Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 103 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 armour moved from Romania to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia 1 infantry moved from Holland Belgium to Normandy Bordeaux 3 armour, 1 artillery and 1 infantry moved from Holland Belgium to France 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in Yugoslavia Germans attack with 2 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 artillery and 3 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 6 armour, 2 artilleries, 4 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 29 Casualties for Germans: 4 infantry and 3 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 9 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 1 transport Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Casualties for Germans: 2 fighters, 2 submarines and 1 tactical_bomber Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 infantry moved from Denmark to Western Germany 1 aaGun moved from Germany to 114 Sea Zone 1 aaGun, 1 cruiser and 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Norway to Finland 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from 113 Sea Zone to Norway 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 aaGun moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 artillery moved from Germany to Slovakia Hungary 1 infantry moved from Germany to Slovakia Hungary 1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland 1 armour moved from Poland to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsL20 Trulpen (L+14) vs AetV (X) BM3 game 2
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 7 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Argentina to Uruguay Americans take Uruguay from Neutral_True 1 infantry moved from Argentina to Paraguay Americans take Paraguay from Neutral_True 1 infantry moved from Argentina to Bolivia Americans take Bolivia from Neutral_True 1 artillery and 2 infantry moved from Siberia to Sakha 1 fighter moved from 43 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sakha Americans attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Sakha Americans roll dice for 1 artillery and 1 infantry in Sakha, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sakha Americans win, taking Sakha from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 transports moved from 9 Sea Zone to 10 Sea Zone 2 carriers, 1 destroyer and 6 submarines moved from 9 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from 9 Sea Zone to Hawaiian Islands 2 fighters moved from 9 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 bombers moved from Western United States to Spain 2 bombers moved from Mexico to Spain 2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States 2 transports moved from 85 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 3 submarines moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone Place Units - Americans 3 artilleries placed in Southern France 3 mech_infantrys placed in Spain 4 artilleries and 6 infantry placed in Central United States 6 infantry placed in Western United States 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Americans : -0,50 Japanese : 1,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 10 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter, 12 infantry and 1 tactical_bomber Japanese defend with 1 artillery Chinese roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/14 hits, 3,17 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol Place Units - Chinese 2 infantry placed in Chahar 1 infantry placed in Sikang 1 infantry placed in Tsinghai Chinese undo move 3. Chinese undo move 2. 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Chahar 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -2,17 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 7 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Argentina to Uruguay Americans take Uruguay from Neutral_True 1 infantry moved from Argentina to Paraguay Americans take Paraguay from Neutral_True 1 infantry moved from Argentina to Bolivia Americans take Bolivia from Neutral_True 1 artillery and 2 infantry moved from Siberia to Sakha 1 fighter moved from 43 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sakha Americans attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Sakha Americans roll dice for 1 artillery and 1 infantry in Sakha, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sakha Americans win, taking Sakha from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 transports moved from 9 Sea Zone to 10 Sea Zone 2 carriers, 1 destroyer and 6 submarines moved from 9 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from 9 Sea Zone to Hawaiian Islands 2 fighters moved from 9 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 bombers moved from Western United States to Spain 2 bombers moved from Mexico to Spain 2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States 2 transports moved from 85 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 3 submarines moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone Place Units - Americans 3 artilleries placed in Southern France 3 mech_infantrys placed in Spain 4 artilleries and 6 infantry placed in Central United States 6 infantry placed in Western United States 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 10 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter, 12 infantry and 1 tactical_bomber Japanese defend with 1 artillery Chinese roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/14 hits, 3,17 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol Place Units - Chinese 2 infantry placed in Chahar 1 infantry placed in Sikang 1 infantry placed in Tsinghai Chinese undo move 3. Chinese undo move 2. 