bolasgod +16 Allies -VS- dawgoneit Axis BM3


  • TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 destroyer moved from 62 Sea Zone to 45 Sea Zone
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
            1 fighter moved from 33 Sea Zone to 45 Sea Zone
    
        Combat - ANZAC
            Battle in 45 Sea Zone
                ANZAC attack with 2 destroyers and 3 fighters
                Japanese defend with 2 destroyers
                    ANZAC roll dice for 2 destroyers and 3 fighters in 45 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits
                    Japanese roll dice for 2 destroyers in 45 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    2 destroyers owned by the Japanese lost in 45 Sea Zone
                ANZAC win with 2 destroyers and 3 fighters remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 destroyers
    
        Non Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            1 destroyer moved from 33 Sea Zone to 21 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
            3 fighters moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from 33 Sea Zone to Caroline Islands
            1 destroyer moved from 55 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Malta to Iraq
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : -0.67
    ANZAC regular : -0.17
    

    Savegame


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 91 Sea Zone to 109 Sea Zone
            2 bombers moved from Normandy Bordeaux to 109 Sea Zone
            4 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 bombers moved from Eastern Poland to Western Ukraine
            3 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Eastern Poland to Ukraine
            1 bomber moved from Eastern Poland to Archangel
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery and 1 infantry moved from Karelia to Novgorod
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @bolasgod scramble?


  • @dawgoneit yes both please


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 submarines moved from 91 Sea Zone to 109 Sea Zone
            2 bombers moved from Normandy Bordeaux to 109 Sea Zone
            4 infantry moved from Eastern Poland to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
            2 bombers moved from Eastern Poland to Western Ukraine
            3 infantry moved from Eastern Poland to Belarus
            2 infantry moved from Novgorod to Archangel
            1 bomber moved from Eastern Poland to Ukraine
            1 bomber moved from Eastern Poland to Archangel
            1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
            1 tactical_bomber moved from Eastern Poland to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            1 artillery and 1 infantry moved from Karelia to Novgorod
    
        Combat - Germans
            British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in Belarus
                Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Russians defend with 2 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 2 infantry
                Casualties for Russians: 2 infantry
            Battle in Archangel
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Germans attack with 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
                Russians defend with 1 artillery and 3 infantry
                    Germans roll dice for 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/8 hits, 3.17 expected hits
                    Russians roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 : 1/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 2/7 hits, 3.00 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery and 3 infantry
            Battle in Ukraine
                Germans attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 factory_minor and 2 infantry
                    Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 4 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Ukraine
                Germans win, taking Ukraine from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in 109 Sea Zone
                Germans attack with 2 bombers and 3 submarines
                British defend with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Units damaged: 1 carrier owned by the British
                    Germans roll dice for 2 bombers in 109 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                    British roll dice for 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 109 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    3 submarines owned by the Germans, 1 bomber owned by the Germans and 1 carrier owned by the British lost in 109 Sea Zone
                1 bomber owned by the Germans retreated
                British win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -14
                Casualties for Germans: 1 bomber and 3 submarines
                Casualties for British: 1 carrier
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
            Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
                2 fighters owned by the British forced to land in United Kingdom
    
        Non Combat Move - Germans
            1 bomber moved from 109 Sea Zone to Normandy Bordeaux
            1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
            1 bomber moved from Archangel to Eastern Poland
            1 tactical_bomber moved from Ukraine to Eastern Poland
            2 bombers, 1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
            1 bomber moved from Ukraine to Eastern Poland
            2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
            2 aaGuns moved from Poland to Eastern Poland
            2 infantry moved from France to Normandy Bordeaux
    
        Place Units - Germans
            1 submarine placed in 113 Sea Zone
            1 bomber and 1 infantry placed in Western Germany
            Germans undo move 2.
            1 bomber and 1 infantry placed in Novgorod
            1 mech_infantry placed in Novgorod
            9 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : -3.50
    British regular : 0.83
    

