axis-dominion vs ksmckay (allies+18) bm3

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    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 1 aaGun, 3 destroyers, 7 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Malaya to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 marine moved from Java to 42 Sea Zone
            1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 artillery and 1 marine moved from 35 Sea Zone to Philippines
            2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone
            2 fighters moved from 42 Sea Zone to 34 Sea Zone
            1 destroyer moved from 42 Sea Zone to 34 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 34 Sea Zone
            2 fighters moved from 42 Sea Zone to Philippines
            2 tactical_bombers moved from French Indo China to Philippines
            1 battleship moved from 42 Sea Zone to 35 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 battleship moved from 37 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from West India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 bomber moved from French Indo China to Hopei
            1 bomber moved from Japan to Chahar
            1 fighter moved from Kiangsu to Hopei
    
        Combat - Japanese
            Japanese creates battle in territory 6 Sea Zone
            Battle in Chahar
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 : 2/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Japanese win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers
                Americans defend with 1 airfield, 1 artillery and 1 harbour
                    Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 4/4 hits, 2.33 expected hits
                    Americans roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 2 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Hopei
                Japanese attack with 1 bomber, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Hopei, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 34 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 destroyer
    
        Non Combat Move - Japanese
            1 destroyer moved from 37 Sea Zone to 21 Sea Zone
            1 submarine moved from 42 Sea Zone to 62 Sea Zone
            4 carriers, 1 submarine and 2 transports moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 submarine moved from 19 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Philippines to 35 Sea Zone
            1 carrier moved from 39 Sea Zone to 43 Sea Zone
            1 tactical_bomber moved from 34 Sea Zone to 43 Sea Zone
            2 fighters moved from 34 Sea Zone to 35 Sea Zone
            2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
            1 fighter moved from 39 Sea Zone to 43 Sea Zone
            1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
            1 infantry moved from Sikang to Tsinghai
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from French Indo China to Hunan
            1 infantry moved from Hunan to Kweichow
            1 armour moved from Kweichow to Anhwe
            1 infantry moved from Anhwe to Jehol
            2 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Kiangsu to Anhwe
            2 fighters and 3 tactical_bombers moved from Kiangsu to Japan
            1 bomber moved from Hopei to French Indo China
            3 fighters moved from India to French Indo China
            1 tactical_bomber moved from 39 Sea Zone to French Indo China
            1 mech_infantry moved from Ceylon to 39 Sea Zone
            1 mech_infantry and 2 transports moved from 39 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from Chahar to Yunnan
            1 infantry moved from Manchuria to Jehol
            1 fighter moved from Hopei to Kiangsu
            1 tactical_bomber moved from French Indo China to Japan
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 fighter moved from 43 Sea Zone to 35 Sea Zone
            1 infantry moved from India to West India
    
        Place Units - Japanese
            3 destroyers placed in 37 Sea Zone
            1 tactical_bomber placed in Japan
            3 infantry placed in Kiangsu
            3 infantry placed in India
            Japanese undo move 3.
            1 aaGun and 2 infantry placed in Kiangsu
            2 infantry and 1 mech_infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,4,1,4,1,4,6,6,1,6,6
            Japanese collect 59 PUs (4 lost to blockades); end with 59 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    ANZAC : 0.67
    Chinese : 0.33
    Japanese : 2.67
    

    Savegame

  • 19

    TripleA Manual Gamesave Post: Americans round 8

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 7 fighters; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            3 bombers and 3 fighters moved from Korea to Japan
            1 fighter moved from Midway to Japan
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 battleship and 2 cruisers moved from 22 Sea Zone to 6 Sea Zone
            3 infantry, 2 mech_infantrys and 3 transports moved from 22 Sea Zone to 6 Sea Zone
            3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
            8 fighters and 2 tactical_bombers moved from 22 Sea Zone to Japan
            2 destroyers moved from 22 Sea Zone to 6 Sea Zone
            2 bombers moved from Western United States to 6 Sea Zone
            2 fighters moved from Western United States to 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 19

    @axis-dominion sorry, was close to conceding but if you are going to give me a slim chance Ill take it. But otherwise this game is over.

    assume 1 kami to stop bombardment, anything else though?


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    @axis-dominion sorry, was close to conceding but if you are going to give me a slim chance Ill take it. But otherwise this game is over.

    assume 1 kami to stop bombardment, anything else though?

    Yah one Kami

  • 19

    not even close. good game. still mad about that missing sub. But kudos to you for scrambling. Game decider.

  • 19

    But as always a good learning experience. Naval buys for germany were a good call.


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    not even close. good game. still mad about that missing sub. But kudos to you for scrambling. Game decider.

    Good game. Thought it might be interesting with all that power pouring into the pac. But with gib falling and euro axis so strong on land sea and air, i agree probably was best you just gambled on Tokyo


  • @ksmckay said in axis-dominion vs ksmckay (allies+18) bm3:

    But as always a good learning experience. Naval buys for germany were a good call.

    I wasn’t intending on so much G navy but I felt once I made the breakthrough into the oil fields, keeping Italy afloat made sense. Especially since india fell and US was too busy on the other side

  • 19

    yeah I had no choice but to abandon med, and I dont think you would give me another chance like that. I could have holed up in z6 for a while and pushed from ME towards India, but Europe was hosed. Even defending DC was going to require some effort.

  • 19

    My thinking was you wouldnt scramble into 95% and trade subs for air (which burned you last game). And anything that survived on surface was doomed so to me tuv loss being slightly worse with the scramble didnt make sense. But good to keep people guessing. And it wasnt a scramble into 95, at 80 definitely more tempting.

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