@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Italians
4 ArmoredCars, 1 Artillery, 6 Infantrys, 1 Mech.Inf and 1 Tank moved from S.Algeria to E.Morocco
4 Mech.Infs moved from Tunis to E.Morocco
1 Tank moved from S.Tunisia to E.Morocco
1 ArmoredCar and 1 Tank moved from N.Tunisia to E.Morocco
1 Infantry moved from N.Tunisia to 45 Sea Zone
1 Cruiser and 1 Infantry moved from 45 Sea Zone to 41 Sea Zone
1 Infantry moved from 41 Sea Zone to E.Morocco
4 Fighters moved from Greece to 51 Sea Zone
1 Submarine moved from 48 Sea Zone to 51 Sea Zone
1 Infantry moved from Darfur to French Equatorial Africa
Italians take French Equatorial Africa from French
1 Infantry moved from Darfur to Equatoria
Italians take Equatoria from British
1 HeavyTank moved from Hun to Tobruk
1 Infantry moved from Kufra to Tobruk
1 Infantry moved from Hun to Kufra
1 Elite moved from Hun to El Agheila
1 Transport moved from 48 Sea Zone to 49 Sea Zone
1 Infantry moved from Campania to 49 Sea Zone
1 Artillery moved from Greece to 49 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 49 Sea Zone to 48 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
1 Transport moved from 45 Sea Zone to 46 Sea Zone
6 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys moved from Campania to 46 Sea Zone
8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
1 Artillery and 9 Infantrys moved from 48 Sea Zone to Tobruk
Purchase Units - Italians
Italians buy 2 Artillerys, 1 Elite, 25 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in E.Morocco
Italians attack with 5 ArmoredCars, 1 Artillery, 7 Infantrys, 5 Mech.Infs and 3 Tanks
British defend with 1 Fighter; French defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Factory and 10 Infantrys
Italians roll dice for 1 Cruiser in E.Morocco, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 5 ArmoredCars, 1 Artillery, 7 Infantrys, 5 Mech.Infs and 3 Tanks in E.Morocco, round 2 : 7/21 hits, 7.33 expected hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Artillery, 1 Bunker, 1 Fighter and 10 Infantrys in E.Morocco, round 2 : 5/13 hits, 4.67 expected hits
6 Infantrys owned by the French and 5 Infantrys owned by the Italians lost in E.Morocco
Italians roll dice for 5 ArmoredCars, 1 Artillery, 2 Infantrys, 5 Mech.Infs and 3 Tanks in E.Morocco, round 3 : 5/16 hits, 5.83 expected hits
French roll dice for 1 Artillery, 1 Bunker, 1 Fighter and 4 Infantrys in E.Morocco, round 3 : 3/7 hits, 2.67 expected hits
1 ArmoredCar owned by the Italians, 1 Artillery owned by the French, 4 Infantrys owned by the French and 2 Infantrys owned by the Italians lost in E.Morocco
Italians roll dice for 4 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks in E.Morocco, round 4 : 4/13 hits, 4.83 expected hits
French roll dice for 1 Bunker and 1 Fighter in E.Morocco, round 4 : 0/2 hits, 1.00 expected hits
1 Fighter owned by the British and 1 Bunker owned by the French lost in E.Morocco
Italians win, taking E.Morocco from French with 4 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 20
Casualties for Italians: 1 ArmoredCar and 7 Infantrys
Casualties for French: 1 Artillery, 1 Bunker and 10 Infantrys
Casualties for British: 1 Fighter
Battle in 51 Sea Zone
Italians attack with 4 Fighters and 1 Submarine
French defend with 1 Submarine
Italians roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 Fighters in 51 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
1 Submarine owned by the French lost in 51 Sea Zone
Italians win with 4 Fighters and 1 Submarine remaining. Battle score for attacker is 7
Casualties for French: 1 Submarine
Non Combat Move - Italians
4 Fighters moved from 51 Sea Zone to 48 Sea Zone
Place Units - Italians
3 Infantrys placed in Hun
2 Artillerys, 1 Elite and 1 Infantry placed in Greece
4 Infantrys placed in Tunis
10 Infantrys placed in Rome
Italians undo move 4.
