@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 15 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Shensi Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Shensi, round 2 : 1/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese regular : -1,50 Japanese regular : -0,33 -
TripleA Manual Gamesave Post: British round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Combat Move - British 8 armour and 7 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 6 submarines moved from 88 Sea Zone to 92 Sea Zone 2 fighters moved from British Guiana to 92 Sea Zone 3 fighters moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Egypt to Alexandria 3 fighters and 3 tactical_bombers moved from Egypt to Alexandria Combat - British Battle in 92 Sea Zone British attack with 2 fighters and 6 submarines Germans defend with 6 submarines; Italians defend with 1 battleship, 1 destroyer and 4 transportsCombat Hit Differential Summary :
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@giallo will german subs fight?
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@giallo No thanks.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from Egypt to 92 Sea Zone 14 bombers moved from British Guiana to 92 Sea Zone Combat - Americans Battle in 92 Sea Zone Americans attack with 14 bombers and 3 fighters Germans defend with 3 fighters and 6 submarines; Italians defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports 6 submarines owned by the Germans submerged Americans roll dice for 14 bombers and 3 fighters in 92 Sea Zone, round 2 : 9/17 hits, 10,83 expected hits Units damaged: 1 battleship owned by the Italians Italians roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 4 transports in 92 Sea Zone, round 2 : 9/16 hits, 8,33 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the Italians, 3 fighters owned by the Americans, 6 bombers owned by the Americans and 3 carriers owned by the Italians lost in 92 Sea Zone Americans roll dice for 8 bombers in 92 Sea Zone, round 3 : 7/8 hits, 5,33 expected hits Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 fighters and 4 transports in 92 Sea Zone, round 3 : 10/11 hits, 6,50 expected hits 1 cruiser owned by the Italians, 3 fighters owned by the Germans, 8 bombers owned by the Americans, 1 fighter owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone Italians win with 1 battleship, 1 destroyer, 3 fighters and 4 transports remaining. Battle score for attacker is -91 Casualties for Americans: 14 bombers and 3 fighters Casualties for Italians: 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Casualties for Germans: 3 fighters 3 fighters owned by the Italians forced to land in Gibraltar Non Combat Move - Americans 1 destroyer moved from 106 Sea Zone to 88 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 2 aaGuns, 1 carrier, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to 26 Sea Zone 1 carrier moved from 64 Sea Zone to 88 Sea Zone 2 battleships, 6 carriers, 4 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers moved from 64 Sea Zone to 26 Sea Zone 2 aaGuns, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Queensland to New South Wales Place Units - Americans 2 carriers and 1 destroyer placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 15 infantry moved from Szechwan to Shensi Combat - Chinese Chinese creates battle in territory Tsinghai Battle in Shensi Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Shensi, round 2 : 1/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Tsinghai from Germans, taking Shensi from Japanese with 15 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 artillery, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 8 armour and 7 mech_infantrys moved from Egypt to Iraq 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 mech_infantrys moved from Belgian Congo to Egypt 6 submarines moved from 88 Sea Zone to 92 Sea Zone 2 fighters moved from British Guiana to 92 Sea Zone 3 fighters moved from India to Burma 1 infantry moved from India to Burma 1 infantry moved from Egypt to Alexandria 3 fighters and 3 tactical_bombers moved from Egypt to Alexandria Combat - British Battle in 92 Sea Zone British attack with 2 fighters and 6 submarines Germans defend with 6 submarines; Italians defend with 1 battleship, 1 destroyer and 4 transports 6 submarines owned by the Germans submerged British roll dice for 6 submarines in 92 Sea Zone, round 2 : 3/6 hits, 2,00 expected hits British roll dice for 2 fighters in 92 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits 2 transports owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 2 fighters and 6 submarines remaining. Battle score for attacker is 21 Casualties for Italians: 3 transports Battle in Iraq British attack with 8 armour and 7 mech_infantrys Germans defend with 1 mech_infantry British roll dice for 8 armour and 7 mech_infantrys in Iraq, round 2 : 5/15 hits, 5,17 expected hits Germans roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Iraq British win, taking Iraq from Germans with 8 armour and 7 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Burma British attack with 3 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win with 3 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 3 fighters, 1 infantry and 3 tactical_bombers Italians defend with 1 infantry British roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Alexandria, round 2 : 3/7 hits, 3,67 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters and 3 tactical_bombers moved from Alexandria to Egypt 2 fighters moved from 92 Sea Zone to 88 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone 1 transport moved from 83 Sea Zone to 85 Sea Zone 3 fighters moved from Burma to West India 3 aaGuns, 8 artilleries and 18 infantry moved from India to West India Place Units - British 1 artillery and 2 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 4 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2 British collect 33 PUs (4 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Chinese regular : -1,50 Americans regular : -0,17 Japanese regular : 0,33 Italians regular : 3,83 Germans regular : -0,33 British regular : 1,50 -
@giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.
Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.
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@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.
Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.
