malikforce Allies+16 -VS- dawgoneit Axis BM3


  • @majikforce are you done with the french?
    it looks like your still in the middle of your turn.

  • '22 '16

    @dawgoneit said in malikforce Allies+16 -VS- dawgoneit Axis BM3:

    @majikforce are you done with the french?
    it looks like your still in the middle of your turn.

    I’m done. Sorry about that.


  • TripleA Manual Gamesave Post: Germans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Northern Italy to France
            3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 artillery moved from Bessarabia to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            1 artillery and 2 infantry moved from Poland to Baltic States
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame


  • @majikforce said in malikforce Allies+16 -VS- dawgoneit Axis BM3:

    @dawgoneit said in malikforce Allies+16 -VS- dawgoneit Axis BM3:

    @majikforce are you done with the french?
    it looks like your still in the middle of your turn.

    I’m done. Sorry about that.

    all good.
    any scramble?

  • '22 '16

    @dawgoneit
    full scramble. You’ve got a death wish in sz 110. Your gonna lose your air Force you know. Max D


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Germans
            Germans buy 2 artilleries and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Northern Italy to Southern France
            1 artillery and 1 infantry moved from Northern Italy to France
            3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
            1 artillery moved from Bessarabia to Ukraine
            1 mech_infantry moved from Eastern Poland to Ukraine
            1 infantry moved from Eastern Poland to Bessarabia
            8 infantry moved from Karelia to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Vyborg to Novgorod
            1 artillery and 2 infantry moved from Poland to Baltic States
            1 artillery and 1 infantry moved from Eastern Poland to Baltic States
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
    