1 Transport placed in 46 Sea Zone
Italians undo move 4.
1 Transport placed in 46 Sea Zone
9 Infantrys placed in Rome
4 Infantrys placed in Provence
4 Infantrys placed in Lombardy
Turn Complete - Italians
Italians collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Italians : -2.17
French : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - French
1 Infantry moved from Nubia to Darfur
British take Darfur from Italians
2 Infantrys moved from North Central USA to South Central USA
1 Infantry moved from Amazon to Bolivia
Purchase Units - French
French buy 2 Bunkers, 3 Infantrys and 2 Tanks; Remaining resources: 2 PUs;
Combat - French
Battle in Bolivia
French attack with 1 Infantry
Neutral defend with 3 Infantrys
French roll dice for 1 Infantry in Bolivia, round 2 : 0/1 hits, 0.17 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 2/3 hits, 1.00 expected hits
1 Infantry owned by the French lost in Bolivia
Neutral win with 3 Infantrys remaining. Battle score for attacker is -2
Casualties for French: 1 Infantry
Non Combat Move - French
Place Units - French
1 Bunker and 3 Infantrys placed in Normandy
1 Bunker and 2 Tanks placed in Syria
Turn Complete - French
French collect 25 PUs; end with 27 PUs
Combat Hit Differential Summary :
Neutral : 1.00
French : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Yamamoto
8 Destroyers moved from 85 Sea Zone to 107 Sea Zone
1 Infantry moved from Shantung to Shansi
Yamamoto take Shansi from Chinese
2 Elites, 7 Infantrys and 2 Marines moved from Shantung to Chahar
1 Infantry moved from Chubu to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shanghai
1 Infantry moved from Chubu to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
1 Infantry moved from Chubu to 84 Sea Zone
1 Infantry moved from 84 Sea Zone to Shantung
1 Tank moved from N.Thailand to Burma
1 Artillery moved from West Borneo to Banjarmasin
1 Artillery and 2 Infantrys moved from S.Thailand to Burma
Purchase Units - Yamamoto
Yamamoto buy 1 B.Carrier, 1 Infantry, 2 Marines, 2 S.Submarines and 2 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Chahar
Yamamoto attack with 2 Elites, 7 Infantrys and 2 Marines
Chinese defend with 1 AAGun, 2 ArmoredCars, 1 Artillery, 1 Mech.Inf and 5 Tanks; Russians defend with 1 Fighter
Yamamoto roll dice for 2 Elites, 7 Infantrys and 2 Marines in Chahar, round 2 : 6/11 hits, 2.83 expected hits
Chinese roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter, 1 Mech.Inf and 5 Tanks in Chahar, round 2 : 2/10 hits, 4.00 expected hits
1 Mech.Inf owned by the Chinese, 2 Tanks owned by the Chinese, 2 Infantrys owned by the Yamamoto, 2 ArmoredCars owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar
Yamamoto roll dice for 2 Elites, 5 Infantrys and 2 Marines in Chahar, round 3 : 3/9 hits, 2.50 expected hits
Chinese roll dice for 1 Fighter and 3 Tanks in Chahar, round 3 : 2/4 hits, 2.00 expected hits
3 Tanks owned by the Chinese and 2 Infantrys owned by the Yamamoto lost in Chahar
Yamamoto roll dice for 2 Elites, 3 Infantrys and 2 Marines in Chahar, round 4 : 4/7 hits, 2.17 expected hits
Chinese roll dice for 1 Fighter in Chahar, round 4 : 0/1 hits, 0.50 expected hits
1 Fighter owned by the Russians lost in Chahar
Yamamoto win, taking Chahar from Chinese with 2 Elites, 3 Infantrys and 2 Marines remaining. Battle score for attacker is 43
Casualties for Yamamoto: 4 Infantrys
Casualties for Chinese: 2 ArmoredCars, 1 Artillery, 1 Mech.Inf and 5 Tanks
Casualties for Russians: 1 Fighter
Non Combat Move - Yamamoto
2 Adv.Fighters and 1 Fighter moved from Manila to 85 Sea Zone
Place Units - Yamamoto
1 B.Carrier, 2 S.Submarines and 2 Submarines placed in 85 Sea Zone
1 Infantry and 2 Marines placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Yamamoto : 5.50
Chinese : -2.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Chinese
1 Tank moved from Lanchow to Yunnan
1 ArmoredCar moved from Shensi to Yunnan
2 Infantrys moved from Shensi to Shansi
1 Fighter moved from Suiyuan to Shansi
