• Arrrgh :?


  • I’m seriously reconsidering purchasing this game


  • why?  Perhaps they will include something more? or a surprise?

  • Customizer

    Where is everyone finding Avalon hill announcing that AA50 will be released NOV 18?

    I found in two places one their official site that the release date is oct 23.
    These are the two links
    http://www.wizards.com/default.asp?x=ah/products
    http://www.wizards.com/default.asp?x=ah/aam/pr20080227

  • '10

    @Bob_A_Mickelson:

    Where is everyone finding Avalon hill announcing that AA50 will be released NOV 18?

    www.wizards.com, move cursor over avalon hill

  • '10

    @Romulus:

    Ehm… Perry, I have already Pre-ordered the game. I have already paid for it. And now they re-schedule it to 18 November withouth even explain why.

    That is a point.

    I preordered it too and I want to play it on the original board, with the original setup-charts and complete rules.


  • @Perry:

    I only meant that the game is available right now
    As an Abattlemap module…
    No need to wait to whatever date that WOTC care to ship the physical game.

    I’ve seen the ABattlemapmodule
    Is that the actual setup for 1941 or is that just a best guess based on some of the pics and info already out?


  • @Imperious:

    why?  Perhaps they will include something more? or a surprise?

    I wish this was the case.
    You know… If I was Avalon Hill, and had the wherewithall to release another version of A&A so soon after Revised (2004), I would want to make sure it was not just a simple upgrade, but rather something that just totally blew the socks off of anything before it!!!

    So far, I’m not getting that.  Meh, you got Italy and China as playable in the game.  Meh, you got a new Cruiser unit.  Meh, you’ve thrown in some National Objectives.  You know, a lot of these are nice, but where is the Grand Strategy?!?  Where is the World at War?!? Where is the game of Global Warfare?!?

    This is how I see the game playing out…

    Subs are still too vulnerable and do no convoy damage, so Germany will forego navy and just attack Russia
    Russia as always, will fight Germany
    Japan will seek to expand and India is the most ideal target
    UK will see India as undefendable (ICs are so expensive), and will build up in SZ 6 to hem any German sea units in and trade Norway and NW Europe
    Now that KGF is on, Italy will try and do it’s best to expand in Africa while helping vs. Russia
    US, to support KGF most quickly, will ignore Japan, and buy BMBRs and bomb Germany and Italy into the stone age (-20 and -12 IPC/ROUND).  Tranports and troops will eventually follow
    on following rounds, Japan seeing they are ignored will seek to expand quickly while rushing to put some back pressure on Moscow

    Basically, the game is KGF with JTDTM playout all over again and nothing is fixed.   We’re back to the playout we had in Revised and Classic.  This game as is still has some serious flaws, and I honestly hope that the delayed release is an effort to fix things.  The board and the molds are fine, but they should certainly be able to make some last minute changes to the manual to save this game and give us the proper global playout and increased strategy we deserve.

    Last minute changes I would love to see…

    1. Some Convoy Raid Rules - ideally, the more subs, the more damage, but even something as simple as this would be nice…

    National Objectives:
    Germany: At least 2 SUBs in North Atlantic (SZs 1,2,3,6,7,8,9,10,11,12) = 5IPC
    Germany: At least 4 SUBs in North Atlantic (SZs 1,2,3,6,7,8,9,10,11,12) = 10IPC

    Japan: At least 2 SUBs off US W coast (SZs 44,53,54,55,56,57,65) = 5IPC
    Japan: At least 4 SUBs off US W coast (SZs 44,53,54,55,56,57,65) = 10IPC

    USA: At least 2 SUBS off Japan coast (SZs 58,59,60,61,62,63) = 5IPC
    USA: At least 4 SUBs off Japan coast (SZs 58,59,60,61,62,63) = 10IPC

    This would at least encourage the possibility of a German naval campaign as well as Japanese and American Pacific campaigns

    2. Cheaper ICs (15–>12IPC)
    -would encourage UK ICs in Aus/India again more likely to give global playout (and less likely for UK KGF)

    3. Interceptors as either standard or Tech
    -Let defending FTRs in SBR territories get a single 1@1 shot each to shoot down Rockets or SBR BMBRs
    -if Germany gets multiple ICs at game start (which they should), I’d say make it standard, otherwise make it at least a Tech to give Germany some chance of countering a cheap SBR+/-HB strategy

    4. Make Techs Directed
    -Random Techs are for kids.  There should  be no place for Random Techs in a game of Grand Strategy.  Make players outsmart their opponents, not outluck them.

