bolasgod +16 Allies -VS- dawgoneit Axis BM3


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 33 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            2 fighters moved from 33 Sea Zone to 36 Sea Zone
            2 destroyers moved from 45 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
                    ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 36 Sea Zone, round 2 : 1/7 hits, 2.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    3 destroyers owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 36 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
                    1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 fighter in 36 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 36 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -54
                Casualties for ANZAC: 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                Casualties for Japanese: 1 carrier and 1 fighter
                1 fighter owned by the Japanese forced to land in Kwangsi
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    ANZAC regular : -3.17
    

    Savegame


  • @dawgoneit I put your japanese fighter in Kwangsi, feel free to put it in FIC, or hainain


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 33 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            2 fighters moved from 33 Sea Zone to 36 Sea Zone
            2 destroyers moved from 45 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
                    ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 36 Sea Zone, round 2 : 1/7 hits, 2.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    3 destroyers owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 36 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
                    1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 fighter in 36 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 36 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -54
                Casualties for ANZAC: 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                Casualties for Japanese: 1 carrier and 1 fighter
                1 fighter owned by the Japanese forced to land in Kwangsi
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Iraq to India
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    ANZAC regular : -3.17
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            14 armour, 14 artilleries, 2 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
            3 infantry moved from Romania to Bessarabia
            4 bombers moved from Eastern Poland to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Novgorod to Western Germany
            9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            2 artilleries and 10 infantry moved from Novgorod to Archangel
            1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Germans
    
        Non Combat Move - Germans
            5 aaGuns moved from Eastern Poland to Western Ukraine
            2 artilleries and 5 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            3 infantry placed in France
            3 infantry placed in Novgorod
            10 infantry placed in Western Germany
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            2 artilleries and 11 infantry moved from Russia to Bryansk
            1 aaGun and 4 infantry moved from Vologda to Russia
            1 artillery and 2 infantry moved from Rostov to Bryansk
            2 infantry moved from Ukraine to Bryansk
            3 infantry moved from Volgograd to Rostov
            1 aaGun and 6 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 aaGun, 3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 2 fighters and 12 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Hunan to 44 Sea Zone
            1 bomber moved from Hunan to 42 Sea Zone
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 fighter and 3 tactical_bombers moved from Hunan to Anhwe
            3 infantry moved from Kiangsu to Anhwe
            1 fighter moved from Kwangsi to Anhwe
            9 infantry moved from Manchuria to Korea
            1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
            1 fighter and 1 tactical_bomber moved from Manchuria to Korea
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Korea
                Japanese attack with 1 fighter, 9 infantry and 1 tactical_bomber
                Americans defend with 1 armour, 2 infantry, 2 marines and 1 mech_infantry
                    Japanese roll dice for 1 fighter, 9 infantry and 1 tactical_bomber in Korea, round 2 : 3/11 hits, 2.67 expected hits
                    Americans roll dice for 1 armour, 2 infantry, 2 marines and 1 mech_infantry in Korea, round 2 : 2/6 hits, 2.17 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Korea
                    Japanese roll dice for 1 fighter, 7 infantry and 1 tactical_bomber in Korea, round 3 : 5/9 hits, 2.33 expected hits
                    Americans roll dice for 1 armour and 2 marines in Korea, round 3 : 1/3 hits, 1.17 expected hits
                    1 infantry owned by the Japanese, 1 armour owned by the Americans and 2 marines owned by the Americans lost in Korea
                Japanese win, taking Korea from Americans with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for Japanese: 3 infantry
                Casualties for Americans: 1 armour, 2 infantry, 2 marines and 1 mech_infantry
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship and 1 bomber
                Americans defend with 1 transport; ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 battleship and 1 bomber in 42 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 bomber
                Casualties for ANZAC: 1 destroyer
                Casualties for Americans: 1 transport
            Battle in 80 Sea Zone
                Japanese attack with 2 submarines
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 80 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 80 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is -12
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - Japanese
            1 infantry moved from Kwangtung to Kwangsi
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from 36 Sea Zone to French Indo China
            2 fighters and 3 tactical_bombers moved from Anhwe to Manchuria
            1 fighter and 1 tactical_bomber moved from Korea to Manchuria
            1 bomber moved from 44 Sea Zone to Borneo
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            3 infantry placed in Kiangsu
            2 fighters and 8 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,2,4,3,4,1,3,5
            Japanese collect 41 PUs (9 lost to blockades); end with 41 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Japanese regular : 1.33
    British regular : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 34 Sea Zone to 36 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 92 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Italians defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Morocco
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            3 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Western United States
            2 fighters and 1 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
            Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Italians regular : -0.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 34 Sea Zone to 36 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 92 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Italians defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Morocco
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            3 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Western United States
            2 fighters and 1 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
            Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to Malaya
                  UK_Pacific take Shan State from Japanese
                  UK_Pacific take Malaya from Japanese
            1 armour moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            4 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
            1 fighter moved from India to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 tactical_bomber moved from India to 42 Sea Zone
            1 mech_infantry moved from Burma to Kweichow
            1 mech_infantry moved from Burma to Hunan
            1 fighter moved from India to Hunan
            1 fighter moved from India to Hunan
            1 fighter moved from India to Kweichow
            1 fighter moved from India to Kweichow
    