4 ArmoredCars moved from Gobi Altai to Ningsia
4 ArmoredCars moved from Urumqi to Gobi Altai
1 ArmoredCar moved from Shensi to Kweichow
1 ArmoredCar moved from Shensi to Yunnan
1 Artillery and 1 Elite moved from E.Qinghai to Lanchow
1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia
1 Tank moved from Hsining to Lanchow
1 Elite, 2 Infantrys and 1 Marine moved from Hsining to E.Qinghai
1 Mech.Inf moved from Hsining to Shensi
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 2 Elites, 2 Infantrys, 1 Mech.Inf and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 2 ArmoredCars and 1 Tank
Hisaichi defend with 1 Tank
Chinese roll dice for 2 ArmoredCars and 1 Tank in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Yunnan
Chinese win, taking Yunnan from Hisaichi with 2 ArmoredCars and 1 Tank remaining. Battle score for attacker is 5
Casualties for Hisaichi: 1 Tank
Battle in Shansi
Chinese attack with 1 Fighter and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 2 : 0/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 Fighter and 2 Infantrys in Shansi, round 3 : 1/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Shansi, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Chinese
1 AAGun moved from Suiyuan to Shensi
1 Fighter moved from Shansi to Shensi
Place Units - Chinese
4 ArmoredCars placed in Urumqi
2 Elites, 2 Infantrys, 1 Mech.Inf and 1 Tank placed in Hsining
Turn Complete - Chinese
Chinese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
Hisaichi : -0.50
Yamamoto : 0.33
Chinese : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Hisaichi
2 Tanks moved from Burma to Yunnan
1 ArmoredCar moved from Hunan to Yunnan
1 Artillery and 1 Infantry moved from Hunan to Kweichow
1 ArmoredCar, 1 Artillery and 1 Infantry moved from Hunan to Hupeh
1 Artillery and 1 Tank moved from Hunan to Anhwei
2 Artillerys and 1 Infantry moved from Heilungchiang to Chita
2 Artillerys and 3 Infantrys moved from Hulunbuir to Chita
2 Artillerys, 1 Elite and 1 Infantry moved from Liaoning to Hulunbuir
1 Infantry moved from Kirin to Heilungchiang
2 Infantrys moved from Changchun to Kirin
1 Transport moved from 84 Sea Zone to 107 Sea Zone
1 Artillery and 1 Marine moved from Davao to 107 Sea Zone
1 Artillery and 1 Marine moved from 107 Sea Zone to Peleliu
1 Transport moved from 84 Sea Zone to 107 Sea Zone
1 Artillery and 1 Marine moved from Davao to 107 Sea Zone
1 Artillery and 1 Marine moved from 107 Sea Zone to Jilolo
1 Transport moved from 84 Sea Zone to 107 Sea Zone
1 Artillery moved from Davao to 107 Sea Zone
1 Artillery moved from 107 Sea Zone to Peleliu
Purchase Units - Hisaichi
Hisaichi buy 1 B.Carrier, 1 Battleship, 1 Destroyer, 6 Infantrys and 1 Submarine; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Hupeh
Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
Russians defend with 1 Mech.Inf and 1 Mot.Inf
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Hupeh, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 Mech.Inf and 1 Mot.Inf in Hupeh, round 2 : 1/2 hits, 0.83 expected hits
1 Mech.Inf owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hupeh, round 3 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mot.Inf in Hupeh, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Hupeh, round 4 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 Mot.Inf in Hupeh, round 4 : 0/1 hits, 0.50 expected hits
1 Mot.Inf owned by the Russians lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Mech.Inf and 1 Mot.Inf
Battle in Anhwei
Hisaichi attack with 1 Artillery and 1 Tank
Russians defend with 1 Mech.Inf
Hisaichi roll dice for 1 Artillery and 1 Tank in Anhwei, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Mech.Inf in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Russians lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery and 1 Tank remaining. Battle score for attacker is 6
Casualties for Russians: 1 Mech.Inf
Battle in Yunnan
Hisaichi attack with 1 ArmoredCar and 2 Tanks
