L20 Bretters Axis VS Oysteilo Allies +14 BM3


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 infantry, 10 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 tactical_bomber moved from Slovakia Hungary to Baltic States
            1 fighter moved from Germany to Baltic States
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            10 armour moved from Germany to Eastern Poland
            18 armour, 26 artilleries, 28 infantry and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 mech_infantry moved from Greece to Romania
            1 tactical_bomber moved from Western Germany to Baltic States
            1 fighter moved from Western Germany to Baltic States
            1 infantry moved from Finland to Karelia
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Normandy Bordeaux
            3 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 28 armour, 26 artilleries, 28 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 28 armour, 26 artilleries, 28 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 35/88 hits, 32.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 28 armour, 26 artilleries, 27 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Bessarabia to Slovakia Hungary
            1 fighter moved from Baltic States to Germany
            1 fighter moved from Western Germany to Slovakia Hungary
            1 aaGun moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 2 tactical_bombers moved from Baltic States to Slovakia Hungary
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            1 destroyer and 2 transports placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Germans collect 49 PUs (6 lost to blockades); end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 2 infantry, 10 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 tactical_bomber moved from Slovakia Hungary to Baltic States
            1 fighter moved from Germany to Baltic States
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 mech_infantry moved from Slovakia Hungary to Bessarabia
            1 bomber moved from Western Germany to Bessarabia
            10 armour moved from Germany to Eastern Poland
            18 armour, 26 artilleries, 28 infantry and 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            1 mech_infantry moved from Greece to Romania
            1 tactical_bomber moved from Western Germany to Baltic States
            1 fighter moved from Western Germany to Baltic States
            1 infantry moved from Finland to Karelia
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Holland Belgium to Western Germany
            1 infantry moved from Southern France to Northern Italy
            1 infantry moved from Southern France to Normandy Bordeaux
            3 armour, 2 artilleries and 3 infantry moved from Scotland to United Kingdom
    
        Combat - Germans
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 2/6 hits, 2.67 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Eastern Poland
                Germans attack with 28 armour, 26 artilleries, 28 infantry and 6 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 28 armour, 26 artilleries, 28 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 35/88 hits, 32.67 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 28 armour, 26 artilleries, 27 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Bessarabia to Slovakia Hungary
            1 fighter moved from Baltic States to Germany
            1 fighter moved from Western Germany to Slovakia Hungary
            1 aaGun moved from Southern France to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 fighter and 2 tactical_bombers moved from Baltic States to Slovakia Hungary
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            2 infantry placed in Western Germany
            1 destroyer and 2 transports placed in 113 Sea Zone
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Germans collect 49 PUs (6 lost to blockades); end with 49 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0.67
    Germans regular : 1.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Western Ukraine to Bessarabia
            1 bomber moved from Russia to Bessarabia
            1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
            1 infantry moved from Novgorod to Baltic States
            1 fighter moved from Belarus to Baltic States
            5 fighters moved from Belarus to Bessarabia
            9 infantry moved from Jehol to Chahar
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 bomber, 5 fighters and 1 infantry
                Germans defend with 2 mech_infantrys
                    Russians roll dice for 1 bomber, 5 fighters and 1 infantry in Bessarabia, round 2 : 6/7 hits, 3,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia
                Russians win with 1 bomber and 5 fighters remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Baltic States
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Chahar
                Russians attack with 9 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 9 infantry in Chahar, round 2 : 2/9 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Russians win, taking Chahar from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Jehol to Chahar
            3 infantry moved from Manchuria to Jehol
            1 artillery moved from Northwest Persia to Caucasus
            3 armour, 3 artilleries, 4 infantry and 8 mech_infantrys moved from Bryansk to Belarus
            1 bomber and 5 fighters moved from Bessarabia to Belarus
            3 armour, 1 infantry and 7 mech_infantrys moved from Novgorod to Belarus
            2 fighters and 1 tactical_bomber moved from Baltic States to Belarus
            2 armour moved from Russia to Belarus
            3 artilleries and 4 infantry moved from Russia to Smolensk
            1 artillery moved from Russia to Smolensk
            1 infantry moved from Rostov to Ukraine
            1 infantry moved from Rostov to Bryansk
            1 artillery moved from Rostov to Tambov
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 artillery moved from Volgograd to Tambov
            1 armour and 3 mech_infantrys moved from Ukraine to Belarus
            3 mech_infantrys moved from Northwest Persia to Caucasus
            1 armour moved from Northwest Persia to Caucasus
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 armour, 6 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 42 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 89 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 101 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : -0,33
    Germans regular : 0,00
    Russians regular : 2,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer and 4 fighters; Remaining resources: 3 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 units repaired.
            1 submarine moved from 20 Sea Zone to 6 Sea Zone
            1 submarine moved from 20 Sea Zone to 19 Sea Zone
            1 tactical_bomber moved from Malaya to 41 Sea Zone
            1 bomber moved from Malaya to 45 Sea Zone
            1 submarine moved from 36 Sea Zone to 39 Sea Zone
    