        Combat - British
            Battle in Kweichow
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 : 3/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                British attack with 4 artilleries, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship
                    British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 fighter owned by the British lost in 42 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - British
            1 fighter moved from 42 Sea Zone to Celebes
            1 tactical_bomber moved from 42 Sea Zone to Celebes
            3 aaGuns moved from Yunnan to Kwangsi
            1 mech_infantry moved from Burma to Kwangsi
            2 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            2 fighters moved from India to Volgograd
            1 tactical_bomber moved from India to Yunnan
            2 fighters moved from Kweichow to Yunnan
            2 fighters moved from Hunan to Yunnan
            2 artilleries and 4 infantry moved from India to Burma
            1 armour and 1 mech_infantry moved from West India to Burma
            3 mech_infantrys moved from Eastern Persia to India
            1 infantry moved from Eastern Persia to West India
            1 armour and 1 mech_infantry moved from Persia to Caucasus
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from Egypt to Caucasus
            3 artilleries and 4 infantry moved from Egypt to Alexandria
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from Gibraltar to Malta
            1 fighter moved from Gibraltar to Malta
    
        Place Units - British
            1 airfield placed in Gibraltar
            2 mech_infantrys placed in Persia
            1 fighter placed in Persia
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : 0.33
    Italians regular : -0.17
    British regular : 1.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 2 fighters, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 34 Sea Zone to 36 Sea Zone
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 carrier moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from 92 Sea Zone to Morocco
            1 infantry moved from 92 Sea Zone to Morocco
    
        Combat - Americans
            Battle in 36 Sea Zone
                Americans attack with 1 destroyer
                Japanese defend with 2 transports
                    2 transports owned by the Japanese lost in 36 Sea Zone
                Americans win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for Japanese: 2 transports
            Battle in 92 Sea Zone
                Americans attack with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                Italians defend with 1 submarine
                    Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Italians lost in 92 Sea Zone
                Americans win with 1 carrier, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                Casualties for Italians: 1 submarine
            Battle in Morocco
    
        Non Combat Move - Americans
            1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 34 Sea Zone to 20 Sea Zone
            3 destroyers and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 marine moved from Western United States to 10 Sea Zone
            1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
            1 artillery and 3 infantry placed in Western United States
            2 fighters and 1 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
            Americans collect 57 PUs (3 lost to blockades); end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour moved from Yunnan to Malaya
                  UK_Pacific take Shan State from Japanese
                  UK_Pacific take Malaya from Japanese
            1 armour moved from Yunnan to Siam
                  UK_Pacific take Siam from Japanese
            4 artilleries, 2 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
            1 fighter moved from India to 42 Sea Zone
            1 fighter moved from India to 42 Sea Zone
            1 tactical_bomber moved from India to 42 Sea Zone
            1 mech_infantry moved from Burma to Kweichow
            1 mech_infantry moved from Burma to Hunan
            1 fighter moved from India to Hunan
            1 fighter moved from India to Hunan
            1 fighter moved from India to Kweichow
            1 fighter moved from India to Kweichow
    
        Combat - British
            Battle in Kweichow
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 : 3/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hunan
                British attack with 2 fighters and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hunan
                British win, taking Hunan from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kwangsi
                British attack with 4 artilleries, 2 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 4 artilleries, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                British win, taking Kwangsi from Japanese with 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 42 Sea Zone
                British attack with 2 fighters and 1 tactical_bomber
                Japanese defend with 1 battleship
                    British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 battleship owned by the Japanese and 1 fighter owned by the British lost in 42 Sea Zone
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for British: 1 fighter
                Casualties for Japanese: 1 battleship
    
