Here is a Facebook group for Australian fans who would like to discuss holding an Australian Axis and Allies championship.
TT Pejones (X) vs adam-dominion (A+16) BM3
-
@axis-dominion no scramble or kami.
@trulpen ?
-
No intercept.
-
Peter might reconsider the kami.
-
1 kami on each des then
-
And before you execute I have a question.
-
Nevermind.
-
TripleA Manual Gamesave Post: Americans round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Bulgaria to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Germany 7 fighters moved from Eastern Poland to Germany 1 fighter moved from Norway to Germany 6 fighters moved from 112 Sea Zone to Germany 5 fighters moved from Norway to Germany 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 6 submarines moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 2 tactical_bombers moved from Western United States to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 6 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 3 destroyers moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 artillery moved from 25 Sea Zone to Midway 1 marine moved from Iwo Jima to 17 Sea Zone 1 cruiser and 1 marine moved from 17 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 marine moved from Iwo Jima to 17 Sea Zone 1 marine and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Germany 1 bomber moved from Greece to Germany 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to Aleutian Islands 1 tactical_bomber moved from 10 Sea Zone to Aleutian Islands Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Air Battle in Germany Americans attacks with 22 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 8,6 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in Caroline Islands Battle in Midway Battle in 8 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win, taking Caroline Islands from Japanese, taking Midway from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 32 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Battle in 6 Sea Zone Americans attack with 1 destroyer, 7 fighters, 6 submarines and 3 tactical_bombers Japanese defend with 4 carriers, 2 destroyers, 3 submarines and 2 transports Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/11 hits, 5.83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 4 carriers, 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits 2 submarines owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 5/10 hits, 5.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 4 carriers, 2 destroyers and 2 transports in 6 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits 1 transport owned by the Japanese and 2 carriers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 6/10 hits, 5.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Wake Island from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer, 6 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 90 Casualties for Americans: 1 fighter and 2 submarines Casualties for Japanese: 4 carriers, 2 destroyers, 3 submarines and 2 transports Battle in Romania Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Romania Americans win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Aleutian Islands Americans attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Aleutian Islands, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Cleaning up after air battles Non Combat Move - Americans
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -1.33 Germans AA : -0.50 Germans regular : -0.67
-
hey guys, I did the battles (SUPER LUCKY Kamis lol)… but still I had one DD survive, thankfully. here’s the problem: I went with the default casualties on that last round in sz6, when really I should’ve spared one DD for you guys, since I had subs left. saving carriers that are doomed anyways didn’t make sense. so can one of you roll 2 extra dice for two DDs, as if I had done the right thing? roll it in here, and then I’ll edit my casualties accordingly. meanwhile I’ll proceed to the noncom
-
Sure thing.
[dice 2d6]
-
2d6: 1, 5
-
ok thanks, I’ll edit out another hit
-
TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 destroyers, 1 factory_minor, 1 fighter, 5 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Bulgaria to Romania 1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania 1 fighter moved from Eastern Poland to Germany 7 fighters moved from Eastern Poland to Germany 1 fighter moved from Norway to Germany 6 fighters moved from 112 Sea Zone to Germany 5 fighters moved from Norway to Germany 1 armour moved from Norway to Finland Americans take Finland from Germans 1 armour moved from Finland to Norway 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 6 submarines moved from 17 Sea Zone to 6 Sea Zone Americans take 17 Sea Zone from Japanese 2 tactical_bombers moved from Western United States to Aleutian Islands 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 6 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone 3 destroyers moved from 17 Sea Zone to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 32 Sea Zone 1 artillery moved from Iwo Jima to 17 Sea Zone 1 artillery and 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 artillery moved from 25 Sea Zone to Midway 1 marine moved from Iwo Jima to 17 Sea Zone 1 cruiser and 1 marine moved from 17 Sea Zone to 31 Sea Zone 1 marine moved from 31 Sea Zone to Wake Island 1 marine moved from Iwo Jima to 17 Sea Zone 1 marine and 1 transport moved from 17 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Germany 1 bomber moved from Greece to Germany 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 fighter moved from Western United States to Aleutian Islands 1 tactical_bomber moved from 10 Sea Zone to Aleutian Islands Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2 Air Battle in Germany Americans attacks with 22 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Ukraine Germans roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Ukraine causes 5 damage total. Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 8,6 and causes: 13 damage to unit: factory_major Bombing raid in Germany causes 13 damage total. Battle in Caroline Islands Battle in Midway Battle in 8 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans win, taking Caroline Islands from Japanese, taking Midway from Japanese with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 32 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 32 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Wake Island Battle in 6 Sea Zone Americans attack with 1 destroyer, 7 fighters, 6 submarines and 3 tactical_bombers Japanese defend with 4 carriers, 2 destroyers, 3 submarines and 2 transports Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 3 carriers owned by the Japanese Americans roll dice for 1 destroyer, 7 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 3/11 hits, 5.83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 4 carriers, 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits 2 submarines owned by the Americans, 2 submarines owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 3 : 5/10 hits, 5.