        Combat - Japanese
            Japanese creates battle in territory 37 Sea Zone
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
            EDIT: Adding units owned by Japanese to Shan State: 1 armour, 9 artilleries, 25 infantry and 2 mech_infantrys
            EDIT: Removing units owned by Japanese from French Indo China: 1 armour, 4 artilleries, 16 infantry and 2 mech_infantrys
            EDIT: Turning off Edit Mode
            1 tactical_bomber moved from 41 Sea Zone to Malaya
            1 bomber moved from 45 Sea Zone to Malaya
    
        Place Units - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Malaya: 5 artilleries and 9 infantry
            EDIT: Turning off Edit Mode
            2 fighters placed in Malaya
            1 destroyer placed in 37 Sea Zone
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
            Japanese collect 26 PUs (6 lost to blockades); end with 29 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : 0.67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 9 infantry, 1 mech_infantry and 5 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Shantung to Kiangsu
            1 fighter moved from Jehol to Kiangsu
            1 bomber moved from Korea to Kiangsu
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Scotland
            1 infantry moved from 109 Sea Zone to Eire
    
        Combat - Americans
            Americans creates battle in territory 63 Sea Zone
            Battle in Scotland
            Battle in Eire
            Battle in Kiangsu
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 factory_minor and 1 infantry
                    Japanese roll AA dice in Kiangsu : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Kiangsu
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kiangsu, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Americans win, taking 63 Sea Zone from Japanese, taking Scotland from Germans, taking Eire from Germans, taking Kiangsu from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 armour and 1 mech_infantry moved from Shantung to Hopei
            1 artillery and 4 infantry moved from Jehol to Chahar
            1 armour and 2 mech_infantrys moved from Korea to Jehol
            1 bomber moved from Kiangsu to Korea
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            2 artilleries moved from Northern Territory to Queensland
            2 carriers moved from 92 Sea Zone to 109 Sea Zone
            3 fighters moved from Gibraltar to 109 Sea Zone
            2 fighters moved from Malta to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 marine moved from Algeria to 92 Sea Zone
            1 mech_infantry moved from Morocco to 92 Sea Zone
            1 marine, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            4 fighters moved from Western United States to Hawaiian Islands
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 bomber moved from French West Africa to Gibraltar
    
        Place Units - Americans
            1 armour and 1 mech_infantry placed in Korea
            1 destroyer and 5 transports placed in 101 Sea Zone
            1 artillery and 9 infantry placed in Eastern United States
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
            Americans collect 63 PUs (2 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,67
    Japanese AA : 0,67
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Chinese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangsi to Hunan
            5 artilleries, 1 fighter and 20 infantry moved from Yunnan to Burma
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kansu to Shensi
            2 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            1 artillery and 6 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 armour, 2 artilleries, 1 destroyer, 9 infantry, 1 mech_infantry and 5 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 mech_infantry moved from Shantung to Kiangsu
            1 fighter moved from Jehol to Kiangsu
            1 bomber moved from Korea to Kiangsu
            1 infantry moved from Algeria to 92 Sea Zone
            1 infantry moved from Gibraltar to 92 Sea Zone
            2 infantry and 2 transports moved from 92 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Scotland
            1 infantry moved from 109 Sea Zone to Eire
    
