Owlgod Allies -VS- dawgoneit Axis


  • @OwlGod sorry about that. do you want to continue this 1 or start a mod 3 one?


  • @dawgoneit its only round 2.


  • It’s OK either way. If you want to restart we can, or just continue this one


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship and 2 cruisers moved from 97 Sea Zone to 98 Sea Zone
            1 submarine moved from 93 Sea Zone to 98 Sea Zone
            1 bomber and 3 fighters moved from Southern Italy to 98 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 infantry moved from Greece to 97 Sea Zone
            1 infantry and 1 transport moved from 97 Sea Zone to 93 Sea Zone
            1 artillery moved from Southern France to 93 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
            1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Algeria
                Italians attack with 1 armour, 1 artillery and 1 infantry
                French defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 2 : 2/3 hits, 1.17 expected hits
                    French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Algeria
                Italians win, taking Gibraltar from British, taking Algeria from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 1 bomber, 2 cruisers, 3 fighters and 1 submarine
                British defend with 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
                    Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 3 fighters in 98 Sea Zone, round 2 : 5/7 hits, 3.83 expected hits
                    British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 98 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
                Units damaged: 1 battleship owned by the Italians
                    1 destroyer owned by the British, 2 cruisers owned by the Italians, 2 cruisers owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone
                    Italians roll dice for 1 battleship, 1 bomber and 3 fighters in 98 Sea Zone, round 3 : 4/5 hits, 2.83 expected hits
                    British roll dice for 2 fighters and 1 transport in 98 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits
                    1 transport owned by the British, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 98 Sea Zone
                Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 25
                Casualties for Italians: 1 battleship, 2 cruisers and 1 submarine
                Casualties for British: 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport
    
        Non Combat Move - Italians
            1 bomber moved from 98 Sea Zone to Southern Italy
            3 fighters moved from 98 Sea Zone to Greece
            1 infantry moved from Greece to Bulgaria
                  Italians take Bulgaria from Neutral_Axis
            2 armour moved from Greece to Bulgaria
            2 infantry moved from Greece to Bulgaria
    
        Place Units - Italians
            4 infantry placed in Northern Italy
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : 2.83
    British : 0.67
    French : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - ANZAC
            ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - ANZAC
            1 infantry moved from Shan State to Siam
                  ANZAC take Siam from Japanese
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 destroyer moved from 57 Sea Zone to 61 Sea Zone
            1 armour moved from New South Wales to Queensland
            1 infantry and 1 transport moved from 66 Sea Zone to 85 Sea Zone
            1 infantry and 1 transport moved from 85 Sea Zone to 86 Sea Zone
            1 infantry moved from 86 Sea Zone to Brazil
                  ANZAC take Brazil from Neutral_Allies
    
        Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from French Central Africa to French Equatorial Africa
            1 destroyer moved from 76 Sea Zone to 98 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 47 PUs; 
            Germans buy 2 artilleries, 1 bomber, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Denmark to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from Southern Italy to 98 Sea Zone
            2 bombers moved from Southern Italy to 98 Sea Zone
    
        Combat - Germans
            Battle in Morocco
            Battle in 98 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                French defend with 1 destroyer
                    Germans roll dice for 2 bombers and 1 fighter in 98 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                    French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the French lost in 98 Sea Zone
                Germans win, taking Morocco from French with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 98 Sea Zone to Greece
            2 fighters and 2 tactical_bombers moved from Southern Italy to Gibraltar
            1 tactical_bomber moved from Western Germany to Gibraltar
            1 fighter moved from Southern Italy to Gibraltar
            1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
            5 infantry moved from Slovakia Hungary to Romania
            5 artilleries moved from Germany to Poland
            4 infantry moved from Germany to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 infantry moved from Slovakia Hungary to Poland
            1 mech_infantry moved from Germany to Slovakia Hungary
            3 armour moved from Germany to Poland
            2 armour moved from Germany to Poland
            1 armour moved from Germany to Slovakia Hungary
            1 mech_infantry moved from Germany to Poland
            2 bombers moved from 98 Sea Zone to Western Germany
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Western Germany to Germany
            1 aaGun moved from Slovakia Hungary to Romania
            1 aaGun moved from Slovakia Hungary to Poland
    