Chinese defend with 2 ArmoredCars and 1 Tank
Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Yunnan, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 2 ArmoredCars and 1 Tank in Yunnan, round 2 : 1/3 hits, 0.83 expected hits
1 ArmoredCar owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Yunnan
Hisaichi roll dice for 2 Tanks in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Yunnan, round 3 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Tank owned by the Chinese lost in Yunnan
Hisaichi win, taking Yunnan from Chinese with 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Casualties for Chinese: 2 ArmoredCars and 1 Tank
Battle in Peleliu
Hisaichi attack with 2 Artillerys and 1 Marine
British defend with 2 Infantrys
Hisaichi roll dice for 2 Artillerys and 1 Marine in Peleliu, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 2 Infantrys in Peleliu, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Peleliu
Hisaichi roll dice for 1 Artillery and 1 Marine in Peleliu, round 3 : 1/2 hits, 1.00 expected hits
British roll dice for 1 Infantry in Peleliu, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British and 1 Artillery owned by the Hisaichi lost in Peleliu
Hisaichi win, taking Peleliu from British with 1 Marine remaining. Battle score for attacker is -4
Casualties for Hisaichi: 2 Artillerys
Casualties for British: 2 Infantrys
Battle in Jilolo
Hisaichi attack with 1 Artillery and 1 Marine
Dutch defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 1 Marine in Jilolo, round 2 : 1/2 hits, 1.00 expected hits
Dutch roll dice for 1 Infantry in Jilolo, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Jilolo
Hisaichi win, taking Jilolo from Dutch with 1 Marine remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery
Casualties for Dutch: 1 Infantry
Battle in Chita
Hisaichi attack with 4 Artillerys and 4 Infantrys
Russians defend with 1 Infantry, 2 Mech.Infs and 1 Mot.Inf
Hisaichi roll dice for 4 Artillerys and 4 Infantrys in Chita, round 2 : 1/8 hits, 2.67 expected hits
Russians roll dice for 1 Infantry, 2 Mech.Infs and 1 Mot.Inf in Chita, round 2 : 1/4 hits, 1.50 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
Hisaichi roll dice for 4 Artillerys and 3 Infantrys in Chita, round 3 : 3/7 hits, 2.33 expected hits
Russians roll dice for 2 Mech.Infs and 1 Mot.Inf in Chita, round 3 : 2/3 hits, 1.17 expected hits
2 Mech.Infs owned by the Russians, 1 Mot.Inf owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita
Hisaichi win, taking Chita from Russians with 4 Artillerys and 1 Infantry remaining. Battle score for attacker is 13
Casualties for Hisaichi: 3 Infantrys
Casualties for Russians: 1 Infantry, 2 Mech.Infs and 1 Mot.Inf
Battle in Kweichow
Hisaichi attack with 1 Artillery and 1 Infantry
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 1 Artillery and 1 Infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 ArmoredCar in Kweichow, round 2 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Hisaichi lost in Kweichow
Hisaichi roll dice for 1 Artillery in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 ArmoredCar in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Artillery in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
Chinese roll dice for 1 ArmoredCar in Kweichow, round 4 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Kweichow
Chinese win with no units remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Artillery and 1 Infantry
Casualties for Chinese: 1 ArmoredCar
Non Combat Move - Hisaichi
2 Tanks moved from Hunan to N.French Indochina
1 Tank moved from Hunan to N.French Indochina
4 Infantrys moved from Peking to Chahar
3 Infantrys moved from Peking to Shantung
3 Adv.Fighters moved from Peking to 107 Sea Zone
1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to N.French Indochina
Place Units - Hisaichi
1 B.Carrier placed in 107 Sea Zone
1 Battleship and 1 Destroyer placed in 107 Sea Zone
4 Infantrys placed in Banjarmasin
Hisaichi undo move 3.