        Combat - Germans
            Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in Belarus
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 2 artilleries and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 artilleries and 3 infantry in Baltic States, round 2 : 0/5 hits, 1.50 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 2 artilleries and 1 infantry in Baltic States, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                Russians win with no units remaining. Battle score for attacker is -11
                Casualties for Germans: 2 artilleries and 3 infantry
                Casualties for Russians: 2 infantry
            Battle in 110 Sea Zone
                Germans attack with 3 bombers, 3 fighters and 1 tactical_bomber
                British defend with 2 fighters and 2 transports; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
                    Germans roll dice for 3 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/7 hits, 4.17 expected hits
                Units damaged: 1 carrier owned by the Americans
                    Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 5 transports in 110 Sea Zone, round 2 : 2/8 hits, 4.50 expected hits
                    1 destroyer owned by the Americans and 2 fighters owned by the Germans lost in 110 Sea Zone
                    Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 5 fighters and 5 transports in 110 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits
                    1 cruiser owned by the Americans, 1 fighter owned by the Germans, 3 bombers owned by the Germans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Germans, 1 fighter owned by the French and 1 fighter owned by the British lost in 110 Sea Zone
                Americans win with 3 fighters and 5 transports remaining. Battle score for attacker is -21
                Casualties for Germans: 3 bombers, 3 fighters and 1 tactical_bomber
                Casualties for Americans: 1 carrier, 1 cruiser and 1 destroyer
                Casualties for British: 1 fighter
                Casualties for French: 1 fighter
            Battle in Ukraine
                Germans attack with 1 artillery and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Ukraine
                    Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Ukraine
                Russians win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                2 fighters owned by the Americans forced to land in Normandy Bordeaux
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            2 artilleries and 1 infantry placed in France
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Eastern Poland: 16 infantry
            EDIT: Adding units owned by Germans to Poland: 16 infantry
            EDIT: Removing units owned by Germans from Eastern Poland: 9 artilleries
            EDIT: Adding units owned by Germans to Poland: 9 artilleries
            EDIT: Removing units owned by Germans from Eastern Poland: 8 mech_infantrys
            EDIT: Adding units owned by Germans to Poland: 8 mech_infantrys
            EDIT: Removing units owned by Germans from Eastern Poland: 11 armour
            EDIT: Adding units owned by Germans to Poland: 11 armour
            EDIT: Removing units owned by Germans from Eastern Poland: 3 aaGuns
            EDIT: Adding units owned by Germans to Poland: 3 aaGuns
            EDIT: Removing units owned by Germans from Western Germany: 1 infantry
            EDIT: Adding units owned by Germans to France: 1 infantry
            EDIT: Turning off Edit Mode
            6 infantry placed in Western Germany
            8 infantry placed in Germany
            Germans undo move 3.
            2 infantry placed in Western Germany
            6 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
            Germans collect 44 PUs (4 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.50
    Americans : -1.67
    Russians : 3.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Ukraine to Bessarabia
            1 infantry moved from Western Ukraine to Bessarabia
            1 tactical_bomber moved from Western Ukraine to Belarus
            2 fighters moved from Western Ukraine to Bessarabia
            4 armour, 19 artilleries, 30 infantry and 6 mech_infantrys moved from Western Ukraine to Eastern Poland
            1 artillery moved from Smolensk to Belarus
            1 armour and 1 mech_infantry moved from Russia to Belarus
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Eastern Poland
                Russians attack with 4 armour, 19 artilleries, 30 infantry and 6 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 4 armour, 19 artilleries, 30 infantry and 6 mech_infantrys in Eastern Poland, round 2 : 28/59 hits, 17.50 expected hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 4 armour, 19 artilleries, 30 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 3/4 hits, 1.83 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 artillery
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            4 aaGuns moved from Western Ukraine to Eastern Poland
            1 tactical_bomber moved from Belarus to Ukraine
            2 fighters moved from Bessarabia to Ukraine
            3 artilleries moved from Russia to Bryansk
            5 mech_infantrys moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Amur to Siberia
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 bomber, 1 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 34 PUs; end with 34 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Russians : 10.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 2 airfields, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            4 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 7 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 7 infantry and 4 transports moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 7 infantry moved from 36 Sea Zone to Kwangsi
            2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 transports moved from 6 Sea Zone to 19 Sea Zone
            1 cruiser moved from 6 Sea Zone to 19 Sea Zone
            1 marine moved from Jehol to 19 Sea Zone
            3 infantry moved from Shantung to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 cruiser, 4 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 36 Sea Zone
            4 infantry and 1 marine moved from 36 Sea Zone to Kwangsi
            2 infantry moved from Kwangtung to Kwangsi
            1 marine moved from Kwangtung to Kwangsi
            1 artillery moved from Anhwe to Kiangsi
            5 infantry moved from Kiangsu to Kiangsi
            2 bombers moved from Shantung to Hainan
            3 fighters moved from Manchuria to Hainan
            1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 destroyer moved from 6 Sea Zone to 24 Sea Zone
            1 destroyer moved from 24 Sea Zone to 25 Sea Zone
            2 tactical_bombers moved from Manchuria to Japan
    
        Place Units - Japanese
            1 airfield placed in Kwangsi
            1 airfield placed in Hainan
            3 infantry placed in Shantung
            1 mech_infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,4,6,6,1,5,2,6,5,5,5,1,6,2,4,4,3,3,2,2,3,3,5,3,1,5,6,4,3
            Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • @dawgoneit sorry i had a couple noncoms i forgot

  • '22 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Siberia to Chahar
            1 bomber moved from Siberia to Hopei
            1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
            1 bomber moved from Western United States to 25 Sea Zone
            1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
            1 bomber moved from United Kingdom to Norway
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 infantry moved from Normandy Bordeaux to Holland Belgium
                  Americans take Holland Belgium from Germans
            3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
            3 artilleries and 3 infantry moved from 123 Sea Zone to Iceland
            1 armour and 1 infantry moved from 125 Sea Zone to Norway
    
