@cwglee51 Hi nice to meet you and thanks for chipping in :)
Yes, I would also say that the defender has the freedom to decide since the attacker (me) messed up.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from Philippines to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from 44 Sea Zone to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 10 infantry
AA fire in Korea : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Korea, round 2 : 3/12 hits, 4.83 expected hits
Russians roll dice for 1 aaGun and 10 infantry in Korea, round 2 : 5/10 hits, 3.33 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 2 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Korea, round 3 : 3/7 hits, 3.50 expected hits
Russians roll dice for 8 infantry in Korea, round 3 : 2/8 hits, 2.67 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Korea, round 4 : 3/5 hits, 2.67 expected hits
Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Korea
Russians win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 armour, 2 artilleries, 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun and 8 infantry
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Non Combat Move - Japanese
1 fighter moved from Korea to Siberia
2 infantry moved from Soviet Far East to Siberia
1 bomber moved from 25 Sea Zone to Japan
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 carrier, 1 fighter, 1 submarine and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
5 artilleries and 4 infantry moved from Kwangtung to Kiangsi
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in French Indo China
1 armour and 2 infantry placed in Kwangtung
1 armour, 1 artillery, 1 bomber and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Korea : : 0.50
Americans : -1.00
Chinese : 0.33
UK_Pacific : 1.00
Russians : 0.33
Japanese : -2.00
Well, don’t need to respect Japanese authority…
I have to admit. Seems like I got Britain, but not sure what to do now.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 bomber and 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from Japan to 25 Sea Zone
1 fighter moved from Philippines to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from 44 Sea Zone to Shan State
Combat - Japanese
Battle in Shan State
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 1/5 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 armour, 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 10 infantry
AA fire in Korea : 1/3 hits, 0.50 expected hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 battleship in Korea, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 2 armour, 2 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Korea, round 2 : 3/12 hits, 4.83 expected hits
Russians roll dice for 1 aaGun and 10 infantry in Korea, round 2 : 5/10 hits, 3.33 expected hits
4 infantry owned by the Japanese, 2 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 aaGun owned by the Russians lost in Korea
Japanese roll dice for 2 armour, 1 artillery, 3 fighters and 1 tactical_bomber in Korea, round 3 : 3/7 hits, 3.50 expected hits
Russians roll dice for 8 infantry in Korea, round 3 : 2/8 hits, 2.67 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 3 fighters and 1 tactical_bomber in Korea, round 4 : 3/5 hits, 2.67 expected hits
Russians roll dice for 5 infantry in Korea, round 4 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Russians and 1 armour owned by the Japanese lost in Korea
Russians win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 armour, 2 artilleries, 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun and 8 infantry
3 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated
Non Combat Move - Japanese
1 fighter moved from Korea to Siberia
2 infantry moved from Soviet Far East to Siberia
1 bomber moved from 25 Sea Zone to Japan
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to Japan
1 carrier, 1 fighter, 1 submarine and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
5 artilleries and 4 infantry moved from Kwangtung to Kiangsi
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in French Indo China
1 armour and 2 infantry placed in Kwangtung
1 armour, 1 artillery, 1 bomber and 6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 3 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 destroyer
Combat Hit Differential Summary :
AA fire in Korea : : 0.50
Americans : -1.00
Chinese : 0.33
UK_Pacific : 1.00
Russians : 0.33
Japanese : -2.00
Well since you didn’t move, I realized your bomber could take out my destroyer, so I’ll just leave it by Amur
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 transports moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United States
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
2 infantry moved from Hopei to Anhwe
1 artillery moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 artillery and 2 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Yunnan
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Trans-Jordan to Syria
British take Syria from Neutral_Axis
2 artilleries and 2 infantry moved from Trans-Jordan to Egypt
1 fighter and 1 tactical_bomber moved from Trans-Jordan to West India
1 bomber moved from Egypt to India
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 79 Sea Zone
Combat - British
Non Combat Move - British
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 79 Sea Zone: 1 armour and 1 transport
EDIT: Adding units owned by British to 79 Sea Zone: 1 transport
EDIT: Adding units owned by UK_Pacific to West India: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 2 infantry
Some Units in West India change ownership: 1 armour
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from Libya to Alexandria
Italians take Alexandria from British
1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
2 fighters moved from Southern Italy to Syria
2 armour moved from Bessarabia to Eastern Poland
2 artilleries, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 bomber moved from Northern Italy to Eastern Poland
Combat - Italians
Battle in Trans-Jordan
Battle in Syria
Italians attack with 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Syria, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Syria, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 infantry in Syria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Syria
Italians win, taking Trans-Jordan from British, taking Syria from British with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 4/7 hits, 3.00 expected hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Eastern Poland to Western Germany
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Syria to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Libya to Tobruk
Place Units - Italians
2 transports placed in 95 Sea Zone
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : -0.67
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 62 Sea Zone
3 armour moved from New South Wales to Queensland
1 armour moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.33
ANZAC : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 destroyers moved from 54 Sea Zone to 62 Sea Zone
