you probably didn’t see my edit. Let me know if it is okay for me to add that back in.
L20 Trulpen (L+14) vs AetV (X) BM3 game 2
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery moved from 44 Sea Zone to Celebes Combat - ANZAC ANZAC creates battle in territory 36 Sea Zone Battle in Celebes Non Combat Move - ANZAC 1 submarine moved from 43 Sea Zone to 37 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 1 submarine moved from 36 Sea Zone to 20 Sea Zone 1 submarine moved from 43 Sea Zone to 36 Sea Zone 1 cruiser and 4 destroyers moved from 43 Sea Zone to 44 Sea Zone 4 fighters moved from New South Wales to Queensland 1 artillery and 3 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 fighter moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 fighter moved from Shantung to 44 Sea Zone 1 fighter moved from Anhwe to 44 Sea Zone 1 infantry moved from Iraq to Trans-Jordan 1 fighter moved from 26 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 infantry placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Trans-Jordan 1 destroyer moved from 72 Sea Zone to 75 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 20 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey 1 bomber moved from Novgorod to Turkey 1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey 16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Turkey Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Turkey Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Anglo Egyptian Sudan Germans attack with 16 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania 1 aaGun and 3 artilleries moved from Bessarabia to Romania 2 aaGuns and 1 infantry moved from Eastern Poland to Belarus 6 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Holland Belgium to Western Germany 11 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Belarus Place Units - Germans 5 armour and 2 mech_infantrys placed in Germany 7 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1,00 British : -1,83 Russians : -0,33
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@trulpen I made a minor mistake on my side. I attacked full force AES and totally oversaw to leave one unit behind to collect the NO bonus for this turn again.
You have every single right to refuse my request of edit one Mech back to Egypt and change my PU’s.
I attacked with overwhelming odds anyway and it would not effect the outcome of the battle.So with your permission only, I would repost the map with the change mentioned above in this post.
Best regards
AetV
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@aequitas-et-veritas said in L20 Trulpen (L+14) vs AetV (X) BM3 game 2:
@trulpen I made a minor mistake on my side. I attacked full force AES and totally oversaw to leave one unit behind to collect the NO bonus for this turn again.
You have every single right to refuse my request of edit one Mech back to Egypt and change my PU’s.
I attacked with overwhelming odds anyway and it would not effect the outcome of the battle.So with your permission only, I would repost the map with the change mentioned above in this post.
Best regards
AetV
It’s an ok change.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey 1 bomber moved from Novgorod to Turkey 1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey 16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Turkey Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Turkey Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Anglo Egyptian Sudan Germans attack with 16 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania 1 aaGun and 3 artilleries moved from Bessarabia to Romania 2 aaGuns and 1 infantry moved from Eastern Poland to Belarus 6 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Holland Belgium to Western Germany 11 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Belarus Place Units - Germans 5 armour and 2 mech_infantrys placed in Germany 7 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Changing PUs for Germans from 58 to 63 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00 British : -1,83 Russians : -0,33
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers, 2 fighters and 1 tactical_bomber moved from Egypt to Turkey 1 bomber moved from Novgorod to Turkey 1 fighter and 2 tactical_bombers moved from Yugoslavia to Turkey 16 armour and 8 mech_infantrys moved from Egypt to Anglo Egyptian Sudan 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Bessarabia Combat - Germans Battle in Turkey Germans attack with 4 bombers, 3 fighters and 3 tactical_bombers Russians defend with 2 armour, 2 infantry and 4 mech_infantrys Germans roll dice for 4 bombers, 3 fighters and 3 tactical_bombers in Turkey, round 2 : 7/10 hits, 6,17 expected hits British roll dice for 2 armour, 2 infantry and 4 mech_infantrys in Turkey, round 2 : 1/8 hits, 3,00 expected hits 4 mech_infantrys owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 1 fighter owned by the Germans lost in Turkey Germans roll dice for 4 bombers, 2 fighters and 3 tactical_bombers in Turkey, round 3 : 6/9 hits, 5,50 expected hits British roll dice for 1 armour in Turkey, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the Russians lost in Turkey Germans win with 4 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter Casualties for Russians: 2 armour, 2 infantry and 4 mech_infantrys Battle in Anglo Egyptian Sudan Germans attack with 16 armour and 8 mech_infantrys British defend with 1 mech_infantry Germans roll dice for 16 armour and 8 mech_infantrys in Anglo Egyptian Sudan, round 2 : 7/24 hits, 9,33 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Anglo Egyptian Sudan Germans win, taking Anglo Egyptian Sudan from British with 16 armour and 7 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in Belarus Germans attack with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys in Belarus, round 2 : 12/38 hits, 10,00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 armour, 9 artilleries, 18 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 4 bombers, 2 fighters and 3 tactical_bombers moved from Turkey to Romania 1 aaGun and 3 artilleries moved from Bessarabia to Romania 2 aaGuns and 1 infantry moved from Eastern Poland to Belarus 6 artilleries moved from Western Germany to Northern Italy 2 infantry moved from Holland Belgium to Western Germany 11 infantry moved from Karelia to Novgorod 2 infantry moved from Novgorod to Belarus Place Units - Germans 5 armour and 2 mech_infantrys placed in Germany 7 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Germans collect 48 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Egypt: 1 mech_infantry EDIT: Removing units owned by Germans from Anglo Egyptian Sudan: 1 mech_infantry EDIT: Changing PUs for Germans from 58 to 63 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00 British : -1,83 Russians : -0,33
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@trulpen I appreciate it.
