Ool for egypt?


  • @jkeller Max Def, please.

  • '22

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 2
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 mech_infantry moved from Tobruk to Alexandria
            2 transports moved from 94 Sea Zone to 96 Sea Zone
            2 infantry moved from Tobruk to 96 Sea Zone
            1 bomber moved from Southern Italy to Egypt
            1 fighter moved from Tobruk to Egypt
            1 battleship moved from 94 Sea Zone to 98 Sea Zone
            2 cruisers moved from 94 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Greece
            2 infantry moved from Albania to Greece
            1 armour moved from Romania to Greece
            1 artillery moved from Tobruk to Alexandria
            1 artillery moved from Tobruk to 96 Sea Zone
            1 armour moved from Tobruk to 96 Sea Zone
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Egypt
            1 artillery moved from 98 Sea Zone to Egypt
            1 armour moved from 98 Sea Zone to Egypt
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Egypt, round 2 : 4/6 hits, 2.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits, 2.67 expected hits
                    2 infantry owned by the ANZAC, 1 bomber owned by the British, 2 artilleries owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour and 1 bomber in Egypt, round 3 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Egypt
                    Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
                British win with no units remaining. Battle score for attacker is 1
                Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                Casualties for ANZAC: 2 infantry
                Casualties for British: 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
            Battle in Greece
                Italians attack with 1 armour, 1 fighter and 2 infantry
                Neutral_Allies defend with 2 infantry
                    Italians roll dice for 1 armour, 1 fighter and 2 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Neutral_Allies lost in Greece
                Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Neutral_Allies: 2 infantry
            Battle in Alexandria
                Italians attack with 1 artillery and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Libya to Tunisia
                  Italians take Tunisia from Neutral_Axis
            1 armour moved from Algeria to Morocco
                  Italians take Morocco from Neutral_Axis
            1 fighter moved from Greece to Southern Italy
            1 artillery moved from Yugoslavia to Albania
            2 infantry moved from Yugoslavia to Albania
            4 infantry moved from Northern Italy to Yugoslavia
            1 submarine moved from 94 Sea Zone to 98 Sea Zone
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2.67
    Neutral_Allies regular : -0.67
    British regular : 1.17
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 2
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to South Australia
            1 aaGun moved from Queensland to South Australia
            1 infantry moved from Northern Territory to South Australia
            1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
                  ANZAC take Sumatra from Dutch
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to South Australia
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 18 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
            1 destroyer moved from 76 Sea Zone to 71 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            2 fighters moved from Algeria to Gibraltar
            2 bombers and 4 tactical_bombers moved from Algeria to Gibraltar
            1 infantry moved from Romania to Eastern Poland
                  Germans take Eastern Poland from Russians
            1 destroyer moved from 113 Sea Zone to 109 Sea Zone
            1 submarine moved from 103 Sea Zone to 109 Sea Zone
            1 submarine moved from 103 Sea Zone to 92 Sea Zone
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Purchase Units - Germans
            Germans buy 3 armour and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Gibraltar
                Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
                British defend with 1 airfield, 3 fighters and 1 harbour
                    Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in Gibraltar, round 2 : 6/8 hits, 4.67 expected hits
                    British roll dice for 3 fighters in Gibraltar, round 2 : 1/3 hits, 2.00 expected hits
                    1 fighter owned by the Germans and 3 fighters owned by the British lost in Gibraltar
                Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 20
                Casualties for Germans: 1 fighter
                Casualties for British: 3 fighters
            Battle in 109 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                Russians defend with 1 submarine
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            1 fighter moved from Gibraltar to Algeria
            4 tactical_bombers moved from Gibraltar to Algeria
            2 bombers moved from Gibraltar to Southern Italy
            1 tactical_bomber moved from France to Western Germany
            1 fighter moved from France to Western Germany
            3 aaGuns, 9 artilleries and 16 infantry moved from Poland to Eastern Poland
            2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
            3 infantry moved from Bulgaria to Romania
            3 armour moved from Bulgaria to Eastern Poland
            3 armour moved from Germany to Eastern Poland
            7 mech_infantrys moved from Germany to Eastern Poland
            4 infantry moved from Germany to Poland
            5 mech_infantrys moved from Western Germany to Poland
            6 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
    
        Place Units - Germans
            3 armour and 7 mech_infantrys placed in Germany
            1 mech_infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : 1.67
    British regular : -1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 3
    
