scramble in holland ? factor in that i could also include the bombardment
Giallo (Allies+3) vs Majikforce (Axis) BM3
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TripleA Turn Summary: Italians round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - Italians Italians buy 1 cruiser, 1 marine and 2 transports; Remaining resources: 1 PUs; Combat Move - Italians 1 submarine moved from 94 Sea Zone to 91 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 artillery moved from Algeria to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 fighters moved from 92 Sea Zone to Malta Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Malta Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 artillery and 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Malta Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 3 : 2/4 hits, 1.67 expected hits British roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - Italians 1 carrier and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone 2 fighters moved from Malta to 96 Sea Zone 2 submarines moved from 93 Sea Zone to 91 Sea Zone Place Units - Italians 1 cruiser and 2 transports placed in 97 Sea Zone Italians undo move 1. 2 transports placed in 97 Sea Zone 1 cruiser placed in 97 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -1.00
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TripleA Turn Summary: ANZAC round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 fighter and 4 infantry Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 4 infantry in Queensland, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Queensland, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Queensland, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 2 PUs (3 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : -1,00
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TripleA Turn Summary: French round 21
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21 Purchase Units - ANZAC ANZAC buy 2 infantry; Remaining resources: 2 PUs; Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 1 fighter and 4 infantry Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 1 fighter and 4 infantry in Queensland, round 2 : 0/5 hits, 1,17 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 3 : 1/4 hits, 1,00 expected hits Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 4 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 artilleries in Queensland, round 4 : 0/2 hits, 0,67 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 5 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Queensland, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for ANZAC: 2 infantry Casualties for Japanese: 2 artilleries and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3 ANZAC collect 2 PUs (3 lost to blockades); end with 4 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83 Japanese : -1,00
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TripleA Turn Summary: Germans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Samara to Kazakhstan Germans take Kazakhstan from British 1 armour and 2 mech_infantrys moved from Russia to Volgograd 2 bombers moved from Western Germany to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 29 armour, 34 artilleries, 8 fighters, 22 infantry and 47 mech_infantrys moved from Rostov to Caucasus 1 fighter moved from Western Germany to Holland Belgium 3 infantry moved from Western Germany to Holland Belgium 1 artillery and 3 infantry moved from Norway to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Norway to 112 Sea Zone 3 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone 3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar 1 bomber moved from Japan to 31 Sea Zone Combat - Germans Battle in 31 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Gibraltar Germans attack with 3 artilleries and 5 infantry British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry Germans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 : 1/8 hits, 2.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar Germans roll dice for 3 artilleries and 4 infantry in Gibraltar, round 3 : 2/7 hits, 2.17 expected hits British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Gibraltar Germans win, taking Gibraltar from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 fighter and 3 infantry Americans defend with 1 artillery Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1.00 expected hits Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Caucasus Germans attack with 29 armour, 34 artilleries, 2 bombers, 8 fighters, 22 infantry and 50 mech_infantrys British defend with 2 aaGuns, 1 armour, 12 artilleries and 14 infantry; Americans defend with 2 infantry; Russians defend with 5 aaGuns, 2 armour, 25 artilleries, 1 factory_minor, 3 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber AA fire in Caucasus : 1/10 hits, 1.67 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters, 22 infantry and 50 mech_infantrys in Caucasus, round 2 : 52/144 hits, 48.33 expected hits Russians roll dice for 7 aaGuns, 3 armour, 37 artilleries, 3 fighters, 67 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 41/112 hits, 39.00 expected hits 45 infantry owned by the Russians, 2 aaGuns owned by the British, 22 infantry owned by the Germans, 5 aaGuns owned by the Russians and 19 mech_infantrys owned by the Germans lost in Caucasus Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters and 31 mech_infantrys in Caucasus, round 3 : 40/103 hits, 41.00 expected hits Russians roll dice for 3 armour, 37 artilleries, 3 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 19/67 hits, 24.00 expected hits 1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 17 artilleries owned by the Russians, 2 infantry owned by the Americans, 19 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Caucasus Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters and 12 mech_infantrys in Caucasus, round 4 : 41/84 hits, 34.67 expected hits Russians roll dice for 3 armour, 20 artilleries, 3 fighters and 1 tactical_bomber in Caucasus, round 4 : 15/27 hits, 10.67 expected hits 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 8 artilleries owned by the Russians, 3 artilleries owned by the Germans, 12 artilleries owned by the British, 12 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 29 armour, 31 artilleries, 2 bombers and 7 fighters remaining. Battle score for attacker is 159 Casualties for Germans: 3 artilleries, 1 fighter, 22 infantry and 50 mech_infantrys Casualties for British: 2 aaGuns, 1 armour, 12 artilleries and 14 infantry Casualties for Russians: 5 aaGuns, 2 armour, 25 artilleries, 3 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for Americans: 2 infantry Battle in Volgograd Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 aaGuns moved from Rostov to Caucasus 2 artilleries and 1 infantry moved from Ukraine to Rostov 7 fighters moved from Caucasus to Eastern Persia 2 bombers moved from Caucasus to Eastern Persia 3 mech_infantrys moved from Novgorod to Bryansk 1 bomber moved from 31 Sea Zone to Caroline Islands 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 carriers, 2 destroyers and 4 fighters moved from 112 Sea Zone to 91 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 9 infantry placed in Western Germany 1 fighter placed in Western Germany 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 infantry placed in France Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 8.67 British : 0.00 Americans : -0.67 Russians : 1.00 AA fire in Caucasus : : -0.67