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No worries. Mistakes like that happens easily. I grant those 100 %.
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 21 infantry moved from Ukraine to Bessarabia 13 artilleries moved from Western Ukraine to Bessarabia 1 armour and 1 mech_infantry moved from Bryansk to Bessarabia 1 infantry moved from Western Ukraine to Eastern Poland 2 fighters and 1 tactical_bomber moved from Bryansk to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 5 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Bryansk to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/6 hits, 2,50 expected hits Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Bessarabia Russians attack with 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry in Bessarabia, round 2 : 13/41 hits, 11,50 expected hits Italians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 armour, 13 artilleries, 26 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 aaGuns moved from Western Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bryansk 4 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk 13 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Smolensk to Bryansk 1 infantry moved from Archangel to Smolensk 2 infantry moved from Archangel to Vologda 2 fighters moved from Eastern Poland to Bryansk 15 infantry moved from Western Ukraine to Bryansk 5 infantry moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Volgograd to Bryansk 5 infantry moved from Western Ukraine to Bessarabia Place Units - Russians 3 infantry placed in Ukraine 3 mech_infantrys placed in Volgograd 4 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Italians : -0,83 Russians : 2,00
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TripleA Move Summary: Japanese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Szechwan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 1 armour and 10 mech_infantrys moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to 44 Sea Zone 2 fighters moved from French Indo China to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 4 fighters moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Japan to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 6 artilleries and 13 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Szechwan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 1 armour and 10 mech_infantrys moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to 44 Sea Zone 2 fighters moved from French Indo China to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 4 fighters moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Japan to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 6 artilleries and 13 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia Combat - Japanese Battle in Western Australia Battle in Borneo Battle in Hunan Japanese attack with 1 armour, 2 infantry and 11 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 infantry and 11 mech_infantrys in Hunan, round 2 : 5/14 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Western Australia from ANZAC, taking Borneo from ANZAC, taking Hunan from Chinese with 1 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber British defend with 1 factory_minor and 3 infantry Japanese roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Persia, round 2 : 6/22 hits, 6,83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 6 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 44 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters, 2 submarines and 6 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers and 2 destroyers; ANZAC defend with 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 11/33 hits, 16,67 expected hits
Combat Hit Differential Summary :
British : 0,00 Chinese : -0,33 Japanese : -3,50
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11 Hits (1 Sub dented a CV). How you want to proceed @trulpen ?
Ool??
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Simply max d will do.
Here, if I counted correctly, dmg all capital ships and sink the subs.
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TripleA Manual Gamesave Post: Japanese round 11
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Szechwan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 1 armour and 10 mech_infantrys moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to 44 Sea Zone 2 fighters moved from French Indo China to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 4 fighters moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Japan to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 6 artilleries and 13 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia Combat - Japanese Battle in Western Australia Battle in Borneo Battle in Hunan Japanese attack with 1 armour, 2 infantry and 11 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 infantry and 11 mech_infantrys in Hunan, round 2 : 5/14 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Western Australia from ANZAC, taking Borneo from ANZAC, taking Hunan from Chinese with 1 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber British defend with 1 factory_minor and 3 infantry Japanese roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Persia, round 2 : 6/22 hits, 6,83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 6 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 44 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters, 2 submarines and 6 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers and 2 destroyers; ANZAC defend with 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 11/33 hits, 16,67 expected hits Units damaged: 4 carriers owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 44 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 6 carriers, 6 cruisers, 12 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 22/33 hits, 14,83 expected hits Units damaged: 2 battleships owned by the Japanese 3 submarines owned by the Americans, 6 carriers owned by the Japanese, 7 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 3 : 10/23 hits, 12,50 expected hits
Combat Hit Differential Summary :
British : 0,00 Americans : 6,83 Chinese : -0,33 Japanese : -6,00
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@trulpen another 10 hits. Japan did not perform as they should have.
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Des goes down. Prefer to keep US.
