• '20 '18 '17 '15

    TripleA Turn Summary: Dale round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dale
            Dale buy 1 archers and 1 galleon; Remaining resources: 2 PUs; 
    
        Combat Move - Dale
            2 archerss and 2 spearInfantrys moved from Lake Town to N. Dale
            2 archerss and 2 spearInfantrys moved from N. Dale to S. Dale
    
        Combat - Dale
            Battle in S. Dale
                Dale attack with 2 archerss and 2 spearInfantrys
                Saruman defend with 1 urukhai
                    Dale roll dice for 2 archerss and 2 spearInfantrys in S. Dale, round 2 : 0/4 hits, 1.00 expected hits
                    Saruman roll dice for 1 urukhai in S. Dale, round 2 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 2 archerss and 2 spearInfantrys in S. Dale, round 3 : 0/4 hits, 1.00 expected hits
                    Saruman roll dice for 1 urukhai in S. Dale, round 3 : 0/1 hits, 0.33 expected hits
                    Dale roll dice for 2 archerss and 2 spearInfantrys in S. Dale, round 4 : 2/4 hits, 1.00 expected hits
                    Saruman roll dice for 1 urukhai in S. Dale, round 4 : 0/1 hits, 0.33 expected hits
                    1 urukhai owned by the Saruman lost in S. Dale
                Dale win, taking S. Dale from Saruman with 2 archerss and 2 spearInfantrys remaining. Battle score for attacker is 5
                Casualties for Saruman: 1 urukhai
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers placed in Lake Town
            1 galleon placed in Forest River
    
        Turn Complete - Dale
            Dale collect 12 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Saruman : -1.00
    Dale : -1.00
    

    Savegame


  • TripleA Turn Summary: Khand round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Khand
            Khand buy 2 raiderCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            4 raiderss and 2 xbowInfantrys moved from E. Osg. to W. Osg.
            2 raiderCavalrys moved from S. Ithilien to W. Osg.
            3 raiderss and 1 xbowInfantry moved from S. Ithilien to E. Osg.
            1 warWolves moved from Khand to S. Ithilien
            1 raiderCavalry moved from Khand to E. Osg.
            1 trebuche moved from Khand to Harad Road
    
        Combat - Khand
            Battle in W. Osg.
                Khand attack with 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys
                Gondor defend with 1 castle and 2 undeads
                    Khand roll dice for 2 raiderCavalrys, 4 raiderss and 2 xbowInfantrys in W. Osg., round 2 : 2/8 hits, 3.33 expected hits
                    Gondor roll dice for 2 undeads in W. Osg., round 2 : 1/2 hits, 0.33 expected hits
                    2 undeads owned by the Gondor and 1 xbowInfantry owned by the Khand lost in W. Osg.
                Khand win, taking W. Osg. from Gondor with 2 raiderCavalrys, 4 raiderss and 1 xbowInfantry remaining. Battle score for attacker is 0
                Casualties for Khand: 1 xbowInfantry
                Casualties for Gondor: 2 undeads
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 raiderCavalrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.67
    Khand : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dwarves
            Dwarves buy 3 cannons; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            1 berzerkers and 1 mortar moved from N. Dale to N. Rhun
            1 berzerkers, 1 mortar and 1 phalanx moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 cannons placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Saruman
            Saruman buy 2 fortificationss, 4 orcss, 1 trolls and 1 urukhai; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs moved from Isengard to Westfold
            1 orcs moved from Isengard to Westfold
            1 urukhai moved from Isengard to Westfold
            1 raiders moved from Isengard to Westfold
            1 urukhai moved from S. Brown Lands to E. Emnet
    
        Combat - Saruman
            Battle in E. Emnet
                Saruman attack with 1 urukhai
                Rohan defend with 1 spearInfantry
                    Saruman roll dice for 1 urukhai in E. Emnet, round 2 : 0/1 hits, 0.33 expected hits
                    Rohan roll dice for 1 spearInfantry in E. Emnet, round 2 : 0/1 hits, 0.33 expected hits
                    Saruman roll dice for 1 urukhai in E. Emnet, round 3 : 1/1 hits, 0.33 expected hits
                    Rohan roll dice for 1 spearInfantry in E. Emnet, round 3 : 1/1 hits, 0.33 expected hits
                    1 urukhai owned by the Saruman and 1 spearInfantry owned by the Rohan lost in E. Emnet
                Rohan win with no units remaining. Battle score for attacker is -2
                Casualties for Saruman: 1 urukhai
                Casualties for Rohan: 1 spearInfantry
            Battle in Westfold
                Saruman attack with 2 orcss, 1 raiders and 1 urukhai
                Rohan defend with 3 spearInfantrys
                    Saruman roll dice for 2 orcss, 1 raiders and 1 urukhai in Westfold, round 2 : 1/4 hits, 1.00 expected hits
                    Rohan roll dice for 3 spearInfantrys in Westfold, round 2 : 1/3 hits, 1.00 expected hits
                    1 spearInfantry owned by the Rohan and 1 orcs owned by the Saruman lost in Westfold
                    Saruman roll dice for 1 orcs, 1 raiders and 1 urukhai in Westfold, round 3 : 0/3 hits, 0.83 expected hits
                    Rohan roll dice for 2 spearInfantrys in Westfold, round 3 : 0/2 hits, 0.67 expected hits
                    Saruman roll dice for 1 orcs, 1 raiders and 1 urukhai in Westfold, round 4 : 0/3 hits, 0.83 expected hits
                    Rohan roll dice for 2 spearInfantrys in Westfold, round 4 : 0/2 hits, 0.67 expected hits
                    Saruman roll dice for 1 orcs, 1 raiders and 1 urukhai in Westfold, round 5 : 2/3 hits, 0.83 expected hits
                    Rohan roll dice for 2 spearInfantrys in Westfold, round 5 : 2/2 hits, 0.67 expected hits
                    1 raiders owned by the Saruman, 2 spearInfantrys owned by the Rohan and 1 orcs owned by the Saruman lost in Westfold
                Saruman win, taking Westfold from Rohan with 1 urukhai remaining. Battle score for attacker is -1
                Casualties for Saruman: 2 orcss and 1 raiders
                Casualties for Rohan: 3 spearInfantrys
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 fortificationss, 4 orcss, 1 trolls and 1 urukhai placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.17
    Rohan : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Freefolk
            Freefolk buy 6 lightCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Freefolk
            3 archerss, 1 lightCavalry and 4 spearInfantrys moved from Eregion to Moria
            5 lightCavalrys moved from N. Dunland to Moria
            2 lightCavalrys moved from Tharbad to Moria
            2 lightCavalrys moved from Lond Daer to Moria
            1 lightCavalry moved from S. Dunland to Moria
            1 lightCavalry moved from N. Dunland to Moria
            1 hobbits moved from Cardolan to Eregion
            2 lightCavalrys moved from Bree to Eregion
            1 spearInfantry moved from N. Dunland to S. Dunland
    
        Combat - Freefolk
            Battle in Moria
                Freefolk attack with 3 archerss, 12 lightCavalrys and 4 spearInfantrys
                Goblins defend with 1 bats, 1 castle, 8 fortificationss, 6 shooterss, 1 stabbers, 2 trollss and 2 wargss
                    Freefolk roll dice for 3 archerss, 12 lightCavalrys and 4 spearInfantrys in Moria, round 2 : 6/19 hits, 5.67 expected hits
                    Goblins roll dice for 1 bats, 8 fortificationss, 6 shooterss, 1 stabbers, 2 trollss and 2 wargss in Moria, round 2 : 5/20 hits, 5.00 expected hits
                    6 fortificationss owned by the Goblins, 2 archerss owned by the Freefolk and 3 spearInfantrys owned by the Freefolk lost in Moria
                    Freefolk roll dice for 1 archers, 12 lightCavalrys and 1 spearInfantry in Moria, round 3 : 4/14 hits, 4.50 expected hits
                    Goblins roll dice for 1 bats, 2 fortificationss, 6 shooterss, 1 stabbers, 2 trollss and 2 wargss in Moria, round 3 : 4/14 hits, 4.00 expected hits
                    1 wargs owned by the Goblins, 2 lightCavalrys owned by the Freefolk, 2 fortificationss owned by the Goblins, 1 archers owned by the Freefolk, 1 stabbers owned by the Goblins and 1 spearInfantry owned by the Freefolk lost in Moria
                    Freefolk roll dice for 10 lightCavalrys in Moria, round 4 : 2/10 hits, 3.33 expected hits
                    Goblins roll dice for 1 bats, 6 shooterss, 2 trollss and 1 wargs in Moria, round 4 : 2/10 hits, 3.33 expected hits
                    1 wargs owned by the Goblins, 2 lightCavalrys owned by the Freefolk and 1 bats owned by the Goblins lost in Moria
                    Freefolk roll dice for 8 lightCavalrys in Moria, round 5 : 2/8 hits, 2.67 expected hits
                    Goblins roll dice for 6 shooterss and 2 trollss in Moria, round 5 : 1/8 hits, 3.00 expected hits
                    1 lightCavalry owned by the Freefolk and 2 shooterss owned by the Goblins lost in Moria
                    Freefolk roll dice for 7 lightCavalrys in Moria, round 6 : 2/7 hits, 2.33 expected hits
                    Goblins roll dice for 4 shooterss and 2 trollss in Moria, round 6 : 2/6 hits, 2.33 expected hits
                    2 lightCavalrys owned by the Freefolk and 2 shooterss owned by the Goblins lost in Moria
                    Freefolk roll dice for 5 lightCavalrys in Moria, round 7 : 2/5 hits, 1.67 expected hits
                    Goblins roll dice for 2 shooterss and 2 trollss in Moria, round 7 : 2/4 hits, 1.67 expected hits
                    2 lightCavalrys owned by the Freefolk and 2 shooterss owned by the Goblins lost in Moria
                    Freefolk roll dice for 3 lightCavalrys in Moria, round 8 : 1/3 hits, 1.00 expected hits
                    Goblins roll dice for 2 trollss in Moria, round 8 : 1/2 hits, 1.00 expected hits
                    1 lightCavalry owned by the Freefolk and 1 trolls owned by the Goblins lost in Moria
                    Freefolk roll dice for 2 lightCavalrys in Moria, round 9 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 1 trolls in Moria, round 9 : 1/1 hits, 0.50 expected hits
                    1 lightCavalry owned by the Freefolk lost in Moria
                    Freefolk roll dice for 1 lightCavalry in Moria, round 10 : 1/1 hits, 0.33 expected hits
                    Goblins roll dice for 1 trolls in Moria, round 10 : 1/1 hits, 0.50 expected hits
                    1 lightCavalry owned by the Freefolk and 1 trolls owned by the Goblins lost in Moria
                Goblins win with no units remaining. Battle score for attacker is -12
                Casualties for Freefolk: 3 archerss, 12 lightCavalrys and 4 spearInfantrys
                Casualties for Goblins: 1 bats, 8 fortificationss, 6 shooterss, 1 stabbers, 2 trollss and 2 wargss
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            2 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 24 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Goblins : -2.33
    Freefolk : -2.17
    