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Chahar 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Purchase Units - British British buy 4 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Turkey to Greece British take Greece from Italians 8 infantry moved from Iraq to Trans-Jordan 6 artilleries moved from Iraq to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Iraq to Anglo Egyptian Sudan 1 fighter moved from Iraq to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Anglo Egyptian Sudan British attack with 1 bomber and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Trans-Jordan British attack with 6 artilleries and 12 infantry Italians defend with 1 mech_infantry British roll dice for 6 artilleries and 12 infantry in Trans-Jordan, round 2 : 7/18 hits, 5,00 expected hits Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 6 artilleries and 11 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from 96 Sea Zone to Libya 2 aaGuns moved from Iraq to Trans-Jordan 1 aaGun moved from Iraq to Trans-Jordan 6 artilleries and 14 infantry moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Persia to Iraq 1 fighter moved from Iraq to Libya 1 bomber moved from Anglo Egyptian Sudan to Iraq 2 armour moved from Iraq to Trans-Jordan 4 mech_infantrys moved from Iraq to Trans-Jordan 1 infantry moved from Turkey to Iraq 3 mech_infantrys moved from Belgian Congo to Rhodesia 1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Place Units - British 3 artilleries placed in Iraq 3 infantry placed in Persia 1 carrier placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33 British : 2,17 Italians : 0,67 Americans : -0,50 Chinese : -2,17 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 7 artilleries, 18 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Argentina to Uruguay Americans take Uruguay from Neutral_True 1 infantry moved from Argentina to Paraguay Americans take Paraguay from Neutral_True 1 infantry moved from Argentina to Bolivia Americans take Bolivia from Neutral_True 1 artillery and 2 infantry moved from Siberia to Sakha 1 fighter moved from 43 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sakha Americans attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Sakha, round 2 : 0/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Sakha Americans roll dice for 1 artillery and 1 infantry in Sakha, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Sakha, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sakha Americans win, taking Sakha from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Americans: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 transports moved from 9 Sea Zone to 10 Sea Zone 2 carriers, 1 destroyer and 6 submarines moved from 9 Sea Zone to 26 Sea Zone 1 destroyer moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from 9 Sea Zone to Hawaiian Islands 2 fighters moved from 9 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone 2 bombers moved from Western United States to Spain 2 bombers moved from Mexico to Spain 2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States 2 transports moved from 85 Sea Zone to 88 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 3 fighters, 1 tactical_bomber and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 fighter moved from 42 Sea Zone to 44 Sea Zone 3 submarines moved from 37 Sea Zone to 44 Sea Zone 1 submarine moved from 37 Sea Zone to 44 Sea Zone Place Units - Americans 3 artilleries placed in Southern France 3 mech_infantrys placed in Spain 4 artilleries and 6 infantry placed in Central United States 6 infantry placed in Western United States 6 infantry placed in Eastern United States Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Kiangsu Chinese take Kiangsu from Japanese 2 infantry moved from Anhwe to Kweichow 2 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Hunan 10 infantry moved from Anhwe to Kweichow 1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter, 12 infantry and 1 tactical_bomber Japanese defend with 1 artillery Chinese roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/14 hits, 3,17 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Hunan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Hunan, round 3 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter and 1 tactical_bomber moved from Kweichow to Chahar 1 infantry moved from Shantung to Jehol 1 infantry moved from Shantung to Anhwe 1 infantry moved from Shantung to Jehol Place Units - Chinese 2 infantry placed in Chahar 1 infantry placed in Sikang 1 infantry placed in Tsinghai Chinese undo move 3. Chinese undo move 2. 