axis-dominion vs giallo (allies+18) bm3

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to French Indo China
                  ANZAC take French Indo China from Neutral_Axis
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to French Indo China
                  ANZAC take French Indo China from Neutral_Axis
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from Java to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
    
        Combat Move - French
            1 destroyer moved from 58 Sea Zone to 77 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion said in axis-dominion vs giallo (allies+18) bm3:

    every time we play, it seems like you have a problem with Italy getting too big ;)

    Cause i’m just not that good… and this game I saw the opportunity to attack 112


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 armour, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            26 infantry moved from Romania to Eastern Poland
            5 artilleries moved from Romania to Eastern Poland
            2 infantry moved from Slovakia Hungary to Eastern Poland
            3 aaGuns moved from Romania to Eastern Poland
            3 armour moved from Romania to Eastern Poland
            3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            2 armour moved from Yugoslavia to Eastern Poland
            1 mech_infantry moved from Northern Italy to 97 Sea Zone
            1 mech_infantry moved from Yugoslavia to Southern France
                  Germans take Southern France from Neutral_Axis
            1 bomber moved from Alexandria to Gibraltar
            2 fighters moved from Western Germany to Gibraltar
            2 fighters moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Southern Italy
            2 infantry moved from Norway to Finland
            1 aaGun moved from Norway to Finland
            1 artillery moved from Western Germany to 112 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
            1 aaGun moved from Western Germany to 112 Sea Zone
            1 aaGun moved from France to Western Germany
            1 aaGun and 1 artillery moved from 112 Sea Zone to Norway
            1 marine moved from 112 Sea Zone to Norway
    
        Place Units - Germans
            1 airfield placed in Gibraltar
            2 fighters placed in Western Germany
            2 infantry placed in Western Germany
            1 armour and 1 mech_infantry placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • hold on a sec


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 armour, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Germany to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone
            Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa
            Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France
            26 infantry moved from Romania to Eastern Poland
            5 artilleries moved from Romania to Eastern Poland
            2 infantry moved from Slovakia Hungary to Eastern Poland
            3 aaGuns moved from Romania to Eastern Poland
            3 armour moved from Romania to Eastern Poland
            3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            2 armour moved from Yugoslavia to Eastern Poland
            1 mech_infantry moved from Northern Italy to 97 Sea Zone
            1 mech_infantry moved from Yugoslavia to Southern France
                  Germans take Southern France from Neutral_Axis
            1 bomber moved from Alexandria to Gibraltar
            2 fighters moved from Western Germany to Gibraltar
            2 fighters moved from Alexandria to Egypt
            1 tactical_bomber moved from Alexandria to Southern Italy
            2 infantry moved from Norway to Finland
            1 aaGun moved from Norway to Finland
            1 artillery moved from Western Germany to 112 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
            1 aaGun moved from Western Germany to 112 Sea Zone
            1 aaGun moved from France to Western Germany
            1 aaGun and 1 artillery moved from 112 Sea Zone to Norway
            1 marine moved from 112 Sea Zone to Norway
    
        Place Units - Germans
            1 airfield placed in Gibraltar
            2 fighters placed in Western Germany
            2 infantry placed in Western Germany
            1 armour and 1 mech_infantry placed in Germany
            Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France
            Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France
    
        Turn Complete - Germans
            Germans collect 46 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 121 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 120 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 89 Sea Zone: 1 submarine
            EDIT: Adding units owned by Germans to 86 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • moved the subs. plz use latest

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 6 armour; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Vyborg
            1 fighter moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Vyborg
            1 tactical_bomber moved from Novgorod to Baltic States
    
        Combat - Russians
            Battle in Karelia
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Karelia, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 fighter and 1 infantry in Karelia, round 4 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                 retreated to Karelia
                Germans win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Baltic States, round 3 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Baltic States, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Vyborg
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter moved from Vyborg to Russia
            1 fighter moved from Karelia to Russia
            1 tactical_bomber moved from Baltic States to Russia
            2 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 aaGun, 4 artilleries and 4 infantry moved from Ukraine to Bryansk
            1 aaGun, 2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
            6 infantry moved from Russia to Bryansk
            1 aaGun, 1 armour, 2 artilleries, 18 infantry and 1 mech_infantry moved from Belarus to Bryansk
            1 aaGun moved from Novgorod to Vyborg
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
    