        Place Units - Germans
            1 bomber placed in Western Germany
            1 destroyer and 1 transport placed in 113 Sea Zone
            2 artilleries and 4 infantry placed in Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Norway: 1 artillery and 1 infantry
            EDIT: Adding units owned by Germans to Finland: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    French : -0.33
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
            1 artillery and 15 infantry moved from Bryansk to Belarus
            1 infantry moved from Belarus to Baltic States
            3 infantry moved from Ukraine to Bryansk
            9 infantry moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
            2 armour and 2 mech_infantrys moved from Novgorod to Belarus
            1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    
        Place Units - Russians
            10 infantry placed in Russia
            3 infantry placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 harbour, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Kweichow to Szechwan
            1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Kweichow to Yunnan
            1 artillery and 1 infantry moved from Kiangsi to Kwangtung
            2 mech_infantrys moved from Kiangsu to Kwangtung
            2 bombers moved from Hunan to India
            8 fighters and 5 tactical_bombers moved from Hunan to Szechwan
            1 artillery moved from Chahar to Hopei
            1 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Hunan
            1 infantry moved from Hunan to Yunnan
            3 artilleries and 6 infantry moved from Kwangsi to Yunnan
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
    
        Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Strategic bombing raid in India
                    AA fire in India : 0/2 hits, 0.33 expected hits
                Bombing raid in India rolls: 7,5 and causes: 12 damage to unit: factory_major
                Bombing raid in India causes 12 damage total. 
            Battle in 36 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 5 transports
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Szechwan
                Japanese attack with 8 fighters, 2 infantry and 5 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 8 fighters, 2 infantry and 5 tactical_bombers in Szechwan, round 2 : 5/15 hits, 7.67 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 8 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kwangtung
                Japanese attack with 1 artillery, 1 infantry and 2 mech_infantrys
                British defend with 2 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kwangtung, round 2 : 1/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Kwangtung
                    Japanese roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Kwangtung, round 3 : 0/4 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kwangtung
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Kwangtung, round 4 : 1/3 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Kwangtung
                Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            8 fighters and 5 tactical_bombers moved from Szechwan to Yunnan
            2 bombers moved from India to Yunnan
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
    
        Place Units - Japanese
            1 harbour placed in Hainan
            1 submarine and 1 transport placed in 6 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 artillery placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Chinese : -0.33
    UK_Pacific : -0.33
    AA fire in India : : -0.33
    Japanese : -3.17
    

    Savegame


  • TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Shensi
            13 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.17
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 destroyer and 1 submarine moved from 61 Sea Zone to 54 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier placed in 101 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Shensi to Suiyuyan
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Tsinghai to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Shensi
            13 infantry moved from Tsinghai to Shensi
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 5x factory_major; Remaining resources: 12 PUs; 
            UK_Pacific buy 3 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 bomber moved from United Kingdom to 92 Sea Zone
            3 infantry moved from Persia to Iraq
            1 armour and 1 mech_infantry moved from Egypt to Iraq
            1 artillery moved from Kenya to Italian Somaliland
                  British take Italian Somaliland from Italians
            2 fighters and 1 tactical_bomber moved from Burma to Shan State
            1 infantry moved from Burma to Shan State
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 bomber
                Italians defend with 2 transports
                    2 transports owned by the Italians lost in 92 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Italians: 2 transports
            Battle in Shan State
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Iraq
                British attack with 1 armour, 3 infantry and 1 mech_infantry
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Iraq, round 2 : 2/5 hits, 1.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 2 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 3 : 0/3 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Iraq, round 4 : 2/3 hits, 0.83 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for British: 3 infantry
                Casualties for Neutral_Axis: 3 infantry
    