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TripleA Turn Summary: Japanese round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from South Australia to Victoria Japanese take Victoria from ANZAC 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 2 fighters moved from 56 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Queensland 2 artilleries and 2 infantry moved from Northern Territory to Queensland 1 infantry moved from Western Australia to South Australia 1 armour, 1 artillery and 1 infantry moved from Western Australia to Northern Territory 1 bomber moved from India to Iraq 1 bomber moved from Rostov to Iraq Combat - Japanese Strategic bombing raid in Iraq AA fire in Iraq : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in 54 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 54 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Queensland Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Queensland, round 2 : 2/6 hits, 2.50 expected hits ANZAC roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 fighter moved from Queensland to Northern Territory 1 tactical_bomber moved from Queensland to Northern Territory 2 fighters moved from 54 Sea Zone to 56 Sea Zone 1 artillery and 2 infantry moved from Malaya to 37 Sea Zone 1 artillery and 2 infantry moved from Siam to 37 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone 2 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone 2 infantry moved from 56 Sea Zone to Western Australia 2 transports moved from 56 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Siam 1 bomber moved from Iraq to Eastern Persia 2 artilleries moved from West India to Eastern Persia 3 infantry moved from West India to Eastern Persia 3 mech_infantrys moved from India to Eastern Persia 1 infantry moved from Samara to Kazakhstan 1 mech_infantry moved from Tsinghai to Caucasus 1 mech_infantry moved from Sikang to Caucasus 1 infantry moved from Novosibirsk to Kazakhstan 1 infantry moved from Novosibirsk to Tsinghai 3 mech_infantrys moved from Szechwan to Kazakhstan 1 infantry moved from Shensi to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier, 2 fighters, 5 submarines and 1 transport placed in 6 Sea Zone 1 artillery placed in Japan Japanese undo move 2. 1 infantry placed in Japan 1 armour and 2 mech_infantrys placed in West India 1 mech_infantry placed in India 2 artilleries and 1 infantry placed in Malaya 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,4 Japanese collect 88 PUs (2 lost to blockades); end with 88 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans : -0.17 ANZAC : -0.67 AA fire in Iraq : : 0.67 Japanese : -0.83
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TripleA Turn Summary: Americans round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 5 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from New South Wales to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 bomber moved from Egypt to Holland Belgium 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour and 1 artillery moved from British Columbia to Alaska 1 fighter moved from Aleutian Islands to 8 Sea Zone 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to Alaska Combat - Americans Battle in 54 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber and 3 infantry Germans defend with 3 infantry Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Alaska Americans attack with 1 armour, 1 artillery and 1 fighter Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery and 1 fighter in Alaska, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 artillery Casualties for Japanese: 1 artillery and 1 infantry Battle in 8 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 8 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Alaska to Western United States 1 aaGun moved from British Columbia to Alaska 1 bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 54 Sea Zone to New South Wales Place Units - Americans 2 fighters and 3 submarines placed in 101 Sea Zone 3 fighters placed in Eastern United States 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5 Americans collect 59 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 3 artilleries and 3 infantry EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,00 Americans : -2,00 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Americans Americans buy 5 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from New South Wales to 54 Sea Zone 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 bomber moved from Egypt to Holland Belgium 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 armour and 1 artillery moved from British Columbia to Alaska 1 fighter moved from Aleutian Islands to 8 Sea Zone 1 destroyer moved from 1 Sea Zone to 8 Sea Zone 1 fighter moved from Western United States to Alaska Combat - Americans Battle in 54 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 54 Sea Zone Americans win, taking 54 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Holland Belgium Americans attack with 1 artillery, 1 bomber and 3 infantry Germans defend with 3 infantry Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 3 infantry Battle in Alaska Americans attack with 1 armour, 1 artillery and 1 fighter Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 armour, 1 artillery and 1 fighter in Alaska, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Americans: 1 artillery Casualties for Japanese: 1 artillery and 1 infantry Battle in 8 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 8 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Alaska to Western United States 1 aaGun moved from British Columbia to Alaska 1 bomber moved from Holland Belgium to Normandy Bordeaux 1 fighter moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from 54 Sea Zone to New South Wales Place Units - Americans 2 fighters and 3 submarines placed in 101 Sea Zone 3 fighters placed in Eastern United States 3 infantry placed in Normandy Bordeaux Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5 Americans collect 59 PUs; end with 59 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Turning on Edit Mode EDIT: Adding units owned by Americans to Eastern United States: 3 artilleries and 3 infantry EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 3 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 3x factory_minor; Remaining resources: 38 PUs; British buy 3 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Persia: 2 bombers EDIT: Adding units owned by Americans to Egypt: 2 bombers EDIT: Turning off Edit Mode 1 infantry moved from Persia to Northwest Persia Non Combat Move - British Place Units - British 3 armour placed in Iraq 3 mech_infantrys placed in Egypt 2 artilleries placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3 British collect 30 PUs (5 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2,00 Americans : -2,00 Japanese : 0,33
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TripleA Turn Summary: Italians round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - Italians Italians buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Crete 2 fighters moved from 96 Sea Zone to Crete 1 marine moved from Southern Italy to 97 Sea Zone 1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone 1 marine moved from 99 Sea Zone to Crete 2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete 1 artillery and 2 infantry moved from 99 Sea Zone to Crete Combat - Italians Battle in Crete Italians attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine British defend with 1 infantry Italians roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 marine in Crete, round 2 : 5/9 hits, 3.33 expected hits British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Crete Italians win, taking Crete from British with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 carrier and 2 destroyers moved from 96 Sea Zone to 99 Sea Zone 2 fighters moved from Crete to 99 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone Place Units - Italians 1 transport placed in 95 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.17 British : -0.33
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TripleA Turn Summary: ANZAC round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Victoria 1 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to South Australia Combat - ANZAC Battle in Victoria ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Victoria, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Victoria, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Queensland ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland 1 artillery owned by the ANZAC retreated to New South Wales Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4 ANZAC collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 1,67
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TripleA Turn Summary: French round 22
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22 Purchase Units - ANZAC ANZAC buy 1 artillery; Remaining resources: 0 PUs; Combat Move - ANZAC 2 artilleries and 2 infantry moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to Victoria 1 infantry moved from New South Wales to South Australia 1 fighter moved from New South Wales to South Australia Combat - ANZAC Battle in Victoria ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 artillery in Victoria, round 5 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 artillery in Victoria, round 5 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Victoria ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in Queensland ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 3/4 hits, 1,33 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland 1 artillery owned by the ANZAC retreated to New South Wales Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 artillery and 2 infantry Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia ANZAC win with 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from South Australia to New South Wales Place Units - ANZAC 1 artillery placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4 ANZAC collect 3 PUs; end with 3 PUs Combat Move - French Combat - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33 Japanese : 1,67
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TripleA Turn Summary: Japanese round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Japanese Japanese buy 7 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Northern Territory to Victoria 1 fighter and 1 tactical_bomber moved from Northern Territory to Victoria Combat - Japanese Battle in Victoria Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber ANZAC defend with 1 artillery Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Victoria, round 2 : 1/3 hits, 1.67 expected hits ANZAC roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Victoria Japanese win, taking Victoria from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 4 artilleries moved from Northern Territory to Queensland 1 infantry moved from Northern Territory to Queensland 2 artilleries and 6 infantry moved from Western Australia to South Australia 1 tactical_bomber moved from Victoria to Western Australia 1 infantry moved from Siam to 37 Sea Zone 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone 3 transports moved from 56 Sea Zone to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone 2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia 1 transport moved from 56 Sea Zone to 37 Sea Zone 1 armour moved from West India to Eastern Persia 2 mech_infantrys moved from West India to Eastern Persia 1 mech_infantry moved from India to Eastern Persia 3 mech_infantrys moved from Kazakhstan to Eastern Persia 2 mech_infantrys moved from Caucasus to Turkmenistan 2 infantry moved from Kazakhstan to Caucasus 1 mech_infantry moved from Hunan to Burma 1 infantry moved from Yunnan to Shan State 1 infantry moved from Anhwe to Hunan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 3 bombers moved from Japan to Yunnan 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 submarine moved from 6 Sea Zone to 1 Sea Zone Place Units - Japanese 1 carrier, 2 fighters, 2 submarines and 1 transport placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone 3 artilleries placed in French Indo China 2 artilleries and 1 infantry placed in Queensland 1 artillery placed in Malaya 1 artillery placed in Japan 3 mech_infantrys placed in West India Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1 Japanese collect 86 PUs (2 lost to blockades); end with 86 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
ANZAC : 0.67 Japanese : -0.67
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@Giallo I admire your tenacity and I am all for playing this out to the bitter end but do you see a path to turn it around? I do not, aside from a bad dicing or huge blunder on my part.
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@Giallo bump
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TripleA Turn Summary: Americans round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Persia to Northwest Persia 3 fighters moved from Persia to Northwest Persia 2 bombers moved from Egypt to Northwest Persia 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 bomber moved from New South Wales to New Zealand 1 submarine moved from 54 Sea Zone to 56 Sea Zone Combat - Americans Battle in New Zealand Americans attack with 1 bomber and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 2 infantry in New Zealand, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Zealand Americans win, taking New Zealand from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 56 Sea Zone Americans attack with 1 submarine Japanese defend with 2 carriers, 2 fighters and 2 transports Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 56 Sea Zone Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Northwest Persia Americans attack with 1 armour, 2 bombers and 3 fighters Germans defend with 2 artilleries and 1 mech_infantry Americans roll dice for 1 armour, 2 bombers and 3 fighters in Northwest Persia, round 2 : 2/6 hits, 3,33 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia retreated to Northwest Persia Germans win with 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 armour Casualties for Germans: 1 artillery and 1 mech_infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 1 Sea Zone to 26 Sea Zone 1 aaGun and 1 armour moved from Alaska to British Columbia 2 fighters moved from Hawaiian Islands to 26 Sea Zone 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Normandy Bordeaux to United Kingdom 2 fighters moved from 101 Sea Zone to French Guiana 3 fighters moved from Eastern United States to French Guiana 4 submarines moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 bombers and 3 fighters moved from Northwest Persia to Persia 1 bomber moved from New Zealand to New South Wales Place Units - Americans 2 carriers placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 3 fighters placed in 101 Sea Zone Americans undo move 3. 3 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0,00 Americans : -2,00 Japanese : -3,67
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TripleA Turn Summary: UK_Pacific round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 armour moved from Persia to Northwest Persia 3 fighters moved from Persia to Northwest Persia 2 bombers moved from Egypt to Northwest Persia 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter moved from Western United States to 1 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 bomber moved from New South Wales to New Zealand 1 submarine moved from 54 Sea Zone to 56 Sea Zone Combat - Americans Battle in New Zealand Americans attack with 1 bomber and 2 infantry Japanese defend with 1 airfield, 1 harbour and 1 infantry Americans roll dice for 1 bomber and 2 infantry in New Zealand, round 2 : 1/3 hits, 1,00 expected hits Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in New Zealand Americans win, taking New Zealand from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 56 Sea Zone Americans attack with 1 submarine Japanese defend with 2 carriers, 2 fighters and 2 transports Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits Americans roll dice for 1 submarine in 56 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits 1 submarine owned by the Americans lost in 56 Sea Zone Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in Northwest Persia Americans attack with 1 armour, 2 bombers and 3 fighters Germans defend with 2 artilleries and 1 mech_infantry Americans roll dice for 1 armour, 2 bombers and 3 fighters in Northwest Persia, round 2 : 2/6 hits, 3,33 expected hits Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia retreated to Northwest Persia Germans win with 1 artillery remaining. Battle score for attacker is 2 Casualties for Americans: 1 armour Casualties for Germans: 1 artillery and 1 mech_infantry Battle in 1 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 1 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 fighter moved from 1 Sea Zone to 26 Sea Zone 1 aaGun and 1 armour moved from Alaska to British Columbia 2 fighters moved from Hawaiian Islands to 26 Sea Zone 3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Normandy Bordeaux to United Kingdom 2 fighters moved from 101 Sea Zone to French Guiana 3 fighters moved from Eastern United States to French Guiana 4 submarines moved from 101 Sea Zone to 88 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 bombers and 3 fighters moved from Northwest Persia to Persia 1 bomber moved from New Zealand to New South Wales Place Units - Americans 2 carriers placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone 1 destroyer and 3 fighters placed in 101 Sea Zone Americans undo move 3. 