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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 cruiser, 1 marine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 94 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 fighters moved from 92 Sea Zone to Malta
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 1/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Malta
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery in Malta, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 carrier and 2 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from Malta to 96 Sea Zone
2 submarines moved from 93 Sea Zone to 91 Sea Zone
Place Units - Italians
1 cruiser and 2 transports placed in 97 Sea Zone
Italians undo move 1.
2 transports placed in 97 Sea Zone
1 cruiser placed in 97 Sea Zone
1 marine placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 4 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 4 infantry in Queensland, round 2 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries in Queensland, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 2 PUs (3 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 4 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 4 infantry in Queensland, round 2 : 0/5 hits, 1,17 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 fighter and 3 infantry in Queensland, round 3 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Queensland, round 3 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 4 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 2 artilleries in Queensland, round 4 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC roll dice for 1 fighter and 2 infantry in Queensland, round 5 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 artillery in Queensland, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,3
ANZAC collect 2 PUs (3 lost to blockades); end with 4 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,83
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter, 10 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from British
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 bombers moved from Western Germany to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
29 armour, 34 artilleries, 8 fighters, 22 infantry and 47 mech_infantrys moved from Rostov to Caucasus
1 fighter moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to Holland Belgium
1 artillery and 3 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 112 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Japan to 31 Sea Zone
Combat - Germans
Battle in 31 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 3 artilleries and 5 infantry
British defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 artilleries and 5 infantry in Gibraltar, round 2 : 1/8 hits, 2.33 expected hits
British roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 artilleries and 4 infantry in Gibraltar, round 3 : 2/7 hits, 2.17 expected hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 artillery
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 2 : 0/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Caucasus
Germans attack with 29 armour, 34 artilleries, 2 bombers, 8 fighters, 22 infantry and 50 mech_infantrys
British defend with 2 aaGuns, 1 armour, 12 artilleries and 14 infantry; Americans defend with 2 infantry; Russians defend with 5 aaGuns, 2 armour, 25 artilleries, 1 factory_minor, 3 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber
AA fire in Caucasus : 1/10 hits, 1.67 expected hits
1 fighter owned by the Germans lost in Caucasus
Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters, 22 infantry and 50 mech_infantrys in Caucasus, round 2 : 52/144 hits, 48.33 expected hits
Russians roll dice for 7 aaGuns, 3 armour, 37 artilleries, 3 fighters, 67 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 41/112 hits, 39.00 expected hits
45 infantry owned by the Russians, 2 aaGuns owned by the British, 22 infantry owned by the Germans, 5 aaGuns owned by the Russians and 19 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters and 31 mech_infantrys in Caucasus, round 3 : 40/103 hits, 41.00 expected hits
Russians roll dice for 3 armour, 37 artilleries, 3 fighters, 22 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 19/67 hits, 24.00 expected hits
1 mech_infantry owned by the Russians, 6 infantry owned by the Russians, 17 artilleries owned by the Russians, 2 infantry owned by the Americans, 19 mech_infantrys owned by the Germans and 14 infantry owned by the British lost in Caucasus
Germans roll dice for 29 armour, 34 artilleries, 2 bombers, 7 fighters and 12 mech_infantrys in Caucasus, round 4 : 41/84 hits, 34.67 expected hits
Russians roll dice for 3 armour, 20 artilleries, 3 fighters and 1 tactical_bomber in Caucasus, round 4 : 15/27 hits, 10.67 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 2 armour owned by the Russians, 8 artilleries owned by the Russians, 3 artilleries owned by the Germans, 12 artilleries owned by the British, 12 mech_infantrys owned by the Germans and 1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 29 armour, 31 artilleries, 2 bombers and 7 fighters remaining. Battle score for attacker is 159
Casualties for Germans: 3 artilleries, 1 fighter, 22 infantry and 50 mech_infantrys
Casualties for British: 2 aaGuns, 1 armour, 12 artilleries and 14 infantry
Casualties for Russians: 5 aaGuns, 2 armour, 25 artilleries, 3 fighters, 51 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 2 infantry
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Rostov
7 fighters moved from Caucasus to Eastern Persia
2 bombers moved from Caucasus to Eastern Persia
3 mech_infantrys moved from Novgorod to Bryansk
1 bomber moved from 31 Sea Zone to Caroline Islands
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 carriers, 2 destroyers and 4 fighters moved from 112 Sea Zone to 91 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
9 infantry placed in Western Germany
1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 infantry placed in France
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 8.67
British : 0.00
Americans : -0.67
Russians : 1.00
AA fire in Caucasus : : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 fighters, 5 infantry, 3 mech_infantrys, 5 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from South Australia to Victoria
Japanese take Victoria from ANZAC
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
2 fighters moved from 56 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Queensland
2 artilleries and 2 infantry moved from Northern Territory to Queensland
1 infantry moved from Western Australia to South Australia