        Combat - Americans
            Battle in Shan State
            Battle in Norway
                Americans attack with 1 armour, 1 bomber and 1 infantry
                Germans defend with 1 aaGun and 1 infantry
                    AA fire in Norway : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 aaGun and 1 infantry in Norway, round 2 : 1/1 hits, 0.33 expected hits
                    1 aaGun owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Norway
                Americans win, taking Shan State from Japanese, taking Norway from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 aaGun and 1 infantry
            Battle in Iceland
                Americans attack with 3 artilleries and 3 infantry
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 3 artilleries and 3 infantry in Iceland, round 2 : 1/6 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Iceland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Iceland
                Americans win, taking Iceland from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in 25 Sea Zone
                Americans attack with 2 bombers, 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Hopei
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Hopei, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 bomber owned by the Americans lost in Hopei
                Japanese win with 1 infantry remaining. Battle score for attacker is -12
                Casualties for Americans: 1 bomber
            Battle in Chahar
                Americans attack with 1 bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 bomber in Chahar, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in Chahar, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Chahar
                Americans win with 1 bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            1 bomber moved from Chahar to Kansu
            2 bombers moved from 25 Sea Zone to Midway
            1 destroyer moved from 16 Sea Zone to 19 Sea Zone
            3 destroyers and 6 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 submarine moved from 55 Sea Zone to 37 Sea Zone
            3 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 86 Sea Zone to 91 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to 101 Sea Zone
            1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Morocco
            1 bomber moved from Norway to United Kingdom
    
        Place Units - Americans
            1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 fighters placed in 10 Sea Zone
            1 armour and 2 fighters placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            4 infantry moved from Kweichow to Hunan
            4 infantry moved from Kweichow to Anhwe
            5 infantry moved from Kweichow to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Chahar
            Battle in Hunan
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 3/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hunan
                Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Chinese attack with 5 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 4 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 5 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 6 : 0/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 4 infantry in Anhwe, round 7 : 1/4 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 14 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 17 PUs
    
        Purchase Units - British
            British buy 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 airfield and 1 mech_infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour and 3 mech_infantrys moved from Egypt to Syria
                  British take Syria from Italians
            1 infantry moved from Egypt to Trans-Jordan
            1 battleship and 1 destroyer moved from 99 Sea Zone to 98 Sea Zone
            3 infantry moved from Eastern Persia to Persia
            1 marine moved from Anglo Egyptian Sudan to Egypt
            2 infantry moved from Normandy Bordeaux to Southern France
            6 fighters moved from Normandy Bordeaux to Southern France
    
        Combat - British
            Battle in Southern France
                British attack with 6 fighters and 2 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    British roll dice for 6 fighters and 2 infantry in Southern France, round 2 : 2/8 hits, 3.33 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Southern France
                British win, taking Southern France from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            6 fighters moved from Southern France to Normandy Bordeaux
            1 transport moved from 71 Sea Zone to 72 Sea Zone
            2 infantry moved from Tanganyika Territory to 72 Sea Zone
            2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Persia
            2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 aaGuns moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from India to Malaya
            2 aaGuns, 2 artilleries and 15 infantry moved from Burma to Shan State
            2 armour and 3 mech_infantrys moved from India to Shan State
    
        Place Units - British
            1 fighter placed in United Kingdom
            2 artilleries and 2 infantry placed in United Kingdom
            1 armour and 1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 airfield placed in Malaya
            1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 22 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs
            Some Units in India change ownership: 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : -1.33
    AA fire in Norway : : -0.17
    Americans : -0.67
    Chinese : -0.50
    Japanese : -2.00
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 7 infantry moved from France to Southern France
            3 artilleries and 6 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 4 artilleries and 13 infantry
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Italians roll dice for 4 artilleries and 13 infantry in Southern France, round 2 : 6/17 hits, 4.17 expected hits
                    British roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 4 artilleries and 13 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            4 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : -0.67
    

    Savegame


  • @majikforce man i screwed this game up.