        Combat - Americans
            Americans creates battle in territory 63 Sea Zone
            Battle in Scotland
            Battle in Eire
            Battle in Kiangsu
                Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
                Japanese defend with 1 aaGun, 1 factory_minor and 1 infantry
                    Japanese roll AA dice in Kiangsu : 1/2 hits, 0,33 expected hits
                    1 fighter owned by the Americans lost in Kiangsu
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 aaGun and 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
                    1 aaGun owned by the Japanese lost in Kiangsu
                    Americans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kiangsu, round 3 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kiangsu
                Americans win, taking 63 Sea Zone from Japanese, taking Scotland from Germans, taking Eire from Germans, taking Kiangsu from Japanese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 aaGun and 1 infantry
            Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Americans
            1 armour and 1 mech_infantry moved from Shantung to Hopei
            1 artillery and 4 infantry moved from Jehol to Chahar
            1 armour and 2 mech_infantrys moved from Korea to Jehol
            1 bomber moved from Kiangsu to Korea
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            2 artilleries moved from Northern Territory to Queensland
            2 carriers moved from 92 Sea Zone to 109 Sea Zone
            3 fighters moved from Gibraltar to 109 Sea Zone
            2 fighters moved from Malta to Gibraltar
            1 fighter moved from 92 Sea Zone to Gibraltar
            1 marine moved from Algeria to 92 Sea Zone
            1 mech_infantry moved from Morocco to 92 Sea Zone
            1 marine, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
            1 marine and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 92 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            4 fighters moved from Western United States to Hawaiian Islands
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 bomber moved from French West Africa to Gibraltar
    
        Place Units - Americans
            1 armour and 1 mech_infantry placed in Korea
            1 destroyer and 5 transports placed in 101 Sea Zone
            1 artillery and 9 infantry placed in Eastern United States
            1 artillery placed in Central United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
            Americans collect 63 PUs (2 lost to blockades); end with 65 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kwangsi to Hunan
            5 artilleries, 1 fighter and 20 infantry moved from Yunnan to Burma
            1 infantry moved from Shensi to Kweichow
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Kansu to Shensi
            2 infantry moved from Anhwe to Hunan
    
        Place Units - Chinese
            1 artillery and 6 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from Hunan: 1 infantry
            EDIT: Adding units owned by Chinese to Yunnan: 1 infantry
            EDIT: Turning off Edit Mode
            UK_Pacific buy 2 infantry; Remaining resources: 9 PUs; 
    
        Combat Move - British
            1 infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
    
        Combat - British
    
        Non Combat Move - British
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Kiangsi to Hunan
            1 aaGun, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Yunnan to Burma
    
        Place Units - UK_Pacific
            2 infantry placed in Kwangtung
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,2,1,4,5
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
            UK_Pacific collect 6 PUs (6 lost to blockades); end with 15 PUs
            Some Units in Kwangtung change ownership: 2 infantry
    

    Combat Hit Differential Summary :

