Giallo (Allies+3) vs Majikforce (Axis) BM3

  • '22 '16

    TripleA Turn Summary: Italians round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - Italians
            Italians buy 1 cruiser, 1 marine and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 submarine moved from 94 Sea Zone to 91 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 artillery moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            2 fighters moved from 92 Sea Zone to Malta
    
        Combat - Italians
            Battle in 91 Sea Zone
                Italians attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 91 Sea Zone
                    Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Italians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Malta
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 1/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Malta
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 3 : 2/4 hits, 1.67 expected hits
                    British roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Malta
                Italians win, taking Malta from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 carrier and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
            2 fighters moved from Malta to 96 Sea Zone
            2 submarines moved from 93 Sea Zone to 91 Sea Zone
    
        Place Units - Italians
            1 cruiser and 2 transports placed in 97 Sea Zone
            Italians undo move 1.
            2 transports placed in 97 Sea Zone
            1 cruiser placed in 97 Sea Zone
            1 marine placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -1.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 fighter and 4 infantry
                Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 fighter and 4 infantry in Queensland, round 2 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Queensland, round 4 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                    ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Queensland, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
            ANZAC collect 2 PUs (3 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Japanese : -1,00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 21

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 21
    
        Purchase Units - ANZAC
            ANZAC buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            3 infantry moved from New South Wales to Queensland
            1 fighter moved from New South Wales to Queensland
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 1 fighter and 4 infantry
                Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    ANZAC roll dice for 1 fighter and 4 infantry in Queensland, round 2 : 0/5 hits, 1,17 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 2 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 3 : 1/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 : 1/3 hits, 1,00 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 4 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 artilleries in Queensland, round 4 : 0/2 hits, 0,67 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                    ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 5 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 1 artillery in Queensland, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Queensland
                ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for ANZAC: 2 infantry
                Casualties for Japanese: 2 artilleries and 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
            ANZAC collect 2 PUs (3 lost to blockades); end with 4 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,83
    Japanese : -1,00
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 fighter, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Samara to Kazakhstan
                  Germans take Kazakhstan from British
            1 armour and 2 mech_infantrys moved from Russia to Volgograd
            2 bombers moved from Western Germany to Caucasus
            3 mech_infantrys moved from Bryansk to Caucasus
            29 armour, 34 artilleries, 8 fighters, 22 infantry and 47 mech_infantrys moved from Rostov to Caucasus
            1 fighter moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            1 artillery and 3 infantry moved from Norway to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            1 artillery moved from Western Germany to 112 Sea Zone
            1 infantry moved from Norway to 112 Sea Zone
            3 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
            3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 bomber moved from Japan to 31 Sea Zone
    