    Savegame


  • TripleA Turn Summary: Mordor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Mordor
            Mordor buy 3 orcss, 3 siegeTowers and 1 trolls; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from Anorien to E. Emnet
                  Mordor take E. Emnet from Rohan
            1 orcs moved from Anorien to Lossarnach
                  Mordor take Lossarnach from Gondor
            2 siegeTowers and 1 trolls moved from Anorien to W. Osg.
            1 orcs moved from N. Ithilien to Anorien
            3 nazguls, 1 siegeTower and 1 trolls moved from E. Osg. to W. Osg.
            3 orcss moved from Minas Morgul to N. Ithilien
            2 orcss, 3 siegeTowers and 3 trollss moved from Dol Goldur to S. Mirkwood
    
        Combat - Mordor
            Battle in S. Mirkwood
                Mordor attack with 2 orcss, 3 siegeTowers and 3 trollss
                Elves defend with 1 hunters
                    Mordor roll dice for 2 orcss, 3 siegeTowers and 3 trollss in S. Mirkwood, round 2 : 5/8 hits, 3.33 expected hits
                    Elves roll dice for 1 hunters in S. Mirkwood, round 2 : 1/1 hits, 0.50 expected hits
                    1 hunters owned by the Elves and 1 orcs owned by the Mordor lost in S. Mirkwood
                Mordor win, taking S. Mirkwood from Elves with 1 orcs, 3 siegeTowers and 3 trollss remaining. Battle score for attacker is 1
                Casualties for Mordor: 1 orcs
                Casualties for Elves: 1 hunters
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 siegeTower and 1 trolls placed in E. Osg.
            1 orcs and 1 siegeTower placed in Dol Goldur
            2 orcss and 1 siegeTower placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.67
    Elves : 0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rohan
            Rohan buy 2 fortificationss and 5 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Rohan
            1 spearInfantry moved from Helms Deep to Westfold
            2 spearInfantrys moved from Eastfold to Westfold
    
        Combat - Rohan
            Battle in Westfold
                Rohan attack with 3 spearInfantrys
                Saruman defend with 1 urukhai
                    Rohan roll dice for 3 spearInfantrys in Westfold, round 2 : 1/3 hits, 0.50 expected hits
                    Saruman roll dice for 1 urukhai in Westfold, round 2 : 1/1 hits, 0.33 expected hits
                    1 urukhai owned by the Saruman and 1 spearInfantry owned by the Rohan lost in Westfold
                Rohan win, taking Westfold from Saruman with 2 spearInfantrys remaining. Battle score for attacker is 2
                Casualties for Rohan: 1 spearInfantry
                Casualties for Saruman: 1 urukhai
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 fortificationss and 2 spearInfantrys placed in Eastfold
            3 spearInfantrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.67
    Rohan : 0.50
    

    Savegame


  • TripleA Turn Summary: Goblins round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Goblins
            Goblins buy 9 shooterss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            2 stabberss moved from Anduin East Bank to Celebran
            2 shooterss moved from Anduin East Bank to Celebran
            2 stabberss moved from Anduin East Bank to Drimrill Dale
            1 wargs moved from Anduin East Bank to Drimrill Dale
            1 wargs moved from Anduin East Bank to Celebran
            2 shooterss moved from Lorien to Drimrill Dale
            2 shooterss moved from Lorien to Celebran
            2 shooterss moved from Anduin East Bank to Drimrill Dale
            2 shooterss moved from Anduin East Bank to Drimrill Dale
    