    Americans regular : 0,33
    Japanese regular : -0,67
    Japanese AA : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 armour, 3 artilleries, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Iraq to Northwest Persia
                  Italians take Northwest Persia from Russians
            1 infantry moved from Iraq to Persia
                  Italians take Persia from British
            1 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                  Italians take Eastern Persia from British
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from Egypt to Alexandria
            1 infantry moved from French Central Africa to Nigeria
                  Italians take Nigeria from British
            1 armour moved from French Central Africa to Gold Coast
                  Italians take French West Africa from Americans
                  Italians take Gold Coast from British
            1 armour moved from Anglo Egyptian Sudan to Alexandria
            1 infantry moved from Poland to Eastern Poland
            1 artillery moved from Romania to Eastern Poland
            1 mech_infantry moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 infantry moved from Yugoslavia to Slovakia Hungary
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 armour and 1 mech_infantry placed in Northern Italy
            1 factory_minor placed in Iraq
            3 artilleries placed in Egypt
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,2,5
            Italians collect 32 PUs (2 lost to blockades); end with 32 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 55 Sea Zone
            1 armour moved from Northern Territory to 55 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            ANZAC creates battle in territory 44 Sea Zone
            ANZAC creates battle in territory 35 Sea Zone
            Battle in Java
                ANZAC attack with 1 armour and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 armour in Java, round 3 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    1 armour owned by the ANZAC lost in Java
                Japanese win, taking 44 Sea Zone from Japanese, taking 35 Sea Zone from Japanese with 1 artillery remaining. Battle score for attacker is -9
                Casualties for ANZAC: 1 armour and 1 infantry
    
        Non Combat Move - ANZAC
            2 aaGuns, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Northern Territory to Queensland
            1 submarine moved from 35 Sea Zone to 43 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 fighter placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 1,33
    ANZAC regular : -1,17
    

    Savegame


  • Fortress Java 💪


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 7 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            10 mech_infantrys moved from Germany to Baltic States
            1 infantry moved from Vyborg to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Finland to Norway
            1 infantry moved from Finland to Norway
            1 fighter moved from Western Germany to Belarus
            1 tactical_bomber moved from Western Germany to Belarus
            1 fighter moved from Germany to Belarus
            28 armour, 26 artilleries, 27 infantry and 6 mech_infantrys moved from Eastern Poland to Belarus
            1 bomber, 2 fighters and 2 tactical_bombers moved from Slovakia Hungary to Belarus
            1 mech_infantry moved from Romania to Belarus
            1 tactical_bomber moved from Normandy Bordeaux to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 infantry moved from United Kingdom to Scotland
            1 destroyer moved from 113 Sea Zone to 115 Sea Zone
            1 infantry moved from Northern Italy to France
    
        Combat - Germans
            Battle in Scotland
                Germans attack with 2 infantry and 1 tactical_bomber
                Americans defend with 1 airfield and 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Scotland, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                Germans win, taking Scotland from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in 115 Sea Zone
                Germans attack with 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 1 destroyer in 115 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 115 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 115 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
            Battle in Baltic States
                Germans attack with 10 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 10 mech_infantrys in Baltic States, round 2 : 1/10 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 9 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Belarus
                Germans attack with 28 armour, 26 artilleries, 1 bomber, 4 fighters, 27 infantry, 7 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 aaGun, 10 armour, 15 artilleries, 1 bomber, 7 fighters, 36 infantry, 1 marine, 27 mech_infantrys and 1 tactical_bomber
                    Russians roll AA dice in Belarus : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 28 armour, 26 artilleries, 1 bomber, 4 fighters, 27 infantry, 7 mech_infantrys and 3 tactical_bombers in Belarus, round 2 : 40/96 hits, 37.33 expected hits
                    Russians roll dice for 1 aaGun, 10 armour, 15 artilleries, 1 bomber, 7 fighters, 36 infantry, 1 marine, 27 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 34/98 hits, 36.67 expected hits
                    2 mech_infantrys owned by the Russians, 36 infantry owned by the Russians, 7 artilleries owned by the Germans, 27 infantry owned by the Germans, 1 aaGun owned by the Russians and 1 marine owned by the Russians lost in Belarus
                    Germans roll dice for 28 armour, 19 artilleries, 1 bomber, 4 fighters, 7 mech_infantrys and 3 tactical_bombers in Belarus, round 3 : 22/62 hits, 27.33 expected hits
                    Russians roll dice for 10 armour, 15 artilleries, 1 bomber, 7 fighters, 25 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 23/59 hits, 23.67 expected hits
                    21 mech_infantrys owned by the Russians, 1 bomber owned by the Russians, 19 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Belarus
                    Germans roll dice for 28 armour, 1 bomber, 4 fighters, 3 mech_infantrys and 3 tactical_bombers in Belarus, round 4 : 18/39 hits, 19.17 expected hits
                    Russians roll dice for 10 armour, 15 artilleries, 7 fighters, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 21/37 hits, 16.50 expected hits
                    4 mech_infantrys owned by the Russians, 14 artilleries owned by the Russians, 18 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus
                1 bomber owned by the Germans, 4 fighters owned by the Germans and 3 tactical_bombers owned by the Germans retreated
                10 armour owned by the Germans retreated to Eastern Poland
                Russians win with 10 armour, 1 artillery, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is -27
                Casualties for Germans: 18 armour, 26 artilleries, 27 infantry and 7 mech_infantrys
                Casualties for Russians: 1 aaGun, 14 artilleries, 1 bomber, 36 infantry, 1 marine and 27 mech_infantrys
    