1 armour, 1 artillery and 1 infantry moved from Western Australia to Northern Territory
1 bomber moved from India to Iraq
1 bomber moved from Rostov to Iraq
Combat - Japanese
Strategic bombing raid in Iraq
AA fire in Iraq : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 54 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Queensland
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Queensland, round 2 : 2/6 hits, 2.50 expected hits
ANZAC roll dice for 2 infantry in Queensland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Queensland to Northern Territory
1 tactical_bomber moved from Queensland to Northern Territory
2 fighters moved from 54 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery and 2 infantry moved from Siam to 37 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 4 infantry moved from 56 Sea Zone to Western Australia
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 transports moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
1 bomber moved from Iraq to Eastern Persia
2 artilleries moved from West India to Eastern Persia
3 infantry moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Tsinghai to Caucasus
1 mech_infantry moved from Sikang to Caucasus
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to Tsinghai
3 mech_infantrys moved from Szechwan to Kazakhstan
1 infantry moved from Shensi to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Kiangsu to Anhwe
Place Units - Japanese
1 carrier, 2 fighters, 5 submarines and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
Japanese undo move 2.
1 infantry placed in Japan
1 armour and 2 mech_infantrys placed in West India
1 mech_infantry placed in India
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,4
Japanese collect 88 PUs (2 lost to blockades); end with 88 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Americans : -0.17
ANZAC : -0.67
AA fire in Iraq : : 0.67
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 5 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Egypt to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 artillery moved from British Columbia to Alaska
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to Alaska
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Alaska, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 8 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Alaska to Western United States
1 aaGun moved from British Columbia to Alaska
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 54 Sea Zone to New South Wales
Place Units - Americans
2 fighters and 3 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 3 artilleries and 3 infantry
EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -2,00
Americans : -2,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Americans
Americans buy 5 fighters, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from New South Wales to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 bomber moved from Egypt to Holland Belgium
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour and 1 artillery moved from British Columbia to Alaska
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 destroyer moved from 1 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to Alaska
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber in 54 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1,67 expected hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 1,00 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 3 : 1/5 hits, 1,67 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 1 artillery, 1 bomber and 3 infantry in Holland Belgium, round 4 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Alaska
Americans attack with 1 armour, 1 artillery and 1 fighter
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Alaska, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 8 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 8 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Alaska to Western United States
1 aaGun moved from British Columbia to Alaska
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 54 Sea Zone to New South Wales
Place Units - Americans
2 fighters and 3 submarines placed in 101 Sea Zone
3 fighters placed in Eastern United States
3 infantry placed in Normandy Bordeaux
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 3 artilleries and 3 infantry
EDIT: Removing units owned by Americans from Central United States: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 38 PUs;
British buy 3 armour, 2 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 2 bombers
EDIT: Adding units owned by Americans to Egypt: 2 bombers
EDIT: Turning off Edit Mode
1 infantry moved from Persia to Northwest Persia
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 mech_infantrys placed in Egypt
2 artilleries placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -2,00
Americans : -2,00
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
2 fighters moved from 96 Sea Zone to Crete
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
2 artilleries and 1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Crete
1 artillery and 2 infantry moved from 99 Sea Zone to Crete
Combat - Italians
Battle in Crete
Italians attack with 3 artilleries, 2 fighters, 3 infantry and 1 marine
British defend with 1 infantry
Italians roll dice for 1 cruiser in Crete, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 marine in Crete, round 2 : 5/9 hits, 3.33 expected hits
British roll dice for 1 infantry in Crete, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Crete
Italians win, taking Crete from British with 3 artilleries, 2 fighters, 3 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 carrier and 2 destroyers moved from 96 Sea Zone to 99 Sea Zone
2 fighters moved from Crete to 99 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 85 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
Place Units - Italians
1 transport placed in 95 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Victoria
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria
ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Victoria, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Queensland
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
1 artillery owned by the ANZAC retreated to New South Wales
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to Victoria
1 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South Australia
Combat - ANZAC
Battle in Victoria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Victoria, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Victoria