        Combat - Goblins
            Battle in Celebran
                Goblins attack with 4 shooterss, 2 stabberss and 1 wargs
                Elves defend with 1 hobbits
                    Goblins roll dice for 4 shooterss, 2 stabberss and 1 wargs in Celebran, round 2 : 2/3 hits, 1.00 expected hits
                    Elves roll dice for 1 hobbits in Celebran, round 2 : 1/1 hits, 0.17 expected hits
                    1 shooters owned by the Goblins and 1 hobbits owned by the Elves lost in Celebran
                Goblins win, taking Celebran from Elves with 3 shooterss, 2 stabberss and 1 wargs remaining. Battle score for attacker is 0
                Casualties for Goblins: 1 shooters
                Casualties for Elves: 1 hobbits
            Battle in Drimrill Dale
                Goblins attack with 6 shooterss, 2 stabberss and 1 wargs
                Elves defend with 1 ents and 2 hunterss
                    Goblins roll dice for 6 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 2 : 0/3 hits, 1.00 expected hits
                    Elves roll dice for 1 ents and 2 hunterss in Drimrill Dale, round 2 : 0/3 hits, 1.50 expected hits
                    Goblins roll dice for 6 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 3 : 1/3 hits, 1.00 expected hits
                    Elves roll dice for 1 ents and 2 hunterss in Drimrill Dale, round 3 : 2/3 hits, 1.50 expected hits
                    1 hunters owned by the Elves and 2 shooterss owned by the Goblins lost in Drimrill Dale
                    Goblins roll dice for 4 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 4 : 1/3 hits, 1.00 expected hits
                    Elves roll dice for 1 ents and 1 hunters in Drimrill Dale, round 4 : 2/2 hits, 1.00 expected hits
                    1 hunters owned by the Elves and 2 shooterss owned by the Goblins lost in Drimrill Dale
                    Goblins roll dice for 2 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 5 : 0/3 hits, 1.00 expected hits
                    Elves roll dice for 1 ents in Drimrill Dale, round 5 : 0/1 hits, 0.50 expected hits
                    Goblins roll dice for 2 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 6 : 1/3 hits, 1.00 expected hits
                    Elves roll dice for 1 ents in Drimrill Dale, round 6 : 0/1 hits, 0.50 expected hits
                    1 ents owned by the Elves lost in Drimrill Dale
                Goblins win, taking Drimrill Dale from Elves with 2 shooterss, 2 stabberss and 1 wargs remaining. Battle score for attacker is 5
                Casualties for Goblins: 4 shooterss
                Casualties for Elves: 1 ents and 2 hunterss
    
        Non Combat Move - Goblins
            3 trollss moved from Anduin East Bank to Moria
    
        Place Units - Goblins
            8 shooterss placed in Moria
            1 shooters placed in Lorien
    
        Turn Complete - Goblins
            Goblins collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Goblins : -1.00
    Elves : -0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Elves
            Elves buy 1 hobbits and 6 hunterss; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            4 hobbitss, 7 hunterss and 3 wizards moved from Eregion to Moria
            5 hunterss moved from Rivendell to Moria
            1 eagles moved from Eregion to Drimrill Dale
            3 hunterss moved from N. Caves to Drimrill Dale
            1 hunters moved from Anduin West Bank to Drimrill Dale
            1 hunters moved from Gladden to Drimrill Dale
    