        Non Combat Move - Germans
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 bomber moved from Belarus to Western Germany
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from Western Germany to 113 Sea Zone
            1 infantry moved from 113 Sea Zone to Norway
            1 infantry moved from 113 Sea Zone to Norway
            1 tactical_bomber moved from Scotland to United Kingdom
            1 transport moved from 113 Sea Zone to 114 Sea Zone
            4 fighters and 3 tactical_bombers moved from Belarus to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Normandy Bordeaux
            4 infantry placed in Western Germany
            2 mech_infantrys placed in Western Germany
            1 mech_infantry placed in Western Germany
            7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,4,1,3,2,3,1,6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,5
            Germans collect 46 PUs (11 lost to blockades); end with 46 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Russians regular : 1.50
    Germans regular : -4.00
    Russians AA : -0.50
    

    Savegame


  • wow i got diced! -4.0 avg…

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 11 infantry; Remaining resources: 6 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Belarus to Novgorod
            1 infantry moved from Ukraine to Bessarabia
                  Russians take Bessarabia from Germans
            1 mech_infantry moved from Russia to Western Ukraine
            1 infantry moved from Bryansk to Western Ukraine
            3 fighters moved from Belarus to Western Ukraine
            1 fighter moved from Belarus to Western Ukraine
            3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 artillery, 3 fighters and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits, 2,50 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 4 fighters, 1 infantry and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    Russians roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/6 hits, 2,33 expected hits
                    Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
                Russians win, taking Western Ukraine from Italians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Novgorod to Belarus
            4 fighters moved from Western Ukraine to Belarus
            4 artilleries and 4 infantry moved from Smolensk to Belarus
            2 armour and 1 mech_infantry moved from Russia to Belarus
            6 infantry moved from Russia to Smolensk
            1 infantry moved from Rostov to Ukraine
            2 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Caucasus
            1 aaGun and 9 infantry moved from Chahar to Hopei
            3 infantry moved from Jehol to Chahar
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries and 8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 40 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Smolensk: 2 infantry
            EDIT: Adding units owned by Russians to Bryansk: 2 infantry
            EDIT: Removing units owned by Russians from Tambov: 1 artillery
            EDIT: Adding units owned by Russians to Rostov: 1 artillery
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians regular : 0,67
    Germans regular : -0,33
    Russians regular : 0,17
    