        Combat - Germans
            Battle in 31 Sea Zone
                Germans attack with 1 bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 31 Sea Zone
                Germans win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Gibraltar
                Germans attack with 3 artilleries and 5 infantry
                British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 : 1/8 hits, 2.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
                    Germans roll dice for 3 artilleries and 4 infantry in Gibraltar, round 3 : 2/7 hits, 2.17 expected hits
                    British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Gibraltar
                Germans win, taking Gibraltar from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 fighter and 3 infantry
                Americans defend with 1 artillery
                    Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Caucasus
                Germans attack with 29 armour, 34 artilleries, 2 bombers, 8 fighters, 22 infantry and 50 mech_infantrys
                British defend with 2 aaGuns, 1 armour, 12 artilleries and 14 infantry; Americans defend with 2 infantry; Russians defend with 5 aaGuns, 2 armour, 25 artilleries, 1 factory_minor, 3 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber
                    AA fire in Caucasus : 1/10 hits, 1.67 expected hits
                    1 fighter owned by the Germans lost in Caucasus
                    Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters, 22 infantry and 50 mech_infantrys in Caucasus, round 2 : 52/144 hits, 48.33 expected hits
                    Russians roll dice for 7 aaGuns, 3 armour, 37 artilleries, 3 fighters, 67 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 41/112 hits, 39.00 expected hits
                    45 infantry owned by the Russians, 2 aaGuns owned by the British, 22 infantry owned by the Germans, 5 aaGuns owned by the Russians and 19 mech_infantrys owned by the Germans lost in Caucasus
                    Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters and 31 mech_infantrys in Caucasus, round 3 : 40/103 hits, 41.00 expected hits
                    Russians roll dice for 3 armour, 37 artilleries, 3 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 19/67 hits, 24.00 expected hits
                    1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 17 artilleries owned by the Russians, 2 infantry owned by the Americans, 19 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Caucasus
                    Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters and 12 mech_infantrys in Caucasus, round 4 : 41/84 hits, 34.67 expected hits
                    Russians roll dice for 3 armour, 20 artilleries, 3 fighters and 1 tactical_bomber in Caucasus, round 4 : 15/27 hits, 10.67 expected hits
                    1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 8 artilleries owned by the Russians, 3 artilleries owned by the Germans, 12 artilleries owned by the British, 12 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 29 armour, 31 artilleries, 2 bombers and 7 fighters remaining. Battle score for attacker is 159
                Casualties for Germans: 3 artilleries, 1 fighter, 22 infantry and 50 mech_infantrys
                Casualties for British: 2 aaGuns, 1 armour, 12 artilleries and 14 infantry
                Casualties for Russians: 5 aaGuns, 2 armour, 25 artilleries, 3 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber
                Casualties for Americans: 2 infantry
            Battle in Volgograd
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 aaGuns moved from Rostov to Caucasus
            2 artilleries and 1 infantry moved from Ukraine to Rostov
            7 fighters moved from Caucasus to Eastern Persia
            2 bombers moved from Caucasus to Eastern Persia
            3 mech_infantrys moved from Novgorod to Bryansk
            1 bomber moved from 31 Sea Zone to Caroline Islands
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            2 carriers, 2 destroyers and 4 fighters moved from 112 Sea Zone to 91 Sea Zone
            1 fighter moved from Holland Belgium to Western Germany
            1 fighter moved from Western Germany to Southern Italy
    
        Place Units - Germans
            9 infantry placed in Western Germany
            1 fighter placed in Western Germany
            2 armour and 1 mech_infantry placed in Ukraine
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 infantry placed in France
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
    

    Combat Hit Differential Summary :

    Germans : 8.67
    British : 0.00
    Americans : -0.67
    Russians : 1.00
    AA fire in Caucasus : : -0.67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from South Australia to Victoria
                  Japanese take Victoria from ANZAC
            1 destroyer moved from 56 Sea Zone to 54 Sea Zone
            2 fighters moved from 56 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Queensland
            2 artilleries and 2 infantry moved from Northern Territory to Queensland
            1 infantry moved from Western Australia to South Australia
            1 armour, 1 artillery and 1 infantry moved from Western Australia to Northern Territory
            1 bomber moved from India to Iraq
            1 bomber moved from Rostov to Iraq
    
        Combat - Japanese
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Iraq causes 3 damage total. 
            Battle in 54 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 54 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Queensland
                Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Queensland, round 2 : 2/6 hits, 2.50 expected hits
                    ANZAC roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Queensland
                Japanese win, taking Queensland from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Queensland to Northern Territory
            1 tactical_bomber moved from Queensland to Northern Territory
            2 fighters moved from 54 Sea Zone to 56 Sea Zone
            1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
            1 artillery and 2 infantry moved from Siam to 37 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
            2 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            2 infantry moved from 56 Sea Zone to Western Australia
            2 transports moved from 56 Sea Zone to 37 Sea Zone
            1 infantry moved from French Indo China to Siam
            1 bomber moved from Iraq to Eastern Persia
            2 artilleries moved from West India to Eastern Persia
            3 infantry moved from West India to Eastern Persia
            3 mech_infantrys moved from India to Eastern Persia
            1 infantry moved from Samara to Kazakhstan
            1 mech_infantry moved from Tsinghai to Caucasus
            1 mech_infantry moved from Sikang to Caucasus
            1 infantry moved from Novosibirsk to Kazakhstan
            1 infantry moved from Novosibirsk to Tsinghai
            3 mech_infantrys moved from Szechwan to Kazakhstan
            1 infantry moved from Shensi to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            3 infantry moved from Kiangsu to Anhwe
    