        Combat - Elves
            Battle in Drimrill Dale
                Elves attack with 1 eagles and 5 hunterss
                Goblins defend with 2 shooterss, 2 stabberss and 1 wargs
                    Elves roll dice for 1 eagles and 5 hunterss in Drimrill Dale, round 2 : 2/6 hits, 2.00 expected hits
                    Goblins roll dice for 2 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 2 : 2/5 hits, 1.17 expected hits
                    2 hunterss owned by the Elves and 2 stabberss owned by the Goblins lost in Drimrill Dale
                    Elves roll dice for 1 eagles and 3 hunterss in Drimrill Dale, round 3 : 0/4 hits, 1.33 expected hits
                    Goblins roll dice for 2 shooterss and 1 wargs in Drimrill Dale, round 3 : 2/3 hits, 0.83 expected hits
                    2 hunterss owned by the Elves lost in Drimrill Dale
                    Elves roll dice for 1 eagles and 1 hunters in Drimrill Dale, round 4 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 2 shooterss and 1 wargs in Drimrill Dale, round 4 : 0/3 hits, 0.83 expected hits
                    Elves roll dice for 1 eagles and 1 hunters in Drimrill Dale, round 5 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 2 shooterss and 1 wargs in Drimrill Dale, round 5 : 0/3 hits, 0.83 expected hits
                    Elves roll dice for 1 eagles and 1 hunters in Drimrill Dale, round 6 : 0/2 hits, 0.67 expected hits
                    Goblins roll dice for 2 shooterss and 1 wargs in Drimrill Dale, round 6 : 1/3 hits, 0.83 expected hits
                    1 hunters owned by the Elves lost in Drimrill Dale
                    Elves roll dice for 1 eagles in Drimrill Dale, round 7 : 0/1 hits, 0.33 expected hits
                    Goblins roll dice for 2 shooterss and 1 wargs in Drimrill Dale, round 7 : 1/3 hits, 0.83 expected hits
                    1 eagles owned by the Elves lost in Drimrill Dale
                Goblins win with 2 shooterss and 1 wargs remaining. Battle score for attacker is -22
                Casualties for Elves: 1 eagles and 5 hunterss
                Casualties for Goblins: 2 stabberss
            Battle in Moria
                Elves attack with 4 hobbitss, 12 hunterss and 3 wizards
                Goblins defend with 1 castle, 8 shooterss and 3 trollss
                    Elves roll dice for 4 hobbitss, 12 hunterss and 3 wizards in Moria, round 2 : 9/19 hits, 6.67 expected hits
                    Goblins roll dice for 8 shooterss and 3 trollss in Moria, round 2 : 7/11 hits, 4.17 expected hits
                    8 shooterss owned by the Goblins, 3 hunterss owned by the Elves, 4 hobbitss owned by the Elves and 1 trolls owned by the Goblins lost in Moria
                    Elves roll dice for 9 hunterss and 3 wizards in Moria, round 3 : 6/12 hits, 5.00 expected hits
                    Goblins roll dice for 2 trollss in Moria, round 3 : 1/2 hits, 1.00 expected hits
                    1 hunters owned by the Elves and 2 trollss owned by the Goblins lost in Moria
                Elves captures 15PUs while taking Goblins capital
                Elves win, taking Moria from Goblins with 8 hunterss and 3 wizards remaining. Battle score for attacker is 10
                Casualties for Elves: 4 hobbitss and 4 hunterss
                Casualties for Goblins: 8 shooterss and 3 trollss
    
        Non Combat Move - Elves
    
        Place Units - Elves
            1 hobbits and 1 hunters placed in N. Caves
            2 hunterss placed in S. Caves
            3 hunterss placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 31 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Goblins : 3.50
    Elves : -0.33
    

    Savegame


  • TripleA Turn Summary: Haradrim round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Haradrim
            Haradrim buy 3 corsairss and 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            2 corsairss moved from Umbar to Debatable Land
            1 corsairs and 2 spearInfantrys moved from City of Corsairs to Umbar
            2 corsairss, 1 oliphant and 4 spearInfantrys moved from Andrast to Anfalas
            2 caravels, 6 galleons and 5 rafts moved from S. E. Central Sea Zone to S. Gondor Coast
    
        Combat - Haradrim
            Battle in Anfalas
                Haradrim attack with 2 corsairss, 1 oliphant and 4 spearInfantrys
                Gondor defend with 1 castle, 1 fortifications, 1 spearInfantry, 2 towers, 1 towerGuard and 1 trebuche
                    Haradrim roll dice for 2 corsairss, 1 oliphant and 4 spearInfantrys in Anfalas, round 2 : 3/7 hits, 2.17 expected hits
                    Gondor roll dice for 1 fortifications, 1 spearInfantry, 2 towers, 1 towerGuard and 1 trebuche in Anfalas, round 2 : 4/6 hits, 2.50 expected hits
                Units damaged: 1 oliphant owned by the Haradrim
                    1 trebuche owned by the Gondor, 3 spearInfantrys owned by the Haradrim, 1 spearInfantry owned by the Gondor and 1 fortifications owned by the Gondor lost in Anfalas
                    Haradrim roll dice for 2 corsairss, 1 oliphant and 1 spearInfantry in Anfalas, round 3 : 2/4 hits, 1.67 expected hits
                    Gondor roll dice for 2 towers and 1 towerGuard in Anfalas, round 3 : 2/3 hits, 1.83 expected hits
                    1 corsairs owned by the Haradrim, 1 towerGuard owned by the Gondor, 1 tower owned by the Gondor and 1 spearInfantry owned by the Haradrim lost in Anfalas
                    Haradrim roll dice for 1 corsairs and 1 oliphant in Anfalas, round 4 : 1/2 hits, 1.00 expected hits
                    Gondor roll dice for 1 tower in Anfalas, round 4 : 1/1 hits, 0.67 expected hits
                    1 corsairs owned by the Haradrim and 1 tower owned by the Gondor lost in Anfalas
                Haradrim win, taking Anfalas from Gondor with 1 oliphant remaining. Battle score for attacker is 3
                Casualties for Haradrim: 2 corsairss and 4 spearInfantrys
                Casualties for Gondor: 1 fortifications, 1 spearInfantry, 2 towers, 1 towerGuard and 1 trebuche
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 spearInfantrys placed in Andrast
            3 corsairss and 2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 25 PUs; end with 25 PUs
            1 unit repaired.
    