    5. Give SUBs some added survivability
    -they are still too weak.  Presence of a single DD basically makes them autokilled.  Either let them at least dive after 1 round of combat regardless of DD presence, or make DD’s have to roll a profiency roll to detect them in the first place
    -added SUB survivability will go a long way to encourageing a naval campaign.  Right now, they’re still pretty useless… even at 6IPC.

    I think just these 5 simple changes will make this game more like the Global Playout Grand Strategy game it should be, rather than the old KGF and JTDTM we have seen too many times before  :-(


  • You guys just crack me up!

    Talk about whining. I have never heard so much whining about something so little as a 3 week delay in the introduction of a GAME, as I have heard here!

    For goodness sake lighten up!

    Look about you in this world today and see what’s really going on, and then don’t whine about a trivial game. We are lucky to be alive and to be grateful for what we have, much less whining about this.

    This site appears to be one big whinefest.

    I mean we haven’t even played the game and there are whiners here about how broken it is!

    I am a casual AA player and am not into the dead zone strategy and trading territories and the JTDTM and KJF or KGF of you self styled professionals and thank goodness.

    I played AA Pacific the other day with my two sons and we had a great time. No whining about how the game may or may not favor Japan, Japan did win BTW, we just enjoyed playing the game. The USA built 8 battleships. Why, I don’t know but one of the reasons was becz I could and those 8 battleships looked good out there. Probably not the best strategy and certainly not one I’ve seen or read about here as “The” strategy but I tell you it was fun!

    I’ve played AA Europe with my gaming group and AA Revised too and thank goodness we just sit and play. There is no choreography or predestination of how the game plays and ends. It is always new and fresh, I guess becz we are not experts or as professional as you all are.

    You all sound so jaded about AA. Sometime watch some “amateurs” play and you’ll probably be amazed at all the “mistakes” they make, but you will be amazed how “true” the game is and not so artificially altered so that the JTDTM or KGF options must be played to demonstrate superiority.

    I guess if all you got together for a game, from all the cauterwalling here I would expect it to proceed in a very scripted manner by everyone proceeding with their country’s scripted/expected response.

    Thank goodness we have not reached that state of petrification.

    It would take all the pleasure of playing AA and seeing always a different game before us emerge each time.

    I have no beef with any of you. I enjoy reading about AA and your ideas and “listening” to all the ideas about playing, but what has struck me is that it seems this intensity has lessened the simple pleasure of just sitting down and playing it.

    I hope no one takes this as an insult, “no harm, no foul” as I would say, but as a casual player I just wanted to point this out to this community as a whole.

    I am certainly looking forward to AA50. It will be grand in scope: the size of the board and all the pieces and the addition of Italy and just having that set up on the table in the basement is going to be great!

    Avalon Hill WOTC whatever you want to call them, is producing a great fun filled game that will divert us all for hours. I for one applaud them and I am looking forward to those Saturdays and Sundays gathering with friends to play this monster!

    It will certainly be fun and that’s the bottom line isn’t it?


  • I disagree with cousinjoe. With BGG setup, a KGF is not possible if Japan don’t want. Japan can reach 60 IPCS easily, probably 70, with so much bonuses and China’s sparring status. A ignored Japan, If they want, can invade american mainland. With so many economic advantage over USA, Japan can beat americans easily, in special if Japan gets improved industry tech (building 4 guys at Alaska and 10 at Japan … game over for USA). With the added distance with soviets, in fact is easier aim America than Moscow. And there is a VC at Ottawa, go figure. USA need a Pacific fleet or they will be toast. Without USA’s aid, UK and soviets will have soon less income that germans and italians.

    Thar I fear is bidding for allies. Seems UK needs units at India and China needs also at least 3 or 4 more units.


  • Some more thoughts:

    @cousin_joe:

    2. Cheaper ICs (15–>12IPC)
    -would encourage UK ICs in Aus/India again more likely to give global playout (and less likely for UK KGF)


    Incorrect. That will prevent IC at India is not price. It’s not only UK’s crappy initial forces at India and playing after Japan, those two would be enough bad. That kills any indian IC is China’s sparring status. A no brainer move for Japan 1 is destroy all chinese forces. All. They can even take Philippines and still kill all chineses. I means 1 built chinese round 1, zero built chineses round 2. Without chineses, Japan can focus on India. With India conquered (round 4 as much), USA’s Pacific fleet cannot beat a 55-60 ipcs japanese navy, and with USA’s fleet beaten (or going to Atlantic), USA can be invaded. The idea is that BGG must be a false setup or will soon be modded, it’s too good for Japan


    3. Interceptors as either standard or Tech
    -Let defending FTRs in SBR territories get a single 1@1 shot each to shoot down Rockets or SBR BMBRs
    -if Germany gets multiple ICs at game start (which they should), I’d say make it standard, otherwise make it at least a Tech to give Germany some chance of countering a cheap SBR+/-HB strategy


    Interceptors are good


    4. Make Techs Directed
    -Random Techs are for kids.  There should  be no place for Random Techs in a game of Grand Strategy.  Make players outsmart their opponents, not outluck them.