        Non Combat Move - British
            2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            2 fighters and 1 tactical_bomber moved from Shan State to India
            3 aaGuns, 9 infantry and 4 mech_infantrys moved from Burma to India
            1 bomber moved from 92 Sea Zone to Suriname
            2 destroyers and 2 transports moved from 106 Sea Zone to 101 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
    
        Place Units - British
            1 artillery and 2 infantry placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 destroyer and 1 submarine placed in 106 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 artilleries placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Some Units in India change ownership: 3 artilleries
    

    Combat Hit Differential Summary :

    British : 0.33
    Chinese : 1.17
    Neutral_Axis : 1.33
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 1 airfield and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            2 armour moved from Bulgaria to Eastern Poland
            3 fighters moved from Greece to Southern Italy
            1 bomber moved from Southern Italy to Egypt
    
        Combat - Italians
            Strategic bombing raid in Egypt
                    AA fire in Egypt : 0/1 hits, 0.17 expected hits
                Bombing raid in Egypt rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Egypt causes 5 damage total. 
            Battle in Eastern Poland
                Italians attack with 2 armour
                Russians defend with 1 infantry
                    Italians roll dice for 2 armour in Eastern Poland, round 2 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Egypt to Greece
            7 infantry moved from Bulgaria to Romania
            2 aaGuns and 5 infantry moved from Northern Italy to Yugoslavia
            2 aaGuns moved from Southern Italy to Northern Italy
            1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco
    
        Place Units - Italians
            1 airfield placed in Gibraltar
            3 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 18 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    AA fire in Egypt : : -0.17
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 infantry moved from Siam to French Indo China
            1 destroyer moved from 61 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 cruiser moved from 30 Sea Zone to 54 Sea Zone
            1 transport moved from 86 Sea Zone to 66 Sea Zone
            4 infantry moved from Brazil to Suriname
                  ANZAC take Suriname from Dutch
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 armour, 1 artillery, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 mech_infantry moved from Poland to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 artillery and 2 infantry moved from Poland to Baltic States
            1 fighter moved from Greece to Southern Italy
            1 destroyer moved from 113 Sea Zone to 125 Sea Zone
            2 bombers moved from Western Germany to 125 Sea Zone
            2 bombers and 1 fighter moved from Western Germany to 114 Sea Zone
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 artillery in Baltic States, round 5 : 1/1 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in 114 Sea Zone
                Germans attack with 2 bombers and 1 fighter
                Russians defend with 1 cruiser
                    Germans roll dice for 2 bombers and 1 fighter in 114 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Germans and 1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 2 bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 fighter
                Casualties for Russians: 1 cruiser
            Battle in 125 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
                    Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 125 Sea Zone
                Germans win, taking 125 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 bombers moved from 125 Sea Zone to Western Germany
            2 bombers moved from 114 Sea Zone to Western Germany
            1 aaGun and 5 infantry moved from Romania to Eastern Poland
            1 aaGun, 4 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            1 aaGun, 5 armour, 4 artilleries, 7 infantry and 1 mech_infantry moved from Poland to Eastern Poland
            1 aaGun, 2 artilleries and 4 infantry moved from Germany to Poland
            3 fighters moved from Gibraltar to Morocco
    
        Place Units - Germans
            1 airfield placed in Morocco
            1 armour, 1 artillery, 6 infantry and 2 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 submarine moved from 115 Sea Zone to 113 Sea Zone
            2 infantry moved from Belarus to Baltic States
            1 mech_infantry moved from Belarus to Karelia
            1 fighter moved from Belarus to Karelia
            1 tactical_bomber moved from Belarus to Karelia
            1 fighter moved from Belarus to Baltic States
            3 infantry moved from Ukraine to Bessarabia
            3 infantry moved from Bryansk to Western Ukraine
    