        Combat Move - Russians
            1 armour and 1 mech_infantry moved from Western Ukraine to Romania
            2 fighters and 1 tactical_bomber moved from Belarus to Romania
            2 artilleries and 1 infantry moved from Novgorod to Karelia
            1 armour and 1 mech_infantry moved from Belarus to Karelia
    
        Purchase Units - Russians
            Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2,33 expected hits
                    Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 1,00 expected hits
                    2 infantry owned by the Germans lost in Romania
                    Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 4/5 hits, 2,33 expected hits
                    Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 mech_infantry
            Battle in Karelia
                Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Karelia, round 2 : 3/5 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            1 artillery and 1 infantry moved from Belarus to Novgorod
            1 aaGun moved from Belarus to Novgorod
            1 aaGun, 3 artilleries and 13 infantry moved from Belarus to Smolensk
            1 infantry moved from Western Ukraine to Bessarabia
            2 fighters and 1 tactical_bomber moved from Romania to Ukraine
            3 artilleries and 9 infantry moved from Western Ukraine to Bryansk
            1 aaGun moved from Western Ukraine to Ukraine
            5 infantry moved from Russia to Bryansk
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            6 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 infantry and 2 mech_infantrys placed in Novgorod
            1 artillery and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0,67
    Russians regular : 2,50
    

    Savegame

  • '22

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 3
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Jehol to Chahar
            5 infantry moved from Anhwe to Hunan
            1 artillery moved from Anhwe to Hunan
            6 infantry moved from Hopei to Kweichow
            3 artilleries moved from Hopei to Kweichow
            1 mech_infantry moved from Hopei to Yunnan
            1 fighter moved from 58 Sea Zone to 71 Sea Zone
            1 tactical_bomber moved from 58 Sea Zone to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 58 Sea Zone to 72 Sea Zone
            1 fighter moved from 36 Sea Zone to 41 Sea Zone
            2 infantry moved from Kwangsi to French Indo China
            2 infantry moved from Kwangsi to French Indo China
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 artillery moved from Yunnan to Burma
            1 infantry moved from Yunnan to Burma
            2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Burma
            3 infantry moved from Jehol to Anhwe
            1 artillery moved from Manchuria to Jehol
            1 infantry moved from Manchuria to Jehol
            1 armour moved from Jehol to Kweichow
            2 transports moved from 36 Sea Zone to 6 Sea Zone
            1 infantry moved from Manchuria to Jehol
            2 cruisers moved from 36 Sea Zone to 20 Sea Zone
            2 armour moved from Japan to 6 Sea Zone
            1 artillery moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 armour, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 infantry moved from Okinawa to 19 Sea Zone
            2 armour, 1 artillery, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
            3 infantry moved from 20 Sea Zone to Kwangtung
            1 armour moved from 20 Sea Zone to Kwangtung
            1 artillery moved from 20 Sea Zone to Kwangtung
            1 armour moved from 20 Sea Zone to Kwangtung
            1 tactical_bomber moved from 36 Sea Zone to French Indo China
            2 destroyers moved from 33 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 36 Sea Zone
    