3 fighters placed in Eastern United States 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2 Americans collect 53 PUs (3 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 24 PUs; British buy 8 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from Persia to Northwest Persia 1 artillery moved from Iraq to Northwest Persia 7 fighters and 2 tactical_bombers moved from Persia to Northwest Persia 2 artilleries, 17 infantry and 1 mech_infantry moved from Normandy Bordeaux to France 6 fighters moved from United Kingdom to France Combat - British Battle in Northwest Persia British attack with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers Germans defend with 1 artillery British roll dice for 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 5,67 expected hits Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery Battle in France British attack with 2 artilleries, 6 fighters, 17 infantry and 1 mech_infantry Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 12 infantry AA fire in France : 0/3 hits, 0,50 expected hits British roll dice for 2 artilleries, 6 fighters, 17 infantry and 1 mech_infantry in France, round 2 : 7/26 hits, 7,00 expected hits Germans roll dice for 1 aaGun and 12 infantry in France, round 2 : 6/12 hits, 4,00 expected hits 1 aaGun owned by the Germans, 6 infantry owned by the Germans and 6 infantry owned by the British lost in France 1 mech_infantry owned by the British, 2 artilleries owned by the British and 11 infantry owned by the British retreated to Normandy Bordeaux Germans win with 6 infantry remaining. Battle score for attacker is 5 Casualties for British: 6 infantry Casualties for Germans: 1 aaGun and 6 infantry Non Combat Move - British 6 fighters moved from France to Normandy Bordeaux 7 fighters and 2 tactical_bombers moved from Northwest Persia to Persia 1 armour moved from Iraq to Egypt 2 artilleries moved from Iraq to Persia 3 mech_infantrys moved from Iraq to Persia 1 armour moved from Iraq to Egypt 2 armour moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 armour moved from Iraq to Egypt 1 armour moved from Iraq to Persia Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,4,5,2,4 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5 British collect 30 PUs (5 lost to blockades); end with 30 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67 British : 0,33 AA fire in France : : -0,50 Americans : -2,00 Japanese : -3,67
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@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo I admire your tenacity and I am all for playing this out to the bitter end but do you see a path to turn it around? I do not, aside from a bad dicing or huge blunder on my part.
I will see how it goes the next following rounds
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TripleA Turn Summary: Italians round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - Italians Italians buy 1 bomber, 1 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 3 artilleries, 3 infantry and 1 marine moved from Crete to 99 Sea Zone 3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 99 Sea Zone to 98 Sea Zone 2 fighters moved from 99 Sea Zone to Egypt 4 infantry moved from 98 Sea Zone to Egypt 1 marine moved from 98 Sea Zone to Egypt 4 artilleries moved from 98 Sea Zone to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine British defend with 1 airfield, 6 armour, 1 factory_minor, 1 harbour, 5 infantry and 6 mech_infantrys Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine in Egypt, round 2 : 3/12 hits, 4.67 expected hits British roll dice for 6 armour, 5 infantry and 6 mech_infantrys in Egypt, round 2 : 3/17 hits, 6.67 expected hits 3 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 marine in Egypt, round 3 : 6/9 hits, 3.67 expected hits British roll dice for 6 armour, 2 infantry and 6 mech_infantrys in Egypt, round 3 : 7/14 hits, 5.67 expected hits 4 mech_infantrys owned by the British, 1 marine owned by the Italians, 1 fighter owned by the Italians, 4 artilleries owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 0/2 hits, 1.17 expected hits British roll dice for 6 armour and 2 mech_infantrys in Egypt, round 4 : 4/8 hits, 3.67 expected hits 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Egypt British win with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is -34 Casualties for Italians: 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine Casualties for British: 5 infantry and 4 mech_infantrys Non Combat Move - Italians 2 aaGuns and 4 infantry moved from Northern Italy to France Place Units - Italians 3 submarines placed in 93 Sea Zone 1 bomber and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : -2.00
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TripleA Turn Summary: ANZAC round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 6 artilleries, 1 fighter and 9 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 6 artilleries, 1 fighter and 9 infantry Japanese defend with 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 6 artilleries, 1 fighter and 9 infantry in Queensland, round 2 : 5/16 hits, 5,00 expected hits Japanese roll dice for 8 artilleries and 3 infantry in Queensland, round 2 : 3/11 hits, 3,67 expected hits 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 6 artilleries, 1 fighter and 6 infantry in Queensland, round 3 : 3/13 hits, 4,50 expected hits Japanese roll dice for 6 artilleries in Queensland, round 3 : 2/6 hits, 2,00 expected hits 3 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland 4 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales Japanese win with 3 artilleries remaining. Battle score for attacker is 14 Casualties for ANZAC: 5 infantry Casualties for Japanese: 5 artilleries and 3 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5 ANZAC collect 2 PUs (2 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