        Place Units - Russians
            6 armour placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -2,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Siberia
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 infantry moved from 5 Sea Zone to Soviet Far East
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Kweichow to Szechwan
                  Japanese take Szechwan from Chinese
    
        Combat - Japanese
            Battle in Soviet Far East
            Battle in Siberia
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 infantry moved from Manchuria to Amur
            1 aaGun and 3 infantry moved from Jehol to Manchuria
            2 carriers moved from 37 Sea Zone to 42 Sea Zone
            2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
            1 battleship moved from 37 Sea Zone to 42 Sea Zone
            2 destroyers moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 2 infantry moved from 37 Sea Zone to Siam
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 battleship moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 37 Sea Zone to 43 Sea Zone
            2 marines moved from Japan to 6 Sea Zone
            2 cruisers and 2 marines moved from 6 Sea Zone to 36 Sea Zone
            2 marines moved from 36 Sea Zone to Kwangsi
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 infantry moved from 37 Sea Zone to Siam
            1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from Siam to 37 Sea Zone
            3 artilleries and 4 infantry moved from Kweichow to Szechwan
            1 infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Hunan to Szechwan
            1 infantry moved from Yunnan to Szechwan
            1 infantry moved from Kwangsi to Yunnan
            1 submarine moved from 36 Sea Zone to 20 Sea Zone
            3 fighters moved from Siam to Yunnan
            1 tactical_bomber moved from 37 Sea Zone to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to Yunnan
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 38 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 marines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            3 fighters moved from Eastern United States to 89 Sea Zone
            1 fighter moved from Hawaiian Islands to 89 Sea Zone
            1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            2 marines placed in Central United States
            1 carrier and 2 transports placed in 101 Sea Zone
            1 cruiser placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            10 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 marines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            3 fighters moved from Eastern United States to 89 Sea Zone
            1 fighter moved from Hawaiian Islands to 89 Sea Zone
            1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            2 marines placed in Central United States
            1 carrier and 2 transports placed in 101 Sea Zone
            1 cruiser placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            10 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone
                  British take 106 Sea Zone from Germans
            1 transport moved from 83 Sea Zone to 70 Sea Zone
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry and 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
            3 infantry moved from Persia to Iraq
            3 mech_infantrys moved from Eastern Persia to Iraq
            1 destroyer moved from 75 Sea Zone to 76 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 76 Sea Zone
            1 carrier and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
            1 fighter moved from 80 Sea Zone to India
            1 tactical_bomber moved from Eastern Persia to Iraq
            1 tactical_bomber moved from 80 Sea Zone to Iraq
            1 bomber moved from United Kingdom to 94 Sea Zone
    
        Combat - British
            Battle in 94 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Italian Somaliland
                British attack with 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Italian Somaliland
                    British roll dice for 1 mech_infantry in Italian Somaliland, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Italian Somaliland
                Italians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in 120 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    British roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 submarine owned by the British lost in 120 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for British: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Iraq
                British attack with 3 infantry, 3 mech_infantrys and 2 tactical_bombers
                Neutral_Axis defend with 1 infantry
                    British roll dice for 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 1/8 hits, 2,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Anglo Egyptian Sudan to Ethiopia
            2 infantry moved from Burma to India
            1 destroyer and 1 submarine moved from 106 Sea Zone to 64 Sea Zone
            1 bomber moved from 94 Sea Zone to Malta
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry and 1 mech_infantry moved from Brazil to Suriname
            1 fighter moved from Union of South Africa to 76 Sea Zone
            1 tactical_bomber moved from Iraq to 76 Sea Zone
            1 tactical_bomber moved from Iraq to Persia
    
