Made a couple mistakes. I’m rusty …
Hopefully the mistakes won’t matter
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Celebes
Non Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 cruiser and 4 destroyers moved from 43 Sea Zone to 44 Sea Zone
4 fighters moved from New South Wales to Queensland
1 artillery and 3 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Shantung to 44 Sea Zone
1 fighter moved from Anhwe to 44 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 26 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 75 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from 44 Sea Zone to Celebes
Combat - ANZAC
ANZAC creates battle in territory 36 Sea Zone
Battle in Celebes
Non Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 cruiser and 4 destroyers moved from 43 Sea Zone to 44 Sea Zone
4 fighters moved from New South Wales to Queensland
1 artillery and 3 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Shantung to 44 Sea Zone
1 fighter moved from Anhwe to 44 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from 26 Sea Zone to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 infantry placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 75 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Novgorod to Turkey
1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey
16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Turkey
Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers
Russians defend with 2 armour, 2 infantry and 4 mech_infantrys
Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits
British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits
4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey
Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits
British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Turkey
Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter
Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys
Battle in Anglo Egyptian Sudan
Germans attack with 16 armour and 8 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania
1 aaGun and 3 artilleries moved from Bessarabia to Romania
2 aaGuns and 1 infantry moved from Eastern Poland to Belarus
6 artilleries moved from Western Germany to Northern Italy
2 infantry moved from Holland Belgium to Western Germany
11 infantry moved from Karelia to Novgorod
2 infantry moved from Novgorod to Belarus
Place Units - Germans
5 armour and 2 mech_infantrys placed in Germany
7 infantry placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1,00
British : -1,83
Russians : -0,33
@trulpen I made a minor mistake on my side. I attacked full force AES and totally oversaw to leave one unit behind to collect the NO bonus for this turn again.
You have every single right to refuse my request of edit one Mech back to Egypt and change my PU’s.
I attacked with overwhelming odds anyway and it would not effect the outcome of the battle.
So with your permission only, I would repost the map with the change mentioned above in this post.
Best regards
AetV
@aequitas-et-veritas said in L20 Trulpen (L+14) vs AetV (X) BM3 game 2:
@trulpen I made a minor mistake on my side. I attacked full force AES and totally oversaw to leave one unit behind to collect the NO bonus for this turn again.
You have every single right to refuse my request of edit one Mech back to Egypt and change my PU’s.
I attacked with overwhelming odds anyway and it would not effect the outcome of the battle.So with your permission only, I would repost the map with the change mentioned above in this post.
Best regards
AetV
It’s an ok change.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Novgorod to Turkey
1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey
16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Turkey
Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers
Russians defend with 2 armour, 2 infantry and 4 mech_infantrys
Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits
British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits
4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey
Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits
British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Turkey
Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter
Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys
Battle in Anglo Egyptian Sudan
Germans attack with 16 armour and 8 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania
1 aaGun and 3 artilleries moved from Bessarabia to Romania
2 aaGuns and 1 infantry moved from Eastern Poland to Belarus
6 artilleries moved from Western Germany to Northern Italy
2 infantry moved from Holland Belgium to Western Germany
11 infantry moved from Karelia to Novgorod
2 infantry moved from Novgorod to Belarus
Place Units - Germans
5 armour and 2 mech_infantrys placed in Germany
7 infantry placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry
EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Changing PUs for Germans from 58 to 63
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
British : -1,83
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey
1 bomber moved from Novgorod to Turkey
1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey
16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Bessarabia
Combat - Germans
Battle in Turkey
Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers
Russians defend with 2 armour, 2 infantry and 4 mech_infantrys
Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits
British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits
4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey
Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits
British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Turkey
Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 fighter
Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys
Battle in Anglo Egyptian Sudan
Germans attack with 16 armour and 8 mech_infantrys
British defend with 1 mech_infantry
Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan
Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Belarus
Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania
1 aaGun and 3 artilleries moved from Bessarabia to Romania
2 aaGuns and 1 infantry moved from Eastern Poland to Belarus
6 artilleries moved from Western Germany to Northern Italy
2 infantry moved from Holland Belgium to Western Germany
11 infantry moved from Karelia to Novgorod
2 infantry moved from Novgorod to Belarus
Place Units - Germans
5 armour and 2 mech_infantrys placed in Germany
7 infantry placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry
EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Changing PUs for Germans from 58 to 63
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
British : -1,83
Russians : -0,33
@trulpen I appreciate it.
No worries. Mistakes like that happens easily. I grant those 100 %.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
21 infantry moved from Ukraine to Bessarabia
13 artilleries moved from Western Ukraine to Bessarabia
1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
5 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Bryansk to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits
Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Bessarabia
Russians attack with 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry in Bessarabia, round 2 : 13/41 hits, 11,50 expected hits
Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Western Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bryansk
4 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
13 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Vologda
2 fighters moved from Eastern Poland to Bryansk
15 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
5 infantry moved from Western Ukraine to Bessarabia
Place Units - Russians
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
4 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : -0,83
Russians : 2,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Szechwan to Hunan
2 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
1 armour and 10 mech_infantrys moved from Kiangsi to Hunan
2 fighters moved from Kiangsi to 44 Sea Zone
2 fighters moved from French Indo China to 44 Sea Zone
1 fighter moved from India to 44 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from Philippines to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from Japan to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
6 artilleries and 13 infantry moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Egypt to Persia
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Szechwan to Hunan
2 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
1 armour and 10 mech_infantrys moved from Kiangsi to Hunan
2 fighters moved from Kiangsi to 44 Sea Zone
2 fighters moved from French Indo China to 44 Sea Zone
1 fighter moved from India to 44 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from Philippines to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from Japan to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
6 artilleries and 13 infantry moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Egypt to Persia
Combat - Japanese
Battle in Western Australia
Battle in Borneo
Battle in Hunan
Japanese attack with 1 armour, 2 infantry and 11 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 infantry and 11 mech_infantrys in Hunan, round 2 : 5/14 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Hunan
Japanese win, taking Western Australia from ANZAC, taking Borneo from ANZAC, taking Hunan from Chinese with 1 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Japanese roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Persia, round 2 : 6/22 hits, 6,83 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 6 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters, 2 submarines and 6 tactical_bombers
British defend with 1 battleship, 1 carrier, 3 cruisers and 2 destroyers; ANZAC defend with 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 11/33 hits, 16,67 expected hits
Combat Hit Differential Summary :