    Savegame


  • TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Vologda to Archangel
            1 infantry moved from Vologda to Archangel
            1 fighter moved from Russia to Ukraine
            1 tactical_bomber moved from Russia to Ukraine
            1 fighter moved from Russia to Archangel
            1 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 2 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                    Russians roll dice for 1 fighter and 1 infantry in Archangel, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Russians win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Archangel to Russia
            1 infantry moved from Vologda to Russia
            2 infantry moved from Vologda to Russia
            1 aaGun and 6 infantry moved from Novosibirsk to Vologda
            7 infantry moved from Russia to Bryansk
            3 artilleries moved from Russia to Bryansk
            1 tactical_bomber moved from Ukraine to Russia
            1 fighter moved from Ukraine to Russia
            1 artillery and 2 infantry moved from Volgograd to Rostov
    
        Place Units - Russians
            2 artilleries and 8 infantry placed in Russia
            3 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.33
    Russians regular : 0.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 36 Sea Zone to 34 Sea Zone
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
            2 artilleries and 2 infantry moved from French Indo China to Yunnan
            1 artillery and 2 infantry moved from Shan State to Yunnan
            1 artillery, 1 infantry and 2 mech_infantrys moved from Hunan to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Kiangsu to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
            1 mech_infantry moved from Kiangsu to Hunan
            2 bombers, 1 fighter and 3 tactical_bombers moved from Kiangsu to Yunnan
            2 fighters and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
            2 fighters moved from 19 Sea Zone to 21 Sea Zone
            1 tactical_bomber moved from Japan to 21 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 fighter moved from 36 Sea Zone to 34 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 21 Sea Zone
                Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Yunnan
                Japanese attack with 4 artilleries, 2 bombers, 2 fighters, 5 infantry, 6 mech_infantrys and 4 tactical_bombers
                Chinese defend with 11 infantry
                    Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 5 infantry, 6 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 7/23 hits, 8.50 expected hits
                    Chinese roll dice for 11 infantry in Yunnan, round 2 : 1/11 hits, 3.67 expected hits
                    1 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
                    Japanese roll dice for 4 artilleries, 2 bombers, 2 fighters, 4 infantry, 6 mech_infantrys and 4 tactical_bombers in Yunnan, round 3 : 11/22 hits, 8.33 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 3 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 4 artilleries, 2 bombers, 2 fighters, 2 infantry, 6 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 3 infantry
                Casualties for Chinese: 11 infantry
            Battle in 20 Sea Zone
                Japanese attack with 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 4 fighters, 2 tactical_bombers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
            2 fighters moved from 34 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
            1 fighter and 3 tactical_bombers moved from Yunnan to Hunan
            2 bombers moved from Yunnan to Hunan
    
        Place Units - Japanese
            3 infantry placed in Kiangsu
            2 infantry placed in Kwangtung
            4 destroyers and 3 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 58 PUs; end with 58 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Americans regular : -0.17
    Japanese regular : 1.50
    ANZAC regular : 0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            5 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            3 carriers moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Wake Island to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 battleship moved from 26 Sea Zone to 6 Sea Zone
            2 marines moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 marines moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit please advise on kamakazi orders and OOL for this large sea battle


  • @bolasgod 1 on each cruiser (2). 1 on each destroyer (4).
    Max “D”


  • TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            5 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            3 carriers moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Wake Island to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 battleship moved from 26 Sea Zone to 6 Sea Zone
            2 marines moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 marines moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Java
            Battle in Celebes
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 9/14 hits, 6.83 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 11/15 hits, 7.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6.50 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 3/12 hits, 6.17 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 6/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking Java from Japanese, taking Celebes from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 95
                Casualties for Americans: 4 carriers, 1 destroyer, 4 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Americans lost in Morocco
                Italians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in 34 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 destroyers in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers in 34 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Korea
    