  • '22 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 marine moved from Malaya to 37 Sea Zone
            1 infantry and 1 marine moved from 37 Sea Zone to Siam
            2 fighters moved from 37 Sea Zone to Siam
    
        Combat - ANZAC
            Battle in Siam
                ANZAC attack with 2 fighters, 1 infantry and 1 marine
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 cruiser in Siam, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Siam
                ANZAC win, taking Siam from Japanese with 2 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Siam to 37 Sea Zone
            1 submarine moved from 54 Sea Zone to 35 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 submarine moved from 54 Sea Zone to 43 Sea Zone
            1 submarine moved from 54 Sea Zone to 41 Sea Zone
            1 submarine moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            2 submarines placed in 54 Sea Zone
            1 bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 16 PUs; end with 16 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from 97 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 93 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : -0.33
    

    Savegame

  • '22 '16

    @dawgoneit said in malikforce Allies+16 -VS- dawgoneit Axis BM3:

    @majikforce man i screwed this game up.

    You did make some interesting choices this game. But it is always a learning experience.


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries and 14 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Novgorod to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            2 infantry moved from Novgorod to Karelia
            1 mech_infantry moved from Germany to Romania
            1 mech_infantry moved from Germany to Slovakia Hungary
            1 armour, 6 infantry and 2 mech_infantrys moved from Germany to Poland
            2 infantry moved from Western Germany to Holland Belgium
            1 tactical_bomber moved from Western Germany to Holland Belgium
            2 infantry moved from Western Germany to France
            4 infantry moved from Greece to Bulgaria
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 2 infantry and 1 tactical_bomber
                Americans defend with 1 infantry
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Holland Belgium to Western Germany
    
        Place Units - Germans
            3 artilleries placed in France
            10 infantry placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : 0.33
    

    Savegame


  • @majikforce said in malikforce Allies+16 -VS- dawgoneit Axis BM3:

    @dawgoneit said in malikforce Allies+16 -VS- dawgoneit Axis BM3:

    @majikforce man i screwed this game up.

    You did make some interesting choices this game. But it is always a learning experience.

    It started when i flew all my German planes to Alexandria. that allowed you to put a carrier in sz110. That was my demise. I didn’t no how to handle it.

  • '22 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians buy 1 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Eastern Poland to Baltic States
            1 fighter moved from Ukraine to Baltic States
            2 infantry moved from Bessarabia to Romania
            1 fighter moved from Ukraine to Romania
            1 tactical_bomber moved from Ukraine to Novgorod
            1 armour and 1 mech_infantry moved from Belarus to Novgorod
            3 mech_infantrys moved from Bryansk to Novgorod
            2 mech_infantrys moved from Russia to Archangel
            1 bomber moved from Russia to Archangel
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                    Russians roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/6 hits, 1.83 expected hits
                    Germans roll dice for 5 infantry in Novgorod, round 2 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 2/6 hits, 1.83 expected hits
                    Germans roll dice for 5 infantry in Novgorod, round 3 : 2/5 hits, 1.67 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                    Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 4 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 3 infantry in Novgorod, round 4 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 3 mech_infantrys
                Casualties for Germans: 5 infantry
            Battle in Romania
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 fighter and 2 infantry in Romania, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                    Russians roll dice for 1 fighter and 1 infantry in Romania, round 3 : 2/2 hits, 0.67 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 1 bomber and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 3/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
            2 mech_infantrys moved from Bryansk to Eastern Poland
            1 fighter moved from Baltic States to Eastern Poland
            1 tactical_bomber moved from Novgorod to Belarus
            3 artilleries moved from Bryansk to Western Ukraine
            1 fighter moved from Romania to Eastern Poland
            1 bomber moved from Archangel to Eastern Poland
            1 mech_infantry moved from Russia to Western Ukraine
            1 infantry moved from Russia to Bryansk
            2 aaGuns and 18 infantry moved from Siberia to Amur
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            1 fighter and 4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 42 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Russians : 1.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 fighters moved from Kwangsi to 37 Sea Zone
            2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 2 fighters and 4 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
            2 bombers and 3 fighters moved from Hainan to 37 Sea Zone
            1 tactical_bomber moved from Japan to 37 Sea Zone
            3 artilleries moved from Kwangsi to 36 Sea Zone
            9 infantry moved from Kwangsi to 36 Sea Zone
            3 artilleries, 9 infantry and 6 transports moved from 36 Sea Zone to 55 Sea Zone
            3 artilleries and 9 infantry moved from 55 Sea Zone to Northern Territory
            2 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            3 infantry moved from Shantung to Anhwe
            1 artillery moved from Kiangsi to Anhwe
            2 infantry moved from Kiangsi to Anhwe
            3 infantry moved from Kiangsi to Hunan
            4 infantry and 2 marines moved from Kwangsi to Hunan
            1 mech_infantry moved from Kwangtung to Hunan
    
