14701947-d39a-4810-90dd-0469b380e556-image.png
Battle in Eastern Med, lose the transport or the BB?
I missed, you got a hit and took the sub off, now I got a hit.
@jkeller full scramble please.
@jkeller after a second review my decission changed to NO Scramble.
Ool is max Def. You may sink the CV first and go from there.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2
Research Technology - Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
3 fighters moved from Western Germany to 92 Sea Zone
4 tactical_bombers moved from Western Germany to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 bombers moved from Western Germany to 92 Sea Zone
3 armour moved from Yugoslavia to Greece
3 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Romania
2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
6 artilleries and 2 infantry moved from Germany to Poland
4 infantry moved from Western Germany to Germany
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Gibraltar
Germans attack with 1 artillery and 1 infantry
British defend with 1 aaGun, 1 airfield, 1 bomber, 2 fighters, 1 harbour and 1 infantry; French defend with 1 fighter
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 aaGun, 1 bomber, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/5 hits, 2.50 expected hits
1 aaGun owned by the British, 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 fighter owned by the French and 1 infantry owned by the British lost in Gibraltar
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Casualties for French: 1 fighter
Battle in 92 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 2 cruisers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
1 submarine owned by the British submerged
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 92 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits
British roll dice for 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits
1 tactical_bomber owned by the British, 1 transport owned by the British, 2 cruisers owned by the British, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 92 Sea Zone
1 transport owned by the British lost in 92 Sea Zone
Germans win with 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 2 fighters
Casualties for British: 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
Battle in Greece
Germans attack with 3 armour and 4 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 2/7 hits, 2.17 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Greece
3 infantry owned by the Germans and 3 armour owned by the Germans retreated to Bulgaria
Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Neutral_Allies: 2 infantry
Non Combat Move - Germans
2 bombers moved from 92 Sea Zone to Algeria
2 submarines moved from 106 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from Holland Belgium to France
1 fighter moved from Holland Belgium to France
3 aaGuns moved from Holland Belgium to Western Germany
6 armour moved from France to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
1 mech_infantry moved from Normandy Bordeaux to Western Germany
2 fighters and 4 tactical_bombers moved from 92 Sea Zone to Algeria
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 armour and 7 mech_infantrys placed in Germany
4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Neutral_Allies regular : -0.33
Germans regular : 2.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2
Combat Move - Russians
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
5 infantry moved from Russia to Bryansk
1 aaGun, 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Novgorod to Belarus
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun and 6 infantry moved from Sakha to Buryatia
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2
Combat Move - Japanese
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 58 Sea Zone
1 battleship moved from 36 Sea Zone to 58 Sea Zone
1 carrier moved from 36 Sea Zone to 58 Sea Zone
1 fighter moved from 36 Sea Zone to 58 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 58 Sea Zone
1 submarine moved from 36 Sea Zone to 58 Sea Zone
1 destroyer moved from 36 Sea Zone to 58 Sea Zone
2 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
2 fighters moved from Kwangsi to Yunnan
5 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
2 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Jehol to Chahar
3 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 artillery and 5 infantry moved from Jehol to Anhwe
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in Szechwan
Japanese attack with 5 fighters and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 5 tactical_bombers in Szechwan, round 2 : 7/10 hits, 5.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 3 fighters and 2 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 3 fighters and 2 infantry in Yunnan, round 2 : 6/8 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
3 fighters moved from Yunnan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 aaGun moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 artillery and 2 infantry moved from Korea to Manchuria
1 marine moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to Kwangsi
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
Place Units - Japanese
3 transports placed in 6 Sea Zone
2 armour, 1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Combat Hit Differential Summary :
Chinese regular : 0.00
Japanese regular : 3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry and 1 marine placed in Central United States
Americans undo move 1.