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 2 infantry placed in Chahar 1 infantry placed in Tsinghai 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Purchase Units - British British buy 4 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Iraq to Trans-Jordan 1 infantry moved from Turkey to Greece British take Greece from Italians 8 infantry moved from Iraq to Trans-Jordan 6 artilleries moved from Iraq to Trans-Jordan 2 infantry moved from Iraq to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 bomber moved from Iraq to Anglo Egyptian Sudan 1 fighter moved from Iraq to 96 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Anglo Egyptian Sudan British attack with 1 bomber and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Trans-Jordan British attack with 6 artilleries and 12 infantry Italians defend with 1 mech_infantry British roll dice for 6 artilleries and 12 infantry in Trans-Jordan, round 2 : 7/18 hits, 5,00 expected hits Italians roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 6 artilleries and 11 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 fighter moved from 96 Sea Zone to Libya 2 aaGuns moved from Iraq to Trans-Jordan 1 aaGun moved from Iraq to Trans-Jordan 6 artilleries and 14 infantry moved from Iraq to Trans-Jordan 1 armour and 2 mech_infantrys moved from Persia to Iraq 1 fighter moved from Iraq to Libya 1 bomber moved from Anglo Egyptian Sudan to Iraq 2 armour moved from Iraq to Trans-Jordan 4 mech_infantrys moved from Iraq to Trans-Jordan 1 infantry moved from Turkey to Iraq 3 mech_infantrys moved from Belgian Congo to Rhodesia 1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from Union of South Africa to Rhodesia 1 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain Place Units - British 3 artilleries placed in Iraq 3 infantry placed in Persia 1 carrier placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from Spain: 1 aaGun EDIT: Adding units owned by Americans to Southern France: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 British : 2,17 Italians : 0,67 Americans : -0,50 Chinese : -2,17 Japanese : 0,33
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery and 1 factory_minor; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British Combat - Italians Non Combat Move - Italians Place Units - Italians 1 factory_minor placed in Egypt 1 artillery placed in Northern Italy Turn Complete - Italians Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 cruiser and 4 destroyers moved from 43 Sea Zone to 44 Sea Zone 4 fighters moved from New South Wales to Queensland 1 artillery and 3 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Shantung to 44 Sea Zone 1 fighter moved from Anhwe to 44 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from 26 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 75 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 cruiser and 4 destroyers moved from 43 Sea Zone to 44 Sea Zone 4 fighters moved from New South Wales to Queensland 1 artillery and 3 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Shantung to 44 Sea Zone 1 fighter moved from Anhwe to 44 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from 26 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 75 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey 1 bomber moved from Novgorod to Turkey 1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey 16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Turkey Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Turkey Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Anglo Egyptian Sudan Germans attack with 16 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania 1 aaGun and 3 artilleries moved from Bessarabia to Romania 2 aaGuns and 1 infantry moved from Eastern Poland to Belarus 6 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Holland Belgium to Western Germany 11 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Belarus Place Units - Germans 5 armour and 2 mech_infantrys placed in Germany 7 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1,00 British : -1,83 Russians : -0,33
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@trulpen I made a minor mistake on my side. I attacked full force AES and totally oversaw to leave one unit behind to collect the NO bonus for this turn again.
You have every single right to refuse my request of edit one Mech back to Egypt and change my PU’s.
I attacked with overwhelming odds anyway and it would not effect the outcome of the battle.So with your permission only, I would repost the map with the change mentioned above in this post.
Best regards
AetV
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@aequitas-et-veritas said in L20 Trulpen (L+14) vs AetV (X) BM3 game 2:
@trulpen I made a minor mistake on my side. I attacked full force AES and totally oversaw to leave one unit behind to collect the NO bonus for this turn again.
You have every single right to refuse my request of edit one Mech back to Egypt and change my PU’s.
I attacked with overwhelming odds anyway and it would not effect the outcome of the battle.So with your permission only, I would repost the map with the change mentioned above in this post.
