No scramble
Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4
-
@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo works for me or we use the dice roller for my missing defending ships. Your choice.
ok you can use the diceroller for your ships
-
@giallo I take it you want to do round 2 to kill off my last transport, but then your subs would have to stay in that SZ.
-
@pejon_88 said in Pejon_88 (X) vs. Giallo (Allies+14), 1st game L21, BM3/4:
@giallo I take it you want to do round 2 to kill off my last transport, but then your subs would have to stay in that SZ.
they can stay there
-
@giallo Ok, so two dice, first is des and second is battleship. Will remove one sub per hit.
[dice 1d6]
[dice 1d6] -
1d6: 5
1d6: 1 -
One sub dies.
-
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - Italians Italians buy 1 carrier, 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 3 fighters moved from Gibraltar to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria Combat - Italians Battle in 92 Sea Zone Germans loiter and taunt; Italians attack with 1 destroyer and 4 fighters British defend with 5 submarines Italians roll dice for 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 2/5 hits, 2,33 expected hits British roll dice for 5 submarines in 92 Sea Zone, round 2 : 2/5 hits, 0,83 expected hits 1 destroyer owned by the Italians and 2 submarines owned by the British lost in 92 Sea Zone British and Italians reach a stalemate . Battle score for attacker is 4 Casualties for Italians: 1 destroyer Casualties for British: 2 submarines Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Alexandria Italians win, taking Alexandria from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 3 fighters moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Ukraine to Caucasus 4 infantry moved from Bessarabia to Ukraine Place Units - Italians 1 carrier, 1 destroyer and 2 submarines placed in 95 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 29 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 34 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 37 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Italians regular : -0,67 British regular : 1,50
-
TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 4 fighters and 7 infantry moved from Queensland to New South Wales 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 infantry, 5 submarines and 1 transport moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 2 aaGuns, 1 armour, 1 artillery, 4 fighters and 7 infantry moved from Queensland to New South Wales 1 infantry moved from New Zealand to 63 Sea Zone 1 cruiser, 1 infantry, 5 submarines and 1 transport moved from 63 Sea Zone to 26 Sea Zone Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 3 fighters, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara 1 mech_infantry moved from Novosibirsk to Samara 2 artilleries and 5 infantry moved from Tambov to Samara 2 armour, 2 bombers and 1 mech_infantry moved from Volgograd to Samara 6 armour and 4 mech_infantrys moved from Rostov to Samara 6 armour, 2 fighters, 17 mech_infantrys and 2 tactical_bombers moved from Bryansk to Samara 1 infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Russia 8 infantry moved from Bryansk to Russia 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 4 submarines moved from 92 Sea Zone to 109 Sea Zone Combat - Germans Battle in Russia Germans attack with 1 armour and 9 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry Germans roll dice for 1 armour and 9 infantry in Russia, round 2 : 2/10 hits, 2,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 7PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour and 8 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 14 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 23 mech_infantrys and 2 tactical_bombers Russians defend with 5 aaGuns, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys Russians roll AA dice in Samara : 2/6 hits, 1,00 expected hits 2 fighters owned by the Germans lost in Samara Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 6 infantry, 23 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 16/49 hits, 15,50 expected hits Russians roll dice for 5 aaGuns, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys in Samara, round 2 : 13/34 hits, 11,67 expected hits 11 infantry owned by the Russians, 6 infantry owned by the Germans, 5 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 16 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 12/36 hits, 13,33 expected hits Russians roll dice for 2 armour, 5 artilleries, 13 infantry and 3 mech_infantrys in Samara, round 3 : 4/23 hits, 8,00 expected hits 12 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 14 armour, 2 bombers, 14 mech_infantrys and 2 tactical_bombers in Samara, round 4 : 16/32 hits, 12,00 expected hits Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 3 mech_infantrys in Samara, round 4 : 5/11 hits, 4,00 expected hits 3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Samara Germans win, taking Samara from Russians with 14 armour, 2 bombers, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 2 artilleries, 2 fighters, 6 infantry and 14 mech_infantrys Casualties for Russians: 5 aaGuns, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Tobruk to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 aaGun and 1 infantry moved from Northwest Persia to Caucasus 2 armour moved from Ukraine to Volgograd 8 infantry moved from Bryansk to Rostov 2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 4 infantry moved from Archangel to Smolensk 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 2 tactical_bombers moved from Samara to Caucasus 2 bombers moved from Samara to Ukraine 1 fighter and 1 tactical_bomber moved from Tobruk to Caucasus 2 tactical_bombers moved from Tobruk to Southern Italy Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 transport placed in 112 Sea Zone 1 bomber and 2 infantry placed in Western Germany 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs
Combat Hit Differential Summary :
Russians regular : -1,33 Germans regular : 3,17 Russians AA : 1,00
-
Don’t know why I didn’t attack the Soviet sub in SZ91. Will roll it here separately. First two subs with first strike.
