G40 BM L SovietishCat Allies v. Karl7 Axis
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans repair damage of 5x factory_minor; Remaining resources: 76 PUs; Germans buy 6 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia to Finland 2 bombers moved from Western Germany to Finland Combat - Germans Battle in Finland Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Germans win, taking Finland from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Germans 3 infantry moved from Novgorod to Karelia 1 mech_infantry moved from Nenetsia to Novgorod 20 armour moved from Belarus to Karelia 3 infantry moved from Northwest Persia to Iraq 3 infantry moved from Caucasus to Northwest Persia 3 aaGuns, 25 armour, 3 infantry and 8 mech_infantrys moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 25 armour and 8 mech_infantrys moved from Caucasus to Northwest Persia 7 artilleries moved from Tambov to Rostov 35 infantry moved from Western Germany to France 6 artilleries moved from Western Germany to France 3 armour and 2 mech_infantrys moved from Germany to Western Germany 1 aaGun moved from Western Germany to France 3 tactical_bombers moved from Germany to Western Germany 2 bombers moved from Finland to Western Germany Place Units - Germans 4 infantry placed in Germany 1 factory_minor placed in Greater Southern Germany 3 artilleries placed in France 6 armour and 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,2,6,2,1,5,6,5,2,3,2,4,2,2 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 0.67
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 bombers moved from Japan to Guam 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone Combat - Japanese Battle in Philippines Battle in 37 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 37 Sea Zone Japanese win, taking Philippines from Americans with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from ANZAC with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 23 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 23 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Guam Japanese attack with 2 bombers and 2 infantry Americans defend with 1 airfield and 1 mech_infantry Japanese roll dice for 2 bombers and 2 infantry in Guam, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 mech_infantry in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 2 bombers and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 25 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 36 Sea Zone Japanese attack with 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 submarine Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone 3 mech_infantrys moved from India to Eastern Persia 3 armour moved from Persia to Iraq 3 armour moved from Hunan to Burma 1 mech_infantry moved from Burma to West India 2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 2 bombers moved from Guam to Kiangsu Place Units - Japanese 1 carrier, 2 destroyers and 3 transports placed in 6 Sea Zone 3 mech_infantrys placed in Persia 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : -0.83 ANZAC : 0.00 Japanese : 0.00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans repair damage of 3x factory_minor; Remaining resources: 121 PUs; Americans buy 1 airfield, 4 artilleries, 2 carriers, 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Southern France to Northern Italy 1 bomber moved from Normandy Bordeaux to Northern Italy 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery moved from Johnston Island to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 bomber moved from Trans-Jordan to Persia 1 destroyer moved from 30 Sea Zone to 23 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 2 infantry moved from Norway to Finland Combat - Americans Strategic bombing raid in Persia AA fire in Persia : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Persia causes 0 damage total. Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Northern Italy Americans attack with 1 bomber and 2 infantry Italians defend with 1 factory_minor and 1 infantry Americans roll dice for 1 bomber and 2 infantry in Northern Italy, round 2 : 0/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 bomber and 2 infantry in Northern Italy, round 3 : 2/3 hits, 1,00 expected hits Italians roll dice for 1 infantry in Northern Italy, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Finland Americans attack with 1 artillery and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 artillery and 2 infantry in Finland, round 2 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Finland Americans win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Battle in Wake Island Americans attack with 1 artillery and 1 infantry Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 4 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 4 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 5 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 5 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 artillery and 1 infantry in Wake Island, round 6 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Wake Island, round 6 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber moved from 30 Sea Zone to 33 Sea Zone 1 battleship, 10 carriers, 1 cruiser, 9 destroyers, 13 fighters, 1 submarine and 4 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 30 Sea Zone 2 infantry moved from 30 Sea Zone to Johnston Island 1 armour, 4 artilleries and 6 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Northern Italy to Normandy Bordeaux Place Units - Americans 1 airfield placed in Southern France 2 artilleries placed in Normandy Bordeaux 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 carriers, 2 destroyers and 2 submarines placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 2 infantry placed in Norway 1 infantry placed in Southern France Turn Complete - Americans Americans collect 79 PUs; end with 79 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 104 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 109 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 114 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British repair damage of 2x airfield; Remaining resources: 37 PUs; British buy 3 artilleries and 8 infantry; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Southern France to Greater Southern Germany British take Greater Southern Germany from Germans 11 fighters moved from Southern France to Trans-Jordan 3 infantry moved from Egypt to Trans-Jordan 1 fighter moved from Norway to United Kingdom Combat - British Non Combat Move - British 1 aaGun and 20 infantry moved from Southern France to Normandy Bordeaux 4 aaGuns, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone 4 aaGuns, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux Place Units - British 3 artilleries and 5 infantry placed in United Kingdom 3 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1 British collect 32 PUs (2 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0,67 AA fire in Persia : : 0,83 Italians : 0,33 Americans : -0,83 Japanese : -0,67
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 3 fighters moved from Southern Italy to Northern Italy 1 bomber moved from Western Germany to Southern France Combat - Italians Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Southern France causes 3 damage total. Battle in Northern Italy Italians attack with 3 fighters and 2 infantry Americans defend with 1 factory_minor and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 3 fighters moved from Northern Italy to Western Germany 1 bomber moved from Southern France to Western Germany 1 infantry moved from Holland Belgium to Western Germany Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,1,1,3,6,3,4,2,1,4,3,3,5,2 Italians collect 6 PUs (11 lost to blockades); end with 6 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : 0.67 AA fire in Southern France : : -0.17
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 2 mech_infantrys moved from Queensland to South Australia Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 6 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 submarines moved from 62 Sea Zone to 33 Sea Zone 2 fighters moved from Queensland to Caroline Islands 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 22 Sea Zone 2 mech_infantrys moved from Queensland to South Australia Place Units - ANZAC 2 infantry placed in New South Wales 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 20 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@Karl7 I completly forgot to block the sz 25 with a dd after USA turn so I edited the dd after french turn, I don’t think it affected Italy’s turn but if you disagree with edit, than I will give you the game. let me know.