        Place Units - British
            1 factory_minor placed in Persia
            3 armour placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,3
            British collect 32 PUs (1 lost to blockades); end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : -2,33
    Italians : 1,33
    Chinese : 0,33
    Neutral_Axis : -0,33
    Japanese : 0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 cruiser, 2 marines and 2 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 89 Sea Zone
            1 carrier moved from 101 Sea Zone to 89 Sea Zone
            1 destroyer moved from 101 Sea Zone to 89 Sea Zone
            3 fighters moved from Eastern United States to 89 Sea Zone
            1 fighter moved from Hawaiian Islands to 89 Sea Zone
            1 carrier and 1 fighter moved from 30 Sea Zone to 54 Sea Zone
            1 fighter moved from Hawaiian Islands to 54 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 bomber moved from Hawaiian Islands to Eastern United States
            1 mech_infantry moved from Western United States to Central United States
            1 infantry moved from Western United States to Central United States
    
        Place Units - Americans
            2 marines placed in Central United States
            1 carrier and 2 transports placed in 101 Sea Zone
            1 cruiser placed in 101 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Sikang to Shensi
            1 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                Chinese win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Tsinghai
            10 infantry moved from Sikang to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 3 armour and 1 factory_minor; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 destroyer and 1 submarine moved from 106 Sea Zone to 120 Sea Zone
                  British take 106 Sea Zone from Germans
            1 transport moved from 83 Sea Zone to 70 Sea Zone
            1 infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  British take Ethiopia from Italians
            1 infantry moved from West India to 79 Sea Zone
            1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
            1 infantry and 1 mech_infantry moved from 76 Sea Zone to Italian Somaliland
            3 infantry moved from Persia to Iraq
            3 mech_infantrys moved from Eastern Persia to Iraq
            1 destroyer moved from 75 Sea Zone to 76 Sea Zone
            1 battleship, 1 cruiser and 1 destroyer moved from 77 Sea Zone to 76 Sea Zone
            1 carrier and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
            1 fighter moved from 80 Sea Zone to India
            1 tactical_bomber moved from Eastern Persia to Iraq
            1 tactical_bomber moved from 80 Sea Zone to Iraq
            1 bomber moved from United Kingdom to 94 Sea Zone
    
        Combat - British
            Battle in 94 Sea Zone
                British attack with 1 bomber
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 94 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Italian Somaliland
                British attack with 1 infantry and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 0/2 hits, 1,17 expected hits
                    British roll dice for 1 infantry and 1 mech_infantry in Italian Somaliland, round 2 : 0/2 hits, 0,33 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the British lost in Italian Somaliland
                    British roll dice for 1 mech_infantry in Italian Somaliland, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 infantry in Italian Somaliland, round 3 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the British lost in Italian Somaliland
                Italians win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 infantry and 1 mech_infantry
            Battle in 120 Sea Zone
                British attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    British roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                    1 submarine owned by the Germans and 1 submarine owned by the British lost in 120 Sea Zone
                British win with 1 destroyer remaining. Battle score for attacker is 0
                Casualties for British: 1 submarine
                Casualties for Germans: 1 submarine
            Battle in Iraq
                British attack with 3 infantry, 3 mech_infantrys and 2 tactical_bombers
                Neutral_Axis defend with 1 infantry
                    British roll dice for 3 infantry, 3 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 1/8 hits, 2,00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 3 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Neutral_Axis: 1 infantry
    
        Non Combat Move - British
            1 aaGun moved from Anglo Egyptian Sudan to Ethiopia
            2 infantry moved from Burma to India
            1 destroyer and 1 submarine moved from 106 Sea Zone to 64 Sea Zone
            1 bomber moved from 94 Sea Zone to Malta
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 infantry and 1 mech_infantry moved from Brazil to Suriname
            1 fighter moved from Union of South Africa to 76 Sea Zone
            1 tactical_bomber moved from Iraq to 76 Sea Zone
            1 tactical_bomber moved from Iraq to Persia
    
        Place Units - British
            1 factory_minor placed in Persia
            3 armour placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,4,3
            British collect 32 PUs (1 lost to blockades); end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs
            Some Units in India change ownership: 7 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 64 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Adding units owned by British to 101 Sea Zone: 1 destroyer and 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,83
    British : -2,33
    Italians : 1,33
    Chinese : 0,33
    Neutral_Axis : -0,33
    Japanese : 0,67
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 airfield, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Syria to Trans-Jordan
                  Italians take Trans-Jordan from British
            1 infantry moved from Italian Somaliland to British Somaliland
                  Italians take British Somaliland from British
            1 armour moved from Eastern Poland to Western Ukraine
                  Italians take Western Ukraine from Russians
            1 armour moved from Western Ukraine to Bessarabia
            1 artillery moved from Syria to 98 Sea Zone
            1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
            1 infantry moved from Yugoslavia to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            1 bomber moved from Libya to Malta
    