1 Submarine placed in 107 Sea Zone
4 Infantrys placed in Banjarmasin
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from Hong Kong: 5 Infantrys
EDIT: Adding units owned by Hisaichi to Kiangsi: 5 Infantrys
EDIT: Turning off Edit Mode
2 Infantrys placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Hisaichi : -1.17
British : 1.00
Chinese : 1.00
Russians : 0.33
Dutch : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
Turning on Edit Mode
3 ArmoredCars moved from Italian East Africa to Equatoria
1 Artillery and 2 Infantrys moved from New Valley to Kufra
1 Infantry moved from Lower Egypt to Mersa Matruh
2 Tanks moved from Mersa Matruh to Lower Egypt
1 Infantry moved from Brittany to Orleanais
French take Orleanais from Italians
1 Artillery and 1 Elite moved from Aquitaine to Languedoc
2 Transports moved from 20 Sea Zone to 18 Sea Zone
1 Artillery and 3 Infantrys moved from Manchester to 18 Sea Zone
3 Infantrys moved from Dover to 20 Sea Zone
3 Infantrys moved from Wales to 20 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 18 Sea Zone to 20 Sea Zone
1 Artillery and 9 Infantrys moved from 20 Sea Zone to Normandy
2 Infantrys moved from Dover to 20 Sea Zone
5 Infantrys moved from Bihar to Assam
1 ArmoredCar moved from Delhi to Assam
2 Artillerys and 2 Elites moved from Delhi to Bihar
1 Infantry moved from Bihar to Assam
5 Infantrys moved from Mysore to 63 Sea Zone
1 Cruiser, 5 Infantrys, 1 Submarine and 2 Transports moved from 63 Sea Zone to 65 Sea Zone
5 Infantrys moved from 65 Sea Zone to Malaya
British take Malaya from Yamamoto
2 Infantrys moved from Bombay to Rajputana
5 Infantrys moved from Madras to Hyderabad
1 Artillery and 4 Infantrys moved from Nubia to Darfur
4 Fighters moved from Cairo to 51 Sea Zone
1 Artillery, 6 Infantrys and 2 Tanks moved from Lower Egypt to Palestine
Purchase Units - British
EDIT: Removing units owned by British from Assam: 6 Infantrys
EDIT: Adding units owned by British to Yunnan: 6 Infantrys
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Java: 2 Artillerys and 2 Infantrys
EDIT: Adding units owned by British to Lombok: 2 Artillerys and 2 Infantrys
EDIT: Turning off Edit Mode
British buy 1 Elite, 22 Infantrys, 3 Mech.Infs, 4 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - British
British creates battle in territory Yunnan
British creates battle in territory Lombok
Battle in Languedoc
British attack with 1 Artillery and 1 Elite
Germans defend with 1 Infantry
British roll dice for 1 Artillery and 1 Elite in Languedoc, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 Infantry in Languedoc, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the British and 1 Infantry owned by the Germans lost in Languedoc
British win, taking Languedoc from Germans with 1 Artillery remaining. Battle score for attacker is -1
Casualties for British: 1 Elite
Casualties for Germans: 1 Infantry
Battle in 51 Sea Zone
British attack with 4 Fighters
Italians defend with 1 Submarine
British roll dice for 4 Fighters in 51 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
1 Submarine owned by the Italians lost in 51 Sea Zone
British win with 4 Fighters remaining. Battle score for attacker is 7
Casualties for Italians: 1 Submarine
Battle in Yunnan
British attack with 6 Infantrys
Hisaichi defend with 1 Tank
British roll dice for 6 Infantrys in Yunnan, round 2 : 3/6 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Yunnan, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi and 1 Infantry owned by the British lost in Yunnan
British win, taking Yunnan from Hisaichi with 5 Infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 Infantry
Casualties for Hisaichi: 1 Tank
Battle in Equatoria
British attack with 3 ArmoredCars
