@ Gargantua, exactly my point, I don’t understand people who have a problem with Japanese tanks in Moscow, or Italian control of India. A&A is only kind of semi-realistic in the vaguest sense. Some say it’s not fun with Japanese ftrs in Berlin, and other issues which is very unhistorical/unrealistic. I really don’t understand the arguments and/or the thinking behind such claims. As for the outcome of WW2, Germany could possibly win, but Japan would always lose with 99.9999% certainty. And Germany would also always loose if the game starts in 42 or later.
For me, it’s fun to play, and it’s fun to win as many games as possible regardless if the AA50/AA42 map looks like pure fantasy from rnd3.
Those who want a realistic/historical game should start making a complex PC game, a simulation category with many real WW2 battles. It can never be anything than fantasy with a boardgame which takes 2-9 hours to finish. Not a boardgame which takes 3 months either, only a very advanced computer simulation can bring some realism to a game which involves simulated/replayed battles from the real world.
To look at any A&A global war game and believe there is more than 0.0001% realism are delusional. I’m not quite sure how Larry Harris sees this aspect, but if I designed games for people to buy and play, I would be a happy game designer if players/customers thought the games are fun, and A&A games are quite fun, if not, we would not be on this forum and debating what is good and bad in A&A, we would not buy the games, we would not play the games, we would just forget all the A&A games, and choose something else instead. But we’re still here arguing about balance and strats in AA50/AAR, and what we hope for will be included in AA42.