ANZAC roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Victoria, round 4 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 5 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery in Victoria, round 5 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Queensland
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 2 artilleries and 2 infantry in Queensland, round 2 : 3/4 hits, 1,33 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Queensland
1 artillery owned by the ANZAC retreated to New South Wales
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in South Australia, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 fighter moved from South Australia to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
ANZAC collect 3 PUs; end with 3 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 1,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Japanese
Japanese buy 7 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Northern Territory to Victoria
1 fighter and 1 tactical_bomber moved from Northern Territory to Victoria
Combat - Japanese
Battle in Victoria
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Victoria, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Victoria
Japanese win, taking Victoria from ANZAC with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery
Non Combat Move - Japanese
4 artilleries moved from Northern Territory to Queensland
1 infantry moved from Northern Territory to Queensland
2 artilleries and 6 infantry moved from Western Australia to South Australia
1 tactical_bomber moved from Victoria to Western Australia
1 infantry moved from Siam to 37 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
3 transports moved from 56 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 transport moved from 56 Sea Zone to 37 Sea Zone
1 armour moved from West India to Eastern Persia
2 mech_infantrys moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
3 mech_infantrys moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Caucasus to Turkmenistan
2 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Hunan to Burma
1 infantry moved from Yunnan to Shan State
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kweichow to Yunnan
3 bombers moved from Japan to Yunnan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 submarine moved from 6 Sea Zone to 1 Sea Zone
Place Units - Japanese
1 carrier, 2 fighters, 2 submarines and 1 transport placed in 6 Sea Zone
1 destroyer placed in 37 Sea Zone
3 artilleries placed in French Indo China
2 artilleries and 1 infantry placed in Queensland
1 artillery placed in Malaya
1 artillery placed in Japan
3 mech_infantrys placed in West India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1
Japanese collect 86 PUs (2 lost to blockades); end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 99 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.67
@Giallo I admire your tenacity and I am all for playing this out to the bitter end but do you see a path to turn it around? I do not, aside from a bad dicing or huge blunder on my part.
@Giallo bump
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
2 bombers moved from Egypt to Northwest Persia
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from New South Wales to New Zealand
1 submarine moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in New Zealand
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in New Zealand, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 carriers, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Americans attack with 1 armour, 2 bombers and 3 fighters
Germans defend with 2 artilleries and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 3 fighters in Northwest Persia, round 2 : 2/6 hits, 3,33 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
retreated to Northwest Persia
Germans win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 aaGun and 1 armour moved from Alaska to British Columbia
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 101 Sea Zone to French Guiana
3 fighters moved from Eastern United States to French Guiana
4 submarines moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 bombers and 3 fighters moved from Northwest Persia to Persia
1 bomber moved from New Zealand to New South Wales
Place Units - Americans
2 carriers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 3 fighters placed in 101 Sea Zone
Americans undo move 3.
3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0,00
Americans : -2,00
Japanese : -3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Persia to Northwest Persia
3 fighters moved from Persia to Northwest Persia
2 bombers moved from Egypt to Northwest Persia
1 destroyer moved from 26 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 bomber moved from New South Wales to New Zealand
1 submarine moved from 54 Sea Zone to 56 Sea Zone
Combat - Americans
Battle in New Zealand
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 infantry in New Zealand, round 2 : 1/3 hits, 1,00 expected hits
Japanese roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Zealand
Americans win, taking New Zealand from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 carriers, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 5 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 6 : 0/2 hits, 0,67 expected hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 carriers and 2 transports in 56 Sea Zone, round 7 : 1/2 hits, 0,67 expected hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Northwest Persia
Americans attack with 1 armour, 2 bombers and 3 fighters
Germans defend with 2 artilleries and 1 mech_infantry
Americans roll dice for 1 armour, 2 bombers and 3 fighters in Northwest Persia, round 2 : 2/6 hits, 3,33 expected hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Northwest Persia
retreated to Northwest Persia
Germans win with 1 artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 armour
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 1 Sea Zone, round 3 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 fighter moved from 1 Sea Zone to 26 Sea Zone
1 aaGun and 1 armour moved from Alaska to British Columbia
2 fighters moved from Hawaiian Islands to 26 Sea Zone
3 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to United Kingdom
2 fighters moved from 101 Sea Zone to French Guiana
3 fighters moved from Eastern United States to French Guiana
4 submarines moved from 101 Sea Zone to 88 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 bombers and 3 fighters moved from Northwest Persia to Persia
1 bomber moved from New Zealand to New South Wales
Place Units - Americans
2 carriers placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer and 3 fighters placed in 101 Sea Zone
Americans undo move 3.
