I didn’t understand your two phase sea lion plan.
semis playoff2 FarmboY(allies+15) vs aagame13 (x)BM4
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@aagamerz13 Yeah, I realized that. I just wanted to post the Soviet moves before the US turn as I had already set up the US turn before I remembered to decide on the Soviet moves.
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 3 fighters and 2 infantry Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery Non Combat Move - Italians 1 armour moved from Rostov to Caucasus 3 fighters moved from Northern Italy to Germany Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,4,3,1,3,6,4,1,2,6,4 Italians collect 4 PUs (7 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Italians regular : 0.17
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - ANZAC 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 3 fighters moved from Kiangsi to Shantung 1 infantry moved from Jehol to Shantung Combat - ANZAC Battle in Shantung ANZAC attack with 3 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 3 fighters and 1 infantry in Shantung, round 2 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shantung ANZAC roll dice for 3 fighters in Shantung, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung ANZAC win with 3 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 3 fighters moved from Shantung to Kweichow 1 mech_infantry moved from Eastern Persia to Iraq 2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia 2 armour and 1 mech_infantry moved from Eastern Persia to Persia 1 infantry moved from Shan State to Burma 1 armour moved from Shan State to India 1 aaGun and 1 infantry moved from Java to 42 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 79 Sea Zone 1 aaGun and 1 infantry moved from 79 Sea Zone to West India 2 transports moved from 79 Sea Zone to 39 Sea Zone 1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State 1 transport moved from 37 Sea Zone to 54 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 76 Sea Zone to 79 Sea Zone 1 fighter moved from 98 Sea Zone to Western Germany 1 fighter moved from Yugoslavia to Western Germany 1 fighter moved from Yugoslavia to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Place Units - ANZAC 3 infantry placed in Queensland 1 fighter and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1 ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs Purchase Units - French French buy 3 armour; Remaining resources: 1 PUs; Combat Move - French Non Combat Move - French 1 destroyer moved from 110 Sea Zone to 126 Sea Zone 2 infantry moved from Holland Belgium to Western Germany 1 fighter moved from Yugoslavia to Normandy Bordeaux 5 infantry moved from Northwest Persia to Iraq Place Units - French 3 armour placed in France Turn Complete - French Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6,5,3,3,1,2 French collect 17 PUs (2 lost to blockades); end with 18 PUs
Combat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : -2.17
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TripleA Manual Gamesave Post: Germans round 22
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 15 infantry; Remaining resources: 2 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With TrueNeutrals Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War Combat Move - Germans 28 armour, 20 infantry and 10 mech_infantrys moved from Caucasus to Turkey 3 mech_infantrys moved from Rostov to Turkey Combat - Germans Battle in Turkey Germans attack with 28 armour, 20 infantry and 13 mech_infantrys Neutral_True defend with 8 infantry Germans roll dice for 28 armour, 20 infantry and 13 mech_infantrys in Turkey, round 2 : 15/61 hits, 19.50 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey Germans win, taking Turkey from Neutral_True with 28 armour, 18 infantry and 13 mech_infantrys remaining. Battle score for attacker is 18 Casualties for Germans: 2 infantry Casualties for Neutral_True: 8 infantry Non Combat Move - Germans Place Units - Germans 3 armour and 7 infantry placed in Germany 3 infantry placed in Western Ukraine 3 infantry placed in Ukraine 2 infantry placed in Russia
Combat Hit Differential Summary :
Germans regular : -4.50 Neutral_True regular : -0.67
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@aagamerz13 Good game. Good luck in the finals. I’'d like a rematch.
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@aagamerz13 Thanks for the game! That was very close. I haven’t dealt with a G2/J4 before and I expected that the late Japan DOW would work in my favour. But you came very close to taking it in the early rounds. I think you had a little dice luck in the early game (although that came after a tougher G1) but then the dice favoured me later. Even with the dice though, I think you might have been able to hold on for a victory if you had built land units to deny landings on the continent rather than carriers to contest the Atlantic.
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@farmboy yes was a fun game. Saw some adjustments to try for axis.