3 armour moved from New South Wales to Queensland
1 armour moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
ANZAC roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 5 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Alexandria, round 6 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 mech_infantry in Alexandria, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Alexandria
Italians win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.33
ANZAC : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 5 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
6 bombers moved from Western Germany to Finland
1 armour, 1 artillery and 6 infantry moved from Norway to Finland
4 armour, 9 artilleries and 10 infantry moved from Poland to Baltic States
Combat - Germans
Battle in Finland
Germans attack with 1 armour, 1 artillery, 6 bombers and 6 infantry
Russians defend with 11 infantry
Germans roll dice for 1 armour, 1 artillery, 6 bombers and 6 infantry in Finland, round 2 : 6/14 hits, 6.00 expected hits
Russians roll dice for 11 infantry in Finland, round 2 : 3/11 hits, 3.67 expected hits
6 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Germans roll dice for 1 armour, 1 artillery, 6 bombers and 3 infantry in Finland, round 3 : 6/11 hits, 5.50 expected hits
Russians roll dice for 5 infantry in Finland, round 3 : 1/5 hits, 1.67 expected hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 armour, 1 artillery, 6 bombers and 2 infantry remaining. Battle score for attacker is 21
Casualties for Germans: 4 infantry
Casualties for Russians: 11 infantry
Battle in Baltic States
Germans attack with 4 armour, 9 artilleries and 10 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 9 artilleries and 10 infantry in Baltic States, round 2 : 7/23 hits, 8.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 4 armour, 9 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun, 2 armour, 2 artilleries, 18 infantry and 2 tactical_bombers moved from Bessarabia to Eastern Poland
2 aaGuns moved from Romania to Eastern Poland
1 mech_infantry moved from Romania to Baltic States
2 aaGuns moved from Poland to Baltic States
6 mech_infantrys moved from Germany to Baltic States
6 bombers moved from Finland to Western Germany
2 tactical_bombers moved from Eastern Poland to Western Germany
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to United Kingdom
4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour and 1 artillery moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Algeria
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from Norway to Finland
Place Units - Germans
3 submarines placed in 93 Sea Zone
2 bombers placed in Western Germany
1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Western Ukraine to Bryansk
5 infantry moved from Amur to Sakha
Combat - Russians
Battle in Sakha
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Sakha, round 2 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Sakha, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sakha
Russians roll dice for 4 infantry in Sakha, round 3 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Sakha, round 4 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sakha, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 4 infantry in Sakha, round 5 : 2/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sakha, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sakha
Russians win, taking Sakha from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
4 aaGuns, 2 armour, 3 artilleries, 4 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
10 infantry moved from Russia to Bryansk
1 aaGun moved from Amur to Sakha
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
2 artilleries and 7 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
3 infantry placed in Ukraine
1 infantry placed in Russia
2 infantry placed in Novgorod
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,4,4,6,4,4
Russians collect 34 PUs (2 lost to blockades); end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Russians : -0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 10 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 artillery, 1 fighter and 2 infantry moved from Siberia to Sakha
2 bombers moved from Japan to Sakha
1 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour and 3 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Korea
1 fighter moved from 6 Sea Zone to Korea
5 artilleries and 4 infantry moved from Kiangsi to Anhwe
1 tactical_bomber moved from French Indo China to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 tactical_bomber moved from 35 Sea Zone to Shantung
2 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to French Indo China
3 tactical_bombers moved from French Indo China to Kwangsi
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangsi
Combat - Japanese
Battle in Amur
Battle in Manchuria
Japanese attack with 1 armour, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Manchuria, round 2 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Manchuria, round 3 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Manchuria, round 4 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 3 infantry in Manchuria, round 5 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Amur from Russians, taking Manchuria from Chinese with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Shantung
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shantung, round 2 : 2/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
Russians defend with 1 aaGun and 4 infantry
AA fire in Sakha : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in Sakha, round 2 : 4/6 hits, 2.67 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Sakha, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Sakha
Japanese roll dice for 1 artillery, 2 bombers and 1 fighter in Sakha, round 3 : 3/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 11
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 2 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 4 tactical_bombers in Kwangsi, round 2 : 3/8 hits, 3.67 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 5 infantry
Japanese roll dice for 5 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/11 hits, 4.17 expected hits
Chinese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/9 hits, 3.50 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 5 infantry
Battle in Korea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 : 2/2 hits, 1.17 expected hits
Russians roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Sakha to 6 Sea Zone
2 bombers moved from Sakha to Siberia
1 submarine moved from 20 Sea Zone to 41 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Shantung to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
3 tactical_bombers moved from Kwangsi to French Indo China
1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from French Indo China to Malaya
1 fighter moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 infantry and 2 mech_infantrys placed in Kwangtung
1 armour, 1 artillery and 6 infantry placed in Japan
Japanese undo move 2.