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that’s fine .
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by British from Greater Southern Germany: 1 mech_infantry EDIT: Changing ownership of Greater Southern Germany from British to Germans EDIT: Removing units owned by Germans from Western Germany: 1 infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Adding units owned by Germans to Greater Southern Germany: 2 infantry EDIT: Changing PUs for Germans from 80 to 84 EDIT: Turning off Edit Mode Japanese buy 3 armour, 1 carrier, 2 fighters, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 31 Sea Zone 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Sumatra 1 armour, 1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 41 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra Combat - Japanese Battle in 31 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 31 Sea Zone Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 22 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 22 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 mech_infantry Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/6 hits, 2.50 expected hits Americans roll dice for 1 mech_infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Sumatra Japanese win, taking Sumatra from Americans with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in 23 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 5/6 hits, 3.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 3 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 25 Sea Zone to 6 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone 1 tactical_bomber moved from Sumatra to 41 Sea Zone 1 fighter moved from Sumatra to 41 Sea Zone 1 bomber moved from French Indo China to Japan 2 bombers moved from Kiangsu to Japan 3 mech_infantrys moved from Eastern Persia to Iraq 3 mech_infantrys moved from Persia to Iraq 1 mech_infantry moved from West India to Persia 3 armour moved from Burma to West India Place Units - Japanese 3 infantry placed in Kiangsu 1 carrier, 2 fighters and 2 submarines placed in 6 Sea Zone 3 armour placed in Persia Turn Complete - Japanese Japanese collect 71 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -1.33 Japanese : -1.50
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans repair damage of 1x factory_minor; Remaining resources: 113 PUs; Americans buy 1 armour, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Normandy Bordeaux to Holland Belgium Americans take Holland Belgium from Germans 1 armour moved from Holland Belgium to Normandy Bordeaux 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 submarine moved from 33 Sea Zone to 21 Sea Zone 8 fighters and 3 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone 6 fighters and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone Combat - Americans Battle in 35 Sea Zone Americans attack with 8 fighters, 1 submarine and 3 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone Americans win with 8 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 21 Sea Zone Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 6 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 5/8 hits, 4,33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win with 6 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters and 2 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone 8 fighters and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 1 carrier, 1 destroyer, 2 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 30 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 2 carriers, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 30 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 1 destroyer moved from 33 Sea Zone to 23 Sea Zone 1 destroyer moved from 33 Sea Zone to 22 Sea Zone 4 transports moved from 110 Sea Zone to 112 Sea Zone 1 artillery and 6 infantry moved from Norway to 112 Sea Zone 1 artillery, 6 infantry and 4 transports moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 6 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 125 Sea Zone 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Trans-Jordan to Egypt Place Units - Americans 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 carrier placed in 10 Sea Zone 2 tactical_bombers placed in 10 Sea Zone 3 fighters placed in Normandy Bordeaux 1 armour and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 69 PUs; end with 70 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 95 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 100 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 105 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUs Purchase Units - British British buy 3 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 armour, 1 artillery, 15 fighters, 1 marine and 1 tactical_bomber moved from Trans-Jordan to Egypt 3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone 3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 battleship, 1 carrier, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone Place Units - British 3 armour placed in Egypt 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3 British collect 28 PUs (2 lost to blockades); end with 28 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 1,00 Japanese : 0,33
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@Karl7 I know this is almost done, starting to smell bacon for the allies… but I just want to know why you edited back to Germany the Greater Southern Germany without any combat on Japan’s turn? Is it because you forgot to do the combat?