        Combat - Japanese
            Americans scrambles 2 units out of Malaya to defend against the attack in 37 Sea Zone
            Battle in Northern Territory
            Battle in Anhwe
                Japanese attack with 1 artillery and 5 infantry
                Chinese defend with 3 infantry
                    Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 2 : 1/6 hits, 1.33 expected hits
                    Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                    Japanese roll dice for 1 artillery and 5 infantry in Anhwe, round 3 : 3/6 hits, 1.33 expected hits
                    Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Japanese attack with 3 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hunan
                Japanese attack with 7 infantry, 2 marines and 1 mech_infantry
                Chinese defend with 4 infantry
                    Japanese roll dice for 7 infantry, 2 marines and 1 mech_infantry in Hunan, round 2 : 1/10 hits, 1.67 expected hits
                    Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 6 infantry, 2 marines and 1 mech_infantry in Hunan, round 3 : 2/9 hits, 1.50 expected hits
                    Chinese roll dice for 3 infantry in Hunan, round 3 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Chinese lost in Hunan
                    Japanese roll dice for 6 infantry, 2 marines and 1 mech_infantry in Hunan, round 4 : 1/9 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 5 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Battle in 37 Sea Zone
                Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 tactical_bombers
                British defend with 2 fighters; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport
                    Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 tactical_bombers in 37 Sea Zone, round 2 : 13/20 hits, 11.33 expected hits
                Units damaged: 1 carrier owned by the ANZAC, 2 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 5 submarines in 37 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
                    Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 2 : 11/20 hits, 10.67 expected hits
                Units damaged: 2 battleships owned by the Japanese
                    2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 3 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 3 submarines owned by the ANZAC and 2 cruisers owned by the Japanese lost in 37 Sea Zone
                    Japanese roll dice for 2 battleships, 2 bombers, 8 fighters and 5 tactical_bombers in 37 Sea Zone, round 3 : 8/17 hits, 10.00 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 9 fighters, 1 tactical_bomber and 3 transports in 37 Sea Zone, round 3 : 13/17 hits, 9.67 expected hits
                    5 tactical_bombers owned by the Japanese, 8 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 2 cruisers owned by the Americans, 1 cruiser owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Americans and 1 fighter owned by the Americans lost in 37 Sea Zone
                    Japanese roll dice for 2 battleships and 2 bombers in 37 Sea Zone, round 4 : 4/4 hits, 2.67 expected hits
                    Americans roll dice for 1 battleship, 8 fighters and 3 transports in 37 Sea Zone, round 4 : 8/9 hits, 6.00 expected hits
                    2 bombers owned by the Japanese, 2 battleships owned by the Japanese and 4 fighters owned by the Americans lost in 37 Sea Zone
                Americans win with 1 battleship, 4 fighters and 3 transports remaining. Battle score for attacker is -72
                Casualties for Japanese: 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters and 5 tactical_bombers
                Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 3 submarines
                Casualties for Americans: 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
            Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya
                2 fighters owned by the ANZAC forced to land in Malaya
    
        Non Combat Move - Japanese
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in Kwangtung
            2 artilleries and 1 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in Shantung
            1 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,2,2,3,6,1,4,5,2,5,5,2,4
            Japanese collect 23 PUs (11 lost to blockades); end with 23 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Americans : 4.83
    Chinese : -2.00
    Japanese : 1.67
    

    Savegame


  • @dawgoneit all out at this point

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