@Amon-Sul seems to be the first ‘normal’ game ;-)
L20 Trulpen (L+14) vs AetV (X) BM3 game 2
-
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from 43 Sea Zone to Borneo 1 fighter moved from 43 Sea Zone to 19 Sea Zone Combat - ANZAC Battle in Borneo Battle in 19 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 19 Sea Zone ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Queensland to Hawaiian Islands 2 aaGuns, 1 artillery and 2 infantry moved from South Australia to New South Wales 1 cruiser, 4 destroyers and 5 submarines moved from 41 Sea Zone to 43 Sea Zone 1 fighter moved from 19 Sea Zone to Shantung Place Units - ANZAC 2 fighters and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 22 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French Non Combat Move - French Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer moved from 81 Sea Zone to 72 Sea Zone EDIT: 1 submarine moved from 43 Sea Zone to 44 Sea Zone EDIT: 1 submarine moved from 43 Sea Zone to 36 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 43 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Anhwe: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan Germans take Anglo Egyptian Sudan from British 1 mech_infantry moved from Trans-Jordan to Saudi Arabia 1 mech_infantry moved from Trans-Jordan to Syria 1 bomber moved from Trans-Jordan to Saudi Arabia 1 bomber moved from Trans-Jordan to Saudi Arabia 1 bomber moved from Trans-Jordan to Syria 2 fighters moved from Trans-Jordan to Syria 1 tactical_bomber moved from Trans-Jordan to Saudi Arabia 2 infantry moved from Western Germany to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 bomber moved from Western Germany to Smolensk 2 infantry moved from Belarus to Smolensk Combat - Germans Battle in Saudi Arabia Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Saudi Arabia, round 2 : 2/4 hits, 2,00 expected hits British roll dice for 1 infantry in Saudi Arabia, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Saudi Arabia Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 mech_infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1,83 expected hits British roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Smolensk Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Syria Germans attack with 1 bomber, 2 fighters and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 1 mech_infantry in Syria, round 2 : 3/4 hits, 1,83 expected hits British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Syria Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber and 2 fighters moved from Syria to Egypt 2 bombers and 1 tactical_bomber moved from Saudi Arabia to Egypt 16 armour and 8 mech_infantrys moved from Trans-Jordan to Egypt 3 artilleries moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia 3 mech_infantrys moved from Ukraine to Romania 2 aaGuns, 2 armour, 9 artilleries, 14 infantry and 5 mech_infantrys moved from Western Ukraine to Eastern Poland 3 infantry moved from Poland to Eastern Poland 3 mech_infantrys moved from Germany to Eastern Poland 3 infantry moved from Belarus to Eastern Poland 1 mech_infantry moved from Belarus to Eastern Poland 1 bomber moved from Smolensk to Novgorod 3 fighters moved from Holland Belgium to Western Germany 11 infantry moved from Finland to Karelia 10 infantry moved from Western Germany to Northern Italy Place Units - Germans 5 artilleries placed in Western Germany 10 mech_infantrys placed in Germany 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : 2,33 British : 1,00 Russians : 0,67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 2 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 4 fighters and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/7 hits, 3,00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns, 13 artilleries and 44 infantry moved from Bryansk to Western Ukraine 3 aaGuns and 20 infantry moved from Rostov to Ukraine 1 mech_infantry moved from Volgograd to Bryansk 2 infantry moved from Caucasus to Turkey 2 armour and 2 mech_infantrys moved from Rostov to Turkey 2 mech_infantrys moved from Volgograd to Turkey 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 fighters moved from Iraq to Bryansk 3 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Smolensk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Smolensk to Bryansk Place Units - Russians 4 infantry and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : -0,33 Russians : 2,00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Italians 2 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 4 fighters and 1 tactical_bomber moved from Russia to Smolensk Combat - Russians Battle in Smolensk Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 5/7 hits, 3,00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns, 13 artilleries and 44 infantry moved from Bryansk to Western Ukraine 3 aaGuns and 20 infantry moved from Rostov to Ukraine 1 mech_infantry moved from Volgograd to Bryansk 2 infantry moved from Caucasus to Turkey 2 armour and 2 mech_infantrys moved from Rostov to Turkey 2 mech_infantrys moved from Volgograd to Turkey 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 fighters moved from Iraq to Bryansk 3 infantry moved from Vologda to Archangel 1 infantry moved from Russia to Bryansk 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter moved from Smolensk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Smolensk to Russia 1 fighter moved from Smolensk to Bryansk Place Units - Russians 4 infantry and 2 mech_infantrys placed in Russia 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Russians to Western Ukraine: 1 armour and 1 mech_infantry EDIT: Removing units owned by Russians from Western Ukraine: 1 mech_infantry EDIT: Adding units owned by Russians to Bryansk: 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33 Russians : 2,00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 4 fighters moved from Philippines to Borneo 1 bomber moved from Philippines to Java 1 infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 infantry moved from West India to Afghanistan Japanese take Afghanistan from British 1 infantry moved from Szechwan to Shensi Japanese take Shensi from Chinese Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 : 2/3 hits, 1,33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Java Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is -9 Casualties for Japanese: 1 bomber and 1 infantry Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 4 fighters ANZAC defend with 1 infantry Japanese roll dice for 4 fighters in Borneo, round 2 : 1/4 hits, 2,00 expected hits ANZAC roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win with 4 fighters remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 4 fighters moved from Borneo to 35 Sea Zone 4 fighters moved from 33 Sea Zone to Philippines 2 battleships, 5 carriers, 5 destroyers, 1 fighter and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 cruiser and 1 marine moved from 33 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 aaGun, 1 armour, 1 artillery, 1 fighter and 8 mech_infantrys moved from Hunan to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 2 mech_infantrys moved from French Indo China to Kiangsi 1 mech_infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Kweichow 3 infantry moved from Shan State to Yunnan 1 mech_infantry moved from French Indo China to Hunan 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Yunnan 1 fighter moved from Japan to Kiangsi 1 fighter moved from Japan to French Indo China 1 aaGun, 6 artilleries and 12 infantry moved from West India to Eastern Persia 2 fighters and 1 tactical_bomber moved from Trans-Jordan to Egypt Place Units - Japanese 1 fighter and 2 infantry placed in French Indo China 2 infantry placed in Malaya 2 fighters and 1 infantry placed in Japan 1 submarine placed in 6 Sea Zone 1 fighter and 1 infantry placed in India Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,2,4,1,1,6,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2 Japanese collect 43 PUs (10 lost to blockades); end with 43 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
ANZAC : 1,00 Japanese : -0,33 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 7 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Argentina to Uruguay Americans take Uruguay from Neutral_True 1 infantry moved from Argentina to Paraguay Americans take Paraguay from Neutral_True 1 infantry moved from Argentina to Bolivia Americans take Bolivia from Neutral_True 1 artillery and 2 infantry moved from Siberia to Sakha 1 fighter moved from 43 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sakha Americans attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Sakha Americans roll dice for 1 artillery and 1 infantry in Sakha, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sakha Americans win, taking Sakha from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 transports moved from 9 Sea Zone to 10 Sea Zone 2 carriers, 1 destroyer and 6 submarines moved from 9 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from 9 Sea Zone to Hawaiian Islands 2 fighters moved from 9 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 bombers moved from Western United States to Spain 2 bombers moved from Mexico to Spain 2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States 2 transports moved from 85 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 3 submarines moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone Place Units - Americans 3 artilleries placed in Southern France 3 mech_infantrys placed in Spain 4 artilleries and 6 infantry placed in Central United States 6 infantry placed in Western United States 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Americans : -0,50 Japanese : 1,33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 10 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter, 12 infantry and 1 tactical_bomber Japanese defend with 1 artillery Chinese roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/14 hits, 3,17 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol Place Units - Chinese 2 infantry placed in Chahar 1 infantry placed in Sikang 1 infantry placed in Tsinghai Chinese undo move 3. Chinese undo move 2. 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Chahar 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : -2,17 Japanese : -1,00 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 7 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Argentina to Uruguay Americans take Uruguay from Neutral_True 1 infantry moved from Argentina to Paraguay Americans take Paraguay from Neutral_True 1 infantry moved from Argentina to Bolivia Americans take Bolivia from Neutral_True 1 artillery and 2 infantry moved from Siberia to Sakha 1 fighter moved from 43 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sakha Americans attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Sakha Americans roll dice for 1 artillery and 1 infantry in Sakha, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sakha Americans win, taking Sakha from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 transports moved from 9 Sea Zone to 10 Sea Zone 2 carriers, 1 destroyer and 6 submarines moved from 9 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from 9 Sea Zone to Hawaiian Islands 2 fighters moved from 9 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 bombers moved from Western United States to Spain 2 bombers moved from Mexico to Spain 2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States 2 transports moved from 85 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 3 submarines moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone Place Units - Americans 3 artilleries placed in Southern France 3 mech_infantrys placed in Spain 4 artilleries and 6 infantry placed in Central United States 6 infantry placed in Western United States 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 10 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter, 12 infantry and 1 tactical_bomber Japanese defend with 1 artillery Chinese roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/14 hits, 3,17 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol Place Units - Chinese 2 infantry placed in Chahar 1 infantry placed in Sikang 1 infantry placed in Tsinghai Chinese undo move 3. Chinese undo move 2. 