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 4 carriers, 2 destroyers and 2 transports in 6 Sea Zone, round 3 : 0/6 hits, 2.00 expected hits 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 4 submarines in 6 Sea Zone, round 4 : 3/4 hits, 1.33 expected hits 1 transport owned by the Japanese and 2 carriers owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 destroyer, 6 fighters and 3 tactical_bombers in 6 Sea Zone, round 4 : 6/10 hits, 5.33 expected hits 1 transport owned by the Japanese lost in 6 Sea Zone Americans win, taking Wake Island from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer, 6 fighters, 4 submarines and 3 tactical_bombers remaining. Battle score for attacker is 90 Casualties for Americans: 1 fighter and 2 submarines Casualties for Japanese: 4 carriers, 2 destroyers, 3 submarines and 2 transports Battle in Romania Americans attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Romania Americans win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 2 mech_infantrys Battle in Aleutian Islands Americans attack with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers Japanese defend with 2 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers in Aleutian Islands, round 2 : 4/6 hits, 2.83 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Cleaning up after air battles Non Combat Move - Americans 1 fighter could not land in 6 Sea Zone and was removed 1 artillery and 1 infantry moved from Norway to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 marine moved from Norway to 112 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 112 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 6 fighters moved from Germany to 110 Sea Zone 1 bomber moved from Germany to Norway 1 bomber moved from Germany to Slovakia Hungary 1 destroyer moved from 17 Sea Zone to 19 Sea Zone 1 destroyer moved from 17 Sea Zone to 21 Sea Zone 1 destroyer moved from 17 Sea Zone to 34 Sea Zone 1 marine moved from Iwo Jima to 17 Sea Zone 1 battleship, 10 carriers, 1 cruiser, 2 destroyers and 1 marine moved from 17 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 32 Sea Zone to 33 Sea Zone 5 fighters and 3 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone 10 fighters moved from Hawaiian Islands to 33 Sea Zone 2 carriers moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 2 destroyers and 1 submarine moved from 63 Sea Zone to 33 Sea Zone 1 fighter and 3 tactical_bombers moved from Aleutian Islands to 8 Sea Zone 1 fighter and 1 tactical_bomber moved from Romania to Greece 1 bomber moved from Ukraine to Volgograd 8 fighters moved from Germany to Slovakia Hungary 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands 3 tactical_bombers moved from Hawaiian Islands to Queensland 1 fighter moved from Germany to Norway 5 fighters moved from Germany to Slovakia Hungary Place Units - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to 33 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 factory_minor placed in Iraq 2 infantry and 1 mech_infantry placed in Greece 2 infantry and 1 mech_infantry placed in Volgograd 1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. Americans undo move 2. 1 infantry and 2 mech_infantrys placed in Volgograd 3 infantry placed in Norway 1 artillery, 1 fighter and 1 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 fighter EDIT: Adding units owned by Americans to Greece: 2 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Americans Americans collect 70 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : -1.33 Germans AA : -0.50 Germans regular : -0.67
-
note, I had to edit another air from sz6, as there’s a bug that tripleA doesn’t take out the fig(s) with the least amount of movement, as I had already taken out as casualty the one fig that came from Hawaii, so all remaining air should’ve been able to fly back to Caro.
-
Changing 1 mech for 4 PUs.
-
TripleA Manual Gamesave Post: British round 19
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 19 Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from Volgograd to Rostov 2 infantry moved from Iraq to Persia 1 bomber moved from Greece to Persia 3 fighters moved from Iraq to Persia 3 fighters moved from Volgograd to Rostov 1 infantry moved from Eastern Poland to Poland 3 fighters moved from Eastern Poland to Poland 7 fighters and 2 tactical_bombers moved from Greece to Rostov 1 fighter moved from 112 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to Normandy Bordeaux 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from Eastern Poland to Poland Combat - British Battle in Rostov British attack with 10 fighters, 2 infantry and 2 tactical_bombers Germans defend with 2 infantry British roll dice for 10 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 4/14 hits, 6.67 expected hits Germans roll dice for 2 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Rostov British win, taking Rostov from Germans with 10 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Poland British attack with 4 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 4 fighters and 1 infantry in Poland, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Poland British win with 4 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Persia British attack with 1 bomber, 3 fighters and 2 infantry Japanese defend with 2 infantry British roll dice for 1 bomber, 3 fighters and 2 infantry in Persia, round 2 : 3/6 hits, 2.50 expected hits Japanese roll dice for 2 infantry in Persia, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia British win, taking Persia from Japanese with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Holland Belgium British attack with 2 fighters and 3 infantry Germans defend with 3 infantry British roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
Combat Hit Differential Summary :
Japanese regular : 0.33 Germans regular : 1.00 British regular : -1.83
-
Forgot to move the ships to bombard Holland and Normandy. Will keep the first round of rolls, but will add bombardment:
Holland: 1BB 2 cruisers
Normandy: 1 cruiser[dice 3d6]
[dice 1d6]
-
3d6: 6, 1, 5
1d6: 3 -
1 inf 2 fighters vs 1 inf in Holland, rolling here.
inf:
[dice 1d6]
2 fighters:
[dice 2d6]inf:
[dice 1d6] -
1d6: 2
2d6: 5, 4
1d6: 6 -
inf:
[dice 1d6]
2 fighters:
[dice 2d6]inf:
[dice 1d6]