1 transport placed in 20 Sea Zone
1 infantry and 1 mech_infantry placed in Japan
Japanese undo move 4.
1 infantry and 1 mech_infantry placed in Kwangtung
1 mech_infantry placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
AA fire in Sakha : : -0.50
Chinese : -2.33
Russians : 1.67
Japanese : -1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour, 4 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 6 infantry, 2 submarines, 1 tactical_bomber and 6 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry in Gibraltar, round 2 : 6/18 hits, 5.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 4 destroyers and 2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 16 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 16 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 16 infantry in Kwangsi, round 2 : 4/18 hits, 3.67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
4 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers and 2 fighters; Remaining resources: 4 PUs;
Combat Move - Americans
1 artillery and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 4 artilleries and 6 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour, 4 artilleries, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 6 infantry, 2 submarines, 1 tactical_bomber and 6 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry in Gibraltar, round 2 : 6/18 hits, 5.67 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 6 artilleries, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Non Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser, 1 submarine and 2 transports moved from 26 Sea Zone to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 4 destroyers and 2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery, 1 fighter and 16 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 16 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 16 infantry in Kwangsi, round 2 : 4/18 hits, 3.67 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 14 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Hopei
4 artilleries placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 bomber moved from India to Anhwe
2 infantry moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
1 armour moved from Yunnan to Anhwe
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 cruisers and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Combat - British
Battle in Anhwe
British attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 5 artilleries, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 5/9 hits, 3.83 expected hits
Japanese roll dice for 1 armour, 5 artilleries, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 2/9 hits, 3.17 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Anhwe
British roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 3/7 hits, 3.50 expected hits
Japanese roll dice for 1 armour and 3 artilleries in Anhwe, round 3 : 2/4 hits, 1.50 expected hits
3 artilleries owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Anhwe
British roll dice for 1 armour, 1 bomber, 2 fighters and 1 tactical_bomber in Anhwe, round 4 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 1 armour in Anhwe, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Anhwe
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Japanese: 1 armour, 5 artilleries, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
2 artilleries and 7 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from West India to Yunnan
1 artillery and 1 infantry moved from India to West India
1 infantry moved from India to West India
1 artillery and 2 infantry moved from India to Burma
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Italians : -0.67
British : -0.17
Americans : -0.17
Chinese : 0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians repair damage of 1x factory_major; Remaining resources: 34 PUs;
Italians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Syria to Egypt
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Iraq
Italians take Iraq from British
2 transports moved from 98 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from Greece to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Egypt
2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Poland to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/6 hits, 2.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 9 transports
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 1 tactical_bomber and 9 transports in 91 Sea Zone, round 2 : 5/15 hits, 7.67 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 4 carriers, 1 cruiser, 2 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 9 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 104 Sea Zone
Italians attack with 2 bombers
Americans defend with 1 destroyer
Italians roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Italians win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Egypt
Italians attack with 2 armour, 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys
British defend with 2 armour, 2 artilleries, 1 harbour, 6 infantry and 1 mech_infantry
Italians roll dice for 2 armour, 2 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in Egypt, round 2 : 0/15 hits, 4.50 expected hits
British roll dice for 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Egypt, round 2 : 3/11 hits, 4.00 expected hits
3 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 2 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in Egypt, round 3 : 3/12 hits, 4.00 expected hits
British roll dice for 2 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Egypt, round 3 : 5/11 hits, 4.00 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 2 artilleries, 2 fighters and 1 mech_infantry in Egypt, round 4 : 5/7 hits, 3.00 expected hits
British roll dice for 2 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 4 : 5/8 hits, 3.00 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 2 artilleries owned by the Italians, 3 infantry owned by the British and 2 armour owned by the Italians lost in Egypt
British win with 2 armour and 1 artillery remaining. Battle score for attacker is -23
Casualties for Italians: 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Casualties for British: 1 artillery, 6 infantry and 1 mech_infantry
2 fighters owned by the Italians retreated
Non Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from 104 Sea Zone to Western Germany
1 bomber moved from 104 Sea Zone to Holland Belgium
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -2.50
British : 2.00
Americans : -3.33
Russians : 0.67
Wow.
Italians : -2.50
That doesn’t begin to describe Egypt.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 2 destroyers and 1 transport moved from 62 Sea Zone to 60 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 2 destroyers and 1 transport moved from 62 Sea Zone to 60 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :