Ouch, tough luck for Italy. BTW, I think we did the battle in SZ106 correctly, so I just played on.
DizzKneeLand33 (X+10) vs axis-dominion (A) BM3 20L
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TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Jehol to 6 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone Combat - AmericansCombat Hit Differential Summary :
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scramble in sz 6?
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Let’s scramble 3 fighters. I’m feeling lucky. lol
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Exactly what it shoulda been lol.
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Jehol to 6 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 4 bombers, 1 tactical_bomber and 1 transport Japanese defend with 3 fighters Americans roll dice for 4 bombers, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 bomber and 1 tactical_bomber Casualties for Japanese: 3 fighters Battle in Korea Non Combat Move - Americans 3 fighters moved from Central United States to Hawaiian Islands 5 fighters moved from 8 Sea Zone to Hawaiian Islands 3 bombers moved from 6 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Aleutian Islands to 8 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 8 Sea Zone to 10 Sea Zone 1 marine moved from 10 Sea Zone to Western United States 1 transport moved from 70 Sea Zone to 83 Sea Zone 2 infantry moved from Brazil to French Guiana 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Quebec to Eastern United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 101 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Americans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 2 fighters placed in Central United States 1 fighter placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : 0.83 Japanese : 0.00 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 5 artilleries and 5 infantry moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Kiangsu Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Kiangsu Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 3/12 hits, 4.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 1/11 hits, 3.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Kiangsu from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Chinese 5 artilleries moved from Anhwe to Hopei 1 fighter moved from Jehol to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese : -3.67 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Jehol to 6 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 4 bombers, 1 tactical_bomber and 1 transport Japanese defend with 3 fighters Americans roll dice for 4 bombers, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 bomber and 1 tactical_bomber Casualties for Japanese: 3 fighters Battle in Korea Non Combat Move - Americans 3 fighters moved from Central United States to Hawaiian Islands 5 fighters moved from 8 Sea Zone to Hawaiian Islands 3 bombers moved from 6 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Aleutian Islands to 8 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 8 Sea Zone to 10 Sea Zone 1 marine moved from 10 Sea Zone to Western United States 1 transport moved from 70 Sea Zone to 83 Sea Zone 2 infantry moved from Brazil to French Guiana 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Quebec to Eastern United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 101 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Americans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 2 fighters placed in Central United States 1 fighter placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 5 artilleries and 5 infantry moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Kiangsu Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Kiangsu Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 3/12 hits, 4.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 1/11 hits, 3.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Kiangsu from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Chinese 5 artilleries moved from Anhwe to Hopei 1 fighter moved from Jehol to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from Sumatra to 41 Sea Zone 1 battleship and 1 marine moved from 41 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kiangsi to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 4 fighters moved from 92 Sea Zone to Morocco 1 fighter moved from United Kingdom to Morocco 1 battleship and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 tactical_bomber moved from Egypt to Kenya 1 fighter moved from Egypt to Kenya 2 infantry moved from Belgian Congo to Kenya 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 mech_infantry moved from Egypt to Kenya Combat - British Battle in Borneo Battle in Morocco British attack with 2 armour, 5 fighters and 2 infantry Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 armour, 5 fighters and 2 infantry in Morocco, round 2 : 2/9 hits, 3.83 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco British roll dice for 2 armour, 5 fighters and 1 infantry in Morocco, round 3 : 5/8 hits, 3.67 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco British win, taking Borneo from Japanese, taking Morocco from Italians with 2 armour and 5 fighters remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Battle in Kenya British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/6 hits, 1.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shensi British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 fighter moved from Egypt to Rostov 1 fighter and 1 tactical_bomber moved from Shensi to Szechwan 1 aaGun moved from Anhwe to Kiangsu 3 mech_infantrys moved from Kwangtung to Yunnan 1 artillery and 3 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Kiangsi to Kwangsi 1 carrier moved from 41 Sea Zone to 43 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 2 carriers moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Morocco to Gibraltar 3 fighters moved from Morocco to 91 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 2 infantry placed in Egypt 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3 British collect 27 PUs (2 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrysCombat Hit Differential Summary :
British : -1.67 Italians : -0.67 Americans : 0.83 Chinese : -3.67 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Jehol to 6 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 4 bombers, 1 tactical_bomber and 1 transport Japanese defend with 3 fighters Americans roll dice for 4 bombers, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 bomber and 1 tactical_bomber Casualties for Japanese: 3 fighters Battle in Korea Non Combat Move - Americans 3 fighters moved from Central United States to Hawaiian Islands 5 fighters moved from 8 Sea Zone to Hawaiian Islands 3 bombers moved from 6 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Aleutian Islands to 8 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 8 Sea Zone to 10 Sea Zone 1 marine moved from 10 Sea Zone to Western United States 1 transport moved from 70 Sea Zone to 83 Sea Zone 2 infantry moved from Brazil to French Guiana 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Quebec to Eastern United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 101 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Americans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 2 fighters placed in Central United States 1 fighter placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 5 artilleries and 5 infantry moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Kiangsu Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Kiangsu Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 3/12 hits, 4.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 1/11 hits, 3.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Kiangsu from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Chinese 5 artilleries moved from Anhwe to Hopei 1 fighter moved from Jehol to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from Sumatra to 41 Sea Zone 1 battleship and 1 marine moved from 41 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kiangsi to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 4 fighters moved from 92 Sea Zone to Morocco 1 fighter moved from United Kingdom to Morocco 1 battleship and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 tactical_bomber moved from Egypt to Kenya 1 fighter moved from Egypt to Kenya 2 infantry moved from Belgian Congo to Kenya 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 mech_infantry moved from Egypt to Kenya Combat - British Battle in Borneo Battle in Morocco British attack with 2 armour, 5 fighters and 2 infantry Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 armour, 5 fighters and 2 infantry in Morocco, round 2 : 2/9 hits, 3.83 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco British roll dice for 2 armour, 5 fighters and 1 infantry in Morocco, round 3 : 5/8 hits, 3.67 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco British win, taking Borneo from Japanese, taking Morocco from Italians with 2 armour and 5 fighters remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Battle in Kenya British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/6 hits, 1.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shensi British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 fighter moved from Egypt to Rostov 1 fighter and 1 tactical_bomber moved from Shensi to Szechwan 1 aaGun moved from Anhwe to Kiangsu 3 mech_infantrys moved from Kwangtung to Yunnan 1 artillery and 3 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Kiangsi to Kwangsi 1 carrier moved from 41 Sea Zone to 43 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 2 carriers moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Morocco to Gibraltar 3 fighters moved from Morocco to 91 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 2 infantry placed in Egypt 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3 British collect 27 PUs (2 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1.67 Italians : -0.67 Americans : 0.83 Chinese : -3.67 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Jehol to 6 Sea Zone 1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Battle in 6 Sea Zone Americans attack with 4 bombers, 1 tactical_bomber and 1 transport Japanese defend with 3 fighters Americans roll dice for 4 bombers, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 4/5 hits, 3.17 expected hits Japanese roll dice for 3 fighters in 6 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits 3 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans lost in 6 Sea Zone Americans win with 3 bombers and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 bomber and 1 tactical_bomber Casualties for Japanese: 3 fighters Battle in Korea Non Combat Move - Americans 3 fighters moved from Central United States