        Combat - Italians
            Battle in Malta
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                British defend with 1 bomber
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 bomber in Malta, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 12
                Casualties for British: 1 bomber
    
        Non Combat Move - Italians
            1 bomber moved from Malta to Gibraltar
            1 aaGun and 1 infantry moved from Yugoslavia to 97 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
            2 infantry moved from Morocco to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Morocco to Algeria
            1 infantry moved from Tunisia to Algeria
            1 mech_infantry moved from Tunisia to Tobruk
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Egypt
            1 battleship and 2 cruisers moved from 98 Sea Zone to 92 Sea Zone
            1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from Southern Italy to Egypt
            2 infantry moved from Romania to Bessarabia
            1 armour moved from Eastern Poland to Bessarabia
            1 aaGun moved from Yugoslavia to Romania
            1 aaGun and 1 infantry moved from Northern Italy to Southern France
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 airfield and 1 factory_minor placed in Egypt
            2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    British : -0.17
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4,1,2,2,4,6,1,5,1,3,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,3,3,4,3
            ANZAC collect 13 PUs (6 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20 '19 '18 '17 '16

    omg that was stupid not to declare war with uk pac…

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Dutch New Guinea to New Guinea
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
                  ANZAC take Celebes from Dutch
    
        Place Units - ANZAC
            Turning on Edit Mode
            EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier
            EDIT: Turning off Edit Mode
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4,1,2,2,4,6,1,5,1,3,2
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,3,3,4,3
            ANZAC collect 13 PUs (6 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
            1 destroyer moved from 77 Sea Zone to 76 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Eastern Poland to Baltic States
            1 bomber moved from Western Germany to Baltic States
            1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
            1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States
            4 infantry moved from Finland to Vyborg
            1 infantry moved from Karelia to Vyborg
            1 armour moved from Eastern Poland to Belarus
                  Germans take Belarus from Russians
            1 armour moved from Belarus to Novgorod
                  Germans take Novgorod from Russians
            1 mech_infantry moved from Eastern Poland to Ukraine
                  Germans take Ukraine from Russians
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 4/6 hits, 2.17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 5 infantry
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 5 infantry in Vyborg, round 2 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 infantry in Vyborg, round 3 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 infantry in Vyborg, round 4 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 infantry in Vyborg, round 5 : 1/5 hits, 0.83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
                    1 aaGun owned by the Russians lost in Vyborg
                    Germans roll dice for 5 infantry in Vyborg, round 6 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 infantry in Vyborg, round 7 : 0/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 7 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 5 infantry in Vyborg, round 8 : 3/5 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Vyborg, round 8 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 5 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
    
        Non Combat Move - Germans
            1 aaGun moved from Finland to Vyborg
            1 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Baltic States to Western Germany
            1 infantry moved from Eastern Poland to Western Ukraine
            1 aaGun moved from Eastern Poland to Bessarabia
            1 aaGun moved from Eastern Poland to Baltic States
            1 aaGun and 1 artillery moved from Norway to Finland
            1 bomber moved from Gibraltar to Southern Italy
            1 fighter moved from Egypt to Gibraltar
            1 mech_infantry moved from 98 Sea Zone to Egypt
            2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
            2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
            2 fighters moved from Western Germany to Gibraltar
            1 tactical_bomber moved from Western Germany to Gibraltar
            1 tactical_bomber moved from Southern Italy to Gibraltar
            1 submarine moved from 86 Sea Zone to 83 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to Gibraltar
            1 armour and 1 mech_infantry moved from Germany to Eastern Poland
            1 mech_infantry moved from Southern France to Western Germany
    