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@Sovietishcat said in G40 BM L SovietishCat Allies v. Karl7 Axis:
@Karl7 I know this is almost done, starting to smell bacon for the allies… but I just want to know why you edited back to Germany the Greater Southern Germany without any combat on Japan’s turn? Is it because you forgot to do the combat?
yeah totally spaced it. I usd the dice roller to account for combat. The dice results should have some to your email… I had 2 guys + like 5 planes or something against 1 mech
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TripleA Move Summary: Italians round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 bomber and 4 fighters moved from Western Germany to 110 Sea Zone 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British
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scram>?
also, did you mean to leave the transports behind? If not, feel free to move, and I can redo Italy.
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@Karl7 No scramble, yes those transport are meant to be there… I unloaded the troops to maybe save Normandy.
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Italians Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from Americans 1 bomber and 4 fighters moved from Western Germany to 110 Sea Zone 2 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in 110 Sea Zone Italians attack with 1 bomber and 4 fighters British defend with 5 transports; Americans defend with 4 transports 5 transports owned by the British and 4 transports owned by the Americans lost in 110 Sea Zone Italians win with 1 bomber and 4 fighters remaining. Battle score for attacker is 63 Casualties for British: 5 transports Casualties for Americans: 4 transports Non Combat Move - Italians 1 bomber and 4 fighters moved from 110 Sea Zone to Western Germany 1 infantry moved from Northern Italy to Southern Italy 2 aaGuns moved from Iraq to Trans-Jordan Place Units - Italians 1 artillery and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1,3,6,1,2,1,2,4,2,5,4,4,5 Italians collect 7 PUs (11 lost to blockades); end with 7 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 14 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from New South Wales to South Australia Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 28 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 34 PUs Combat Move - French 1 fighter moved from United Kingdom to Normandy Bordeaux Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 7 armour, 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 infantry moved from Finland to Norway 2 fighters and 2 tactical_bombers moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Western Germany to Norway Combat - Germans Battle in Norway Germans attack with 3 fighters, 4 infantry and 4 tactical_bombers French defend with 2 infantry; Americans defend with 1 factory_minor Germans roll dice for 3 fighters, 4 infantry and 4 tactical_bombers in Norway, round 2 : 3/11 hits, 4.67 expected hits Americans roll dice for 2 infantry in Norway, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the French lost in Norway Germans win, taking Norway from Americans with 3 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for French: 2 infantry Non Combat Move - Germans 20 armour and 1 mech_infantry moved from Finland to Novgorod 3 aaGuns and 3 infantry moved from Northwest Persia to Iraq 2 armour, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan 3 armour moved from Caucasus to Iraq 7 artilleries moved from Caucasus to Northwest Persia 1 aaGun and 19 infantry moved from Germany to Western Germany 2 infantry moved from Southern France to France 11 armour moved from Western Germany to France 3 fighters and 4 tactical_bombers moved from Norway to Western Germany 2 fighters and 4 tactical_bombers moved from Germany to Western Germany Place Units - Germans 3 armour placed in Caucasus 3 armour placed in Volgograd 1 armour placed in Ukraine 3 artilleries placed in France 10 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,2,4,1,2,1,6,2,5,3,2,3,5,2,4 Germans collect 64 PUs (5 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1.67 Americans : 0.33
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 armour, 1 artillery, 1 carrier, 2 fighters and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 31 Sea Zone to 23 Sea Zone 1 submarine moved from 23 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Sumatra to 41 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 41 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 23 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 2 fighters moved from 6 Sea Zone to 22 Sea Zone 2 fighters moved from 6 Sea Zone to 23 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 21 Sea Zone 1 fighter moved from 6 Sea Zone to 22 Sea Zone 1 fighter moved from 6 Sea Zone to 23 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers ANZAC defend with 2 armour, 1 artillery, 1 fighter and 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits ANZAC roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 3/5 hits, 2.33 expected hits 2 infantry owned by the Japanese, 2 armour owned by the ANZAC, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Java, round 3 : 3/5 hits, 2.83 expected hits ANZAC roll dice for 1 fighter in Java, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry Casualties for ANZAC: 2 armour, 1 artillery, 1 fighter and 1 infantry Battle in 22 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 5 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 1 tactical_bomber in 23 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 21 Sea Zone Japanese win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Non Combat Move - Japanese 4 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 4 fighters and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 22 Sea Zone to 6 Sea Zone 5 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 7 armour, 2 artilleries, 6 infantry and 17 mech_infantrys moved from Iraq to Trans-Jordan 3 armour and 1 mech_infantry moved from Persia to Trans-Jordan 3 armour moved from West India to Persia 2 carriers, 2 destroyers and 2 submarines moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from Java to 37 Sea Zone 2 tactical_bombers moved from Java to 37 Sea Zone Place Units - Japanese 2 transports placed in 37 Sea Zone 1 artillery placed in Malaya 3 armour placed in Persia 1 carrier, 2 fighters and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 75 PUs; end with 75 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Americans : -1.17 Japanese : 2.33