1 carrier placed in 101 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Western United States
Turning on Edit Mode
EDIT: Adding units owned by Americans to Central United States: 1 infantry
EDIT: Removing units owned by Americans from Western United States: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
1 fighter owned by the Chinese retreated
Japanese win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 artillery and 11 infantry moved from Shensi to Tsinghai
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Neutral_Axis
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to 91 Sea Zone
1 marine moved from Ethiopia to 76 Sea Zone
1 marine moved from 76 Sea Zone to Italian Somaliland
1 artillery moved from Ethiopia to Italian Somaliland
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Italian Somaliland
British attack with 1 artillery and 1 marine
Italians defend with 1 infantry
British roll dice for 1 battleship in Italian Somaliland, round 2 : 1/1 hits, 0,67 expected hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
British attack with 1 bomber, 2 fighters and 1 submarine
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 bomber and 2 fighters in 91 Sea Zone, round 2 : 3/3 hits, 1,67 expected hits
Germans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
British win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 19
Casualties for Germans: 1 cruiser and 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Removing units owned by Americans from Guam: 1 fighter
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to Central United States: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Egypt
1 fighter moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Syria to Egypt
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
4 infantry moved from Shan State to Burma
1 aaGun moved from India to Burma
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 factory_minor placed in Egypt
1 submarine placed in 71 Sea Zone
1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Chinese regular : -2,00
Italians regular : -0,33
Japanese regular : 0,00
Germans regular : -0,50
British regular : 1,33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 mech_infantry moved from Tobruk to Alexandria
2 transports moved from 94 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Tobruk to Egypt
1 battleship moved from 94 Sea Zone to 98 Sea Zone
2 cruisers moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Greece
2 infantry moved from Albania to Greece
1 armour moved from Romania to Greece
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
Italians regular : 0.33
Ool for egypt?
@jkeller Max Def, please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Italians
1 mech_infantry moved from Tobruk to Alexandria
2 transports moved from 94 Sea Zone to 96 Sea Zone
2 infantry moved from Tobruk to 96 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 fighter moved from Tobruk to Egypt
1 battleship moved from 94 Sea Zone to 98 Sea Zone
2 cruisers moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Greece
2 infantry moved from Albania to Greece
1 armour moved from Romania to Greece
1 artillery moved from Tobruk to Alexandria
1 artillery moved from Tobruk to 96 Sea Zone
1 armour moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 2/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Egypt, round 2 : 4/6 hits, 2.50 expected hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Egypt, round 2 : 4/8 hits, 2.67 expected hits
2 infantry owned by the ANZAC, 1 bomber owned by the British, 2 artilleries owned by the British, 1 fighter owned by the Italians, 1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour and 1 bomber in Egypt, round 3 : 1/2 hits, 1.17 expected hits
British roll dice for 1 armour and 1 mech_infantry in Egypt, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the British and 1 bomber owned by the Italians lost in Egypt
Italians roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour in Egypt, round 4 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour in Egypt, round 5 : 1/1 hits, 0.50 expected hits
1 armour owned by the British and 1 armour owned by the Italians lost in Egypt
British win with no units remaining. Battle score for attacker is 1
Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for British: 1 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
Battle in Greece
Italians attack with 1 armour, 1 fighter and 2 infantry
Neutral_Allies defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 2 infantry
Battle in Alexandria
Italians attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 armour moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 fighter moved from Greece to Southern Italy
1 artillery moved from Yugoslavia to Albania
2 infantry moved from Yugoslavia to Albania
4 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 destroyer moved from 94 Sea Zone to 98 Sea Zone
Place Units - Italians
1 transport placed in 97 Sea Zone
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians regular : 2.67
Neutral_Allies regular : -0.67
British regular : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 2
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 0 PUs;
Non Combat Move - ANZAC
1 artillery moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 infantry moved from Northern Territory to South Australia
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to South Australia
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 76 Sea Zone to 71 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
2 fighters moved from Algeria to Gibraltar
2 bombers and 4 tactical_bombers moved from Algeria to Gibraltar
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Purchase Units - Germans
Germans buy 3 armour and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Battle in Gibraltar
Germans attack with 2 bombers, 2 fighters and 4 tactical_bombers
British defend with 1 airfield, 3 fighters and 1 harbour
Germans roll dice for 2 bombers, 2 fighters and 4 tactical_bombers in Gibraltar, round 2 : 6/8 hits, 4.67 expected hits
British roll dice for 3 fighters in Gibraltar, round 2 : 1/3 hits, 2.00 expected hits