        Purchase Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
            EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
            Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            EDIT: Battle in 41 Sea Zone
                EDIT: Japanese attack with 1 fighter
                EDIT: ANZAC defend with 1 transport
                EDIT: 1 transport owned by the ANZAC lost in 41 Sea Zone
                EDIT: Japanese win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7
            EDIT: Battle in Hunan
                EDIT: Japanese attack with 1 artillery and 5 infantry
                EDIT: Chinese defend with 1 infantry
                    EDIT: 2/6 hits, 1.33 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                    EDIT: 1/6 hits, 1.33 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 infantry owned by the Chinese lost in Hunan
                EDIT: Japanese takes Hunan from Chinese
                EDIT: Japanese win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
            EDIT: Battle in Kwangtung
                EDIT: Japanese attack with 2 armour, 1 artillery and 3 infantry
                EDIT: British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    EDIT: 1/2 hits, 1.00 expected hits
                    EDIT: 0/6 hits, 2.00 expected hits
                    EDIT: 2/2 hits, 0.67 expected hits
                    EDIT: 2/6 hits, 2.00 expected hits
                    EDIT: 0/2 hits, 0.67 expected hits
                EDIT: 1 infantry owned by the British lost in Kwangtung
                    EDIT: 1/6 hits, 2.00 expected hits
                    EDIT: 1/1 hits, 0.33 expected hits
                EDIT: 1 infantry owned by the Japanese lost in Kwangtung
                    EDIT: 2/5 hits, 1.83 expected hits
                    EDIT: 0/1 hits, 0.33 expected hits
                EDIT: 1 infantry owned by the British lost in Kwangtung
                EDIT: Japanese takes Kwangtung from UK_Pacific
                EDIT: Japanese win
                EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
                EDIT: Turning off Edit Mode
            Battle in 71 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                British defend with 1 submarine and 1 transport; French defend with 1 destroyer
                1 submarine owned by the British submerged
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 destroyer and 1 transport in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 71 Sea Zone
                    1 transport owned by the British lost in 71 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 fighter
                Casualties for French: 1 destroyer
                Casualties for British: 1 transport
            Battle in Burma
                Japanese attack with 1 artillery, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers
                British defend with 1 aaGun and 4 infantry
                    British roll AA dice in Burma : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Japanese lost in Burma
                    Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 8/16 hits, 8.83 expected hits
                    UK_Pacific roll dice for 1 aaGun and 4 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 fighter and 1 infantry
                Casualties for British: 1 aaGun and 4 infantry
            Battle in French Indo China
                Japanese attack with 4 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 1.17 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in French Indo China
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 4 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 5 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 fighter moved from 41 Sea Zone to 36 Sea Zone
            1 tactical_bomber moved from French Indo China to 36 Sea Zone
            2 fighters moved from Burma to Yunnan
            2 tactical_bombers moved from Burma to Yunnan
            2 bombers, 5 fighters and 3 tactical_bombers moved from Burma to Kwangsi
            1 tactical_bomber moved from 71 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to French Madagascar
                  Japanese take French Madagascar from Neutral_Axis
            1 artillery moved from 72 Sea Zone to French Madagascar
    
        Place Units - Japanese
            1 factory_minor placed in Shantung
            1 carrier and 1 destroyer placed in 6 Sea Zone
            2 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -3.00
    British AA : 0.50
    UK_Pacific regular : -0.67
    EDIT: : -2.17
    British regular : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: British round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 3
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                    British roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
    

    Combat Hit Differential Summary :

    British regular : 1,00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 3
    
        Combat Move - Americans
    
        Purchase Units - Americans
            Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Central United States to 102 Sea Zone
            2 carriers moved from 101 Sea Zone to 102 Sea Zone
            3 fighters moved from Eastern United States to 102 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Central United States to 101 Sea Zone
            1 cruiser, 2 destroyers and 1 marine moved from 101 Sea Zone to 102 Sea Zone
            1 bomber moved from Western United States to Eastern United States
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            1 submarine placed in 101 Sea Zone
            1 carrier placed in 10 Sea Zone
            1 fighter placed in Western United States
            2 fighters placed in Eastern United States
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    
        Combat Move - British
            1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 72 Sea Zone
            1 submarine moved from 71 Sea Zone to 72 Sea Zone
            1 fighter moved from Union of South Africa to 72 Sea Zone
            2 fighters and 1 tactical_bomber moved from India to 72 Sea Zone
            1 artillery and 1 infantry moved from India to Burma
    
        Purchase Units - British
            British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 72 Sea Zone
                British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
                    British roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 72 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
                    1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 72 Sea Zone
                    British roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 72 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                Units damaged: 1 battleship owned by the British
                    Japanese roll dice for 1 tactical_bomber in 72 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 72 Sea Zone
                British win, taking 72 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 68
                Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 marine moved from Italian Somaliland to Ethiopia
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 infantry moved from Union of South Africa to Rhodesia
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            3 fighters and 1 tactical_bomber moved from 72 Sea Zone to Kenya
            1 mech_infantry moved from Eire to United Kingdom
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 mech_infantry placed in Union of South Africa
            1 armour and 2 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,4,6,5,1
            British collect 24 PUs (7 lost to blockades); end with 24 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
    
        Place Units - UK_Pacific
            1 artillery and 5 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 artillery and 5 infantry
    

    Combat Hit Differential Summary :

    Japanese regular : -1,50
    British regular : 2,33
    

    Savegame


  • Above the completed Turn post is a post of the sea battle in sz72.
    If you should not agree with my Ool choice, let me know and I will go from there.