to Hawaiian Islands 5 fighters moved from 8 Sea Zone to Hawaiian Islands 3 bombers moved from 6 Sea Zone to Hawaiian Islands 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 marine moved from Aleutian Islands to 8 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 1 marine moved from 8 Sea Zone to 10 Sea Zone 1 marine moved from 10 Sea Zone to Western United States 1 transport moved from 70 Sea Zone to 83 Sea Zone 2 infantry moved from Brazil to French Guiana 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from French Equatorial Africa to Egypt 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Quebec to Eastern United States Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from 101 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 transport placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Americans undo move 1. Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 transport placed in 10 Sea Zone 1 tactical_bomber placed in Western United States 2 fighters placed in Central United States 1 fighter placed in Western United States 1 fighter placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 5 artilleries and 5 infantry moved from Kiangsi to Kiangsu 1 artillery and 1 infantry moved from Anhwe to Kiangsu Combat - Chinese Chinese creates battle in territory Hopei Chinese creates battle in territory Chahar Battle in Kiangsu Chinese attack with 6 artilleries and 6 infantry Japanese defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry Chinese roll dice for 6 artilleries and 6 infantry in Kiangsu, round 2 : 3/12 hits, 4.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 6 artilleries and 5 infantry in Kiangsu, round 3 : 1/11 hits, 3.67 expected hits Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kiangsu Chinese win, taking Hopei from Japanese, taking Chahar from Japanese, taking Kiangsu from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 13 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry Non Combat Move - Chinese 5 artilleries moved from Anhwe to Hopei 1 fighter moved from Jehol to Szechwan Place Units - Chinese 1 infantry placed in Szechwan 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 marine moved from Sumatra to 41 Sea Zone 1 battleship and 1 marine moved from 41 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Kiangsi to Shensi 1 infantry moved from Kweichow to Shensi 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 4 fighters moved from 92 Sea Zone to Morocco 1 fighter moved from United Kingdom to Morocco 1 battleship and 2 cruisers moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Union of South Africa to Rhodesia British take Rhodesia from Italians 1 tactical_bomber moved from Egypt to Kenya 1 fighter moved from Egypt to Kenya 2 infantry moved from Belgian Congo to Kenya 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 mech_infantry moved from Egypt to Kenya Combat - British Battle in Borneo Battle in Morocco British attack with 2 armour, 5 fighters and 2 infantry Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry British roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 2 armour, 5 fighters and 2 infantry in Morocco, round 2 : 2/9 hits, 3.83 expected hits Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/5 hits, 1.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco British roll dice for 2 armour, 5 fighters and 1 infantry in Morocco, round 3 : 5/8 hits, 3.67 expected hits Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Morocco British win, taking Borneo from Japanese, taking Morocco from Italians with 2 armour and 5 fighters remaining. Battle score for attacker is 14 Casualties for British: 2 infantry Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry Battle in Kenya British attack with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 2/6 hits, 1.83 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Shensi British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi British win, taking Shensi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to Rhodesia 1 fighter and 1 tactical_bomber moved from Kenya to Egypt 1 fighter moved from Egypt to Rostov 1 fighter and 1 tactical_bomber moved from Shensi to Szechwan 1 aaGun moved from Anhwe to Kiangsu 3 mech_infantrys moved from Kwangtung to Yunnan 1 artillery and 3 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Kiangsi to Kwangsi 1 carrier moved from 41 Sea Zone to 43 Sea Zone 1 cruiser, 2 destroyers and 1 submarine moved from 41 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone 2 carriers moved from 92 Sea Zone to 91 Sea Zone 2 fighters moved from Morocco to Gibraltar 3 fighters moved from Morocco to 91 Sea Zone Place Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 92 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode 2 infantry placed in Egypt 1 fighter and 1 tactical_bomber placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3 British collect 27 PUs (2 lost to blockades); end with 27 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrys Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 infantry and 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 infantry and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 infantry EDIT: Adding units owned by Americans to Eastern United States: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : -1.67 Italians : -0.67 Americans : 0.83 Chinese : -3.67 Japanese : -1.00 -
sorry, use latest. made an illegal edit of US inf in central. should just remain in eastern
