@simon33 no scrambles
semis playoff2 FarmboY(allies+15) vs aagame13 (x)BM4
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@aagamerz13 Hi. yes, I’ll do Germany and Japan at the same time. Edit the cruiser if needed
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@aagamerz13 soviet cruiser will go to 112 and the sub will go to 97
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@farmboy i already moved Germany and Japan
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TripleA Turn Summary: Americans round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Americans Americans repair damage of 3x factory_minor, 5x factory_minor, 3x factory_minor; Remaining resources: 124 PUs; Americans buy 2 airfields, 2 armour, 4 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 10 infantry and 2 mech_infantrys moved from Holland Belgium to Western Germany 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 artilleries and 1 infantry moved from Yugoslavia to Greater Southern Germany 2 artilleries and 1 infantry moved from Yugoslavia to Romania 4 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy 4 fighters and 1 tactical_bomber moved from Yugoslavia to Greater Southern Germany 4 fighters and 1 tactical_bomber moved from Yugoslavia to Romania 1 bomber moved from Yugoslavia to Romania 1 bomber moved from Yugoslavia to Greater Southern Germany 2 fighters moved from Yugoslavia to Northern Italy 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from Gibraltar to Gold Coast 1 armour and 2 mech_infantrys moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi 1 artillery and 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Korea to Amur 2 fighters moved from 6 Sea Zone to Amur 2 fighters and 1 infantry moved from Korea to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 3 carriers moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Anhwe 1 fighter moved from Korea to Amur Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Gold Coast Americans attack with 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 2 tactical_bombers in Gold Coast, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Gold Coast, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans lost in Gold Coast Americans roll dice for 1 tactical_bomber in Gold Coast, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Gold Coast, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Gold Coast Americans win with 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/9 hits, 4.33 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Manchuria Americans attack with 3 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 3 fighters and 1 infantry in Manchuria, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Western Germany Americans attack with 1 armour, 4 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 4 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 7/24 hits, 7.17 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans win, taking Western Germany from Germans with 1 armour, 4 artilleries, 3 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Americans attack with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 4.33 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Romania Americans win, taking Romania from Germans with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Greater Southern Germany Americans attack with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 4/9 hits, 4.33 expected hits Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in Amur Americans attack with 1 armour, 3 fighters and 1 mech_infantry Japanese defend with 1 fighter Americans roll dice for 1 armour, 3 fighters and 1 mech_infantry in Amur, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 fighter in Amur, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Battle in Anhwe Americans attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe Americans win, taking Anhwe from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Americans attack with 1 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win, taking Shensi from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 110 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser EDIT: Changing ownership of Hainan from Japanese to Americans EDIT: Turning off Edit Mode 1 fighter moved from Shensi to Kweichow 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter moved from Manchuria to Korea 3 fighters moved from Amur to Korea 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 2 fighters moved from Manchuria to 21 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 carrier and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 transports moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 35 Sea Zone to 54 Sea Zone 16 fighters moved from Egypt to Greece 1 fighter moved from Syria to Greece 1 armour and 2 mech_infantrys moved from Greece to Yugoslavia 2 armour and 1 mech_infantry moved from Yugoslavia to Western Germany 1 aaGun moved from Southern France to France 1 aaGun moved from Holland Belgium to Western Germany 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 aaGun and 1 infantry moved from Finland to Norway 3 submarines moved from 110 Sea Zone to 125 Sea Zone 1 carrier and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 5 tactical_bombers moved from Eastern United States to 110 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 transports moved from 102 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from Gold Coast to French West Africa 1 transport moved from 93 Sea Zone to 88 Sea Zone 1 fighter moved from Northern Italy to 110 Sea Zone 1 bomber, 4 fighters and 1 tactical_bomber moved from Romania to Greece 1 bomber moved from Greater Southern Germany to Greece 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 fighter moved from Northern Italy to 112 Sea Zone 3 fighters moved from Greater Southern Germany to Norway 3 fighters moved from Northern Italy to Denmark 1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium 1 marine moved from British Somaliland to 76 Sea Zone 1 battleship, 10 carriers, 3 cruisers, 6 destroyers, 1 fighter, 1 marine and 3 submarines moved from 76 Sea Zone to 98 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 5 transports moved from 110 Sea Zone to 102 Sea Zone 1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Normandy Bordeaux Place Units - Americans 1 carrier placed in 112 Sea Zone 1 artillery and 1 infantry placed in Norway 2 artilleries and 1 infantry placed in Denmark 1 artillery and 2 infantry placed in Holland Belgium 3 tactical_bombers placed in Greece 1 airfield placed in Denmark 1 airfield placed in Norway 2 armour and 1 mech_infantry placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5 Americans collect 91 PUs (5 lost to blockades); end with 92 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 97 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 102 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 122 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 127 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 142 PUsCombat Hit Differential Summary :
Americans regular : -2.17 Italians regular : 0.33 Japanese regular : -0.50 Germans regular : 1.33 -
TripleA Turn Summary: Chinese round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery and 1 infantry moved from Kweichow to Hopei Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Anhwe Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Anhwe 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : 0.00 -
TripleA Turn Summary: UK_Pacific round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Americans Americans repair damage of 3x factory_minor, 5x factory_minor, 3x factory_minor; Remaining resources: 124 PUs; Americans buy 2 airfields, 2 armour, 4 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 armour, 1 artillery, 10 infantry and 2 mech_infantrys moved from Holland Belgium to Western Germany 3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 3 artilleries and 3 infantry moved from 112 Sea Zone to Western Germany 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 artilleries and 1 infantry moved from Yugoslavia to Greater Southern Germany 2 artilleries and 1 infantry moved from Yugoslavia to Romania 4 fighters and 1 tactical_bomber moved from Yugoslavia to Northern Italy 4 fighters and 1 tactical_bomber moved from Yugoslavia to Greater Southern Germany 4 fighters and 1 tactical_bomber moved from Yugoslavia to Romania 1 bomber moved from Yugoslavia to Romania 1 bomber moved from Yugoslavia to Greater Southern Germany 2 fighters moved from Yugoslavia to Northern Italy 3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 tactical_bombers moved from Gibraltar to Gold Coast 1 armour and 2 mech_infantrys moved from Kweichow to Shensi 1 fighter moved from Yunnan to Shensi 1 artillery and 1 infantry moved from Kiangsi to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 armour and 1 mech_infantry moved from Korea to Amur 2 fighters moved from 6 Sea Zone to Amur 2 fighters and 1 infantry moved from Korea to Manchuria 1 fighter moved from 6 Sea Zone to Manchuria 3 carriers moved from 6 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Anhwe 1 fighter moved from Korea to Amur Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Gold Coast Americans attack with 2 tactical_bombers Japanese defend with 1 infantry Americans roll dice for 2 tactical_bombers in Gold Coast, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Gold Coast, round 2 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Americans lost in Gold Coast Americans roll dice for 1 tactical_bomber in Gold Coast, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Gold Coast, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Gold Coast Americans win with 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Americans: 1 tactical_bomber Casualties for Japanese: 1 infantry Battle in Northern Italy Americans attack with 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 factory_minor and 2 infantry Americans roll dice for 1 artillery, 6 fighters, 1 infantry and 1 tactical_bomber in Northern Italy, round 2 : 3/9 hits, 4.33 expected hits Italians roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Italians: 2 infantry Battle in Manchuria Americans attack with 3 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 3 fighters and 1 infantry in Manchuria, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Manchuria, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Manchuria Americans win, taking Manchuria from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Western Germany Americans attack with 1 armour, 4 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 armour, 4 artilleries, 3 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 7/24 hits, 7.17 expected hits Germans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Western Germany Americans win, taking Western Germany from Germans with 1 armour, 4 artilleries, 3 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Romania Americans attack with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Romania, round 2 : 5/9 hits, 4.33 expected hits Germans roll dice for 2 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Romania Americans win, taking Romania from Germans with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Greater Southern Germany Americans attack with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Americans roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 4/9 hits, 4.33 expected hits Germans roll dice for 2 infantry in Greater Southern Germany, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 1 artillery, 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 2 infantry Battle in Amur Americans attack with 1 armour, 3 fighters and 1 mech_infantry Japanese defend with 1 fighter Americans roll dice for 1 armour, 3 fighters and 1 mech_infantry in Amur, round 2 : 3/5 hits, 2.17 expected hits Japanese roll dice for 1 fighter in Amur, round 2 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in Amur Americans win, taking Amur from Japanese with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 fighter Battle in Anhwe Americans attack with 1 artillery, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe Americans win, taking Anhwe from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Americans attack with 1 armour, 1 fighter and 2 mech_infantrys Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win, taking Shensi from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Removing units owned by Russians from 110 Sea Zone: 1 cruiser EDIT: Adding units owned by Russians to 112 Sea Zone: 1 cruiser EDIT: Changing ownership of Hainan from Japanese to Americans EDIT: Turning off Edit Mode 1 fighter moved from Shensi to Kweichow 1 tactical_bomber moved from Anhwe to Kweichow 1 fighter moved from Manchuria to Korea 3 fighters moved from Amur to Korea 1 armour and 2 mech_infantrys moved from French Indo China to Szechwan 2 fighters moved from Manchuria to 21 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Hainan 1 carrier and 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 2 transports moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 35 Sea Zone to 54 Sea Zone 16 fighters moved from Egypt to Greece 1 fighter moved from Syria to Greece 1 armour and 2 mech_infantrys moved from Greece to Yugoslavia 2 armour and 1 mech_infantry moved from Yugoslavia to Western Germany 1 aaGun moved from Southern France to France 1 aaGun moved from Holland Belgium to Western Germany 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Norway to 112 Sea Zone 1 aaGun and 1 infantry moved from Finland to Norway 3 submarines moved from 110 Sea Zone to 125 Sea Zone 1 carrier and 2 destroyers moved from 110 Sea Zone to 112 Sea Zone 5 tactical_bombers moved from Eastern United States to 110 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 transports moved from 102 Sea Zone to 64 Sea Zone 1 tactical_bomber moved from Gold Coast to French West Africa 1 transport moved from 93 Sea Zone to 88 Sea Zone 1 fighter moved from Northern Italy to 110 Sea Zone 1 bomber, 4 fighters and 1 tactical_bomber moved from Romania to Greece 1 bomber moved from Greater Southern Germany to Greece 2 fighters moved from Western Germany to 112 Sea Zone 1 fighter moved from Western Germany to 112 Sea Zone 1 fighter moved from Northern Italy to 112 Sea Zone 3 fighters moved from Greater Southern Germany to Norway 3 fighters moved from Northern Italy to Denmark 1 aaGun and 1 infantry moved from 112 Sea Zone to Denmark 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter and 1 tactical_bomber moved from Northern Italy to Holland Belgium 1 marine moved from British Somaliland to 76 Sea Zone 1 battleship, 10 carriers, 3 cruisers, 6 destroyers, 1 fighter, 1 marine and 3 submarines moved from 76 Sea Zone to 98 Sea Zone 1 carrier moved from 39 Sea Zone to 42 Sea Zone 5 transports moved from 110 Sea Zone to 102 Sea Zone 1 fighter and 1 tactical_bomber moved from Greater Southern Germany to Normandy Bordeaux Place Units - Americans 1 carrier placed in 112 Sea Zone 1 artillery and 1 infantry placed in Norway 2 artilleries and 1 infantry placed in Denmark 1 artillery and 2 infantry placed in Holland Belgium 3 tactical_bombers placed in Greece 1 airfield placed in Denmark 1 airfield placed in Norway 2 armour and 1 mech_infantry placed in Korea Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5 Americans collect 91 PUs (5 lost to blockades); end with 92 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 97 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 102 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 107 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 122 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 127 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 132 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 137 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 142 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan 1 artillery and 1 infantry moved from Kweichow to Hopei Combat - Chinese Chinese creates battle in territory Suiyuyan Battle in Suiyuyan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 2 infantry moved from Hunan to Kweichow 1 infantry moved from Kiangsi to Anhwe Place Units - Chinese 1 infantry placed in Anhwe 1 infantry placed in Anhwe 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 17 PUs; end with 17 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs Purchase Units - British British repair damage of 1x factory_major; Remaining resources: 56 PUs; British buy 4 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary 1 artillery and 2 infantry moved from Sikang to Kazakhstan 1 fighter moved from Northwest Persia to Kazakhstan 1 armour and 4 mech_infantrys moved from Novosibirsk to Urals 1 armour and 7 mech_infantrys moved from Novosibirsk to Timguska 5 fighters and 2 tactical_bombers moved from Yugoslavia to Slovakia Hungary Combat - British British creates battle in territory 19 Sea Zone Battle in Timguska British attack with 1 armour and 7 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 armour and 7 mech_infantrys in Timguska, round 2 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Timguska British win, taking Timguska from Japanese with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Urals British attack with 1 armour and 4 mech_infantrys Germans defend with 1 armour British roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Urals British win, taking Urals from Japanese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Kazakhstan British attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery, 1 fighter and 2 infantry in Kazakhstan, round 3 : 3/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Kazakhstan British win, taking Kazakhstan from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary British attack with 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers Germans defend with 1 infantry British roll dice for 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers in Slovakia Hungary, round 2 : 6/9 hits, 4.50 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Slovakia Hungary British win, taking Slovakia Hungary from Germans with 1 artillery, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 infantry moved from France to Western Germany 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns moved from Holland Belgium to Western Germany 1 artillery, 7 infantry and 1 mech_infantry moved from Holland Belgium to Western Germany 1 artillery and 8 infantry moved from United Kingdom to 110 Sea Zone 1 artillery, 8 infantry and 5 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 8 infantry moved from 112 Sea Zone to Western Germany 4 marines moved from Holland Belgium to Western Germany 1 battleship and 3 cruisers moved from 110 Sea Zone to 112 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 fighter moved from Yugoslavia to Normandy Bordeaux 19 fighters moved from Yugoslavia to Western Germany 5 fighters and 2 tactical_bombers moved from Slovakia Hungary to Western Germany 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 destroyer moved from 72 Sea Zone to 81 Sea Zone 9 artilleries and 10 infantry moved from Northwest Persia to Iraq 5 infantry moved from Trans-Jordan to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 aaGun and 3 infantry moved from Eastern Persia to Persia 1 aaGun moved from Persia to Northwest Persia 1 infantry moved from Persia to Northwest Persia 3 artilleries and 18 infantry moved from Persia to Iraq 1 armour and 2 mech_infantrys moved from Eastern Persia to Iraq 1 armour and 4 mech_infantrys moved from India to Eastern Persia 1 aaGun moved from Sikang to Kazakhstan 1 infantry moved from Siam to Shan State 1 fighter moved from Kazakhstan to Persia 4 mech_infantrys moved from Union of South Africa to Belgian Congo Place Units - British 1 mech_infantry placed in Union of South Africa 3 artilleries placed in Persia 3 infantry placed in Egypt 1 artillery and 9 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,1,5,3,2,3,5 British collect 36 PUs (2 lost to blockades); end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 19 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 5 mech_infantrysCombat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : -2.17 Italians regular : 0.33 Japanese regular : -1.33 Germans regular : 1.33 British regular : 3.00 -
@aagamerz13 Yeah, I realized that. I just wanted to post the Soviet moves before the US turn as I had already set up the US turn before I remembered to decide on the Soviet moves.
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 3 fighters and 2 infantry Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Italians 1 armour moved from Rostov to Caucasus 3 fighters moved from Northern Italy to Germany Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,4,3,1,3,6,4,1,2,6,4 Italians collect 4 PUs (7 lost to blockades); end with 5 PUsCombat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.17 -
TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 3 fighters moved from Kiangsi to Shantung 1 infantry moved from Jehol to Shantung Combat - ANZAC Battle in Shantung ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Shantung, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shantung ANZAC roll dice for 3 fighters in Shantung, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Shantung to Kweichow 1 mech_infantry moved from Eastern Persia to Iraq 2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia 2 armour and 1 mech_infantry moved from Eastern Persia to Persia 1 infantry moved from Shan State to Burma 1 armour moved from Shan State to India 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 79 Sea Zone 1 aaGun and 1 infantry moved from 79 Sea Zone to West India 2 transports moved from 79 Sea Zone to 39 Sea Zone 1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 76 Sea Zone to 79 Sea Zone 1 fighter moved from 98 Sea Zone to Western Germany 1 fighter moved from Yugoslavia to Western Germany 1 fighter moved from Yugoslavia to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Place Units - ANZAC 3 infantry placed in Queensland 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1 ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - French French buy 3 armour; Remaining resources: 1 PUs; Combat Move - French Non Combat Move - French 1 destroyer moved from 110 Sea Zone to 126 Sea Zone 2 infantry moved from Holland Belgium to Western Germany 1 fighter moved from Yugoslavia to Normandy Bordeaux 5 infantry moved from Northwest Persia to Iraq Place Units - French 3 armour placed in France Turn Complete - French Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6,5,3,3,1,2 French collect 17 PUs (2 lost to blockades); end with 18 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -2.17 -
TripleA Manual Gamesave Post: Germans round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 15 infantry; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Combat Move - Germans 28 armour, 20 infantry and 10 mech_infantrys moved from Caucasus to Turkey 3 mech_infantrys moved from Rostov to Turkey Combat - Germans Battle in Turkey Germans attack with 28 armour, 20 infantry and 13 mech_infantrys Neutral_True defend with 8 infantry Germans roll dice for 28 armour, 20 infantry and 13 mech_infantrys in Turkey, round 2 : 15/61 hits, 19.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey Germans win, taking Turkey from Neutral_True with 28 armour, 18 infantry and 13 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Germans: 2 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - Germans Place Units - Germans 3 armour and 7 infantry placed in Germany 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 2 infantry placed in RussiaCombat Hit Differential Summary :
Germans regular : -4.50 Neutral_True regular : -0.67 -
@aagamerz13 Good game. Good luck in the finals. I’'d like a rematch.
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@aagamerz13 Thanks for the game! That was very close. I haven’t dealt with a G2/J4 before and I expected that the late Japan DOW would work in my favour. But you came very close to taking it in the early rounds. I think you had a little dice luck in the early game (although that came after a tougher G1) but then the dice favoured me later. Even with the dice though, I think you might have been able to hold on for a victory if you had built land units to deny landings on the continent rather than carriers to contest the Atlantic.
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@farmboy yes was a fun game. Saw some adjustments to try for axis.