I see I didn’t notice that… hmm we have to redo that battle
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@giallo said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo Something weird happened during the battle in SZ92. You had 3 hits with subs and 2 with the planes, yet somehow only three of my transports were killed and not my battleship or destroyer. Also I never got the chance to defend with the two ships. In addition, there seems to be a bug at Gibraltar where 2 of my Italian fighters are stuck there. Should only be 3, but in the game history it looks like 5.
Before I play Italy, please confirm. Then I will roll the two defending ships and remove my entire fleet except the german subs.
I see I didn’t notice that… hmm we have to redo that battle
I can redo my uk turn but just the battle and edit that in.
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@giallo works for me or we use the dice roller for my missing defending ships. Your choice.
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@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo works for me or we use the dice roller for my missing defending ships. Your choice.
ok you can use the diceroller for your ships
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@giallo I take it you want to do round 2 to kill off my last transport, but then your subs would have to stay in that SZ.
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@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo I take it you want to do round 2 to kill off my last transport, but then your subs would have to stay in that SZ.
they can stay there
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@giallo Ok, so two dice, first is des and second is battleship. Will remove one sub per hit.
[dice 1d6]
[dice 1d6] -
1d6: 5
1d6: 1 -
One sub dies.
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Gibraltar to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria Combat - Italians Battle in 92 Sea Zone Germans loiter and taunt; Italians attack with 1 destroyer and 4 fighters British defend with 5 submarines Italians roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits British roll dice for 5 submarines in 92 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits 1 destroyer owned by the Italians and 2 submarines owned by the British lost in 92 Sea Zone British and Italians reach a stalemate . Battle score for attacker is 4 Casualties for Italians: 1 destroyer Casualties for British: 2 submarines Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Ukraine to Caucasus 4 infantry moved from Bessarabia to Ukraine Place Units - Italians 1 carrier, 1 destroyer and 2 submarines placed in 95 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Italians regular : -0,67 British regular : 1,50 -
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 4 fighters and 7 infantry moved from Queensland to New South Wales 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 infantry, 5 submarines and 1 transport moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 4 fighters and 7 infantry moved from Queensland to New South Wales 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 infantry, 5 submarines and 1 transport moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 3 fighters, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara 1 mech_infantry moved from Novosibirsk to Samara 2 artilleries and 5 infantry moved from Tambov to Samara 2 armour, 2 bombers and 1 mech_infantry moved from Volgograd to Samara 6 armour and 4 mech_infantrys moved from Rostov to Samara 6 armour, 2 fighters, 17 mech_infantrys and 2 tactical_bombers moved from Bryansk to Samara 1 infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Russia 8 infantry moved from Bryansk to Russia 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 4 submarines moved from 92 Sea Zone to 109 Sea Zone Combat - Germans Battle in Russia Germans attack with 1 armour and 9 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry Germans roll dice for 1 armour and 9 infantry in Russia, round 2 : 2/10 hits, 2,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 7PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour and 8 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 14 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 23 mech_infantrys and 2 tactical_bombers Russians defend with 5 aaGuns, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys Russians roll AA dice in Samara : 2/6 hits, 1,00 expected hits 2 fighters owned by the Germans lost in Samara Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 6 infantry, 23 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 16/49 hits, 15,50 expected hits Russians roll dice for 5 aaGuns, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys in Samara, round 2 : 13/34 hits, 11,67 expected hits 11 infantry owned by the Russians, 6 infantry owned by the Germans, 5 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 16 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 12/36 hits, 13,33 expected hits Russians roll dice for 2 armour, 5 artilleries, 13 infantry and 3 mech_infantrys in Samara, round 3 : 4/23 hits, 8,00 expected hits 12 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 14 armour, 2 bombers, 14 mech_infantrys and 2 tactical_bombers in Samara, round 4 : 16/32 hits, 12,00 expected hits Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 3 mech_infantrys in Samara, round 4 : 5/11 hits, 4,00 expected hits 3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Samara Germans win, taking Samara from Russians with 14 armour, 2 bombers, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 2 artilleries, 2 fighters, 6 infantry and 14 mech_infantrys Casualties for Russians: 5 aaGuns, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Tobruk to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 aaGun and 1 infantry moved from Northwest Persia to Caucasus 2 armour moved from Ukraine to Volgograd 8 infantry moved from Bryansk to Rostov 2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 4 infantry moved from Archangel to Smolensk 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 2 tactical_bombers moved from Samara to Caucasus 2 bombers moved from Samara to Ukraine 1 fighter and 1 tactical_bomber moved from Tobruk to Caucasus 2 tactical_bombers moved from Tobruk to Southern Italy Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 transport placed in 112 Sea Zone 1 bomber and 2 infantry placed in Western Germany 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUsCombat Hit Differential Summary :
Russians regular : -1,33 Germans regular : 3,17 Russians AA : 1,00 -
Don’t know why I didn’t attack the Soviet sub in SZ91. Will roll it here separately. First two subs with first strike.
[dice 2d6]