    In fact, this is a good system, you don’t spent ipcs for nothing, and the techs are not uber powerful. Improved industry and radar counter HB. And allied strat bomb campaigns are prevented by Godzilla Japan’s assault on America. A grand strategy player must take luck in count


    5. Give SUBs some added survivability
    -they are still too weak.  Presence of a single DD basically makes them autokilled.  Either let them at least dive after 1 round of combat regardless of DD presence, or make DD’s have to roll a profiency roll to detect them in the first place
    -added SUB survivability will go a long way to encourageing a naval campaign.  Right now, they’re still pretty useless… even at 6IPC.


    I fear more dds. At 8 ipcs, a 2/2 that defend against airfleet is a no brainer. Maybe a too good unit


    I think just these 5 simple changes will make this game more like the Global Playout Grand Strategy game it should be, rather than the old KGF and JTDTM we have seen too many times before  :-(

    I’d say change the BGG setup (has serious flaws at Pacific), make tech not optional, introduce interceptors and make China a non-sparring country


  • I agree, i mean i understand all the kkgf and the ideas from all of the people here. But i must say that im not a newb and when i play agasint my game group who dont have the game, i kill them 75% of the time. But when they beat me, this is so good lol. I just try to give them some minor advantage. I put my self in a minor country or in revised i give them national advantages and this works.

    So the point of this is……i wont clap for WOTC cause…I WANT MY GAME for the 23 OCTOBER. Thats all, AA50 will be a masterpiece and i know it. I dont listen to people who are negatif about it. Im just so angry that the date change and we dont know WHY. Just tell me why and give me a good damn reason about it. I just sold my opld revised game in prediction of having AA50 in about 2 weeks so…ARRGGG :x :mrgreen:


  • @Funcioneta:

    I disagree with cousinjoe. With BGG setup, a KGF is not possible if Japan don’t want.

    Funcioneta,

    Have you ever played games by e-mail?  With all due respect, give me Allies and I will absolutely DESTROY you with a KGF!

    With no Allied AC in Asia, and a very low return for US to stay in the Pacific, the Allies best bet in this game is to triple team Germany and ignore Japan.  The game essentially becomes a race of whether the Allies can take down Germany faster than Japan can take down Russia, and believe me, this is not even close.

    True, we have not seen the actual setup, but it would need to be extremely favourable for the Allies to keep them in Asia and the Pacific, minimum 1 IC and a strong US Navy (all info so far would indicate this is not the case).  With that said, I am fine playing with the BGG setup.  I’d prefer no tech (which actually helps Axis) as the tech system as it stands right now is for kids, and not serious gamers.

    So how about it Funcioneta…
    Sure, you can talk the talk, but can you walk the walk?  :-D

  • '10

    @Constantinople:

    It will certainly be fun and that’s the bottom line isn’t it?

    You are so right.


  • What about if Hawaii is worth 10 ipc, and Australia also 10 ipc? Then perhaps we see some US navy in the pacific, and Japan maybe think twice before chosing the JTDTM?


  • NOOOOOOOOOOOOOOOOOO!!! They better be addign some real good stuff or i go bam bam! you dead


  • I have on very good authority, that the delay was to include a new naval unit.


  • @cousin_joe:

    @Imperious:

    why?  Perhaps they will include something more? or a surprise?

    I wish this was the case.
    You know… If I was Avalon Hill, and had the wherewithall to release another version of A&A so soon after Revised (2004), I would want to make sure it was not just a simple upgrade, but rather something that just totally blew the socks off of anything before it!!!

    So far, I’m not getting that.  Meh, you got Italy and China as playable in the game.  Meh, you got a new Cruiser unit.  Meh, you’ve thrown in some National Objectives.  You know, a lot of these are nice, but where is the Grand Strategy?!?  Where is the World at War?!? Where is the game of Global Warfare?!?