        Non Combat Move - Americans
            2 tactical_bombers could not land in 6 Sea Zone and were removed
            3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 6.00
    Italians regular : 0.67
    Japanese regular : -1.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 2/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Japanese regular : -0.33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            5 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            3 carriers moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Wake Island to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 battleship moved from 26 Sea Zone to 6 Sea Zone
            2 marines moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 marines moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Java
            Battle in Celebes
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 9/14 hits, 6.83 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 11/15 hits, 7.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6.50 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 3/12 hits, 6.17 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 6/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking Java from Japanese, taking Celebes from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 95
                Casualties for Americans: 4 carriers, 1 destroyer, 4 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Americans lost in Morocco
                Italians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in 34 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 destroyers in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers in 34 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Korea
    
        Non Combat Move - Americans
            2 tactical_bombers could not land in 6 Sea Zone and were removed
            3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 2/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Yunnan
            7 infantry moved from Burma to Yunnan
            4 artilleries moved from Burma to Yunnan
            2 armour moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            8 fighters moved from India to Yunnan
            2 tactical_bombers moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 2 armour, 4 artilleries, 8 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 4 artilleries, 2 infantry and 6 mech_infantrys
                    British roll dice for 2 armour, 4 artilleries, 8 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 12/25 hits, 9.83 expected hits
                    Japanese roll dice for 4 artilleries, 2 infantry and 6 mech_infantrys in Yunnan, round 2 : 6/12 hits, 4.00 expected hits
                    2 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 4 artilleries owned by the Japanese and 6 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 armour, 4 artilleries, 8 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for British: 6 infantry
                Casualties for Japanese: 4 artilleries, 2 infantry and 6 mech_infantrys
    
        Non Combat Move - British
            8 fighters moved from Yunnan to India
            2 tactical_bombers moved from Yunnan to India
            3 aaGuns moved from Burma to Yunnan
            2 infantry moved from India to Burma
            3 mech_infantrys moved from West India to Burma
            2 artilleries and 2 infantry moved from West India to India
            2 mech_infantrys moved from Eastern Persia to India
            1 armour moved from Persia to West India
            1 mech_infantry moved from Persia to West India
            1 infantry moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Egypt
            3 fighters moved from United Kingdom to Gibraltar
            1 tactical_bomber moved from United Kingdom to Gibraltar
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 destroyer placed in 81 Sea Zone
            1 destroyer placed in 80 Sea Zone
            1 armour and 1 mech_infantry placed in Persia
            1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
            British collect 29 PUs (4 lost to blockades); end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 6.00
    Italians regular : 0.67
    Japanese regular : 0.17
    British regular : 2.17
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 4 destroyers, 1 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 unit repaired.
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            5 destroyers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
            2 fighters moved from 33 Sea Zone to 6 Sea Zone
            2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
            3 carriers moved from 33 Sea Zone to 6 Sea Zone
            2 fighters moved from Wake Island to 6 Sea Zone
            2 fighters moved from 26 Sea Zone to 6 Sea Zone
            1 battleship moved from 26 Sea Zone to 6 Sea Zone
            2 marines moved from Hawaiian Islands to 26 Sea Zone
            2 carriers, 2 cruisers, 1 infantry, 2 marines, 1 mech_infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 marines moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 mech_infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 armour moved from 6 Sea Zone to Korea
            1 infantry moved from 6 Sea Zone to Korea
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from 91 Sea Zone to Morocco
            1 infantry moved from 91 Sea Zone to Morocco
    
        Combat - Americans
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
            Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
            Battle in Java
            Battle in Celebes
            Battle in 6 Sea Zone
                Americans attack with 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 submarine, 2 tactical_bombers and 2 transports
                Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Americans roll dice for 1 battleship, 5 carriers, 1 cruiser, 4 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 9/14 hits, 6.83 expected hits
                Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 2 : 11/15 hits, 7.17 expected hits
                Units damaged: 1 battleship owned by the Americans
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 3 destroyers owned by the Japanese, 3 submarines owned by the Japanese and 4 carriers owned by the Americans lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/13 hits, 6.50 expected hits
                    Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports in 6 Sea Zone, round 3 : 3/12 hits, 6.17 expected hits
                    2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone
                    Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 3 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 4 : 6/10 hits, 5.00 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 3 transports in 6 Sea Zone, round 4 : 1/3 hits, 2.00 expected hits
                    2 fighters owned by the Japanese, 3 transports owned by the Japanese, 1 battleship owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans win, taking Java from Japanese, taking Celebes from Japanese, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 95
                Casualties for Americans: 4 carriers, 1 destroyer, 4 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 3 submarines, 2 tactical_bombers and 3 transports
            Battle in Morocco
                Americans attack with 1 artillery and 1 infantry
                Italians defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 1 artillery and 1 infantry in Morocco, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Morocco
                    Americans roll dice for 1 artillery in Morocco, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Americans lost in Morocco
                Italians win with 1 armour remaining. Battle score for attacker is -3
                Casualties for Americans: 1 artillery and 1 infantry
                Casualties for Italians: 1 mech_infantry
            Battle in 34 Sea Zone
                Americans attack with 2 destroyers
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 destroyers in 34 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 destroyers in 34 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 2 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Korea
    