        Place Units - Germans
            3 fighters placed in Western Germany
            1 fighter and 1 tactical_bomber placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 51 PUs; end with 51 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Russians : -1.67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 7 artilleries and 5 infantry; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Bryansk to Ukraine
            3 armour, 10 artilleries, 34 infantry and 3 mech_infantrys moved from Bryansk to Belarus
            6 armour moved from Russia to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Ukraine
            1 fighter moved from Russia to Western Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,33 expected hits
                    Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Western Ukraine
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits
                    Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Russians win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 9 armour, 10 artilleries, 34 infantry and 3 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 9 armour, 10 artilleries, 34 infantry and 3 mech_infantrys in Belarus, round 2 : 18/56 hits, 15,67 expected hits
                    Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 9 armour, 10 artilleries, 33 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Yakut S.S.R.
            2 infantry moved from Buyant-Uhaa to Ulaanbaatar
            1 fighter moved from Western Ukraine to Russia
            1 fighter and 1 tactical_bomber moved from Ukraine to Russia
            2 aaGuns moved from Bryansk to Belarus
            1 aaGun moved from Bryansk to Belarus
            1 submarine moved from 109 Sea Zone to 106 Sea Zone
    
        Place Units - Russians
            7 artilleries and 3 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Italians : 0,67
    Russians : 4,33
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            1 infantry moved from Siam to Shan State
                  Japanese take Shan State from UK_Pacific
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Szechwan to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 mech_infantry moved from Kiangsu to Kwangtung
            1 infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Siam to French Indo China
            1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
            1 artillery and 1 infantry moved from Siam to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
            1 infantry moved from Siam to 37 Sea Zone
            1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Kwangsi to 36 Sea Zone
            1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery moved from 41 Sea Zone to Sumatra
            2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
            2 bombers moved from Kwangsi to Philippines
            1 fighter moved from 37 Sea Zone to 44 Sea Zone
            2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
            1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 marine moved from Kwangsi to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone
            1 marine moved from 37 Sea Zone to Malaya
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
            1 fighter moved from Kwangsi to Kwangtung
            1 marine moved from Kwangsi to 36 Sea Zone
            1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Szechwan to French Indo China
            1 armour moved from Hunan to Kwangtung
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in Guam
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
            Battle in Kwangtung
                Japanese attack with 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/10 hits, 4.83 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Kwangtung
                Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 4/7 hits, 3.50 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in French Indo China
                Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 0/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 3 : 2/6 hits, 2.67 expected hits
                    ANZAC roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from ANZAC with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Kweichow to Hunan
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Hopei to Chahar
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
            1 destroyer moved from 42 Sea Zone to 55 Sea Zone
            2 tactical_bombers moved from Celebes to 42 Sea Zone
            2 fighters moved from Celebes to 42 Sea Zone
            1 carrier moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Philippines to 35 Sea Zone
            1 fighter moved from Philippines to 35 Sea Zone
            2 bombers moved from Philippines to Kwangsi
            1 carrier moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from 37 Sea Zone to 41 Sea Zone
            1 fighter moved from French Indo China to 41 Sea Zone
            1 destroyer moved from 6 Sea Zone to 35 Sea Zone
            1 carrier moved from 36 Sea Zone to 44 Sea Zone
            1 fighter moved from French Indo China to 44 Sea Zone
            1 submarine moved from 43 Sea Zone to 44 Sea Zone
            2 infantry moved from Amur to Buryatia
            1 infantry moved from Manchuria to Buyant-Uhaa
            1 aaGun and 1 infantry moved from Manchuria to Amur
            1 infantry moved from Siberia to Sakha
            1 infantry moved from Soviet Far East to Siberia
            2 transports moved from 5 Sea Zone to 6 Sea Zone
            2 aaGuns moved from Japan to 6 Sea Zone
            2 aaGuns moved from 6 Sea Zone to Korea
            1 submarine moved from 20 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
            3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
            2 tactical_bombers moved from French Indo China to Kwangsi
            3 artilleries moved from Szechwan to Yunnan
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Japanese
            1 carrier and 1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            2 infantry and 2 mech_infantrys placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.33
    ANZAC : 0.00
    UK_Pacific : -0.67
    Japanese : -4.17
    

    Savegame

Suggested Topics

  • 23
  • 60
  • 277
  • 81
  • 264
  • 103
  • 85
  • 304
Axis & Allies Boardgaming Custom Painted Miniatures

82

Online

17.9k

Users

40.6k

Topics

1.8m

Posts