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Chahar 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Purchase Units - British British buy 4 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Turkey to Greece British take Greece from Italians 8 infantry moved from Iraq to Trans-Jordan 6 artilleries moved from Iraq to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Iraq to Anglo Egyptian Sudan 1 fighter moved from Iraq to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Anglo Egyptian Sudan British attack with 1 bomber and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Trans-Jordan British attack with 6 artilleries and 12 infantry Italians defend with 1 mech_infantry British roll dice for 6 artilleries and 12 infantry in Trans-Jordan, round 2 : 7/18 hits, 5,00 expected hits Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 6 artilleries and 11 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from 96 Sea Zone to Libya 2 aaGuns moved from Iraq to Trans-Jordan 1 aaGun moved from Iraq to Trans-Jordan 6 artilleries and 14 infantry moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Persia to Iraq 1 fighter moved from Iraq to Libya 1 bomber moved from Anglo Egyptian Sudan to Iraq 2 armour moved from Iraq to Trans-Jordan 4 mech_infantrys moved from Iraq to Trans-Jordan 1 infantry moved from Turkey to Iraq 3 mech_infantrys moved from Belgian Congo to Rhodesia 1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Place Units - British 3 artilleries placed in Iraq 3 infantry placed in Persia 1 carrier placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : -0,33 British : 2,17 Italians : 0,67 Americans : -0,50 Chinese : -2,17 Japanese : 0,33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 7 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Argentina to Uruguay Americans take Uruguay from Neutral_True 1 infantry moved from Argentina to Paraguay Americans take Paraguay from Neutral_True 1 infantry moved from Argentina to Bolivia Americans take Bolivia from Neutral_True 1 artillery and 2 infantry moved from Siberia to Sakha 1 fighter moved from 43 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sakha Americans attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Sakha Americans roll dice for 1 artillery and 1 infantry in Sakha, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sakha Americans win, taking Sakha from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 transports moved from 9 Sea Zone to 10 Sea Zone 2 carriers, 1 destroyer and 6 submarines moved from 9 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from 9 Sea Zone to Hawaiian Islands 2 fighters moved from 9 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 bombers moved from Western United States to Spain 2 bombers moved from Mexico to Spain 2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States 2 transports moved from 85 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 3 submarines moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone Place Units - Americans 3 artilleries placed in Southern France 3 mech_infantrys placed in Spain 4 artilleries and 6 infantry placed in Central United States 6 infantry placed in Western United States 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 10 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter, 12 infantry and 1 tactical_bomber Japanese defend with 1 artillery Chinese roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/14 hits, 3,17 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol Place Units - Chinese 2 infantry placed in Chahar 1 infantry placed in Sikang 1 infantry placed in Tsinghai Chinese undo move 3. Chinese undo move 2. 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Chahar 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Purchase Units - British British buy 4 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Turkey to Greece British take Greece from Italians 8 infantry moved from Iraq to Trans-Jordan 6 artilleries moved from Iraq to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Iraq to Anglo Egyptian Sudan 1 fighter moved from Iraq to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Anglo Egyptian Sudan British attack with 1 bomber and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Trans-Jordan British attack with 6 artilleries and 12 infantry Italians defend with 1 mech_infantry British roll dice for 6 artilleries and 12 infantry in Trans-Jordan, round 2 : 7/18 hits, 5,00 expected hits Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 6 artilleries and 11 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from 96 Sea Zone to Libya 2 aaGuns moved from Iraq to Trans-Jordan 1 aaGun moved from Iraq to Trans-Jordan 6 artilleries and 14 infantry moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Persia to Iraq 1 fighter moved from Iraq to Libya 1 bomber moved from Anglo Egyptian Sudan to Iraq 2 armour moved from Iraq to Trans-Jordan 4 mech_infantrys moved from Iraq to Trans-Jordan 1 infantry moved from Turkey to Iraq 3 mech_infantrys moved from Belgian Congo to Rhodesia 1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Place Units - British 3 artilleries placed in Iraq 3 infantry placed in Persia 1 carrier placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 aaGun EDIT: Adding units owned by Americans to Southern France: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0,33 British : 2,17 Italians : 0,67 Americans : -0,50 Chinese : -2,17 Japanese : 0,33 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians Place Units - Italians 1 factory_minor