scram?
L20 cyanight(axis) vs freh(Allies+16) BM3.3
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 aaGun and 4 infantry moved from West India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Anhwe to India 1 aaGun moved from Chahar to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Combat Move - Russians Non Combat Move - Russians 1 aaGun and 4 infantry moved from West India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Anhwe to India 1 aaGun moved from Chahar to Suiyuyan Turn Complete - Russians
Combat Hit Differential Summary :
-
-
TripleA Manual Gamesave Post: Japanese round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 36 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan 1 marine moved from Union of South Africa to 71 Sea Zone 1 cruiser and 1 marine moved from 71 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan 5 fighters moved from 81 Sea Zone to Trans-Jordan 4 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 6 fighters moved from Southern Italy to Trans-Jordan 10 bombers moved from Southern Italy to Trans-Jordan Combat - Japanese
Combat Hit Differential Summary :
-
@cyanight Do you with to scramble in the Red Sea?
-
@cyanight nope
and I think I opened that by accident in play by forum so if you got some dice rolls, just ignore them :)
-
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 10 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 36 PUs; 6 SuicideAttackTokens; Japanese buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 armour and 3 mech_infantrys moved from Iraq to Trans-Jordan 1 marine moved from Union of South Africa to 71 Sea Zone 1 cruiser and 1 marine moved from 71 Sea Zone to 81 Sea Zone 1 marine moved from 81 Sea Zone to Egypt 2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 artilleries and 2 infantry moved from 81 Sea Zone to Trans-Jordan 5 fighters moved from 81 Sea Zone to Trans-Jordan 4 tactical_bombers moved from 81 Sea Zone to Trans-Jordan 6 fighters moved from Southern Italy to Trans-Jordan 10 bombers moved from Southern Italy to Trans-Jordan Combat - Japanese Battle in Egypt Battle in Trans-Jordan Japanese attack with 4 armour, 2 artilleries, 10 bombers, 11 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers British defend with 1 airfield, 1 armour, 2 artilleries, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 armour, 3 artilleries, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry Japanese roll dice for 2 battleships and 2 cruisers in Trans-Jordan, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 4 armour, 2 artilleries, 10 bombers, 11 fighters, 2 infantry, 3 mech_infantrys and 4 tactical_bombers in Trans-Jordan, round 2 : 21/36 hits, 18.67 expected hits British roll dice for 2 armour, 5 artilleries, 6 fighters, 12 infantry, 2 marines, 1 mech_infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 15/29 hits, 12.17 expected hits 8 fighters owned by the Japanese, 2 artilleries owned by the Japanese, 1 marine owned by the British, 1 armour owned by the Americans, 5 infantry owned by the Americans, 3 artilleries owned by the Americans, 1 marine owned by the Americans, 2 artilleries owned by the British, 7 infantry owned by the British, 1 armour owned by the British, 1 mech_infantry owned by the Americans, 2 infantry owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the Americans lost in Trans-Jordan Japanese roll dice for 4 armour, 10 bombers, 3 fighters and 4 tactical_bombers in Trans-Jordan, round 3 : 14/21 hits, 12.83 expected hits British roll dice for 5 fighters in Trans-Jordan, round 3 : 3/5 hits, 3.33 expected hits 3 bombers owned by the Japanese, 1 fighter owned by the Americans, 1 fighter owned by the French and 3 fighters owned by the British lost in Trans-Jordan Japanese win, taking Egypt from British, taking Trans-Jordan from British with 4 armour, 7 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries, 3 bombers, 8 fighters, 2 infantry and 3 mech_infantrys Casualties for Americans: 1 armour, 3 artilleries, 2 fighters, 5 infantry, 1 marine and 1 mech_infantry Casualties for British: 1 armour, 2 artilleries, 3 fighters, 7 infantry, 1 marine and 1 tactical_bomber Casualties for French: 1 fighter Non Combat Move - Japanese 1 marine moved from Kenya to Anglo Egyptian Sudan 3 fighters moved from Trans-Jordan to 81 Sea Zone 4 tactical_bombers moved from Trans-Jordan to 81 Sea Zone 7 bombers moved from Trans-Jordan to Iraq Place Units - Japanese 2 armour and 8 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,5,6,6,5,2,5,3,5,6,4,2,2,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,1,5,2,3,2,5,5,2,5,2,2,5,3,1,4,6,5,3,2,5,1,6,2,5,5,6,5,5,1,1,5,3,5,3,2,3,6,1,1,4,5,1 Japanese collect 9 PUs (11 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Japanese regular : 4.17 British regular : 2.50
-
@cyanight I surrender. You have the 8 European VCs and I can’t get any of them back. Well played!
-
@cyanight that’s the last time I devise a move while driving lol. I think in my head I had calculated putting more fighters in TJ, rather than with the navy, as a way to protect that stack. Oh well, that’s A&A!
-
@freh Good Game. I swear I screwed the game up when I attacked Volo with my Luftwaffe. Thanks for playing. This game could have easily gone the other way.
-
@cyanight I definitely didn’t expect that attack! I made a lot of mistakes too. But it was still loads of fun!