[dice 2d6]
-
2d6: 5, 4
-
@pejon_88 You get to roll for defense at 1. I will hit one with my additional 12 dice.
defending sub:
[dice 1d6]
-
1d6: 4
-
So no hit from your sub.
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 bomber, 3 fighters, 2 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Vologda to Samara 1 mech_infantry moved from Novosibirsk to Samara 2 artilleries and 5 infantry moved from Tambov to Samara 2 armour, 2 bombers and 1 mech_infantry moved from Volgograd to Samara 6 armour and 4 mech_infantrys moved from Rostov to Samara 6 armour, 2 fighters, 17 mech_infantrys and 2 tactical_bombers moved from Bryansk to Samara 1 infantry moved from Smolensk to Russia 1 armour moved from Ukraine to Russia 8 infantry moved from Bryansk to Russia 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone 4 submarines moved from 92 Sea Zone to 109 Sea Zone Combat - Germans Battle in Russia Germans attack with 1 armour and 9 infantry Russians defend with 1 airfield, 1 artillery, 1 factory_major and 1 infantry Germans roll dice for 1 armour and 9 infantry in Russia, round 2 : 2/10 hits, 2,00 expected hits Russians roll dice for 1 artillery and 1 infantry in Russia, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Russia Germans captures 7PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour and 8 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Samara Germans attack with 14 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 23 mech_infantrys and 2 tactical_bombers Russians defend with 5 aaGuns, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys Russians roll AA dice in Samara : 2/6 hits, 1,00 expected hits 2 fighters owned by the Germans lost in Samara Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 6 infantry, 23 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 16/49 hits, 15,50 expected hits Russians roll dice for 5 aaGuns, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys in Samara, round 2 : 13/34 hits, 11,67 expected hits 11 infantry owned by the Russians, 6 infantry owned by the Germans, 5 aaGuns owned by the Russians and 7 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 14 armour, 2 artilleries, 2 bombers, 16 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 12/36 hits, 13,33 expected hits Russians roll dice for 2 armour, 5 artilleries, 13 infantry and 3 mech_infantrys in Samara, round 3 : 4/23 hits, 8,00 expected hits 12 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Samara Germans roll dice for 14 armour, 2 bombers, 14 mech_infantrys and 2 tactical_bombers in Samara, round 4 : 16/32 hits, 12,00 expected hits Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 3 mech_infantrys in Samara, round 4 : 5/11 hits, 4,00 expected hits 3 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 2 armour owned by the Russians, 5 artilleries owned by the Russians and 5 mech_infantrys owned by the Germans lost in Samara Germans win, taking Samara from Russians with 14 armour, 2 bombers, 9 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Germans: 2 artilleries, 2 fighters, 6 infantry and 14 mech_infantrys Casualties for Russians: 5 aaGuns, 2 armour, 5 artilleries, 24 infantry and 3 mech_infantrys triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 2 tactical_bombers moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Tobruk to 91 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 aaGun and 1 infantry moved from Northwest Persia to Caucasus 2 armour moved from Ukraine to Volgograd 8 infantry moved from Bryansk to Rostov 2 armour and 1 mech_infantry moved from Eastern Poland to Bryansk 1 infantry moved from Belarus to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 4 infantry moved from Archangel to Smolensk 2 infantry moved from Novgorod to 115 Sea Zone 2 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 2 tactical_bombers moved from Samara to Caucasus 2 bombers moved from Samara to Ukraine 1 fighter and 1 tactical_bomber moved from Tobruk to Caucasus 2 tactical_bombers moved from Tobruk to Southern Italy Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Novgorod 1 transport placed in 112 Sea Zone 1 bomber and 2 infantry placed in Western Germany 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 76 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 83 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Russians regular : -1,33 Germans regular : 3,17 Russians AA : 1,00