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 infantry moved from Persia to Northwest Persia Italians take Northwest Persia from British 1 infantry moved from Tanganyika Territory to Belgian Congo Italians take Belgian Congo from British Combat - Italians Non Combat Move - Italians 2 fighters moved from Southern Italy to Iraq 1 artillery and 5 infantry moved from Greece to Bulgaria Place Units - Italians 1 factory_minor placed in Persia 1 fighter placed in Southern Italy 1 artillery and 2 infantry placed in Iraq Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from New South Wales to Western Australia 1 armour and 2 mech_infantrys moved from New South Wales to Western Australia 2 infantry moved from Queensland to New South Wales 1 artillery moved from Northern Territory to South Australia 1 cruiser, 1 destroyer and 1 submarine moved from 64 Sea Zone to 10 Sea Zone 1 infantry moved from Kiangsi to Hunan Place Units - ANZAC 2 infantry and 1 marine placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4 ANZAC collect 10 PUs; end with 10 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 41 Sea Zone to 43 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 5 infantry, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 artillery and 2 infantry moved from Smolensk to Bryansk 1 bomber moved from Novgorod to Bryansk 1 armour moved from Ukraine to Rostov 1 bomber, 2 fighters and 2 tactical_bombers moved from Iraq to Rostov 2 bombers moved from Eastern Poland to Rostov 1 bomber moved from Novgorod to Rostov Combat - Germans Battle in Bryansk Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Bryansk, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 1 armour, 4 bombers, 2 fighters and 2 tactical_bombers British defend with 1 fighter; Russians defend with 1 aaGun and 3 infantry AA fire in Rostov : 2/3 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov Germans roll dice for 1 armour, 4 bombers, 1 fighter and 1 tactical_bomber in Rostov, round 2 : 5/7 hits, 4.33 expected hits Russians roll dice for 1 aaGun, 1 fighter and 3 infantry in Rostov, round 2 : 2/4 hits, 1.67 expected hits 3 infantry owned by the Russians, 1 armour owned by the Germans, 1 aaGun owned by the Russians, 1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in Rostov Germans win with 4 bombers and 1 fighter remaining. Battle score for attacker is -14 Casualties for Germans: 1 armour, 1 fighter and 2 tactical_bombers Casualties for Russians: 1 aaGun and 3 infantry Casualties for British: 1 fighter Non Combat Move - Germans 1 bomber moved from Bryansk to Ukraine 4 bombers and 1 fighter moved from Rostov to Ukraine 9 mech_infantrys moved from Eastern Poland to Ukraine 1 aaGun and 3 artilleries moved from Western Ukraine to Ukraine 1 infantry moved from Novgorod to Archangel 3 mech_infantrys moved from Novgorod to Eastern Poland 5 armour and 5 mech_infantrys moved from Smolensk to Ukraine 2 aaGuns, 3 artilleries and 19 infantry moved from Smolensk to Belarus 1 submarine moved from 119 Sea Zone to 110 Sea Zone Place Units - Germans 1 submarine placed in 110 Sea Zone 1 infantry placed in Western Germany 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : 0.17 AA fire in Rostov : : 1.50 Russians : -0.00 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Amur Russians take Amur from Japanese 1 mech_infantry moved from Volgograd to Kazakhstan 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 2 infantry moved from Russia to Bryansk 3 fighters moved from Russia to Bryansk 1 bomber moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 artilleries moved from Russia to Vologda 1 mech_infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 artillery moved from Russia to Vologda Combat - Russians Battle in Bryansk Russians attack with 1 bomber, 3 fighters and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 bomber, 3 fighters and 3 infantry in Bryansk, round 2 : 2/7 hits, 2.67 expected hits Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk 2 infantry owned by the Russians retreated to Russia Germans win with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Kazakhstan Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kazakhstan Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 4 artilleries, 4 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries, 4 infantry and 1 mech_infantry in Vologda, round 2 : 4/9 hits, 2.83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Vologda 2 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 1 mech_infantry moved from Volgograd to Russia 1 bomber and 3 fighters moved from Bryansk to Russia 6 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 3 infantry moved from Russia to Samara 9 artilleries moved from Russia to Samara 1 fighter moved from Anhwe to Szechwan 1 aaGun and 6 infantry moved from Manchuria to Korea 2 armour and 2 mech_infantrys moved from Jehol to Korea 1 aaGun and 5 infantry moved from Jehol to Manchuria 3 infantry moved from Anhwe to Hopei 1 submarine moved from 91 Sea Zone to 93 Sea Zone Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 0.17 Japanese : 0.67 -
TripleA Manual Gamesave Post: Japanese round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 fighter and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 3 bombers moved from Wake Island to 26 Sea Zone 5 fighters and 4 tactical_bombers moved from Japan to 6 Sea ZoneCombat Hit Differential Summary :
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Scramble SZ 26?