        Combat - Russians
            Battle in 113 Sea Zone
                Russians attack with 1 submarine
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 113 Sea Zone
                    Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Russians win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
            Battle in Karelia
                Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 2/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Karelia
                Russians win, taking Karelia from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 3 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 3 : 1/3 hits, 0.50 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Bessarabia
                Russians attack with 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 infantry in Bessarabia, round 2 : 2/3 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Karelia to Belarus
            1 fighter moved from Baltic States to Belarus
            9 infantry moved from Bryansk to Belarus
            10 infantry moved from Russia to Bryansk
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            6 infantry moved from Timguska to Novosibirsk
            2 aaGuns and 12 infantry moved from Yenisey to Timguska
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 2.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 infantry moved from Yunnan to Burma
                  Japanese take Burma from UK_Pacific
            2 infantry moved from Szechwan to Shensi
            1 infantry moved from Kweichow to Shensi
            1 artillery moved from Hopei to Shensi
            1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
            2 bombers moved from Yunnan to Shan State
            1 armour, 10 fighters and 7 tactical_bombers moved from Yunnan to Shensi
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            1 artillery and 1 transport moved from 20 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            1 mech_infantry moved from 37 Sea Zone to Malaya
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
            1 infantry moved from 41 Sea Zone to Sumatra
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            1 transport moved from 36 Sea Zone to 6 Sea Zone
            2 infantry moved from Yunnan to Shan State
    
        Combat - Japanese
            Battle in Java
            Battle in Borneo
            Battle in Sumatra
            Battle in Celebes
            Battle in Malaya
            Battle in Shensi
                Japanese attack with 1 armour, 1 artillery, 10 fighters, 3 infantry and 7 tactical_bombers
                Chinese defend with 1 fighter and 14 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 10 fighters, 3 infantry and 7 tactical_bombers in Shensi, round 2 : 12/22 hits, 11.17 expected hits
                    Chinese roll dice for 1 fighter and 14 infantry in Shensi, round 2 : 9/15 hits, 5.33 expected hits
                    4 fighters owned by the Japanese, 3 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese and 12 infantry owned by the Chinese lost in Shensi
                    Japanese roll dice for 6 fighters and 7 tactical_bombers in Shensi, round 3 : 10/13 hits, 7.50 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 2/3 hits, 1.33 expected hits
                    2 tactical_bombers owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Shensi
                Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Celebes from Dutch, taking Malaya from UK_Pacific with 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is -29
                Casualties for Japanese: 1 armour, 1 artillery, 4 fighters, 3 infantry and 2 tactical_bombers
                Casualties for Chinese: 1 fighter and 14 infantry
            Battle in French Indo China
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 2/2 hits, 1.17 expected hits
                    French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in French Indo China
                Japanese win, taking French Indo China from French with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Shan State
                Japanese attack with 2 bombers and 2 infantry
                British defend with 1 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Shan State, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            2 bombers moved from Shan State to Yunnan
            6 fighters and 5 tactical_bombers moved from Shensi to Yunnan
            1 infantry moved from Hunan to Kweichow
            1 infantry moved from Anhwe to Hopei
            1 aaGun and 6 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Kiangsu to Hopei
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 destroyer moved from 36 Sea Zone to 55 Sea Zone
            1 carrier and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
            4 infantry moved from Manchuria to Jehol
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 armour and 2 mech_infantrys placed in Kiangsu
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    French : -0.33
    Chinese : 4.33
    UK_Pacific : -0.33
    Japanese : 3.50
    

    Savegame


  • TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 3 destroyers, 4 fighters and 2 submarines; Remaining resources: 1 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 aaGun, 1 armour and 2 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 armour, 1 carrier, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 1 armour and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 aaGuns moved from Central United States to Eastern United States
    
        Place Units - Americans
            4 fighters placed in Western United States
            2 submarines placed in 101 Sea Zone
            3 destroyers placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Suiyuyan to Shensi
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 6 PUs
    