Best regards
AetV
It’s an ok change.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey 1 bomber moved from Novgorod to Turkey 1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey 16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Turkey Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Turkey Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Anglo Egyptian Sudan Germans attack with 16 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania 1 aaGun and 3 artilleries moved from Bessarabia to Romania 2 aaGuns and 1 infantry moved from Eastern Poland to Belarus 6 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Holland Belgium to Western Germany 11 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Belarus Place Units - Germans 5 armour and 2 mech_infantrys placed in Germany 7 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Changing PUs for Germans from 58 to 63 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00 British : -1,83 Russians : -0,33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey 1 bomber moved from Novgorod to Turkey 1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey 16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Turkey Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Turkey Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Anglo Egyptian Sudan Germans attack with 16 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania 1 aaGun and 3 artilleries moved from Bessarabia to Romania 2 aaGuns and 1 infantry moved from Eastern Poland to Belarus 6 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Holland Belgium to Western Germany 11 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Belarus Place Units - Germans 5 armour and 2 mech_infantrys placed in Germany 7 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Changing PUs for Germans from 58 to 63 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00 British : -1,83 Russians : -0,33
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@trulpen I appreciate it.
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No worries. Mistakes like that happens easily. I grant those 100 %.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 21 infantry moved from Ukraine to Bessarabia 13 artilleries moved from Western Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Bryansk to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland 2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 5 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Bryansk to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bessarabia Russians attack with 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry in Bessarabia, round 2 : 13/41 hits, 11,50 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Western Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bryansk 4 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 13 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 2 infantry moved from Archangel to Vologda 2 fighters moved from Eastern Poland to Bryansk 15 infantry moved from Western Ukraine to Bryansk 5 infantry moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 5 infantry moved from Western Ukraine to Bessarabia Place Units - Russians 3 infantry placed in Ukraine 3 mech_infantrys placed in Volgograd 4 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : -0,83 Russians : 2,00
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Szechwan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 1 armour and 10 mech_infantrys moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to 44 Sea Zone 2 fighters moved from French Indo China to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 4 fighters moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Japan to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 6 artilleries and 13 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Szechwan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 1 armour and 10 mech_infantrys moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to 44 Sea Zone 2 fighters moved from French Indo China to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 4 fighters moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Japan to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 6 artilleries and 13 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia Combat - Japanese Battle in Western Australia Battle in Borneo Battle in Hunan Japanese attack with 1 armour, 2 infantry and 11 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 infantry and 11 mech_infantrys in Hunan, round 2 : 5/14 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Western Australia from ANZAC, taking Borneo from ANZAC, taking Hunan from Chinese with 1 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber British defend with 1 factory_minor and 3 infantry Japanese roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Persia, round 2 : 6/22 hits, 6,83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 6 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 44 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters, 2 submarines and 6 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers and 2 destroyers; ANZAC defend with 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 11/33 hits, 16,67 expected hits
Combat Hit Differential Summary :
British : 0,00 Chinese : -0,33 Japanese : -3,50
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11 Hits (1 Sub dented a CV). How you want to proceed @trulpen ?
Ool??
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Simply max d will do.
Here, if I counted correctly, dmg all capital ships and sink the subs.
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Szechwan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 1 armour and 10 mech_infantrys moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to 44 Sea Zone 2 fighters moved from French Indo China to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 4 fighters moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Japan to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 6 artilleries and 13 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia Combat - Japanese Battle in Western Australia Battle in Borneo Battle in Hunan Japanese attack with 1 armour, 2 infantry and 11 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 infantry and 11 mech_infantrys in Hunan, round 2 : 5/14 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Western Australia from ANZAC, taking Borneo from ANZAC, taking Hunan from Chinese with 1 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber British defend with 1 factory_minor and 3 infantry Japanese roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Persia, round 2 : 6/22 hits, 6,83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 6 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 44 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters, 2 submarines and 6 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers and 2 destroyers; ANZAC defend with 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 11/33 hits, 16,67 expected hits Units damaged: 4 carriers owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 44 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 6 carriers, 6 cruisers, 12 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 22/33 hits, 14,83 expected hits Units damaged: 2 battleships owned by the Japanese 3 submarines owned by the Americans, 6 carriers owned by the Japanese, 7 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 3 : 10/23 hits, 12,50 expected hits
Combat Hit Differential Summary :
British : 0,00 Americans : 6,83 Chinese : -0,33 Japanese : -6,00