        Non Combat Move - Americans
            2 tactical_bombers could not land in 6 Sea Zone and were removed
            3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 infantry and 1 marine placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Anhwe
                Chinese attack with 1 infantry
                Japanese defend with 1 fighter and 1 tactical_bomber
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 2 : 0/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in Anhwe, round 3 : 2/2 hits, 1.17 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Burma to Yunnan
            7 infantry moved from Burma to Yunnan
            4 artilleries moved from Burma to Yunnan
            2 armour moved from India to Yunnan
            1 mech_infantry moved from India to Yunnan
            8 fighters moved from India to Yunnan
            2 tactical_bombers moved from India to Yunnan
    
        Combat - British
            Battle in Yunnan
                British attack with 2 armour, 4 artilleries, 8 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 4 artilleries, 2 infantry and 6 mech_infantrys
                    British roll dice for 2 armour, 4 artilleries, 8 fighters, 8 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 12/25 hits, 9.83 expected hits
                    Japanese roll dice for 4 artilleries, 2 infantry and 6 mech_infantrys in Yunnan, round 2 : 6/12 hits, 4.00 expected hits
                    2 infantry owned by the Japanese, 6 mech_infantrys owned by the Japanese, 4 artilleries owned by the Japanese and 6 infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 2 armour, 4 artilleries, 8 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 28
                Casualties for British: 6 infantry
                Casualties for Japanese: 4 artilleries, 2 infantry and 6 mech_infantrys
    
        Non Combat Move - British
            8 fighters moved from Yunnan to India
            2 tactical_bombers moved from Yunnan to India
            3 aaGuns moved from Burma to Yunnan
            2 infantry moved from India to Burma
            3 mech_infantrys moved from West India to Burma
            2 artilleries and 2 infantry moved from West India to India
            2 mech_infantrys moved from Eastern Persia to India
            1 armour moved from Persia to West India
            1 mech_infantry moved from Persia to West India
            1 infantry moved from Persia to Eastern Persia
            3 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery and 2 infantry moved from Trans-Jordan to Egypt
            3 fighters moved from United Kingdom to Gibraltar
            1 tactical_bomber moved from United Kingdom to Gibraltar
            1 destroyer moved from 109 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 destroyer placed in 81 Sea Zone
            1 destroyer placed in 80 Sea Zone
            1 armour and 1 mech_infantry placed in Persia
            1 fighter placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3
            British collect 29 PUs (4 lost to blockades); end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            2 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
            Some Units in India change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : 6.00
    Italians regular : 0.67
    Japanese regular : 0.17
    British regular : 2.17
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 submarines moved from 95 Sea Zone to 92 Sea Zone
            1 submarine moved from 95 Sea Zone to 97 Sea Zone
                  Italians take 97 Sea Zone from British
            1 fighter moved from Tobruk to Southern Italy
            1 armour moved from Morocco to Tunisia
            1 artillery and 1 infantry moved from Libya to Tunisia
            1 artillery and 3 infantry moved from Tobruk to Libya
    