    Combat Hit Differential Summary :

    Haradrim : 1.17
    Gondor : 2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Gondor
            Gondor buy 6 fortificationss, 3 towers and 1 towerGuard; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            3 spearInfantrys moved from Pinnath Gelin to Anfalas
            1 caravel moved from Anduin Mouth to Gilrain
            1 caravel moved from Anduin Mouth to N. E. Central Sea Zone
            7 galleons moved from Anduin Mouth to Morthond
            1 spearInfantry and 1 trebuche moved from Minas Tirith to Lossarnach
            1 spearInfantry and 1 towerGuard moved from Minas Tirith to Anorien
    
        Combat - Gondor
            Battle in Anfalas
                Gondor attack with 3 spearInfantrys
                Haradrim defend with 1 castle and 1 oliphant
                    Gondor roll dice for 3 spearInfantrys in Anfalas, round 2 : 0/3 hits, 0.50 expected hits
                    Haradrim roll dice for 1 oliphant in Anfalas, round 2 : 0/1 hits, 0.33 expected hits
                    Gondor roll dice for 3 spearInfantrys in Anfalas, round 3 : 1/3 hits, 0.50 expected hits
                Units damaged: 1 oliphant owned by the Haradrim
                    Haradrim roll dice for 1 oliphant in Anfalas, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in Anfalas
                    Gondor roll dice for 2 spearInfantrys in Anfalas, round 4 : 1/2 hits, 0.33 expected hits
                    Haradrim roll dice for 1 oliphant in Anfalas, round 4 : 0/1 hits, 0.33 expected hits
                    1 oliphant owned by the Haradrim lost in Anfalas
                Gondor win, taking Anfalas from Haradrim with 2 spearInfantrys remaining. Battle score for attacker is 9
                Casualties for Gondor: 1 spearInfantry
                Casualties for Haradrim: 1 oliphant
            Battle in Lossarnach
                Gondor attack with 1 spearInfantry and 1 trebuche
                Mordor defend with 1 orcs
                    Gondor roll dice for 1 spearInfantry and 1 trebuche in Lossarnach, round 2 : 1/2 hits, 0.83 expected hits
                    Mordor roll dice for 1 orcs in Lossarnach, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Lossarnach
                Gondor win, taking Lossarnach from Mordor with 1 spearInfantry and 1 trebuche remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
            Battle in Anorien
                Gondor attack with 1 spearInfantry and 1 towerGuard
                Mordor defend with 1 orcs
                    Gondor roll dice for 1 spearInfantry and 1 towerGuard in Anorien, round 2 : 1/2 hits, 0.50 expected hits
                    Mordor roll dice for 1 orcs in Anorien, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Anorien
                Gondor win, taking Anorien from Mordor with 1 spearInfantry and 1 towerGuard remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            6 fortificationss, 3 towers and 1 towerGuard placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.33
    Haradrim : 0.00
    Gondor : 1.33
    

    Savegame


  • TripleA Turn Summary: Rhun round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            4 fortificationss and 2 spearInfantrys placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 galleon and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            2 archerss and 2 spearInfantrys moved from N. Dale to S. Dale
            1 archers moved from Lake Town to Forest River
            1 archers and 1 galleon moved from Forest River to Celduin River
            1 archers moved from Celduin River to S. Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 archers and 1 spearInfantry placed in Lake Town
            1 galleon placed in Forest River
    
        Turn Complete - Dale
            Dale collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Khand
            Khand buy 1 raiders, 1 trebuche and 1 warWolves; Remaining resources: 1 PUs; 
    
        Combat Move - Khand
            1 raiderCavalry moved from E. Osg. to Anorien
            1 raiderCavalry moved from W. Osg. to Lossarnach
            1 warWolves moved from S. Ithilien to Anorien
            1 xbowInfantry moved from W. Osg. to Anorien
            1 raiderCavalry moved from W. Osg. to Lossarnach
            2 raiderss moved from W. Osg. to Lossarnach
            2 raiderss moved from W. Osg. to Anorien
            1 trebuche moved from Harad Road to S. Ithilien
            2 raiderCavalrys moved from Khand to E. Osg.
            3 raiderss and 1 xbowInfantry moved from E. Osg. to W. Osg.
    
        Combat - Khand
            Battle in Anorien
                Khand attack with 1 raiderCavalry, 2 raiderss, 1 warWolves and 1 xbowInfantry
                Gondor defend with 1 spearInfantry and 1 towerGuard
                    Khand roll dice for 1 raiderCavalry, 2 raiderss, 1 warWolves and 1 xbowInfantry in Anorien, round 2 : 1/5 hits, 1.83 expected hits
                    Gondor roll dice for 1 spearInfantry and 1 towerGuard in Anorien, round 2 : 1/2 hits, 0.83 expected hits
                    1 spearInfantry owned by the Gondor and 1 warWolves owned by the Khand lost in Anorien
                    Khand roll dice for 1 raiderCavalry, 2 raiderss and 1 xbowInfantry in Anorien, round 3 : 2/4 hits, 1.67 expected hits
                    Gondor roll dice for 1 towerGuard in Anorien, round 3 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 raiders owned by the Khand lost in Anorien
                Khand win, taking Anorien from Gondor with 1 raiderCavalry, 1 raiders and 1 xbowInfantry remaining. Battle score for attacker is 0
                Casualties for Khand: 1 raiders and 1 warWolves
                Casualties for Gondor: 1 spearInfantry and 1 towerGuard
            Battle in Lossarnach
                Khand attack with 2 raiderCavalrys and 2 raiderss
                Gondor defend with 1 spearInfantry and 1 trebuche
                    Khand roll dice for 2 raiderCavalrys and 2 raiderss in Lossarnach, round 2 : 1/4 hits, 1.67 expected hits
                    Gondor roll dice for 1 spearInfantry and 1 trebuche in Lossarnach, round 2 : 0/2 hits, 0.50 expected hits
                    1 trebuche owned by the Gondor lost in Lossarnach
                    Khand roll dice for 2 raiderCavalrys and 2 raiderss in Lossarnach, round 3 : 2/4 hits, 1.67 expected hits
                    Gondor roll dice for 1 spearInfantry in Lossarnach, round 3 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor and 1 raiders owned by the Khand lost in Lossarnach
                Khand win, taking Lossarnach from Gondor with 2 raiderCavalrys and 1 raiders remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry and 1 trebuche
                Casualties for Khand: 1 raiders
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiders and 1 trebuche placed in W. Osg.
            1 warWolves placed in Khand
    
        Turn Complete - Khand
            Khand collect 15 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Gondor : 0.83
    Khand : -0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 5

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 5
    
        Purchase Units - Dwarves
            Dwarves buy 3 berzerkerss; Remaining resources: 2 PUs; 
    
        Combat Move - Dwarves
            3 cannons moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 berzerkerss placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 16 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Saruman
            Saruman buy 1 trolls and 2 urukhais; Remaining resources: 1 PUs; 
    
        Combat Move - Saruman
            4 orcss, 3 trollss, 1 urukhai and 1 wizard moved from Isengard to Westfold
    
        Combat - Saruman
            Battle in Westfold
                Saruman attack with 4 orcss, 3 trollss, 1 urukhai and 1 wizard
                Rohan defend with 2 spearInfantrys
                    Saruman roll dice for 4 orcss, 3 trollss, 1 urukhai and 1 wizard in Westfold, round 2 : 3/9 hits, 3.17 expected hits
                    Rohan roll dice for 2 spearInfantrys in Westfold, round 2 : 0/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Rohan lost in Westfold
                Saruman win, taking Westfold from Rohan with 4 orcss, 3 trollss, 1 urukhai and 1 wizard remaining. Battle score for attacker is 6
                Casualties for Rohan: 2 spearInfantrys
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 trolls and 2 urukhais placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 17 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.17
    Rohan : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Freefolk
            Freefolk buy 6 lightCavalrys; Remaining resources: 1 PUs; 
    
        Combat Move - Freefolk
            2 lightCavalrys moved from Lond Daer to Andrast
            2 lightCavalrys moved from Tharbad to Drimrill Dale
            2 lightCavalrys moved from Eregion to Drimrill Dale
            1 hobbits moved from Eregion to N. Dunland
            2 lightCavalrys moved from Bree to N. Enedwaith
    
        Combat - Freefolk
            Battle in Drimrill Dale
                Freefolk attack with 4 lightCavalrys
                Goblins defend with 2 shooterss and 1 wargs
                    Freefolk roll dice for 4 lightCavalrys in Drimrill Dale, round 2 : 1/4 hits, 1.33 expected hits
                    Goblins roll dice for 2 shooterss and 1 wargs in Drimrill Dale, round 2 : 1/3 hits, 0.83 expected hits
                    1 wargs owned by the Goblins and 1 lightCavalry owned by the Freefolk lost in Drimrill Dale
                    Freefolk roll dice for 3 lightCavalrys in Drimrill Dale, round 3 : 1/3 hits, 1.00 expected hits
                    Goblins roll dice for 2 shooterss in Drimrill Dale, round 3 : 0/2 hits, 0.67 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                    Freefolk roll dice for 3 lightCavalrys in Drimrill Dale, round 4 : 1/3 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in Drimrill Dale, round 4 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                Freefolk win, taking Drimrill Dale from Goblins with 3 lightCavalrys remaining. Battle score for attacker is 5
                Casualties for Freefolk: 1 lightCavalry
                Casualties for Goblins: 2 shooterss and 1 wargs
            Battle in Andrast
                Freefolk attack with 2 lightCavalrys
                Haradrim defend with 1 castle and 2 spearInfantrys
                    Freefolk roll dice for 2 lightCavalrys in Andrast, round 2 : 1/2 hits, 0.67 expected hits
                    Haradrim roll dice for 2 spearInfantrys in Andrast, round 2 : 0/2 hits, 0.67 expected hits
                    1 spearInfantry owned by the Haradrim lost in Andrast
                    Freefolk roll dice for 2 lightCavalrys in Andrast, round 3 : 2/2 hits, 0.67 expected hits
                    Haradrim roll dice for 1 spearInfantry in Andrast, round 3 : 1/1 hits, 0.33 expected hits
                    1 lightCavalry owned by the Freefolk and 1 spearInfantry owned by the Haradrim lost in Andrast
                Freefolk win, taking Andrast from Haradrim with 1 lightCavalry remaining. Battle score for attacker is 2
                Casualties for Haradrim: 2 spearInfantrys
                Casualties for Freefolk: 1 lightCavalry
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            2 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 25 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.83
    Freefolk : 1.33
    Haradrim : 0.00
    