Italians defend with 1 Infantry
British roll dice for 3 ArmoredCars in Equatoria, round 2 : 1/3 hits, 1.00 expected hits
Italians roll dice for 1 Infantry in Equatoria, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in Equatoria
British win, taking Equatoria from Italians with 3 ArmoredCars remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Lombok
British attack with 2 Artillerys and 2 Infantrys
Thai defend with 1 Infantry
British roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 2 : 0/4 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 Artillerys and 2 Infantrys in Lombok, round 3 : 2/4 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Lombok
British win, taking Lombok from Thai with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in Kufra
British attack with 1 Artillery and 2 Infantrys
Italians defend with 1 Infantry
British roll dice for 1 Artillery and 2 Infantrys in Kufra, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Kufra
British win, taking Kufra from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 Fighters moved from 51 Sea Zone to Syria
1 AAGun moved from South Africa to Rhodesia
2 Infantrys moved from E.Mexico to Central America
1 Transport moved from 19 Sea Zone to 18 Sea Zone
2 Infantrys moved from Manchester to 18 Sea Zone
2 Infantrys and 1 Transport moved from 18 Sea Zone to 20 Sea Zone
EDIT: 2 Infantrys moved from 20 Sea Zone to Normandy
3 Infantrys moved from London to Dover
Place Units - British
8 Infantrys placed in London
4 Infantrys placed in Manchester
5 Infantrys placed in Delhi
1 Elite and 3 Tanks placed in Madras
1 Transport placed in 60 Sea Zone
5 Infantrys and 1 Tank placed in Cairo
3 Mech.Infs placed in Italian East Africa
Turn Complete - British
British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 1.33
Hisaichi : 0.50
Italians : 0.33
Thai : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
2 Transports moved from 67 Sea Zone to 113 Sea Zone
4 Infantrys moved from West Papua to 113 Sea Zone
2 Infantrys moved from West Papua to Hollandia
4 Infantrys and 2 Transports moved from 113 Sea Zone to 67 Sea Zone
4 Infantrys moved from 67 Sea Zone to Flores
3 Infantrys moved from Broome to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
1 Infantry moved from 67 Sea Zone to Lombok
2 Infantrys moved from Western Australia to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Timor
Purchase Units - Anzac
Anzac buy 1 Cruiser and 12 Infantrys; Remaining resources: 0 PUs;
Combat - Anzac
Battle in Flores
Anzac attack with 4 Infantrys
Thai defend with 2 Infantrys
Anzac roll dice for 3 Cruisers in Flores, round 2 : 0/3 hits, 1.50 expected hits
Anzac roll dice for 4 Infantrys in Flores, round 2 : 1/4 hits, 0.67 expected hits
Thai roll dice for 2 Infantrys in Flores, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Thai lost in Flores
Anzac roll dice for 4 Infantrys in Flores, round 3 : 2/4 hits, 0.67 expected hits
Thai roll dice for 1 Infantry in Flores, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in Flores
Anzac win, taking Flores from Thai with 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Thai: 2 Infantrys
Non Combat Move - Anzac
Place Units - Anzac
1 Cruiser placed in 67 Sea Zone
2 Infantrys placed in Broome
3 Infantrys placed in Townsville
3 Infantrys placed in Port Moresby
4 Infantrys placed in Canberra
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Anzac : 0.17
Thai : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Purchase Units - Dutch
Dutch buy 2 Adv.Fighters, 2 Bunkers and 2 Infantrys; Remaining resources: 0 PUs;
Place Units - Dutch
1 Adv.Fighter and 1 Infantry placed in Java
1 Adv.Fighter and 1 Infantry placed in Sumatra
1 Bunker placed in Flores
1 Bunker placed in Timor