3 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
7 fighters and 2 tactical_bombers moved from Persia to Northwest Persia
2 artilleries, 17 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
6 fighters moved from United Kingdom to France
Combat - British
Battle in Northwest Persia
British attack with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery
British roll dice for 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 6/12 hits, 5,67 expected hits
Germans roll dice for 1 artillery in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in France
British attack with 2 artilleries, 6 fighters, 17 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor and 12 infantry
AA fire in France : 0/3 hits, 0,50 expected hits
British roll dice for 2 artilleries, 6 fighters, 17 infantry and 1 mech_infantry in France, round 2 : 7/26 hits, 7,00 expected hits
Germans roll dice for 1 aaGun and 12 infantry in France, round 2 : 6/12 hits, 4,00 expected hits
1 aaGun owned by the Germans, 6 infantry owned by the Germans and 6 infantry owned by the British lost in France
1 mech_infantry owned by the British, 2 artilleries owned by the British and 11 infantry owned by the British retreated to Normandy Bordeaux
Germans win with 6 infantry remaining. Battle score for attacker is 5
Casualties for British: 6 infantry
Casualties for Germans: 1 aaGun and 6 infantry
Non Combat Move - British
6 fighters moved from France to Normandy Bordeaux
7 fighters and 2 tactical_bombers moved from Northwest Persia to Persia
1 armour moved from Iraq to Egypt
2 artilleries moved from Iraq to Persia
3 mech_infantrys moved from Iraq to Persia
1 armour moved from Iraq to Egypt
2 armour moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Egypt
1 armour moved from Iraq to Persia
Place Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5,6,4,5,2,4
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,5
British collect 30 PUs (5 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 1,67
British : 0,33
AA fire in France : : -0,50
Americans : -2,00
Japanese : -3,67
@majikforce said in Giallo (Allies+3) vs Majikforce (Axis) BM3:
@Giallo I admire your tenacity and I am all for playing this out to the bitter end but do you see a path to turn it around? I do not, aside from a bad dicing or huge blunder on my part.
I will see how it goes the next following rounds
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - Italians
Italians buy 1 bomber, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from Crete to 99 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry, 1 marine and 3 transports moved from 99 Sea Zone to 98 Sea Zone
2 fighters moved from 99 Sea Zone to Egypt
4 infantry moved from 98 Sea Zone to Egypt
1 marine moved from 98 Sea Zone to Egypt
4 artilleries moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine
British defend with 1 airfield, 6 armour, 1 factory_minor, 1 harbour, 5 infantry and 6 mech_infantrys
Italians roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine in Egypt, round 2 : 3/12 hits, 4.67 expected hits
British roll dice for 6 armour, 5 infantry and 6 mech_infantrys in Egypt, round 2 : 3/17 hits, 6.67 expected hits
3 infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 4 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 marine in Egypt, round 3 : 6/9 hits, 3.67 expected hits
British roll dice for 6 armour, 2 infantry and 6 mech_infantrys in Egypt, round 3 : 7/14 hits, 5.67 expected hits
4 mech_infantrys owned by the British, 1 marine owned by the Italians, 1 fighter owned by the Italians, 4 artilleries owned by the Italians, 2 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 bomber and 1 fighter in Egypt, round 4 : 0/2 hits, 1.17 expected hits
British roll dice for 6 armour and 2 mech_infantrys in Egypt, round 4 : 4/8 hits, 3.67 expected hits
1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Egypt
British win with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is -34
Casualties for Italians: 4 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 marine
Casualties for British: 5 infantry and 4 mech_infantrys
Non Combat Move - Italians
2 aaGuns and 4 infantry moved from Northern Italy to France
Place Units - Italians
3 submarines placed in 93 Sea Zone
1 bomber and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 artilleries, 1 fighter and 9 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 6 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 6 artilleries, 1 fighter and 9 infantry in Queensland, round 2 : 5/16 hits, 5,00 expected hits
Japanese roll dice for 8 artilleries and 3 infantry in Queensland, round 2 : 3/11 hits, 3,67 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 6 artilleries, 1 fighter and 6 infantry in Queensland, round 3 : 3/13 hits, 4,50 expected hits