placed in Egypt 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 cruiser and 4 destroyers moved from 43 Sea Zone to 44 Sea Zone 4 fighters moved from New South Wales to Queensland 1 artillery and 3 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Shantung to 44 Sea Zone 1 fighter moved from Anhwe to 44 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from 26 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 75 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 cruiser and 4 destroyers moved from 43 Sea Zone to 44 Sea Zone 4 fighters moved from New South Wales to Queensland 1 artillery and 3 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Shantung to 44 Sea Zone 1 fighter moved from Anhwe to 44 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from 26 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 75 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey 1 bomber moved from Novgorod to Turkey 1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey 16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Turkey Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Turkey Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Anglo Egyptian Sudan Germans attack with 16 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania 1 aaGun and 3 artilleries moved from Bessarabia to Romania 2 aaGuns and 1 infantry moved from Eastern Poland to Belarus 6 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Holland Belgium to Western Germany 11 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Belarus Place Units - Germans 5 armour and 2 mech_infantrys placed in Germany 7 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 1,00 British : -1,83 Russians : -0,33 -
@trulpen I made a minor mistake on my side. I attacked full force AES and totally oversaw to leave one unit behind to collect the NO bonus for this turn again.
You have every single right to refuse my request of edit one Mech back to Egypt and change my PU’s.
I attacked with overwhelming odds anyway and it would not effect the outcome of the battle.So with your permission only, I would repost the map with the change mentioned above in this post.
Best regards
AetV
-
@aequitas-et-veritas said in L20 Trulpen (L+14) vs AetV (X) BM3 game 2:
@trulpen I made a minor mistake on my side. I attacked full force AES and totally oversaw to leave one unit behind to collect the NO bonus for this turn again.
You have every single right to refuse my request of edit one Mech back to Egypt and change my PU’s.
I attacked with overwhelming odds anyway and it would not effect the outcome of the battle.So with your permission only, I would repost the map with the change mentioned above in this post.
Best regards
AetV
It’s an ok change.
-
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey 1 bomber moved from Novgorod to Turkey 1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey 16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Turkey Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Turkey Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Anglo Egyptian Sudan Germans attack with 16 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania 1 aaGun and 3 artilleries moved from Bessarabia to Romania 2 aaGuns and 1 infantry moved from Eastern Poland to Belarus 6 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Holland Belgium to Western Germany 11 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Belarus Place Units - Germans 5 armour and 2 mech_infantrys placed in Germany 7 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Changing PUs for Germans from 58 to 63 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1,00 British : -1,83 Russians : -0,33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey 1 bomber moved from Novgorod to Turkey 1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey 16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Turkey Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Turkey Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Anglo Egyptian Sudan Germans attack with 16 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania 1 aaGun and 3 artilleries moved from Bessarabia to Romania 2 aaGuns and 1 infantry moved from Eastern Poland to Belarus 6 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Holland Belgium to Western Germany 11 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Belarus Place Units - Germans 5 armour and 2 mech_infantrys placed in Germany 7 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Changing PUs for Germans from 58 to 63 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1,00 British : -1,83 Russians : -0,33 -
@trulpen I appreciate it.
-
No worries. Mistakes like that happens easily. I grant those 100 %.
-
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 21 infantry moved from Ukraine to Bessarabia 13 artilleries moved from Western Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Bryansk to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland 2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 5 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Bryansk to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bessarabia Russians attack with 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry in Bessarabia, round 2 : 13/41 hits, 11,50 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Western Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bryansk 4 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 13 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 2 infantry moved from Archangel to Vologda 2 fighters moved from Eastern Poland to Bryansk 15 infantry moved from Western Ukraine to Bryansk 5 infantry moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 5 infantry moved from Western Ukraine to Bessarabia Place Units - Russians 3 infantry placed in Ukraine 3 mech_infantrys placed in Volgograd 4 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Italians : -0,83 Russians : 2,00