Turn Complete - Dutch
Dutch collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Elite and 5 Infantrys moved from Oulu to N.Karelia
6 Infantrys moved from Tampere to Oulu
2 Artillerys and 4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 5 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - Finns
Place Units - Finns
5 Infantrys and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Artillery moved from Donetsk to Kiev
4 Elites moved from Odessa to Vinnytsia
1 Artillery and 1 Elite moved from Kiev to Minsk
1 Artillery and 3 Infantrys moved from Bucharest to E.Romania
1 Fighter moved from Kiev to Minsk
Purchase Units - Romanians
Romanians buy 2 Artillerys, 1 Elite and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Minsk
Romanians attack with 1 Artillery, 1 Elite and 1 Fighter
Russians defend with 1 Tank
Romanians roll dice for 1 Artillery, 1 Elite and 1 Fighter in Minsk, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Minsk, round 2 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Romanians and 1 Tank owned by the Russians lost in Minsk
Romanians win, taking Minsk from Russians with 1 Elite and 1 Fighter remaining. Battle score for attacker is 1
Casualties for Romanians: 1 Artillery
Casualties for Russians: 1 Tank
Non Combat Move - Romanians
1 Fighter moved from Minsk to Kiev
Place Units - Romanians
2 Artillerys and 1 Elite placed in Kiev
4 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
Romanians : 0.83
Russians : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
1 T.Boat moved from 110 Sea Zone to 105 Sea Zone
1 Marine moved from S.French Indochina to 105 Sea Zone
1 Marine moved from 105 Sea Zone to Malaya
1 Infantry moved from S.Thailand to Malaya
6 Infantrys moved from Bangkok to Malaya
1 Fighter moved from Burma to Malaya
1 Infantry moved from Burma to S.Thailand
1 Elite moved from Burma to N.Thailand
1 Submarine moved from 110 Sea Zone to 111 Sea Zone
1 Transport moved from 111 Sea Zone to 105 Sea Zone
1 Transport moved from 110 Sea Zone to 105 Sea Zone
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in Malaya
Thai attack with 1 Fighter, 7 Infantrys and 1 Marine
British defend with 1 AAGun and 5 Infantrys
AA fire in Malaya : 0/1 hits, 0.17 expected hits
Thai roll dice for 1 Fighter, 7 Infantrys and 1 Marine in Malaya, round 2 : 4/9 hits, 2.00 expected hits
British roll dice for 5 Infantrys in Malaya, round 2 : 2/5 hits, 1.67 expected hits
2 Infantrys owned by the Thai and 4 Infantrys owned by the British lost in Malaya
Thai roll dice for 1 Fighter, 5 Infantrys and 1 Marine in Malaya, round 3 : 1/7 hits, 1.67 expected hits
British roll dice for 1 Infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Malaya
Thai win, taking Malaya from British with 1 Fighter, 4 Infantrys and 1 Marine remaining. Battle score for attacker is 4
Casualties for Thai: 3 Infantrys
Casualties for British: 5 Infantrys
Non Combat Move - Thai
1 Fighter moved from Malaya to Bangkok
Place Units - Thai
2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
British : 1.00
AA fire in Malaya : : -0.17
Thai : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
2 Battleships, 1 Destroyer and 1 Submarine moved from 109 Sea Zone to 108 Sea Zone
2 Adv.Fighters moved from 108 Sea Zone to 84 Sea Zone
1 Bomber moved from Hollandia to 84 Sea Zone
1 Artillery and 1 Infantry moved from Minamitori to 95 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 95 Sea Zone to 94 Sea Zone
1 Artillery and 1 Infantry moved from 94 Sea Zone to Iwo Jima
Americans take Iwo Jima from Yamamoto
2 Transports moved from 108 Sea Zone to 101 Sea Zone
2 Artillerys and 2 Infantrys moved from Ulithi to 101 Sea Zone
2 Infantrys moved from Ulithi to Yap