1 fighter owned by the Germans and 3 fighters owned by the British lost in Gibraltar
Germans win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter
Casualties for British: 3 fighters
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter moved from Gibraltar to Algeria
4 tactical_bombers moved from Gibraltar to Algeria
2 bombers moved from Gibraltar to Southern Italy
1 tactical_bomber moved from France to Western Germany
1 fighter moved from France to Western Germany
3 aaGuns, 9 artilleries and 16 infantry moved from Poland to Eastern Poland
2 artilleries and 7 infantry moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Bulgaria to Romania
3 armour moved from Bulgaria to Eastern Poland
3 armour moved from Germany to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
4 infantry moved from Germany to Poland
5 mech_infantrys moved from Western Germany to Poland
6 armour and 1 mech_infantry moved from Yugoslavia to Eastern Poland
Place Units - Germans
3 armour and 7 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 44 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Russians regular : -0.17
Germans regular : 1.67
British regular : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3
Combat Move - Russians
1 armour and 1 mech_infantry moved from Western Ukraine to Romania
2 fighters and 1 tactical_bomber moved from Belarus to Romania
2 artilleries and 1 infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Belarus to Karelia
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Romania
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2,33 expected hits
Germans roll dice for 3 infantry in Romania, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Germans lost in Romania
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Romania, round 3 : 4/5 hits, 2,33 expected hits
Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 mech_infantry
Battle in Karelia
Russians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Karelia, round 2 : 3/5 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun, 3 artilleries and 13 infantry moved from Belarus to Smolensk
1 infantry moved from Western Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Romania to Ukraine
3 artilleries and 9 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
5 infantry moved from Russia to Bryansk
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
6 infantry moved from Yenisey to Timguska
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans regular : -0,67
Russians regular : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Jehol to Chahar
5 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
6 infantry moved from Hopei to Kweichow
3 artilleries moved from Hopei to Kweichow
1 mech_infantry moved from Hopei to Yunnan
1 fighter moved from 58 Sea Zone to 71 Sea Zone
1 tactical_bomber moved from 58 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 58 Sea Zone to 72 Sea Zone
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 58 Sea Zone to 72 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to French Indo China
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Burma
3 infantry moved from Jehol to Anhwe
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 armour moved from Jehol to Kweichow
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Manchuria to Jehol
2 cruisers moved from 36 Sea Zone to 20 Sea Zone
2 armour moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 armour, 1 artillery, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 armour moved from 20 Sea Zone to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 destroyers moved from 33 Sea Zone to 36 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 transport
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
EDIT: Battle in 41 Sea Zone
EDIT: Japanese attack with 1 fighter
EDIT: ANZAC defend with 1 transport
EDIT: 1 transport owned by the ANZAC lost in 41 Sea Zone
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 7
EDIT: Battle in Hunan
EDIT: Japanese attack with 1 artillery and 5 infantry
EDIT: Chinese defend with 1 infantry
EDIT: 2/6 hits, 1.33 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1/6 hits, 1.33 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1 infantry owned by the Chinese lost in Hunan
EDIT: Japanese takes Hunan from Chinese
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Battle in Kwangtung
EDIT: Japanese attack with 2 armour, 1 artillery and 3 infantry
EDIT: British defend with 2 infantry; UK_Pacific defend with 1 harbour
EDIT: 1/2 hits, 1.00 expected hits
EDIT: 0/6 hits, 2.00 expected hits
EDIT: 2/2 hits, 0.67 expected hits
EDIT: 2/6 hits, 2.00 expected hits
EDIT: 0/2 hits, 0.67 expected hits
EDIT: 1 infantry owned by the British lost in Kwangtung
EDIT: 1/6 hits, 2.00 expected hits
EDIT: 1/1 hits, 0.33 expected hits
EDIT: 1 infantry owned by the Japanese lost in Kwangtung
EDIT: 2/5 hits, 1.83 expected hits
EDIT: 0/1 hits, 0.33 expected hits
EDIT: 1 infantry owned by the British lost in Kwangtung
EDIT: Japanese takes Kwangtung from UK_Pacific
EDIT: Japanese win
EDIT: Battle casualty summary: Battle score (TUV change) for attacker is 3
EDIT: Turning off Edit Mode
Battle in 71 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 submarine and 1 transport; French defend with 1 destroyer
1 submarine owned by the British submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 71 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer and 1 transport in 71 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 71 Sea Zone
1 transport owned by the British lost in 71 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 8 fighters, 1 infantry and 5 tactical_bombers
British defend with 1 aaGun and 4 infantry
British roll AA dice in Burma : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 1 infantry and 5 tactical_bombers in Burma, round 2 : 8/16 hits, 8.83 expected hits
UK_Pacific roll dice for 1 aaGun and 4 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 4 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 1 aaGun and 4 infantry
Battle in French Indo China