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Szechwan to West India Non Combat Move - Russians 1 aaGun moved from Szechwan to Shensi Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 8 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 artillery moved from New Guinea to 46 Sea Zone 1 artillery and 1 transport moved from 46 Sea Zone to 47 Sea Zone 1 artillery moved from 47 Sea Zone to New Britain 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 infantry moved from Malaya to 37 Sea Zone 1 artillery moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from French Indo China to India 2 infantry moved from Malaya to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 fighter and 1 tactical_bomber moved from Suiyuyan to Tsinghai 1 infantry moved from Sikang to Tsinghai 1 bomber moved from French Indo China to India Combat - Japanese Battle in New Britain Battle in 42 Sea Zone Japanese attack with 1 cruiser, 1 tactical_bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking New Britain from ANZAC with 1 cruiser, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Solomon Islands Battle in Java Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Java, round 2 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 1 artillery and 1 marine in Java, round 3 : 1/2 hits, 0,67 expected hits ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Solomon Islands from ANZAC, taking Java from ANZAC with 1 artillery and 1 marine remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Battle in India Japanese attack with 1 bomber, 2 fighters and 2 infantry British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in India, round 2 : 1/5 hits, 2,00 expected hits UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the British lost in India Japanese captures 3PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Tsinghai Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 2 : 0/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tsinghai, round 3 : 1/3 hits, 1,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 carrier and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 submarine moved from 78 Sea Zone to 80 Sea Zone 2 fighters moved from India to 39 Sea Zone 2 infantry moved from Shan State to 37 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 3 carriers, 1 destroyer, 3 fighters and 3 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 battleship and 3 destroyers moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Korea to 6 Sea Zone 1 carrier, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 42 Sea Zone to 33 Sea Zone 1 fighter moved from Philippines to 33 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands 1 bomber moved from Philippines to Caroline Islands EDIT: 1 infantry moved from Tsinghai to Sikang EDIT: 1 infantry moved from Kansu to Tsinghai EDIT: 1 armour moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Chahar 1 aaGun, 9 artilleries, 17 infantry and 1 marine moved from Yunnan to Burma 1 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to Burma 3 mech_infantrys moved from French Indo China to Yunnan 1 armour moved from Hunan to Yunnan 1 mech_infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Hunan 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 bomber moved from India to French Indo China 1 fighter moved from 37 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Tsinghai to Caucasus Place Units - Japanese 1 fighter, 2 infantry and 1 tactical_bomber placed in Japan 3 infantry placed in Shantung 1 carrier and 2 submarines placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 3 infantry placed in French Indo China Turn Complete - Japanese Japanese collect 75 PUs; end with 78 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67 Japanese regular : -3,33 UK_Pacific regular : -0,33 ANZAC regular : 0,33
-
TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Americans Americans buy 1 fighter and 10 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 fighter moved from 26 Sea Zone to 49 Sea Zone Combat - Americans Battle in Iwo Jima Battle in 49 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 88 Sea Zone to 101 Sea Zone 2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 fighter moved from 49 Sea Zone to 26 Sea Zone Place Units - Americans 10 submarines placed in 101 Sea Zone 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 15 infantry moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Kweichow, round 2 : 2/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese regular : -0,50 Japanese regular : 0,67