        Place Units - Japanese
            1 carrier, 2 fighters, 5 submarines and 1 transport placed in 6 Sea Zone
            1 artillery placed in Japan
            Japanese undo move 2.
            1 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in West India
            1 mech_infantry placed in India
            2 artilleries and 1 infantry placed in Malaya
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,4
            Japanese collect 88 PUs (2 lost to blockades); end with 88 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.17
    ANZAC : -0.67
    AA fire in Iraq : : 0.67
    Japanese : -0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 5 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from New South Wales to 54 Sea Zone
            1 submarine moved from 63 Sea Zone to 54 Sea Zone
            1 bomber moved from Egypt to Holland Belgium
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 armour and 1 artillery moved from British Columbia to Alaska
            1 fighter moved from Aleutian Islands to 8 Sea Zone
            1 destroyer moved from 1 Sea Zone to 8 Sea Zone
            1 fighter moved from Western United States to Alaska
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber and 3 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Alaska
                Americans attack with 1 armour, 1 artillery and 1 fighter
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 1 fighter in Alaska, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 8 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Alaska to Western United States
            1 aaGun moved from British Columbia to Alaska
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 54 Sea Zone to New South Wales
    
        Place Units - Americans
            2 fighters and 3 submarines placed in 101 Sea Zone
            3 fighters placed in Eastern United States
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Eastern United States: 3 artilleries and 3 infantry
            EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 3 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Americans : -2,00
    Japanese : 0,33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Americans
            Americans buy 5 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from New South Wales to 54 Sea Zone
            1 submarine moved from 63 Sea Zone to 54 Sea Zone
            1 bomber moved from Egypt to Holland Belgium
            1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 armour and 1 artillery moved from British Columbia to Alaska
            1 fighter moved from Aleutian Islands to 8 Sea Zone
            1 destroyer moved from 1 Sea Zone to 8 Sea Zone
            1 fighter moved from Western United States to Alaska
    
        Combat - Americans
            Battle in 54 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
                    Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Japanese lost in 54 Sea Zone
                Americans win, taking 54 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery, 1 bomber and 3 infantry
                Germans defend with 3 infantry
                    Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                    Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Alaska
                Americans attack with 1 armour, 1 artillery and 1 fighter
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 armour, 1 artillery and 1 fighter in Alaska, round 2 : 2/3 hits, 1,33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Alaska
                Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Americans: 1 artillery
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 8 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 8 Sea Zone to 26 Sea Zone
            2 infantry moved from Western United States to 10 Sea Zone
            4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Alaska to Western United States
            1 aaGun moved from British Columbia to Alaska
            1 bomber moved from Holland Belgium to Normandy Bordeaux
            1 fighter moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from 54 Sea Zone to New South Wales
    
        Place Units - Americans
            2 fighters and 3 submarines placed in 101 Sea Zone
            3 fighters placed in Eastern United States
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
            Americans collect 59 PUs; end with 59 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Turning on Edit Mode
            EDIT: Adding units owned by Americans to Eastern United States: 3 artilleries and 3 infantry
            EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 3 infantry
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor; Remaining resources: 38 PUs; 
            British buy 3 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Persia: 2 bombers
            EDIT: Adding units owned by Americans to Egypt: 2 bombers
            EDIT: Turning off Edit Mode
            1 infantry moved from Persia to Northwest Persia
    
        Non Combat Move - British
    
        Place Units - British
            3 armour placed in Iraq
            3 mech_infantrys placed in Egypt
            2 artilleries placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
            British collect 30 PUs (5 lost to blockades); end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -2,00
    Americans : -2,00
    Japanese : 0,33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 artillery and 1 infantry moved from 99 Sea Zone to Crete
            2 fighters moved from 96 Sea Zone to Crete
            1 marine moved from Southern Italy to 97 Sea Zone
            1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
            1 marine moved from 99 Sea Zone to Crete
            2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
            1 artillery moved from 99 Sea Zone to Crete
            1 artillery and 2 infantry moved from 99 Sea Zone to Crete
    