ANZAC : -1,50 Japanese : -0,67
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TripleA Turn Summary: French round 23
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23 Purchase Units - ANZAC ANZAC buy 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 6 artilleries, 1 fighter and 9 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 6 artilleries, 1 fighter and 9 infantry Japanese defend with 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 3 infantry ANZAC roll dice for 6 artilleries, 1 fighter and 9 infantry in Queensland, round 2 : 5/16 hits, 5,00 expected hits Japanese roll dice for 8 artilleries and 3 infantry in Queensland, round 2 : 3/11 hits, 3,67 expected hits 3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland ANZAC roll dice for 6 artilleries, 1 fighter and 6 infantry in Queensland, round 3 : 3/13 hits, 4,50 expected hits Japanese roll dice for 6 artilleries in Queensland, round 3 : 2/6 hits, 2,00 expected hits 3 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland 4 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales Japanese win with 3 artilleries remaining. Battle score for attacker is 14 Casualties for ANZAC: 5 infantry Casualties for Japanese: 5 artilleries and 3 infantry Non Combat Move - ANZAC 1 fighter moved from Queensland to New South Wales Place Units - ANZAC 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5 ANZAC collect 2 PUs (2 lost to blockades); end with 2 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,50 Japanese : -0,67
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 5 fighters, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 3 artilleries moved from Queensland to New South Wales 1 submarine moved from 62 Sea Zone to 63 Sea Zone 1 armour moved from Victoria to New South Wales 2 artilleries and 6 infantry moved from South Australia to New South Wales 2 artilleries and 2 infantry moved from Western Australia to 56 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone 2 fighters moved from 56 Sea Zone to New South Wales 1 tactical_bomber moved from Western Australia to New South Wales 2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales 1 bomber moved from Eastern Persia to Iraq Combat - Japanese Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in 63 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 63 Sea Zone Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 63 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in New South Wales Japanese attack with 1 armour, 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber ANZAC defend with 2 aaGuns, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry; Americans defend with 1 bomber AA fire in New South Wales : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in New South Wales, round 2 : 8/19 hits, 7.00 expected hits ANZAC roll dice for 2 aaGuns, 6 artilleries, 1 bomber, 1 fighter and 5 infantry in New South Wales, round 2 : 6/13 hits, 4.50 expected hits 6 infantry owned by the Japanese, 5 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 bomber owned by the Americans lost in New South Wales Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in New South Wales, round 3 : 7/13 hits, 5.17 expected hits ANZAC roll dice for 6 artilleries and 1 fighter in New South Wales, round 3 : 4/7 hits, 2.67 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the ANZAC and 6 artilleries owned by the ANZAC lost in New South Wales Japanese captures 2PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour, 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for Japanese: 2 artilleries and 8 infantry Casualties for ANZAC: 2 aaGuns, 6 artilleries, 1 fighter and 5 infantry Casualties for Americans: 1 bomber triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from New South Wales to Queensland 2 carriers moved from 56 Sea Zone to 39 Sea Zone 3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone 4 artilleries and 4 infantry moved from 39 Sea Zone to India 1 mech_infantry moved from Burma to West India 3 mech_infantrys moved from West India to Eastern Persia 2 mech_infantrys moved from Turkmenistan to Eastern Persia 3 bombers moved from Yunnan to Eastern Persia 1 bomber moved from Iraq to Eastern Persia Place Units - Japanese 3 fighters placed in India 1 carrier, 2 fighters and 4 submarines placed in 6 Sea Zone 1 armour and 2 mech_infantrys placed in West India Turn Complete - Japanese Japanese collect 88 PUs; end with 90 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
ANZAC : 2.83 AA fire in New South Wales : : -0.50 AA fire in Iraq : : -0.17 Japanese : 3.50