semis playoff2 FarmboY(allies+15) vs aagame13 (x)BM4


  • @aagamerz13 Yeah, I realized that. I just wanted to post the Soviet moves before the US turn as I had already set up the US turn before I remembered to decide on the Soviet moves.


  • TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern Italy to Northern Italy
            3 fighters moved from Southern Italy to Northern Italy
    
        Combat - Italians
            Battle in Northern Italy
                Italians attack with 3 fighters and 2 infantry
                Americans defend with 1 artillery and 1 factory_minor
                    Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
                    Americans roll dice for 1 artillery in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 artillery
    
        Non Combat Move - Italians
            1 armour moved from Rostov to Caucasus
            3 fighters moved from Northern Italy to Germany
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,2,4,3,1,3,6,4,1,2,6,4
            Italians collect 4 PUs (7 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 0.17
    

    Savegame

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 21 Sea Zone
            3 fighters moved from Kiangsi to Shantung
            1 infantry moved from Jehol to Shantung
    
        Combat - ANZAC
            Battle in Shantung
                ANZAC attack with 3 fighters and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 3 fighters and 1 infantry in Shantung, round 2 : 0/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Shantung
                    ANZAC roll dice for 3 fighters in Shantung, round 3 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                ANZAC win with 3 fighters remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Shantung to Kweichow
            1 mech_infantry moved from Eastern Persia to Iraq
            2 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from West India to Eastern Persia
            2 armour and 1 mech_infantry moved from Eastern Persia to Persia
            1 infantry moved from Shan State to Burma
            1 armour moved from Shan State to India
            1 aaGun and 1 infantry moved from Java to 42 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 42 Sea Zone to 79 Sea Zone
            1 aaGun and 1 infantry moved from 79 Sea Zone to West India
            2 transports moved from 79 Sea Zone to 39 Sea Zone
            1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 marine moved from 76 Sea Zone to 79 Sea Zone
            1 fighter moved from 98 Sea Zone to Western Germany
            1 fighter moved from Yugoslavia to Western Germany
            1 fighter moved from Yugoslavia to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
    
        Place Units - ANZAC
            3 infantry placed in Queensland
            1 fighter and 2 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
            ANZAC collect 18 PUs (1 lost to blockades); end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Purchase Units - French
            French buy 3 armour; Remaining resources: 1 PUs; 
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 110 Sea Zone to 126 Sea Zone
            2 infantry moved from Holland Belgium to Western Germany
            1 fighter moved from Yugoslavia to Normandy Bordeaux
            5 infantry moved from Northwest Persia to Iraq
    
        Place Units - French
            3 armour placed in France
    
        Turn Complete - French
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1,6,5,3,3,1,2
            French collect 17 PUs (2 lost to blockades); end with 18 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.33
    ANZAC regular : -2.17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 22

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 4.0.0

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 armour and 15 infantry; Remaining resources: 2 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With TrueNeutrals
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
    
        Combat Move - Germans
            28 armour, 20 infantry and 10 mech_infantrys moved from Caucasus to Turkey
            3 mech_infantrys moved from Rostov to Turkey
    
        Combat - Germans
            Battle in Turkey
                Germans attack with 28 armour, 20 infantry and 13 mech_infantrys
                Neutral_True defend with 8 infantry
                    Germans roll dice for 28 armour, 20 infantry and 13 mech_infantrys in Turkey, round 2 : 15/61 hits, 19.50 expected hits
                    Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits, 2.67 expected hits
                    2 infantry owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
                Germans win, taking Turkey from Neutral_True with 28 armour, 18 infantry and 13 mech_infantrys remaining. Battle score for attacker is 18
                Casualties for Germans: 2 infantry
                Casualties for Neutral_True: 8 infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            3 armour and 7 infantry placed in Germany
            3 infantry placed in Western Ukraine
            3 infantry placed in Ukraine
            2 infantry placed in Russia
    

    Combat Hit Differential Summary :

    Germans regular : -4.50
    Neutral_True regular : -0.67
    

    Savegame


  • @aagamerz13 Good game. Good luck in the finals. I’'d like a rematch.


  • @aagamerz13 Thanks for the game! That was very close. I haven’t dealt with a G2/J4 before and I expected that the late Japan DOW would work in my favour. But you came very close to taking it in the early rounds. I think you had a little dice luck in the early game (although that came after a tougher G1) but then the dice favoured me later. Even with the dice though, I think you might have been able to hold on for a victory if you had built land units to deny landings on the continent rather than carriers to contest the Atlantic.


  • @farmboy yes was a fun game. Saw some adjustments to try for axis.

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