        Combat - Italians
            Battle in Crete
                Italians attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
                British defend with 1 infantry
                    Italians roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 marine in Crete, round 2 : 5/9 hits, 3.33 expected hits
                    British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Crete
                Italians win, taking Crete from British with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 carrier and 2 destroyers moved from 96 Sea Zone to 99 Sea Zone
            2 fighters moved from Crete to 99 Sea Zone
            1 submarine moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 91 Sea Zone to 85 Sea Zone
            1 submarine moved from 91 Sea Zone to 82 Sea Zone
    
        Place Units - Italians
            1 transport placed in 95 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    British : -0.33
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to Victoria
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in Victoria
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria
                    ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Victoria, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Victoria
                ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Queensland
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 3/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
                1 artillery owned by the ANZAC retreated to New South Wales
                Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in South Australia
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
            ANZAC collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 1,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 22

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 22
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 artilleries and 2 infantry moved from New South Wales to Queensland
            1 artillery and 1 infantry moved from New South Wales to Victoria
            1 infantry moved from New South Wales to South Australia
            1 fighter moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in Victoria
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria
                    ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 artillery in Victoria, round 5 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery in Victoria, round 5 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Japanese lost in Victoria
                ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in Queensland
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
                    Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 3/4 hits, 1,33 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
                1 artillery owned by the ANZAC retreated to New South Wales
                Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
                Casualties for ANZAC: 1 artillery and 2 infantry
                Casualties for Japanese: 1 infantry
            Battle in South Australia
                ANZAC attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
                ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from South Australia to New South Wales
    
        Place Units - ANZAC
            1 artillery placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
            ANZAC collect 3 PUs; end with 3 PUs
    
        Combat Move - French
    
        Combat - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,33
    Japanese : 1,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Japanese
            Japanese buy 7 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Northern Territory to Victoria
            1 fighter and 1 tactical_bomber moved from Northern Territory to Victoria
    
        Combat - Japanese
            Battle in Victoria
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                ANZAC defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Victoria, round 2 : 1/3 hits, 1.67 expected hits
                    ANZAC roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Victoria
                Japanese win, taking Victoria from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 fighter
                Casualties for ANZAC: 1 artillery
    
        Non Combat Move - Japanese
            4 artilleries moved from Northern Territory to Queensland
            1 infantry moved from Northern Territory to Queensland
            2 artilleries and 6 infantry moved from Western Australia to South Australia
            1 tactical_bomber moved from Victoria to Western Australia
            1 infantry moved from Siam to 37 Sea Zone
            2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
            3 transports moved from 56 Sea Zone to 36 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
            2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
            1 transport moved from 56 Sea Zone to 37 Sea Zone
            1 armour moved from West India to Eastern Persia
            2 mech_infantrys moved from West India to Eastern Persia
            1 mech_infantry moved from India to Eastern Persia
            3 mech_infantrys moved from Kazakhstan to Eastern Persia
            2 mech_infantrys moved from Caucasus to Turkmenistan
            2 infantry moved from Kazakhstan to Caucasus
            1 mech_infantry moved from Hunan to Burma
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kweichow to Yunnan
            3 bombers moved from Japan to Yunnan
            1 transport moved from 6 Sea Zone to 17 Sea Zone
            1 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
            1 infantry moved from 6 Sea Zone to Japan
            1 submarine moved from 6 Sea Zone to 1 Sea Zone
    
        Place Units - Japanese
            1 carrier, 2 fighters, 2 submarines and 1 transport placed in 6 Sea Zone
            1 destroyer placed in 37 Sea Zone
            3 artilleries placed in French Indo China
            2 artilleries and 1 infantry placed in Queensland
            1 artillery placed in Malaya
            1 artillery placed in Japan
            3 mech_infantrys placed in West India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
            Japanese collect 86 PUs (2 lost to blockades); end with 86 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : -0.67
    

    Savegame

  • '22 '16

    @Giallo I admire your tenacity and I am all for playing this out to the bitter end but do you see a path to turn it around? I do not, aside from a bad dicing or huge blunder on my part.