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 fighters, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shensi to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Szechwan to Hunan 2 infantry moved from Yunnan to Hunan 1 artillery and 1 infantry moved from Kiangsi to Kiangsu 1 armour and 10 mech_infantrys moved from Kiangsi to Hunan 2 fighters moved from Kiangsi to 44 Sea Zone 2 fighters moved from French Indo China to 44 Sea Zone 1 fighter moved from India to 44 Sea Zone 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 6 fighters, 1 submarine and 6 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone 4 fighters moved from Philippines to 44 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia 2 fighters moved from Japan to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 44 Sea Zone 6 artilleries and 13 infantry moved from Eastern Persia to Persia 2 fighters and 1 tactical_bomber moved from Egypt to Persia Combat - Japanese Battle in Western Australia Battle in Borneo Battle in Hunan Japanese attack with 1 armour, 2 infantry and 11 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 infantry and 11 mech_infantrys in Hunan, round 2 : 5/14 hits, 2,67 expected hits Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Chinese lost in Hunan Japanese win, taking Western Australia from ANZAC, taking Borneo from ANZAC, taking Hunan from Chinese with 1 armour, 2 infantry and 11 mech_infantrys remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Battle in Kiangsu Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Persia Japanese attack with 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber British defend with 1 factory_minor and 3 infantry Japanese roll dice for 6 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber in Persia, round 2 : 6/22 hits, 6,83 expected hits British roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Persia Japanese win, taking Persia from British with 6 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Battle in 44 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters, 2 submarines and 6 tactical_bombers British defend with 1 battleship, 1 carrier, 3 cruisers and 2 destroyers; ANZAC defend with 1 cruiser, 4 destroyers, 2 fighters and 2 submarines; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 6 destroyers, 4 fighters, 4 submarines, 1 tactical_bomber and 1 transport Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 2 : 11/33 hits, 16,67 expected hits Units damaged: 4 carriers owned by the Americans, 1 battleship owned by the British, 1 carrier owned by the British and 1 battleship owned by the Americans Americans roll dice for 6 submarines in 44 Sea Zone, round 2 : 1/6 hits, 1,00 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 2 battleships, 6 carriers, 6 cruisers, 12 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 2 : 22/33 hits, 14,83 expected hits Units damaged: 2 battleships owned by the Japanese 3 submarines owned by the Americans, 6 carriers owned by the Japanese, 7 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 44 Sea Zone Americans roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 17 fighters and 6 tactical_bombers in 44 Sea Zone, round 3 : 10/23 hits, 12,50 expected hits Japanese roll dice for 2 battleships and 1 cruiser in 44 Sea Zone, round 3 : 2/3 hits, 1,83 expected hits Americans roll dice for 2 battleships, 6 carriers, 6 cruisers, 12 destroyers, 6 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 3 : 12/33 hits, 14,83 expected hits 9 fighters owned by the Japanese, 1 submarine owned by the Americans, 2 destroyers owned by the British, 4 destroyers owned by the Americans, 4 destroyers owned by the ANZAC, 2 battleships owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 44 Sea Zone retreated to 44 Sea Zone Americans win with 2 battleships, 6 carriers, 6 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -190 Casualties for Japanese: 2 battleships, 6 carriers, 1 cruiser, 7 destroyers, 9 fighters and 2 submarines Casualties for ANZAC: 4 destroyers and 2 submarines Casualties for Americans: 4 destroyers and 4 submarines Casualties for British: 2 destroyers 2 fighters owned by the ANZAC, 1 tactical_bomber owned by the Americans and 4 fighters owned by the Americans forced to land in Celebes Non Combat Move - Japanese 8 fighters and 6 tactical_bombers moved from 44 Sea Zone to Philippines 1 infantry moved from Shan State to Yunnan 1 mech_infantry moved from Yunnan to Shensi 1 infantry moved from Yunnan to Szechwan 1 aaGun moved from Kiangsi to Hunan 3 infantry moved from Malaya to Shan State 2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia 1 infantry moved from Afghanistan to Eastern Persia 1 infantry moved from India to West India 2 infantry moved from French Indo China to Yunnan Place Units - Japanese 2 infantry and 1 mech_infantry placed in French Indo China Japanese undo move 1. 2 fighters and 1 mech_infantry placed in French Indo China 3 infantry placed in Malaya 3 infantry placed in India 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6 Japanese collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
British : 0,00 Americans : 4,00 Chinese : -0,33 Japanese : -5,83
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That was a crazy outcome.
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@trulpen yeah.
Pac is basically done. I needed it to bring it back to some balance.
The 2nd Air in China is nerfing. Most parts of the game I did good but to controll and recontroll China is very hard.
We will look how the Meds play out before I file for a loss. -
@aequitas-et-veritas said in L20 Trulpen (L+14) vs AetV (X) BM3 game 2:
@trulpen yeah.
Pac is basically done. I needed it to bring it back to some balance.
The 2nd Air in China is nerfing. Most parts of the game I did good but to controll and recontroll China is very hard.
We will look how the Meds play out before I file for a loss.Yes, the air in China is a sucky bid. Not effective at all, but atleast it was really cool.