  • '22

    I dont disagree with the OOL, but I do disagree with my decision to put that fleet there and the fact I didnt kill one unit on defense :anguished:

  • '22

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 3
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Egypt
            1 artillery moved from Albania to 97 Sea Zone
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour moved from Greece to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            1 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 artillery moved from Alexandria to Egypt
            1 mech_infantry moved from Alexandria to Egypt
            1 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
            2 infantry moved from Tunisia to Libya
            1 infantry moved from Morocco to Algeria
            1 armour moved from Morocco to Tunisia
            2 infantry moved from Albania to Greece
            4 infantry moved from Yugoslavia to Albania
            1 submarine moved from 98 Sea Zone to 97 Sea Zone
            1 destroyer moved from 98 Sea Zone to 97 Sea Zone
    
        Purchase Units - Italians
            Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs; 
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
                British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
                    Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/8 hits, 2.67 expected hits
                    British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 2/5 hits, 2.50 expected hits
                    1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
                    Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits, 2.33 expected hits
                    British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
                Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 24
                Casualties for Italians: 3 infantry
                Casualties for British: 1 armour, 1 artillery, 2 fighters and 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Egypt to Alexandria
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            4 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    British regular : -0.17
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 3
    
        Combat Move - ANZAC
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs; 
    
        Non Combat Move - ANZAC
            1 artillery moved from South Australia to New South Wales
            1 infantry moved from South Australia to New South Wales
            3 submarines moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 tactical_bomber moved from Western Germany to Karelia
            1 infantry moved from Vyborg to Karelia
            3 infantry moved from Finland to Karelia
            1 fighter moved from Western Germany to Karelia
            4 infantry moved from Poland to Baltic States
            2 mech_infantrys moved from Germany to Romania
            2 armour moved from Germany to Romania
            12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
            2 bombers moved from Southern Italy to Karelia
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Germany to Romania
            4 mech_infantrys moved from Germany to Baltic States
            1 armour moved from Germany to Baltic States
    
        Purchase Units - Germans
            Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Romania
                Germans attack with 2 armour and 3 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 2 armour and 3 mech_infantrys in Romania, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Karelia
                Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/8 hits, 3.17 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Karelia, round 2 : 2/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 4/6 hits, 2.83 expected hits
                    Russians roll dice for 1 armour and 2 artilleries in Karelia, round 3 : 2/3 hits, 1.17 expected hits
                    1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
            Battle in Baltic States
                Germans attack with 1 armour, 4 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Baltic States, round 2 : 2/9 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys in Belarus, round 2 : 18/55 hits, 16.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Eastern Poland to Romania
            2 aaGuns moved from Eastern Poland to Belarus
            5 mech_infantrys moved from Poland to Belarus
            1 mech_infantry moved from Western Germany to Poland
            2 bombers, 1 fighter and 1 tactical_bomber moved from Karelia to Finland
            1 fighter moved from Algeria to Egypt
            1 tactical_bomber moved from Algeria to Egypt
            2 tactical_bombers moved from Algeria to Egypt
            1 tactical_bomber moved from Algeria to Western Germany
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            3 aaGuns moved from Western Germany to Northern Italy
    
        Place Units - Germans
            2 fighters placed in Western Germany
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : 1.83
    

    Savegame

  • '22

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Combat Move - Germans
            1 tactical_bomber moved from Western Germany to Karelia
            1 infantry moved from Vyborg to Karelia
            3 infantry moved from Finland to Karelia
            1 fighter moved from Western Germany to Karelia
            4 infantry moved from Poland to Baltic States
            2 mech_infantrys moved from Germany to Romania
            2 armour moved from Germany to Romania
            12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys moved from Eastern Poland to Belarus
            2 bombers moved from Southern Italy to Karelia
            1 submarine moved from 92 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Germany to Romania
            4 mech_infantrys moved from Germany to Baltic States
            1 armour moved from Germany to Baltic States
    