  • '22 '16

    @Giallo bump

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Persia to Northwest Persia
            3 fighters moved from Persia to Northwest Persia
            2 bombers moved from Egypt to Northwest Persia
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 fighter moved from Western United States to 1 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 bomber moved from New South Wales to New Zealand
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in New Zealand
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in New Zealand, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                Americans win, taking New Zealand from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 56 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 carriers, 2 fighters and 2 transports
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans lost in 56 Sea Zone
                Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Northwest Persia
                Americans attack with 1 armour, 2 bombers and 3 fighters
                Germans defend with 2 artilleries and 1 mech_infantry
                    Americans roll dice for 1 armour, 2 bombers and 3 fighters in Northwest Persia, round 2 : 2/6 hits, 3,33 expected hits
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                 retreated to Northwest Persia
                Germans win with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 1 Sea Zone to 26 Sea Zone
            1 aaGun and 1 armour moved from Alaska to British Columbia
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 fighters moved from 101 Sea Zone to French Guiana
            3 fighters moved from Eastern United States to French Guiana
            4 submarines moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 bombers and 3 fighters moved from Northwest Persia to Persia
            1 bomber moved from New Zealand to New South Wales
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 3 fighters placed in 101 Sea Zone
            Americans undo move 3.
            3 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Americans : -2,00
    Japanese : -3,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Americans
            Americans buy 2 carriers, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Persia to Northwest Persia
            3 fighters moved from Persia to Northwest Persia
            2 bombers moved from Egypt to Northwest Persia
            1 destroyer moved from 26 Sea Zone to 1 Sea Zone
            1 fighter moved from Western United States to 1 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            2 infantry moved from 63 Sea Zone to New Zealand
            1 bomber moved from New South Wales to New Zealand
            1 submarine moved from 54 Sea Zone to 56 Sea Zone
    
        Combat - Americans
            Battle in New Zealand
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 bomber and 2 infantry in New Zealand, round 2 : 1/3 hits, 1,00 expected hits
                    Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in New Zealand
                Americans win, taking New Zealand from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 56 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 2 carriers, 2 fighters and 2 transports
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
                    Americans roll dice for 1 submarine in 56 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
                    1 submarine owned by the Americans lost in 56 Sea Zone
                Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
            Battle in Northwest Persia
                Americans attack with 1 armour, 2 bombers and 3 fighters
                Germans defend with 2 artilleries and 1 mech_infantry
                    Americans roll dice for 1 armour, 2 bombers and 3 fighters in Northwest Persia, round 2 : 2/6 hits, 3,33 expected hits
                    Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
                    1 artillery owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                 retreated to Northwest Persia
                Germans win with 1 artillery remaining. Battle score for attacker is 2
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 artillery and 1 mech_infantry
            Battle in 1 Sea Zone
                Americans attack with 1 destroyer and 1 fighter
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 1 Sea Zone
                Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            1 fighter moved from 1 Sea Zone to 26 Sea Zone
            1 aaGun and 1 armour moved from Alaska to British Columbia
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
            1 bomber moved from Normandy Bordeaux to United Kingdom
            2 fighters moved from 101 Sea Zone to French Guiana
            3 fighters moved from Eastern United States to French Guiana
            4 submarines moved from 101 Sea Zone to 88 Sea Zone
            1 destroyer moved from 101 Sea Zone to 106 Sea Zone
            2 bombers and 3 fighters moved from Northwest Persia to Persia
            1 bomber moved from New Zealand to New South Wales
    
        Place Units - Americans
            2 carriers placed in 101 Sea Zone
            1 destroyer and 1 submarine placed in 10 Sea Zone
            1 destroyer and 3 fighters placed in 101 Sea Zone
            Americans undo move 3.
            3 fighters placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
            Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    
        Purchase Units - British
            British repair damage of 6x factory_minor; Remaining resources: 24 PUs; 
            British buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from Persia to Northwest Persia
            1 artillery moved from Iraq to Northwest Persia
            7 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
            2 artilleries, 17 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
            6 fighters moved from United Kingdom to France
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers
                Germans defend with 1 artillery
                    British roll dice for 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 5,67 expected hits
                    Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
                    1 artillery owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in France
                British attack with 2 artilleries, 6 fighters, 17 infantry and 1 mech_infantry
                Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 12 infantry
                    AA fire in France : 0/3 hits, 0,50 expected hits
                    British roll dice for 2 artilleries, 6 fighters, 17 infantry and 1 mech_infantry in France, round 2 : 7/26 hits, 7,00 expected hits
                    Germans roll dice for 1 aaGun and 12 infantry in France, round 2 : 6/12 hits, 4,00 expected hits
                    1 aaGun owned by the Germans, 6 infantry owned by the Germans and 6 infantry owned by the British lost in France
                1 mech_infantry owned by the British, 2 artilleries owned by the British and 11 infantry owned by the British retreated to Normandy Bordeaux
                Germans win with 6 infantry remaining. Battle score for attacker is 5
                Casualties for British: 6 infantry
                Casualties for Germans: 1 aaGun and 6 infantry
    
