Scramble to Taranto?
L20 Trulpen (L+14) vs AetV (X) BM3 game 2
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@trulpen I made a minor mistake on my side. I attacked full force AES and totally oversaw to leave one unit behind to collect the NO bonus for this turn again.
You have every single right to refuse my request of edit one Mech back to Egypt and change my PU’s.
I attacked with overwhelming odds anyway and it would not effect the outcome of the battle.So with your permission only, I would repost the map with the change mentioned above in this post.
Best regards
AetV
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@aequitas-et-veritas said in L20 Trulpen (L+14) vs AetV (X) BM3 game 2:
@trulpen I made a minor mistake on my side. I attacked full force AES and totally oversaw to leave one unit behind to collect the NO bonus for this turn again.
You have every single right to refuse my request of edit one Mech back to Egypt and change my PU’s.
I attacked with overwhelming odds anyway and it would not effect the outcome of the battle.So with your permission only, I would repost the map with the change mentioned above in this post.
Best regards
AetV
It’s an ok change.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey 1 bomber moved from Novgorod to Turkey 1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey 16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Turkey Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Turkey Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Anglo Egyptian Sudan Germans attack with 16 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania 1 aaGun and 3 artilleries moved from Bessarabia to Romania 2 aaGuns and 1 infantry moved from Eastern Poland to Belarus 6 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Holland Belgium to Western Germany 11 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Belarus Place Units - Germans 5 armour and 2 mech_infantrys placed in Germany 7 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Changing PUs for Germans from 58 to 63 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1,00 British : -1,83 Russians : -0,33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey 1 bomber moved from Novgorod to Turkey 1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey 16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Turkey Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Turkey Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Anglo Egyptian Sudan Germans attack with 16 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania 1 aaGun and 3 artilleries moved from Bessarabia to Romania 2 aaGuns and 1 infantry moved from Eastern Poland to Belarus 6 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Holland Belgium to Western Germany 11 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Belarus Place Units - Germans 5 armour and 2 mech_infantrys placed in Germany 7 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Changing PUs for Germans from 58 to 63 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1,00 British : -1,83 Russians : -0,33 -
@trulpen I appreciate it.
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No worries. Mistakes like that happens easily. I grant those 100 %.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 21 infantry moved from Ukraine to Bessarabia 13 artilleries moved from Western Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Bryansk to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland 2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 5 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Bryansk to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bessarabia Russians attack with 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry in Bessarabia, round 2 : 13/41 hits, 11,50 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Western Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bryansk 4 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 13 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 2 infantry moved from Archangel to Vologda 2 fighters moved from Eastern Poland to Bryansk 15 infantry moved from Western Ukraine to Bryansk 5 infantry moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 5 infantry moved from Western Ukraine to Bessarabia Place Units - Russians 3 infantry placed in Ukraine 3 mech_infantrys placed in Volgograd 4 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUsCombat Hit Differential Summary :
Italians : -0,83 Russians : 2,00 -
TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Szechwan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 1 armour and 10 mech_infantrys moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to 44 Sea Zone 2 fighters moved from French Indo China to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 4 fighters moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Japan to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 6 artilleries and 13 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia -
TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Szechwan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 1 armour and 10 mech_infantrys moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to 44 Sea Zone 2 fighters moved from French Indo China to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 4 fighters moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Japan to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 6 artilleries and 13 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia Combat - Japanese Battle in Western Australia Battle in Borneo Battle in Hunan Japanese attack with 1 armour, 2 infantry and 11 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 infantry and 11 mech_infantrys in Hunan, round 2 : 5/14 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Western Australia from ANZAC, taking Borneo from ANZAC, taking Hunan from Chinese with 1 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber British defend with 1 factory_minor and 3 infantry Japanese roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Persia, round 2 : 6/22 hits, 6,83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 6 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 44 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters, 2 submarines and 6 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers and 2 destroyers; ANZAC defend with 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 11/33 hits, 16,67 expected hitsCombat Hit Differential Summary :
British : 0,00 Chinese : -0,33 Japanese : -3,50 -
11 Hits (1 Sub dented a CV). How you want to proceed @trulpen ?
Ool??
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Simply max d will do.
Here, if I counted correctly, dmg all capital ships and sink the subs.
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Szechwan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 1 armour and 10 mech_infantrys moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to 44 Sea Zone 2 fighters moved from French Indo China to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 4 fighters moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Japan to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 6 artilleries and 13 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia Combat - Japanese Battle in Western Australia Battle in Borneo Battle in Hunan Japanese attack with 1 armour, 2 infantry and 11 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 infantry and 11 mech_infantrys in Hunan, round 2 : 5/14 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Western Australia from ANZAC, taking Borneo from ANZAC, taking Hunan from Chinese with 1 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber British defend with 1 factory_minor and 3 infantry Japanese roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Persia, round 2 : 6/22 hits, 6,83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 6 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 44 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters, 2 submarines and 6 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers and 2 destroyers; ANZAC defend with 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 11/33 hits, 16,67 expected hits Units damaged: 4 carriers owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 44 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 6 carriers, 6 cruisers, 12 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 22/33 hits, 14,83 expected hits Units damaged: 2 battleships owned by the Japanese 3 submarines owned by the Americans, 6 carriers owned by the Japanese, 7 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 3 : 10/23 hits, 12,50 expected hitsCombat Hit Differential Summary :
British : 0,00 Americans : 6,83 Chinese : -0,33 Japanese : -6,00 -
@trulpen another 10 hits. Japan did not perform as they should have.