    Savegame


  • TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 bomber and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from Japan to Hainan
            1 submarine moved from 37 Sea Zone to 41 Sea Zone
                  Japanese take 41 Sea Zone from UK_Pacific
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 20 Sea Zone to 43 Sea Zone
                  Japanese take 35 Sea Zone from ANZAC
            1 submarine moved from 19 Sea Zone to 20 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Malaya to 42 Sea Zone
            1 armour moved from Shan State to Siam
                  Japanese take Siam from UK_Pacific
            1 armour moved from Siam to French Indo China
            1 mech_infantry moved from Shan State to French Indo China
            1 mech_infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
            1 infantry moved from Shan State to French Indo China
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 destroyer and 1 submarine
                ANZAC defend with 1 submarine
                    Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the ANZAC lost in 43 Sea Zone
                Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 submarine
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 1 carrier, 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 battleships, 1 carrier and 1 destroyer in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 37 Sea Zone
                Japanese win with 2 battleships, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC submerged
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in French Indo China
                Japanese attack with 1 armour, 4 infantry and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 armour, 4 infantry and 2 mech_infantrys in French Indo China, round 2 : 2/7 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Shan State to French Indo China
            1 fighter moved from 42 Sea Zone to Malaya
    
        Place Units - Japanese
            2 artilleries placed in Malaya
            1 transport placed in 37 Sea Zone
            1 bomber placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
            Japanese collect 28 PUs (2 lost to blockades); end with 30 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -0.17
    Japanese regular : 0.83
    UK_Pacific regular : 0.67
    ANZAC regular : -0.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 carrier, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Eire to Scotland
            2 fighters moved from 109 Sea Zone to Scotland
            1 bomber moved from Gibraltar to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
    
        Combat - Americans
            Battle in Scotland
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Scotland, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 infantry in Scotland, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Scotland to 109 Sea Zone
            2 fighters moved from 109 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 109 Sea Zone to 91 Sea Zone
            1 transport moved from 109 Sea Zone to 107 Sea Zone
            1 transport moved from 109 Sea Zone to 117 Sea Zone
            1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 marine and 1 mech_infantry moved from 109 Sea Zone to Eire
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 8 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from Algeria to Tunisia
            7 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from 109 Sea Zone to Gibraltar
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from New Zealand to 63 Sea Zone
            2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            4 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 armour and 1 mech_infantry moved from Hopei to Yunnan
            1 artillery and 4 infantry moved from Chahar to Hopei
            1 armour and 2 mech_infantrys moved from Jehol to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery moved from Kiangsu to Kiangsi
            1 armour and 1 mech_infantry moved from Korea to Jehol
            1 bomber moved from Korea to Yunnan
    
        Place Units - Americans
            1 carrier and 5 transports placed in 101 Sea Zone
            2 armour, 3 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
            Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Germans regular : 0,33
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 armour, 3 artilleries, 1 carrier, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Eire to Scotland
            2 fighters moved from 109 Sea Zone to Scotland
            1 bomber moved from Gibraltar to 109 Sea Zone
            1 fighter moved from Gibraltar to 109 Sea Zone
    
        Combat - Americans
            Battle in Scotland
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Scotland, round 2 : 0/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 2 fighters and 1 infantry in Scotland, round 3 : 1/3 hits, 1,17 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Scotland to 109 Sea Zone
            2 fighters moved from 109 Sea Zone to 91 Sea Zone
            1 fighter moved from 91 Sea Zone to Gibraltar
            1 carrier moved from 109 Sea Zone to 91 Sea Zone
            1 transport moved from 109 Sea Zone to 107 Sea Zone
            1 transport moved from 109 Sea Zone to 117 Sea Zone
            1 marine and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
            1 marine and 1 mech_infantry moved from 109 Sea Zone to Eire
            1 aaGun moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Central United States to 101 Sea Zone
            1 artillery and 8 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 1 destroyer, 8 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
            1 aaGun moved from Algeria to Tunisia
            7 infantry moved from 91 Sea Zone to Gibraltar
            1 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from 91 Sea Zone to Gibraltar
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 97 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 bomber moved from 109 Sea Zone to Gibraltar
            1 artillery moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 destroyer, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery moved from 54 Sea Zone to Queensland
            1 infantry moved from New Zealand to 63 Sea Zone
            2 carriers, 2 destroyers, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            4 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 armour and 1 mech_infantry moved from Hopei to Yunnan
            1 artillery and 4 infantry moved from Chahar to Hopei
            1 armour and 2 mech_infantrys moved from Jehol to Hopei
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery moved from Kiangsu to Kiangsi
            1 armour and 1 mech_infantry moved from Korea to Jehol
            1 bomber moved from Korea to Yunnan
    