British : 0,00
Chinese : -0,33
Japanese : -3,50
11 Hits (1 Sub dented a CV). How you want to proceed @trulpen ?
Ool??
Simply max d will do.
Here, if I counted correctly, dmg all capital ships and sink the subs.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Szechwan to Hunan
2 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
1 armour and 10 mech_infantrys moved from Kiangsi to Hunan
2 fighters moved from Kiangsi to 44 Sea Zone
2 fighters moved from French Indo China to 44 Sea Zone
1 fighter moved from India to 44 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from Philippines to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from Japan to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
6 artilleries and 13 infantry moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Egypt to Persia
Combat - Japanese
Battle in Western Australia
Battle in Borneo
Battle in Hunan
Japanese attack with 1 armour, 2 infantry and 11 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 infantry and 11 mech_infantrys in Hunan, round 2 : 5/14 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Hunan
Japanese win, taking Western Australia from ANZAC, taking Borneo from ANZAC, taking Hunan from Chinese with 1 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Japanese roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Persia, round 2 : 6/22 hits, 6,83 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 6 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters, 2 submarines and 6 tactical_bombers
British defend with 1 battleship, 1 carrier, 3 cruisers and 2 destroyers; ANZAC defend with 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 11/33 hits, 16,67 expected hits
Units damaged: 4 carriers owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 44 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 6 carriers, 6 cruisers, 12 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 22/33 hits, 14,83 expected hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the Americans, 6 carriers owned by the Japanese, 7 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 3 : 10/23 hits, 12,50 expected hits
Combat Hit Differential Summary :
British : 0,00
Americans : 6,83
Chinese : -0,33
Japanese : -6,00
@trulpen another 10 hits. Japan did not perform as they should have.
Des goes down. Prefer to keep US.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Szechwan to Hunan
2 infantry moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kiangsu
1 armour and 10 mech_infantrys moved from Kiangsi to Hunan
2 fighters moved from Kiangsi to 44 Sea Zone
2 fighters moved from French Indo China to 44 Sea Zone
1 fighter moved from India to 44 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
4 fighters moved from Philippines to 44 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from Japan to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
6 artilleries and 13 infantry moved from Eastern Persia to Persia
2 fighters and 1 tactical_bomber moved from Egypt to Persia
Combat - Japanese
Battle in Western Australia
Battle in Borneo
Battle in Hunan
Japanese attack with 1 armour, 2 infantry and 11 mech_infantrys
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 2 infantry and 11 mech_infantrys in Hunan, round 2 : 5/14 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits
3 infantry owned by the Chinese lost in Hunan
Japanese win, taking Western Australia from ANZAC, taking Borneo from ANZAC, taking Hunan from Chinese with 1 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 3 infantry
Japanese roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Persia, round 2 : 6/22 hits, 6,83 expected hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 6 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters, 2 submarines and 6 tactical_bombers
British defend with 1 battleship, 1 carrier, 3 cruisers and 2 destroyers; ANZAC defend with 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 11/33 hits, 16,67 expected hits
Units damaged: 4 carriers owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans
Americans roll dice for 6 submarines in 44 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 2 battleships, 6 carriers, 6 cruisers, 12 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 22/33 hits, 14,83 expected hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the Americans, 6 carriers owned by the Japanese, 7 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone
Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 3 : 10/23 hits, 12,50 expected hits
Japanese roll dice for 2 battleships and 1 cruiser in 44 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits
Americans roll dice for 2 battleships, 6 carriers, 6 cruisers, 12 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 3 : 12/33 hits, 14,83 expected hits
9 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the British, 4 destroyers owned by the Americans, 4 destroyers owned by the ANZAC, 2 battleships owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone
retreated to 44 Sea Zone
Americans win with 2 battleships, 6 carriers, 6 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -190
Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 9 fighters and 2 submarines
Casualties for ANZAC: 4 destroyers and 2 submarines
Casualties for Americans: 4 destroyers and 4 submarines
Casualties for British: 2 destroyers
2 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans forced to land in Celebes
Non Combat Move - Japanese
8 fighters and 6 tactical_bombers moved from 44 Sea Zone to Philippines
1 infantry moved from Shan State to Yunnan
1 mech_infantry moved from Yunnan to Shensi
1 infantry moved from Yunnan to Szechwan
1 aaGun moved from Kiangsi to Hunan
3 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
1 infantry moved from Afghanistan to Eastern Persia
1 infantry moved from India to West India
2 infantry moved from French Indo China to Yunnan
Place Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 1.
2 fighters and 1 mech_infantry placed in French Indo China
3 infantry placed in Malaya
3 infantry placed in India
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0,00
Americans : 4,00
Chinese : -0,33
Japanese : -5,83
That was a crazy outcome.
@trulpen yeah.
Pac is basically done. I needed it to bring it back to some balance.
The 2nd Air in China is nerfing. Most parts of the game I did good but to controll and recontroll China is very hard.
We will look how the Meds play out before I file for a loss.