        Purchase Units - Germans
            Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Romania
                Germans attack with 2 armour and 3 mech_infantrys
                Russians defend with 1 armour
                    Germans roll dice for 2 armour and 3 mech_infantrys in Romania, round 2 : 2/5 hits, 1.50 expected hits
                    Russians roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
            Battle in Karelia
                Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                    Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Karelia, round 2 : 2/8 hits, 3.17 expected hits
                    Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Karelia, round 2 : 2/5 hits, 1.83 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                    Germans roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Karelia, round 3 : 4/6 hits, 2.83 expected hits
                    Russians roll dice for 1 armour and 2 artilleries in Karelia, round 3 : 2/3 hits, 1.17 expected hits
                    1 armour owned by the Russians, 2 artilleries owned by the Russians and 2 infantry owned by the Germans lost in Karelia
                Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                Casualties for Germans: 4 infantry
                Casualties for Russians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
            Battle in Baltic States
                Germans attack with 1 armour, 4 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 4 infantry and 4 mech_infantrys in Baltic States, round 2 : 2/9 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys in Belarus, round 2 : 18/55 hits, 16.83 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 12 armour, 11 artilleries, 24 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Eastern Poland to Romania
            2 aaGuns moved from Eastern Poland to Belarus
            5 mech_infantrys moved from Poland to Belarus
            1 mech_infantry moved from Western Germany to Poland
            2 bombers, 1 fighter and 1 tactical_bomber moved from Karelia to Finland
            1 fighter moved from Algeria to Egypt
            1 tactical_bomber moved from Algeria to Egypt
            2 tactical_bombers moved from Algeria to Egypt
            1 tactical_bomber moved from Algeria to Western Germany
            1 destroyer moved from 109 Sea Zone to 119 Sea Zone
            3 aaGuns moved from Western Germany to Northern Italy
    
        Place Units - Germans
            2 fighters placed in Western Germany
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.17
    Germans regular : 1.83
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Eastern Poland
                  Russians take Eastern Poland from Germans
    
        Purchase Units - Russians
            Russians buy 1 artillery, 2 fighters and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Vyborg from Germans to Russians
            EDIT: Turning off Edit Mode
            3 artilleries and 19 infantry moved from Bryansk to Russia
            1 aaGun, 3 artilleries and 13 infantry moved from Smolensk to Russia
            1 infantry moved from Ukraine to Bryansk
            1 aaGun, 3 artilleries and 4 infantry moved from Ukraine to Rostov
            2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from Novgorod to Vyborg
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
            2 fighters placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 35 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Shan State to Burma
            1 fighter moved from Yunnan to Burma
            1 tactical_bomber moved from Yunnan to Burma
            1 fighter moved from Yunnan to 37 Sea Zone
            1 tactical_bomber moved from Yunnan to 37 Sea Zone
            1 mech_infantry moved from Yunnan to Malaya
                  Japanese take Malaya from UK_Pacific
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
            2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            1 tactical_bomber moved from 36 Sea Zone to Sumatra
            1 fighter moved from 36 Sea Zone to Sumatra
            1 carrier moved from 36 Sea Zone to 43 Sea Zone
            1 carrier moved from 43 Sea Zone to 42 Sea Zone
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 43 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 carrier moved from 36 Sea Zone to 35 Sea Zone
            1 artillery moved from Hunan to Yunnan
            4 infantry moved from Hunan to Yunnan
            3 artilleries moved from Kweichow to Yunnan
            1 armour moved from Kweichow to Yunnan
            5 infantry moved from Kweichow to Yunnan
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Jehol to Chahar
            3 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            1 artillery moved from Jehol to Anhwe
            2 armour moved from Kwangtung to Yunnan
            2 bombers moved from Kwangsi to India
            1 fighter moved from 36 Sea Zone to Philippines
            1 tactical_bomber moved from 36 Sea Zone to Philippines
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 20 Sea Zone to 35 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 marine moved from Kwangsi to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
    
        Purchase Units - Japanese
            Japanese buy 2 carriers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Strategic bombing raid in India
                    UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
                Bombing raid in India causes 14 damage total. 
            Battle in Borneo
            Battle in Celebes
            Battle in Java
                Japanese attack with 1 artillery, 1 infantry and 1 marine
                ANZAC defend with 1 aaGun and 1 infantry
                    Japanese roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 aaGun and 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the ANZAC lost in Java
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 3 : 0/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 4 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 aaGun and 1 infantry
            Battle in 37 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Philippines
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/4 hits, 1.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in Sumatra
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.50 expected hits
                    ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Sumatra
                Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 artillery
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 1.33 expected hits
                    UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for British: 1 artillery
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from 37 Sea Zone to Kwangsi
            1 tactical_bomber moved from 37 Sea Zone to Kwangsi
            1 fighter moved from Sumatra to 41 Sea Zone
            1 tactical_bomber moved from Sumatra to 41 Sea Zone
            1 fighter moved from Burma to Kwangsi
            1 tactical_bomber moved from Burma to Kwangsi
            2 bombers moved from India to Kwangsi
    