        Purchase Units - British
            British repair damage of 5x factory_minor; Remaining resources: 28 PUs; 
            British buy 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs; 
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 fighter moved from India to 41 Sea Zone
            1 infantry moved from India to Burma
            1 fighter and 1 tactical_bomber moved from India to Burma
    
        Combat - British
            Battle in 41 Sea Zone
                British attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 41 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Burma
                British attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Burma to India
            1 fighter moved from 41 Sea Zone to India
            1 battleship moved from 61 Sea Zone to 54 Sea Zone
            1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
            2 artilleries moved from Egypt to Trans-Jordan
            4 infantry moved from Egypt to Trans-Jordan
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery moved from Italian Somaliland to Ethiopia
            3 mech_infantrys moved from Belgian Congo to Egypt
            3 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 destroyer and 1 submarine moved from 106 Sea Zone to 101 Sea Zone
            1 bomber moved from Suriname to Belgian Congo
    
        Place Units - British
            3 artilleries placed in Egypt
            3 mech_infantrys placed in Union of South Africa
            1 artillery placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
    

    Combat Hit Differential Summary :

    British : 1.67
    Americans : 0.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Eastern Poland to Baltic States
            1 bomber moved from Greece to Baltic States
    
        Combat - Italians
            Battle in Baltic States
                Italians attack with 2 armour and 1 bomber
                Russians defend with 2 infantry
                    Italians roll dice for 2 armour and 1 bomber in Baltic States, round 2 : 2/3 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Baltic States
                Italians win, taking Baltic States from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            7 infantry moved from Romania to Eastern Poland
            2 aaGuns and 5 infantry moved from Yugoslavia to Romania
            2 aaGuns moved from Northern Italy to Yugoslavia
            3 mech_infantrys moved from Northern Italy to Romania
            3 fighters moved from Southern Italy to Gibraltar
            1 bomber moved from Baltic States to Romania
    
        Place Units - Italians
            1 destroyer and 1 transport placed in 95 Sea Zone
            1 artillery and 3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            3 fighters moved from Queensland to 42 Sea Zone
            2 submarines moved from 62 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 3 fighters and 2 submarines
                Japanese defend with 1 carrier, 1 destroyer, 2 submarines and 1 transport
                    ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 carrier, 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    1 carrier owned by the Japanese, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 4 : 1/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 31
                Casualties for ANZAC: 2 submarines
                Casualties for Japanese: 1 carrier, 1 destroyer, 2 submarines and 1 transport
    
        Non Combat Move - ANZAC
            3 fighters moved from 42 Sea Zone to Northern Territory
            1 artillery moved from South Australia to Northern Territory
            2 aaGuns moved from Queensland to Northern Territory
            4 infantry moved from South Australia to Northern Territory
            1 armour moved from Queensland to Northern Territory
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 66 Sea Zone to 63 Sea Zone
    
        Place Units - ANZAC
            3 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5,3,6,4
            ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.83
    Japanese : -0.17
    

    Savegame


  • TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 mech_infantry moved from Eastern Poland to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            2 artilleries and 7 infantry moved from Finland to Karelia
            2 artilleries and 4 infantry moved from Poland to Eastern Poland
            1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 6 infantry moved from Germany to Poland
            1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to Western Germany
            1 artillery moved from France to Southern France
    
        Combat - Germans
            Battle in Karelia
                Germans attack with 2 artilleries and 7 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 2 artilleries and 7 infantry in Karelia, round 2 : 4/9 hits, 2.17 expected hits
                    Russians roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
    
        Non Combat Move - Germans
    
        Place Units - Germans
            1 destroyer placed in 112 Sea Zone
            1 bomber placed in Western Germany
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Gibraltar: 3 tactical_bombers
            EDIT: Adding units owned by Germans to Western Germany: 3 tactical_bombers
            EDIT: Turning off Edit Mode
            2 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : -0.33
    

    Savegame

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