Japanese attack with 4 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 4 infantry and 1 tactical_bomber in French Indo China, round 2 : 0/5 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in French Indo China
Japanese roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 0/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 4 : 0/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 infantry and 1 tactical_bomber in French Indo China, round 5 : 1/4 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 36 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 fighters moved from Burma to Yunnan
2 tactical_bombers moved from Burma to Yunnan
2 bombers, 5 fighters and 3 tactical_bombers moved from Burma to Kwangsi
1 tactical_bomber moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
Japanese take French Madagascar from Neutral_Axis
1 artillery moved from 72 Sea Zone to French Madagascar
Place Units - Japanese
1 factory_minor placed in Shantung
1 carrier and 1 destroyer placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Combat Hit Differential Summary :
Japanese regular : -3.00
British AA : 0.50
UK_Pacific regular : -0.67
EDIT: : -2.17
British regular : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3
Combat - British
Battle in 72 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
British roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Combat Hit Differential Summary :
British regular : 1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3
Combat Move - Americans
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Central United States to 102 Sea Zone
2 carriers moved from 101 Sea Zone to 102 Sea Zone
3 fighters moved from Eastern United States to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 marine moved from Central United States to 101 Sea Zone
1 cruiser, 2 destroyers and 1 marine moved from 101 Sea Zone to 102 Sea Zone
1 bomber moved from Western United States to Eastern United States
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Place Units - Americans
1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
2 fighters placed in Eastern United States
Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Chinese
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 72 Sea Zone
1 submarine moved from 71 Sea Zone to 72 Sea Zone
1 fighter moved from Union of South Africa to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from India to 72 Sea Zone
1 artillery and 1 infantry moved from India to Burma
Purchase Units - British
British buy 1 armour, 2 fighters, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in 72 Sea Zone
British attack with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
British roll dice for 1 submarine in 72 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 4/7 hits, 3,67 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 72 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 72 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 72 Sea Zone
British roll dice for 1 submarine in 72 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 72 Sea Zone, round 3 : 4/7 hits, 3,67 expected hits
Japanese roll dice for 1 battleship and 1 transport in 72 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 1 tactical_bomber in 72 Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Japanese, 1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 72 Sea Zone
British win, taking 72 Sea Zone from Neutral with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 marine moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 submarine moved from 91 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from 72 Sea Zone to Kenya
1 mech_infantry moved from Eire to United Kingdom
Place Units - British
1 transport placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
1 armour and 2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5,4,6,5,1
British collect 24 PUs (7 lost to blockades); end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Place Units - UK_Pacific
1 artillery and 5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Combat Hit Differential Summary :
Japanese regular : -1,50
British regular : 2,33
Above the completed Turn post is a post of the sea battle in sz72.
If you should not agree with my Ool choice, let me know and I will go from there.
I dont disagree with the OOL, but I do disagree with my decision to put that fleet there and the fact I didnt kill one unit on defense :anguished:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3
Combat Move - Italians
1 fighter moved from Southern Italy to Egypt
1 artillery moved from Albania to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
1 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to Egypt
1 mech_infantry moved from Alexandria to Egypt
1 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
2 infantry moved from Albania to Greece
4 infantry moved from Yugoslavia to Albania
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
Purchase Units - Italians
Italians buy 1 fighter and 4 infantry; Remaining resources: 2 PUs;
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Egypt, round 2 : 3/8 hits, 2.67 expected hits
British roll dice for 1 armour, 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 2/5 hits, 2.50 expected hits
1 artillery owned by the British, 1 fighter owned by the British, 1 infantry owned by the British, 2 infantry owned by the Italians and 1 armour owned by the British lost in Egypt
Italians roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Egypt, round 3 : 2/6 hits, 2.33 expected hits
British roll dice for 1 fighter in Egypt, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 24
Casualties for Italians: 3 infantry
Casualties for British: 1 armour, 1 artillery, 2 fighters and 1 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Alexandria
Place Units - Italians
1 fighter placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians regular : -0.67
British regular : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4.0
Game History
Round: 3
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 artillery moved from South Australia to New South Wales
1 infantry moved from South Australia to New South Wales
3 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :