TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Hit Differential Summary :
@aagamerz13 Yeah, I realized that. I just wanted to post the Soviet moves before the US turn as I had already set up the US turn before I remembered to decide on the Soviet moves.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
Americans defend with 1 artillery and 1 factory_minor
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 armour moved from Rostov to Caucasus
3 fighters moved from Northern Italy to Germany
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,4,3,1,3,6,4,1,2,6,4
Italians collect 4 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : 0.67
Italians regular : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 submarines moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from Kiangsi to Shantung
1 infantry moved from Jehol to Shantung
Combat - ANZAC
Battle in Shantung
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Shantung, round 2 : 0/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Shantung
ANZAC roll dice for 3 fighters in Shantung, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Shantung to Kweichow
1 mech_infantry moved from Eastern Persia to Iraq
2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
2 armour and 1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Shan State to Burma
1 armour moved from Shan State to India
1 aaGun and 1 infantry moved from Java to 42 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 79 Sea Zone
1 aaGun and 1 infantry moved from 79 Sea Zone to West India
2 transports moved from 79 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 76 Sea Zone to 79 Sea Zone
1 fighter moved from 98 Sea Zone to Western Germany
1 fighter moved from Yugoslavia to Western Germany
1 fighter moved from Yugoslavia to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Place Units - ANZAC
3 infantry placed in Queensland
1 fighter and 2 mech_infantrys placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Purchase Units - French
French buy 3 armour; Remaining resources: 1 PUs;
Combat Move - French
Non Combat Move - French
1 destroyer moved from 110 Sea Zone to 126 Sea Zone
2 infantry moved from Holland Belgium to Western Germany
1 fighter moved from Yugoslavia to Normandy Bordeaux
5 infantry moved from Northwest Persia to Iraq
Place Units - French
3 armour placed in France
Turn Complete - French
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6,5,3,3,1,2
French collect 17 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33
ANZAC regular : -2.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 15 infantry; Remaining resources: 2 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Combat Move - Germans
28 armour, 20 infantry and 10 mech_infantrys moved from Caucasus to Turkey
3 mech_infantrys moved from Rostov to Turkey
Combat - Germans
Battle in Turkey
Germans attack with 28 armour, 20 infantry and 13 mech_infantrys
Neutral_True defend with 8 infantry
Germans roll dice for 28 armour, 20 infantry and 13 mech_infantrys in Turkey, round 2 : 15/61 hits, 19.50 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
2 infantry owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 28 armour, 18 infantry and 13 mech_infantrys remaining. Battle score for attacker is 18
Casualties for Germans: 2 infantry
Casualties for Neutral_True: 8 infantry
Non Combat Move - Germans
Place Units - Germans
3 armour and 7 infantry placed in Germany
3 infantry placed in Western Ukraine
3 infantry placed in Ukraine
2 infantry placed in Russia
Combat Hit Differential Summary :
Germans regular : -4.50
Neutral_True regular : -0.67
@aagamerz13 Good game. Good luck in the finals. I’'d like a rematch.
@aagamerz13 Thanks for the game! That was very close. I haven’t dealt with a G2/J4 before and I expected that the late Japan DOW would work in my favour. But you came very close to taking it in the early rounds. I think you had a little dice luck in the early game (although that came after a tougher G1) but then the dice favoured me later. Even with the dice though, I think you might have been able to hold on for a victory if you had built land units to deny landings on the continent rather than carriers to contest the Atlantic.
@farmboy yes was a fun game. Saw some adjustments to try for axis.