        Place Units - Japanese
            2 carriers placed in 6 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Kwangsi: 2 fighters
            EDIT: Adding units owned by Japanese to Japan: 2 fighters
            EDIT: Turning off Edit Mode
            1 infantry placed in Japan
            1 infantry and 1 mech_infantry placed in Shantung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3,4,2,6
            Japanese collect 61 PUs (1 lost to blockades); end with 61 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Japanese regular : -3.50
    UK_Pacific AA : -0.33
    UK_Pacific regular : -0.33
    ANZAC regular : -1.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Morocco
    
        Non Combat Move - Americans
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
            2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 1 marine moved from 102 Sea Zone to 91 Sea Zone
            3 fighters moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
            1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                  Americans take Brazil from Neutral_Allies
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 bomber moved from Eastern United States to New Zealand
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
            1 carrier moved from 10 Sea Zone to 30 Sea Zone
            1 fighter moved from Western United States to Hawaiian Islands
            1 marine moved from 91 Sea Zone to Gibraltar
    
        Place Units - Americans
            2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
            3 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Combat Move - Chinese
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Combat Move - British
            1 infantry moved from Union of South Africa to 71 Sea Zone
            1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
            1 artillery moved from Ethiopia to 76 Sea Zone
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 72 Sea Zone to 76 Sea Zone
            1 marine moved from Ethiopia to 76 Sea Zone
            1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 76 Sea Zone to 80 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 80 Sea Zone to Iraq
            3 infantry moved from Persia to Iraq
            1 artillery and 1 infantry moved from India to Burma
    
        Purchase Units - British
            British buy 1 artillery, 1 factory_minor, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 6x factory_major; Remaining resources: 10 PUs; 
            UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Iraq
                British attack with 1 artillery, 4 infantry and 1 marine
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 artillery, 4 infantry and 1 marine in Iraq, round 2 : 5/6 hits, 1,50 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1,00 expected hits
                    3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Burma
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            3 fighters and 1 tactical_bomber moved from Kenya to Persia
            1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 infantry moved from Rhodesia to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from British Columbia to Western United States
            1 armour and 1 infantry moved from Quebec to Eastern United States
            1 submarine moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to 80 Sea Zone: 1 submarine
            EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 factory_minor placed in Persia
            1 transport placed in 71 Sea Zone
            1 artillery and 1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,2
            British collect 28 PUs (3 lost to blockades); end with 28 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 artillery placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 artillery
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Neutral_Axis regular : 0,00
    British regular : 2,67
    

    Savegame

  • '22

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0

    Game History

    Round: 4
    
        Combat Move - Italians
            1 fighter moved from Alexandria to Anglo Egyptian Sudan
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 transport moved from 98 Sea Zone to 96 Sea Zone
            2 infantry moved from Libya to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 transport moved from 98 Sea Zone to 99 Sea Zone
            2 infantry moved from Greece to 99 Sea Zone
            1 transport moved from 98 Sea Zone to 97 Sea Zone
            2 infantry moved from Northern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 armour moved from Tunisia to Tobruk
            1 infantry moved from Algeria to Tunisia
            4 infantry moved from Albania to Greece
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Southern Italy to Trans-Jordan
            2 infantry moved from 99 Sea Zone to Syria
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
    
        Purchase Units - Italians
            Italians buy 11 infantry; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Cyprus
            Battle in Syria
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.17 expected hits
                    British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                Italians win, taking Cyprus from British, taking Syria from French, taking Anglo Egyptian Sudan from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 artillery
                Casualties for British: 1 mech_infantry
            Battle in Trans-Jordan
                Italians attack with 1 fighter and 2 infantry
                French defend with 1 infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for French: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Trans-Jordan to Egypt
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Northern Italy to Southern Italy
            4 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            3 infantry placed in Egypt
            3 infantry placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.67
    British regular : 1.33
    

    Savegame

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