        Non Combat Move - British
            1 fighter moved from 42 Sea Zone to Celebes
            1 tactical_bomber moved from 42 Sea Zone to Celebes
            3 aaGuns moved from Yunnan to Kwangsi
            1 mech_infantry moved from Burma to Kwangsi
            2 infantry moved from Burma to Yunnan
            2 mech_infantrys moved from India to Yunnan
            2 fighters moved from India to Volgograd
            1 tactical_bomber moved from India to Yunnan
            2 fighters moved from Kweichow to Yunnan
            2 fighters moved from Hunan to Yunnan
            2 artilleries and 4 infantry moved from India to Burma
            1 armour and 1 mech_infantry moved from West India to Burma
            3 mech_infantrys moved from Eastern Persia to India
            1 infantry moved from Eastern Persia to West India
            1 armour and 1 mech_infantry moved from Persia to Caucasus
                  British take Northwest Persia from Neutral_Allies
            1 fighter moved from Egypt to Caucasus
            3 artilleries and 4 infantry moved from Egypt to Alexandria
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            1 destroyer moved from 80 Sea Zone to 39 Sea Zone
            1 tactical_bomber moved from Gibraltar to Malta
            1 fighter moved from Gibraltar to Malta
    
        Place Units - British
            1 airfield placed in Gibraltar
            2 mech_infantrys placed in Persia
            1 fighter placed in Persia
            1 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Place Units - UK_Pacific
            1 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
            Some Units in India change ownership: 1 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 1.67
    Japanese regular : 0.33
    Italians regular : -0.17
    British regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery and 1 infantry moved from Tunisia to Libya
            1 infantry moved from Bessarabia to Ukraine
                  Italians take Ukraine from Russians
    
        Combat - Italians
    
        Non Combat Move - Italians
            2 aaGuns and 1 artillery moved from Bessarabia to Western Ukraine
            2 mech_infantrys moved from Romania to Western Ukraine
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            2 submarines placed in 97 Sea Zone
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit sorry for the delay. been sick.


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 artillery moved from 34 Sea Zone to Paulau Island
    
        Combat - ANZAC
            Battle in Paulau Island
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Paulau Island
                ANZAC win, taking Paulau Island from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to Philippines
            1 destroyer moved from 33 Sea Zone to 35 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Combat Move - French
    
        Combat - French
    
        Non Combat Move - French
            1 fighter moved from India to Kwangsi
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    ANZAC regular : 0.33
    

    Savegame


  • @dawgoneit no worries


  • @dawgoneit hope u feel better


  • TripleA Manual Gamesave Post: Germans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Bessarabia to Western Ukraine
            3 mech_infantrys moved from Eastern Poland to Smolensk
            2 fighters and 3 tactical_bombers moved from Western Ukraine to Smolensk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 artilleries and 9 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            2 infantry moved from Novgorod to Archangel
            1 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 artillery and 4 infantry moved from Germany to Poland
            6 bombers moved from Western Germany to 92 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame


  • @bolasgod scramble in sz92


  • @dawgoneit yes both please


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Bessarabia to Western Ukraine
            3 mech_infantrys moved from Eastern Poland to Smolensk
            2 fighters and 3 tactical_bombers moved from Western Ukraine to Smolensk
            1 infantry moved from Novgorod to Belarus
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            2 artilleries and 9 infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            2 infantry moved from Novgorod to Archangel
            1 armour and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
            1 artillery and 4 infantry moved from Germany to Poland
            6 bombers moved from Western Germany to 92 Sea Zone
    
        Combat - Germans
            Americans scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Smolensk
                Germans attack with 2 fighters, 3 mech_infantrys and 3 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 3 mech_infantrys and 3 tactical_bombers in Smolensk, round 2 : 3/8 hits, 3.33 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 2 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in 92 Sea Zone
                Germans attack with 6 bombers
                British defend with 2 fighters; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                    Germans roll dice for 6 bombers in 92 Sea Zone, round 2 : 5/6 hits, 4.00 expected hits
                    Americans roll dice for 1 carrier, 1 destroyer, 4 fighters and 1 transport in 92 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits
                    1 destroyer owned by the Americans, 4 bombers owned by the Germans, 1 carrier owned by the Americans and 2 fighters owned by the British lost in 92 Sea Zone
                    Germans roll dice for 2 bombers in 92 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits
                    Americans roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 bomber owned by the Germans lost in 92 Sea Zone
                1 bomber owned by the Germans retreated
                Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -16
                Casualties for Germans: 5 bombers
                Casualties for Americans: 1 carrier and 1 destroyer
                Casualties for British: 2 fighters
                2 fighters owned by the Americans forced to land in Gibraltar
    
        Non Combat Move - Germans
            1 bomber moved from 92 Sea Zone to Southern Italy
            2 fighters and 3 tactical_bombers moved from Smolensk to Western Ukraine
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Novgorod
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
            7 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 infantry and 2 mech_infantrys placed in Novgorod
            10 mech_infantrys placed in Germany
            1 bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.33
    Russians regular : -0.67
    Germans regular : -0.67
    

    Savegame

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