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Des goes down. Prefer to keep US.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Szechwan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 1 armour and 10 mech_infantrys moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to 44 Sea Zone 2 fighters moved from French Indo China to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 4 fighters moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Japan to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 6 artilleries and 13 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia Combat - Japanese Battle in Western Australia Battle in Borneo Battle in Hunan Japanese attack with 1 armour, 2 infantry and 11 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 infantry and 11 mech_infantrys in Hunan, round 2 : 5/14 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Western Australia from ANZAC, taking Borneo from ANZAC, taking Hunan from Chinese with 1 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber British defend with 1 factory_minor and 3 infantry Japanese roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Persia, round 2 : 6/22 hits, 6,83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 6 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 44 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters, 2 submarines and 6 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers and 2 destroyers; ANZAC defend with 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 11/33 hits, 16,67 expected hits Units damaged: 4 carriers owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 44 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 6 carriers, 6 cruisers, 12 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 22/33 hits, 14,83 expected hits Units damaged: 2 battleships owned by the Japanese 3 submarines owned by the Americans, 6 carriers owned by the Japanese, 7 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 3 : 10/23 hits, 12,50 expected hits Japanese roll dice for 2 battleships and 1 cruiser in 44 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits Americans roll dice for 2 battleships, 6 carriers, 6 cruisers, 12 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 3 : 12/33 hits, 14,83 expected hits 9 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the British, 4 destroyers owned by the Americans, 4 destroyers owned by the ANZAC, 2 battleships owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone retreated to 44 Sea Zone Americans win with 2 battleships, 6 carriers, 6 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -190 Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 9 fighters and 2 submarines Casualties for ANZAC: 4 destroyers and 2 submarines Casualties for Americans: 4 destroyers and 4 submarines Casualties for British: 2 destroyers 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans forced to land in Celebes Non Combat Move - Japanese 8 fighters and 6 tactical_bombers moved from 44 Sea Zone to Philippines 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Yunnan to Szechwan 1 aaGun moved from Kiangsi to Hunan 3 infantry moved from Malaya to Shan State 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 1 infantry moved from Afghanistan to Eastern Persia 1 infantry moved from India to West India 2 infantry moved from French Indo China to Yunnan Place Units - Japanese 2 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 1. 2 fighters and 1 mech_infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in India 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6 Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
British : 0,00 Americans : 4,00 Chinese : -0,33 Japanese : -5,83 -
That was a crazy outcome.
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@trulpen yeah.
Pac is basically done. I needed it to bring it back to some balance.
The 2nd Air in China is nerfing. Most parts of the game I did good but to controll and recontroll China is very hard.
We will look how the Meds play out before I file for a loss. -
@aequitas-et-veritas said in L20 Trulpen (L+14) vs AetV (X) BM3 game 2:
@trulpen yeah.
Pac is basically done. I needed it to bring it back to some balance.
The 2nd Air in China is nerfing. Most parts of the game I did good but to controll and recontroll China is very hard.
We will look how the Meds play out before I file for a loss.Yes, the air in China is a sucky bid. Not effective at all, but atleast it was really cool.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 1 fighter, 1 harbour, 8 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Spain to Germany 1 infantry moved from Bolivia to Peru Americans take Peru from Neutral_True 1 artillery and 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/4 hits, 0,67 expected hits Bombing raid in Germany rolls: 3,5,7,3 and causes: 18 damage to unit: factory_major Bombing raid in Germany causes 18 damage total. Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 6 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone 4 artilleries, 12 infantry and 8 transports moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone 1 fighter moved from Eastern United States to Spain 4 bombers moved from Germany to Southern France 3 mech_infantrys moved from Spain to Southern France 1 cruiser and 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 2 submarines moved from 92 Sea Zone to 104 Sea Zone 2 transports moved from 88 Sea Zone to 101 Sea Zone 1 infantry moved from Paraguay to Brazil 1 infantry moved from Uruguay to Brazil 8 submarines moved from 26 Sea Zone to 6 Sea Zone 1 infantry moved from Siberia to Amur 1 artillery moved from Sakha to Amur 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway 2 carriers moved from 26 Sea Zone to 33 Sea Zone 3 submarines moved from 26 Sea Zone to 6 Sea Zone 2 destroyers moved from 26 Sea Zone to 33 Sea Zone 3 fighters and 1 tactical_bomber moved from Celebes to 33 Sea Zone 1 fighter moved from Celebes to New Guinea 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 44 Sea Zone to 46 Sea Zone 6 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands EDIT: 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands EDIT: 2 infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone 4 artilleries and 12 infantry moved from 104 Sea Zone to Spain Place Units - Americans 2 transports placed in 101 Sea Zone 8 infantry placed in Central United States 1 fighter, 1 harbour and 1 mech_infantry placed in Spain 2 artilleries and 1 mech_infantry placed in Southern France 1 carrier placed in 104 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 65 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0,67 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Anhwe to Kiangsu 1 fighter moved from Chahar to Kiangsu 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from Kweichow to Szechwan 1 tactical_bomber moved from Chahar to Szechwan 2 infantry moved from Chahar to Hopei 1 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Battle in Szechwan Chinese attack with 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Chinese roll dice for 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 tactical_bomber moved from Szechwan to Kweichow 1 fighter moved from Kiangsu to Kweichow 1 infantry moved from Jehol to Anhwe Place Units - Chinese 5 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 19 PUs; end with 20 PUsCombat Hit Differential Summary :
Chinese : 1,50 Japanese : -0,33