        Combat - Italians
            Battle in 92 Sea Zone
                Italians attack with 2 submarines
                British defend with 1 destroyer
                    Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Italians lost in 92 Sea Zone
                Italians win with 1 submarine remaining. Battle score for attacker is 2
                Casualties for Italians: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            2 mech_infantrys moved from Romania to Western Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Romania to Bessarabia
            2 mech_infantrys moved from Northern Italy to Romania
    
        Place Units - Italians
            1 submarine placed in 97 Sea Zone
            2 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.33
    British regular : 0.67
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 33 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            2 fighters moved from 33 Sea Zone to 36 Sea Zone
            2 destroyers moved from 45 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
                    ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 36 Sea Zone, round 2 : 1/7 hits, 2.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    3 destroyers owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 36 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
                    1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 fighter in 36 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 36 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -54
                Casualties for ANZAC: 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                Casualties for Japanese: 1 carrier and 1 fighter
                1 fighter owned by the Japanese forced to land in Kwangsi
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    ANZAC regular : -3.17
    

    Savegame


  • @dawgoneit I put your japanese fighter in Kwangsi, feel free to put it in FIC, or hainain


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 destroyers moved from 33 Sea Zone to 36 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 36 Sea Zone
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            2 fighters moved from 33 Sea Zone to 36 Sea Zone
            2 destroyers moved from 45 Sea Zone to 36 Sea Zone
    
        Combat - ANZAC
            Battle in 36 Sea Zone
                ANZAC attack with 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                Japanese defend with 1 battleship, 1 carrier, 2 fighters and 2 transports
                    ANZAC roll dice for 1 carrier, 1 cruiser, 4 destroyers and 2 fighters in 36 Sea Zone, round 2 : 1/7 hits, 2.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
                    3 destroyers owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 36 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
                    1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    ANZAC roll dice for 1 carrier, 1 cruiser and 2 fighters in 36 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 36 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
                    1 carrier owned by the ANZAC, 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 36 Sea Zone
                    ANZAC roll dice for 1 cruiser and 1 fighter in 36 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 battleship, 2 fighters and 2 transports in 36 Sea Zone, round 5 : 3/3 hits, 2.00 expected hits
                    1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 36 Sea Zone
                Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -54
                Casualties for ANZAC: 1 carrier, 1 cruiser, 4 destroyers and 2 fighters
                Casualties for Japanese: 1 carrier and 1 fighter
                1 fighter owned by the Japanese forced to land in Kwangsi
    
        Non Combat Move - ANZAC
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 fighter moved from Iraq to India
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1.00
    ANZAC regular : -3.17
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            14 armour, 14 artilleries, 2 fighters, 14 infantry, 13 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Western Ukraine
            3 infantry moved from Romania to Bessarabia
            4 bombers moved from Eastern Poland to Western Germany
            1 bomber moved from Normandy Bordeaux to Western Germany
            1 bomber moved from Novgorod to Western Germany
            9 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Belarus to Smolensk
                  Germans take Smolensk from Russians
            1 infantry moved from Novgorod to Belarus
            1 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            2 artilleries and 10 infantry moved from Novgorod to Archangel
            1 cruiser, 1 destroyer and 1 transport moved from 115 Sea Zone to 113 Sea Zone
    
        Combat - Germans
    
        Non Combat Move - Germans
            5 aaGuns moved from Eastern Poland to Western Ukraine
            2 artilleries and 5 infantry moved from Normandy Bordeaux to France
    
        Place Units - Germans
            3 infantry placed in France
            3 infantry placed in Novgorod
            10 infantry placed in Western Germany
            1 artillery and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 aaGun, 3 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Bryansk to Belarus
            1 fighter moved from Russia to Smolensk
            1 tactical_bomber moved from Russia to Smolensk
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
            2 artilleries and 11 infantry moved from Russia to Bryansk
            1 aaGun and 4 infantry moved from Vologda to Russia
            1 artillery and 2 infantry moved from Rostov to Bryansk
            2 infantry moved from Ukraine to Bryansk
            3 infantry moved from Volgograd to Rostov
            1 aaGun and 6 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 aaGun, 3 artilleries and 6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 0.33
    Russians regular : -0.17
    

    Savegame

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