    Savegame


  • TripleA Turn Summary: Mordor round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Mordor
            Mordor buy 4 orcss, 2 siegeTowers and 2 trollss; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            5 orcss moved from N. Ithilien to Anorien
            2 trollss moved from W. Osg. to Anorien
            3 siegeTowers moved from W. Osg. to Anorien
            1 trolls moved from E. Osg. to Anorien
            1 siegeTower moved from E. Osg. to W. Osg.
            2 orcss and 1 siegeTower moved from Minas Morgul to N. Ithilien
            1 orcs moved from S. Mirkwood to Gladden
                  Mordor take Gladden from Elves
            1 orcs and 1 siegeTower moved from Dol Goldur to S. Mirkwood
            3 nazguls moved from W. Osg. to Anorien
    
        Combat - Mordor
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            2 orcss and 2 trollss placed in Dol Goldur
            Mordor undo move 1.
            2 orcss, 1 siegeTower and 1 trolls placed in Dol Goldur
            1 siegeTower and 1 trolls placed in E. Osg.
            2 orcss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Purchase Units - Rohan
            Rohan buy 10 fortificationss; Remaining resources: 1 PUs; 
    
        Combat Move - Rohan
            2 spearInfantrys moved from Eastfold to Helms Deep
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            6 fortificationss placed in Helms Deep
            4 fortificationss placed in Eastfold
    
        Turn Complete - Rohan
            Rohan collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Goblins round 6

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 6
    
        Combat Move - Goblins
            1 shooters moved from Lorien to Drimrill Dale
            2 shooterss and 2 stabberss moved from Celebran to Drimrill Dale
            1 wargs moved from Celebran to Drimrill Dale
    
        Combat - Goblins
            Battle in Drimrill Dale
                Goblins attack with 3 shooterss, 2 stabberss and 1 wargs
                Freefolk defend with 3 lightCavalrys
                    Goblins roll dice for 3 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 2 : 1/3 hits, 1.00 expected hits
                    Freefolk roll dice for 3 lightCavalrys in Drimrill Dale, round 2 : 1/3 hits, 0.50 expected hits
                    1 lightCavalry owned by the Freefolk and 1 shooters owned by the Goblins lost in Drimrill Dale
                    Goblins roll dice for 2 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 3 : 0/3 hits, 1.00 expected hits
                    Freefolk roll dice for 2 lightCavalrys in Drimrill Dale, round 3 : 0/2 hits, 0.33 expected hits
                    Goblins roll dice for 2 shooterss, 2 stabberss and 1 wargs in Drimrill Dale, round 4 : 0/3 hits, 1.00 expected hits
                    Freefolk roll dice for 2 lightCavalrys in Drimrill Dale, round 4 : 1/2 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in Drimrill Dale
                    Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 5 : 1/3 hits, 0.83 expected hits
                    Freefolk roll dice for 2 lightCavalrys in Drimrill Dale, round 5 : 0/2 hits, 0.33 expected hits
                    1 lightCavalry owned by the Freefolk lost in Drimrill Dale
                    Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 6 : 0/3 hits, 0.83 expected hits
                    Freefolk roll dice for 1 lightCavalry in Drimrill Dale, round 6 : 0/1 hits, 0.17 expected hits
                    Goblins roll dice for 1 shooters, 2 stabberss and 1 wargs in Drimrill Dale, round 7 : 1/3 hits, 0.83 expected hits
                    Freefolk roll dice for 1 lightCavalry in Drimrill Dale, round 7 : 0/1 hits, 0.17 expected hits
                    1 lightCavalry owned by the Freefolk lost in Drimrill Dale
                Goblins win, taking Drimrill Dale from Freefolk with 1 shooters, 2 stabberss and 1 wargs remaining. Battle score for attacker is 8
                Casualties for Goblins: 2 shooterss
                Casualties for Freefolk: 3 lightCavalrys
    
        Non Combat Move - Goblins
    
        Turn Complete - Goblins
    

    Combat Hit Differential Summary :

    Goblins : -2.50
    Freefolk : 0.17
    

    Savegame

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