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No scramble
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 fighter and 8 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery moved from Timguska to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 3 fighters and 3 tactical_bombers moved from 30 Sea Zone to 26 Sea Zone 3 bombers moved from Wake Island to 26 Sea Zone 5 fighters and 4 tactical_bombers moved from Japan to 6 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 5 fighters and 4 tactical_bombers Americans defend with 1 transport 1 transport owned by the Americans lost in 6 Sea Zone Japanese win with 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 26 Sea Zone Japanese attack with 3 bombers, 3 fighters and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 3 bombers, 3 fighters and 3 tactical_bombers in 26 Sea Zone, round 2 : 7/9 hits, 5.50 expected hits Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 26 Sea Zone Japanese win with 3 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 destroyer and 2 submarines moved from 55 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 infantry moved from New Britain to 47 Sea Zone 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 49 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 3 carriers moved from 30 Sea Zone to 33 Sea Zone 3 bombers moved from 26 Sea Zone to Caroline Islands 5 fighters and 4 tactical_bombers moved from 6 Sea Zone to Wake Island 1 infantry moved from Suiyuyan to Kansu 3 fighters and 1 tactical_bomber moved from Persia to Bryansk 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Wake Island 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from 26 Sea Zone to 33 Sea Zone Place Units - Japanese 1 fighter placed in Japan 8 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 30 PUs; end with 30 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 38 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : 1.50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 destroyer, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Algeria 3 bombers and 8 fighters moved from Hawaiian Islands to 26 Sea Zone Combat - Americans Battle in Algeria Battle in 26 Sea Zone Americans attack with 3 bombers and 8 fighters Japanese defend with 1 destroyer Americans roll dice for 3 bombers and 8 fighters in 26 Sea Zone, round 2 : 6/11 hits, 6.00 expected hits Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 26 Sea Zone Americans win, taking Algeria from Italians with 3 bombers and 7 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 7 fighters moved from 26 Sea Zone to Hawaiian Islands 3 bombers moved from 26 Sea Zone to Korea 2 fighters moved from Central United States to Gibraltar 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 marine and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 marine, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 marine and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Western United States to 8 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 transport moved from 83 Sea Zone to 86 Sea Zone 2 aaGuns, 1 infantry and 1 mech_infantry moved from Eastern United States to Central United States Place Units - Americans 1 harbour placed in Aleutian Islands 1 factory_minor placed in Korea 1 transport placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 1 infantry placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry EDIT: Turning off Edit Mode 1 fighter and 2 tactical_bombers placed in Western United States Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,1,5,4,1,2,6,4,4,5,6,6,2,5 Americans collect 55 PUs (3 lost to blockades); end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai 1 infantry moved from Szechwan to Sikang 1 fighter moved from Szechwan to Sikang Combat - Chinese Chinese creates battle in territory Suiyuyan Chinese creates battle in territory Tsinghai Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Suiyuyan from Japanese, taking Tsinghai from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Szechwan 6 artilleries and 5 infantry moved from Kiangsu to Kiangsi 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Hopei to Shensi 5 artilleries moved from Hopei to Anhwe Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 1 artillery and 6 infantry placed in Tsinghai Chinese undo move 1. 2 infantry placed in Szechwan 1 artillery and 4 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 21 PUs; end with 21 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67