    This is how I see the game playing out…

    Subs are still too vulnerable and do no convoy damage, so Germany will forego navy and just attack Russia
    Russia as always, will fight Germany
    Japan will seek to expand and India is the most ideal target
    UK will see India as undefendable (ICs are so expensive), and will build up in SZ 6 to hem any German sea units in and trade Norway and NW Europe
    Now that KGF is on, Italy will try and do it’s best to expand in Africa while helping vs. Russia
    US, to support KGF most quickly, will ignore Japan, and buy BMBRs and bomb Germany and Italy into the stone age (-20 and -12 IPC/ROUND).  Tranports and troops will eventually follow
    on following rounds, Japan seeing they are ignored will seek to expand quickly while rushing to put some back pressure on Moscow

    Basically, the game is KGF with JTDTM playout all over again and nothing is fixed.   We’re back to the playout we had in Revised and Classic.  This game as is still has some serious flaws, and I honestly hope that the delayed release is an effort to fix things.  The board and the molds are fine, but they should certainly be able to make some last minute changes to the manual to save this game and give us the proper global playout and increased strategy we deserve.

    Last minute changes I would love to see…

    1. Some Convoy Raid Rules - ideally, the more subs, the more damage, but even something as simple as this would be nice…

    National Objectives:
    Germany: At least 2 SUBs in North Atlantic (SZs 1,2,3,6,7,8,9,10,11,12) = 5IPC
    Germany: At least 4 SUBs in North Atlantic (SZs 1,2,3,6,7,8,9,10,11,12) = 10IPC

    Japan: At least 2 SUBs off US W coast (SZs 44,53,54,55,56,57,65) = 5IPC
    Japan: At least 4 SUBs off US W coast (SZs 44,53,54,55,56,57,65) = 10IPC

    USA: At least 2 SUBS off Japan coast (SZs 58,59,60,61,62,63) = 5IPC
    USA: At least 4 SUBs off Japan coast (SZs 58,59,60,61,62,63) = 10IPC

    This would at least encourage the possibility of a German naval campaign as well as Japanese and American Pacific campaigns

    2. Cheaper ICs (15–>12IPC)
    -would encourage UK ICs in Aus/India again more likely to give global playout (and less likely for UK KGF)

    3. Interceptors as either standard or Tech
    -Let defending FTRs in SBR territories get a single 1@1 shot each to shoot down Rockets or SBR BMBRs
    -if Germany gets multiple ICs at game start (which they should), I’d say make it standard, otherwise make it at least a Tech to give Germany some chance of countering a cheap SBR+/-HB strategy

    4. Make Techs Directed
    -Random Techs are for kids.  There should  be no place for Random Techs in a game of Grand Strategy.  Make players outsmart their opponents, not outluck them.

    5. Give SUBs some added survivability
    -they are still too weak.  Presence of a single DD basically makes them autokilled.  Either let them at least dive after 1 round of combat regardless of DD presence, or make DD’s have to roll a profiency roll to detect them in the first place
    -added SUB survivability will go a long way to encourageing a naval campaign.  Right now, they’re still pretty useless… even at 6IPC.

    I think just these 5 simple changes will make this game more like the Global Playout Grand Strategy game it should be, rather than the old KGF and JTDTM we have seen too many times before  :-(

    Good post.


  • @cousin_joe:

    @Funcioneta:

    I disagree with cousinjoe. With BGG setup, a KGF is not possible if Japan don’t want.

    Funcioneta,

    Have you ever played games by e-mail?  With all due respect, give me Allies and I will absolutely DESTROY you with a KGF!

    I played tons of games by e-mail  :-) I think my score in league this year is 9-4, 10 with allies (all of them KJF, score 8 wins, 2 loses if I’m not wrong). In fact, I’m worst at face to face, there is less time to think.

    In Revised, I’ll simply don’t let you make a KGF. I have discovered a counter for KGF in Revised a couple of weeks ago. It’s new, and I have to polish still, so probably you would have a 50/50 chance.

    In Anniversary, with BGG setup, with this counter, I think there is about no chance for allies if they try KGF. I think there is not much chance for allies even playing a traditional axis strat against KGF. Japan is simply too powerful in a KGF strat, playing Japan traditional or innovative. I think the only slim chance allies have of win is building fleet at California


  • @cousin_joe:

    True, we have not seen the actual setup, but it would need to be extremely favourable for the Allies to keep them in Asia and the Pacific, minimum 1 IC and a strong US Navy (all info so far would indicate this is not the case).  With that said, I am fine playing with the BGG setup.  I’d prefer no tech (which actually helps Axis) as the tech system as it stands right now is for kids, and not serious gamers.

    So how about it Funcioneta…
    Sure, you can talk the talk, but can you walk the walk?  :-D

    Wait a second…  are you saying that you want a game with BGG “setup”? I have few time for more games and it would be a slow pace game, but it will be interesting. Me playing Axis and you Allies is that you want? No techs, you don’t want them and they are not mandatory (I cannot force you, but I think we are losing a interesting feature). No bids (testing game). AABattlemap and forum dices.

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