Japanese roll dice for 6 artilleries in Queensland, round 3 : 2/6 hits, 2,00 expected hits
3 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
4 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales
Japanese win with 3 artilleries remaining. Battle score for attacker is 14
Casualties for ANZAC: 5 infantry
Casualties for Japanese: 5 artilleries and 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 2 PUs (2 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 23
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
6 artilleries, 1 fighter and 9 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in Queensland
ANZAC attack with 6 artilleries, 1 fighter and 9 infantry
Japanese defend with 1 airfield, 8 artilleries, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 6 artilleries, 1 fighter and 9 infantry in Queensland, round 2 : 5/16 hits, 5,00 expected hits
Japanese roll dice for 8 artilleries and 3 infantry in Queensland, round 2 : 3/11 hits, 3,67 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the ANZAC lost in Queensland
ANZAC roll dice for 6 artilleries, 1 fighter and 6 infantry in Queensland, round 3 : 3/13 hits, 4,50 expected hits
Japanese roll dice for 6 artilleries in Queensland, round 3 : 2/6 hits, 2,00 expected hits
3 artilleries owned by the Japanese and 2 infantry owned by the ANZAC lost in Queensland
4 infantry owned by the ANZAC and 6 artilleries owned by the ANZAC retreated to New South Wales
Japanese win with 3 artilleries remaining. Battle score for attacker is 14
Casualties for ANZAC: 5 infantry
Casualties for Japanese: 5 artilleries and 3 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 2 PUs (2 lost to blockades); end with 2 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,50
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 5 fighters, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 artilleries moved from Queensland to New South Wales
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 armour moved from Victoria to New South Wales
2 artilleries and 6 infantry moved from South Australia to New South Wales
2 artilleries and 2 infantry moved from Western Australia to 56 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
2 fighters moved from 56 Sea Zone to New South Wales
1 tactical_bomber moved from Western Australia to New South Wales
2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales
1 bomber moved from Eastern Persia to Iraq
Combat - Japanese
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0.17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 63 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 63 Sea Zone
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win, taking 63 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New South Wales
Japanese attack with 1 armour, 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
ANZAC defend with 2 aaGuns, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry; Americans defend with 1 bomber
AA fire in New South Wales : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in New South Wales, round 2 : 8/19 hits, 7.00 expected hits
ANZAC roll dice for 2 aaGuns, 6 artilleries, 1 bomber, 1 fighter and 5 infantry in New South Wales, round 2 : 6/13 hits, 4.50 expected hits
6 infantry owned by the Japanese, 5 infantry owned by the ANZAC, 2 aaGuns owned by the ANZAC and 1 bomber owned by the Americans lost in New South Wales
Japanese roll dice for 1 armour, 7 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in New South Wales, round 3 : 7/13 hits, 5.17 expected hits
ANZAC roll dice for 6 artilleries and 1 fighter in New South Wales, round 3 : 4/7 hits, 2.67 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 fighter owned by the ANZAC and 6 artilleries owned by the ANZAC lost in New South Wales
Japanese captures 2PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Japanese: 2 artilleries and 8 infantry
Casualties for ANZAC: 2 aaGuns, 6 artilleries, 1 fighter and 5 infantry
Casualties for Americans: 1 bomber
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from New South Wales to Queensland
2 carriers moved from 56 Sea Zone to 39 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Burma to West India
3 mech_infantrys moved from West India to Eastern Persia
2 mech_infantrys moved from Turkmenistan to Eastern Persia
3 bombers moved from Yunnan to Eastern Persia
1 bomber moved from Iraq to Eastern Persia
Place Units - Japanese
3 fighters placed in India
1 carrier, 2 fighters and 4 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in West India
Turn Complete - Japanese
Japanese collect 88 PUs; end with 90 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 108 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 113 PUs
Combat Hit Differential Summary :
ANZAC : 2.83
AA fire in New South Wales : : -0.50
AA fire in Iraq : : -0.17
Japanese : 3.50