        Non Combat Move - British
            6 fighters moved from France to Normandy Bordeaux
            7 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
            1 armour moved from Iraq to Egypt
            2 artilleries moved from Iraq to Persia
            3 mech_infantrys moved from Iraq to Persia
            1 armour moved from Iraq to Egypt
            2 armour moved from Iraq to Egypt
            1 armour moved from Iraq to Egypt
            1 armour moved from Iraq to Egypt
            1 armour moved from Iraq to Persia
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,4,5,2,4
                Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
            British collect 30 PUs (5 lost to blockades); end with 30 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 1,67
    British : 0,33
    AA fire in France : : -0,50
    Americans : -2,00
    Japanese : -3,67
    

    Savegame


  • @majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:

    @Giallo I admire your tenacity and I am all for playing this out to the bitter end but do you see a path to turn it around? I do not, aside from a bad dicing or huge blunder on my part.

    I will see how it goes the next following rounds

  • '22 '16

    TripleA Turn Summary: Italians round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 infantry and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
            3 artilleries, 3 infantry and 1 marine moved from Crete to 99 Sea Zone
            3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 99 Sea Zone to 98 Sea Zone
            2 fighters moved from 99 Sea Zone to Egypt
            4 infantry moved from 98 Sea Zone to Egypt
            1 marine moved from 98 Sea Zone to Egypt
            4 artilleries moved from 98 Sea Zone to Egypt
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine
                British defend with 1 airfield, 6 armour, 1 factory_minor, 1 harbour, 5 infantry and 6 mech_infantrys
                    Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine in Egypt, round 2 : 3/12 hits, 4.67 expected hits
                    British roll dice for 6 armour, 5 infantry and 6 mech_infantrys in Egypt, round 2 : 3/17 hits, 6.67 expected hits
                    3 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 marine in Egypt, round 3 : 6/9 hits, 3.67 expected hits
                    British roll dice for 6 armour, 2 infantry and 6 mech_infantrys in Egypt, round 3 : 7/14 hits, 5.67 expected hits
                    4 mech_infantrys owned by the British, 1 marine owned by the Italians, 1 fighter owned by the Italians, 4 artilleries owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 0/2 hits, 1.17 expected hits
                    British roll dice for 6 armour and 2 mech_infantrys in Egypt, round 4 : 4/8 hits, 3.67 expected hits
                    1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Egypt
                British win with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is -34
                Casualties for Italians: 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine
                Casualties for British: 5 infantry and 4 mech_infantrys
    
        Non Combat Move - Italians
            2 aaGuns and 4 infantry moved from Northern Italy to France
    
        Place Units - Italians
            3 submarines placed in 93 Sea Zone
            1 bomber and 1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 20 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.00
    British : -2.00
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            6 artilleries, 1 fighter and 9 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 6 artilleries, 1 fighter and 9 infantry
                Japanese defend with 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC roll dice for 6 artilleries, 1 fighter and 9 infantry in Queensland, round 2 : 5/16 hits, 5,00 expected hits
                    Japanese roll dice for 8 artilleries and 3 infantry in Queensland, round 2 : 3/11 hits, 3,67 expected hits
                    3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 6 artilleries, 1 fighter and 6 infantry in Queensland, round 3 : 3/13 hits, 4,50 expected hits
                    Japanese roll dice for 6 artilleries in Queensland, round 3 : 2/6 hits, 2,00 expected hits
                    3 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
                4 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales
                Japanese win with 3 artilleries remaining. Battle score for attacker is 14
                Casualties for ANZAC: 5 infantry
                Casualties for Japanese: 5 artilleries and 3 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
            ANZAC collect 2 PUs (2 lost to blockades); end with 2 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1,50
    Japanese : -0,67
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 23