        Place Units - Americans
            1 carrier and 5 transports placed in 101 Sea Zone
            2 armour, 3 artilleries and 5 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
            Americans collect 59 PUs (3 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 artillery and 8 infantry moved from Hunan to Yunnan
            1 infantry moved from Kweichow to Yunnan
            5 artilleries, 1 fighter and 20 infantry moved from Burma to Yunnan
            2 infantry moved from Shensi to Kweichow
            1 infantry moved from Hopei to Kweichow
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy nothing; Remaining resources: 15 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 infantry moved from Kwangtung to Kwangsi
            2 mech_infantrys moved from Hunan to Yunnan
            1 aaGun, 1 fighter and 1 tactical_bomber moved from Burma to Yunnan
            3 infantry moved from Burma to Yunnan
            4 artilleries and 16 infantry moved from Burma to India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,1
            UK_Pacific collect 7 PUs (2 lost to blockades); end with 22 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Eire: 1 marine and 1 mech_infantry
            EDIT: Removing units owned by Americans from 109 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Morocco: 1 marine and 1 mech_infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans regular : -1,33
    Germans regular : 0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 2 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
            1 tactical_bomber moved from Slovakia Hungary to Northwest Persia
            1 armour moved from Eastern Persia to West India
                  Italians take West India from UK_Pacific
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            1 artillery and 2 infantry moved from Persia to Northwest Persia
            1 armour moved from West India to Eastern Persia
            1 submarine moved from 58 Sea Zone to 41 Sea Zone
            1 artillery moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 artillery moved from Egypt to Alexandria
            1 armour moved from Alexandria to Trans-Jordan
            1 bomber moved from Southern Italy to Volgograd
            1 fighter moved from Egypt to Northwest Persia
            1 tactical_bomber moved from Egypt to Northwest Persia
            1 infantry moved from Slovakia Hungary to Eastern Poland
    
        Combat - Italians
            Strategic bombing raid in Volgograd
                    Russians roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits
                Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Volgograd causes 6 damage total. 
            Battle in Bessarabia
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Bessarabia
                    Italians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Bessarabia
                Russians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 bomber moved from Volgograd to Northwest Persia
            1 armour moved from Gold Coast to French Central Africa
            1 infantry moved from Nigeria to French Central Africa
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 armour and 1 mech_infantry placed in Iraq
            3 infantry placed in Southern Italy
            2 infantry and 3 mech_infantrys placed in Northern Italy
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Northern Italy: 1 tactical_bomber
            EDIT: Removing units owned by Italians from Northwest Persia: 1 tactical_bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,3,1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
            Italians collect 26 PUs (8 lost to blockades); end with 26 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -1.00
    Russians regular : 1.33
    Russians AA : -0.17
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 44 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 0,00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    one sec pls

  • 2023 '22 '21 '20 '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 13
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Java
                ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 54 Sea Zone
            1 submarine moved from 44 Sea Zone to 46 Sea Zone
            1 submarine moved from 54 Sea Zone to 26 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            1 fighter moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 22 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
    
        Combat Move - French
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 91 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 91 Sea Zone: 1 aaGun and 1 infantry
            EDIT: Removing units owned by ANZAC from 101 Sea Zone: 1 transport
            EDIT: Removing units owned by Americans from 101 Sea Zone: 2 aaGuns and 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Japanese regular : 0,33
    ANZAC regular : 0,00
    

    Savegame

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