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 23
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            6 artilleries, 1 fighter and 9 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Queensland
                ANZAC attack with 6 artilleries, 1 fighter and 9 infantry
                Japanese defend with 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 3 infantry
                    ANZAC roll dice for 6 artilleries, 1 fighter and 9 infantry in Queensland, round 2 : 5/16 hits, 5,00 expected hits
                    Japanese roll dice for 8 artilleries and 3 infantry in Queensland, round 2 : 3/11 hits, 3,67 expected hits
                    3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
                    ANZAC roll dice for 6 artilleries, 1 fighter and 6 infantry in Queensland, round 3 : 3/13 hits, 4,50 expected hits
                    Japanese roll dice for 6 artilleries in Queensland, round 3 : 2/6 hits, 2,00 expected hits
                    3 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
                4 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales
                Japanese win with 3 artilleries remaining. Battle score for attacker is 14
                Casualties for ANZAC: 5 infantry
                Casualties for Japanese: 5 artilleries and 3 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
            ANZAC collect 2 PUs (2 lost to blockades); end with 2 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1,50
    Japanese : -0,67
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 24

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 24
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 carrier, 5 fighters, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 unit repaired.
            3 artilleries moved from Queensland to New South Wales
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
            1 armour moved from Victoria to New South Wales
            2 artilleries and 6 infantry moved from South Australia to New South Wales
            2 artilleries and 2 infantry moved from Western Australia to 56 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
            2 fighters moved from 56 Sea Zone to New South Wales
            1 tactical_bomber moved from Western Australia to New South Wales
            2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
            1 bomber moved from Eastern Persia to Iraq
    
        Combat - Japanese
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Iraq causes 6 damage total. 
            Battle in 63 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 63 Sea Zone
                    Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Japanese win, taking 63 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in New South Wales
                Japanese attack with 1 armour, 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
                ANZAC defend with 2 aaGuns, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry; Americans defend with 1 bomber
                    AA fire in New South Wales : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in New South Wales, round 2 : 8/19 hits, 7.00 expected hits
                    ANZAC roll dice for 2 aaGuns, 6 artilleries, 1 bomber, 1 fighter and 5 infantry in New South Wales, round 2 : 6/13 hits, 4.50 expected hits
                    6 infantry owned by the Japanese, 5 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 bomber owned by the Americans lost in New South Wales
                    Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in New South Wales, round 3 : 7/13 hits, 5.17 expected hits
                    ANZAC roll dice for 6 artilleries and 1 fighter in New South Wales, round 3 : 4/7 hits, 2.67 expected hits
                    2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the ANZAC and 6 artilleries owned by the ANZAC lost in New South Wales
                Japanese captures 2PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 1 armour, 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                Casualties for Japanese: 2 artilleries and 8 infantry
                Casualties for ANZAC: 2 aaGuns, 6 artilleries, 1 fighter and 5 infantry
                Casualties for Americans: 1 bomber
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            2 fighters and 1 tactical_bomber moved from New South Wales to Queensland
            2 carriers moved from 56 Sea Zone to 39 Sea Zone
            3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
            1 artillery moved from Malaya to 37 Sea Zone
            1 infantry moved from Shan State to 37 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
            4 artilleries and 4 infantry moved from 39 Sea Zone to India
            1 mech_infantry moved from Burma to West India
            3 mech_infantrys moved from West India to Eastern Persia
            2 mech_infantrys moved from Turkmenistan to Eastern Persia
            3 bombers moved from Yunnan to Eastern Persia
            1 bomber moved from Iraq to Eastern Persia
    
        Place Units - Japanese
            3 fighters placed in India
            1 carrier, 2 fighters and 4 submarines placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in West India
    
        Turn Complete - Japanese
            Japanese collect 88 PUs; end with 90 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 113 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 2.83
    AA fire in New South Wales : : -0.50
    AA fire in Iraq : : -0.17
    Japanese : 3.50
    

    Savegame

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