2 Artillerys, 2 Infantrys and 2 Transports moved from 101 Sea Zone to 93 Sea Zone
1 Artillery moved from 93 Sea Zone to Kyushu
Americans take Kyushu from Yamamoto
1 Artillery moved from 93 Sea Zone to Formosa
Americans take Formosa from Hisaichi
1 Infantry moved from 93 Sea Zone to Kyushu
1 Infantry moved from 93 Sea Zone to Formosa
1 Artillery, 2 Infantrys, 2 Submarines, 1 Tank and 2 Transports moved from 104 Sea Zone to 108 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 108 Sea Zone to Peleliu
2 Infantrys moved from Southwest USA to 83 Sea Zone
1 Infantry moved from Southwest USA to 83 Sea Zone
1 Infantry moved from W.Mexico to 83 Sea Zone
1 B.Transport and 4 Infantrys moved from 83 Sea Zone to 98 Sea Zone
1 Infantry moved from Pearl Harbor to 98 Sea Zone
1 Infantry and 3 S.Submarines moved from 98 Sea Zone to 109 Sea Zone
1 Infantry moved from 109 Sea Zone to West Papua
2 Infantrys moved from W.Mexico to San Francisco
1 L.Fighter moved from San Francisco to Jaluit
1 S.Bomber moved from San Francisco to Yap
6 Tanks moved from Salvador to Rio De Janeiro
Purchase Units - Americans
Americans buy 2 Battleships, 1 Bunker, 3 Destroyers, 1 Factory, 2 Submarines and 2 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 84 Sea Zone
Americans attack with 2 Adv.Fighters and 1 Bomber
Yamamoto defend with 2 B.Transports and 2 Transports
Americans roll dice for 2 Adv.Fighters and 1 Bomber in 84 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Yamamoto roll dice for 2 B.Transports and 2 Transports in 84 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
1 Transport owned by the Yamamoto lost in 84 Sea Zone
Americans roll dice for 2 Adv.Fighters and 1 Bomber in 84 Sea Zone, round 3 : 0/3 hits, 1.67 expected hits
Yamamoto roll dice for 2 B.Transports and 1 Transport in 84 Sea Zone, round 3 : 1/3 hits, 0.50 expected hits
1 Adv.Fighter owned by the Americans lost in 84 Sea Zone
Americans roll dice for 1 Adv.Fighter and 1 Bomber in 84 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
Yamamoto roll dice for 2 B.Transports and 1 Transport in 84 Sea Zone, round 4 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 Adv.Fighter and 1 Bomber in 84 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
Yamamoto roll dice for 2 B.Transports and 1 Transport in 84 Sea Zone, round 5 : 0/3 hits, 0.50 expected hits
1 Transport owned by the Yamamoto lost in 84 Sea Zone
Americans roll dice for 1 Adv.Fighter and 1 Bomber in 84 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
Yamamoto roll dice for 2 B.Transports in 84 Sea Zone, round 6 : 1/2 hits, 0.33 expected hits
1 B.Transport owned by the Yamamoto and 1 Adv.Fighter owned by the Americans lost in 84 Sea Zone
Americans roll dice for 1 Bomber in 84 Sea Zone, round 7 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 B.Transport in 84 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Yamamoto lost in 84 Sea Zone
Americans win with 1 Bomber remaining. Battle score for attacker is 8
Casualties for Yamamoto: 2 B.Transports and 2 Transports
Casualties for Americans: 2 Adv.Fighters
Battle in Rio De Janeiro
Americans attack with 6 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 6 Tanks in Rio De Janeiro, round 2 : 1/6 hits, 3.00 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 0/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral lost in Rio De Janeiro
Americans roll dice for 6 Tanks in Rio De Janeiro, round 3 : 2/6 hits, 3.00 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Rio De Janeiro, round 3 : 2/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 2 Tanks owned by the Americans lost in Rio De Janeiro
Americans loses 0 PUs for violating Rio De Janeiros neutrality.
Americans win, taking Rio De Janeiro from Neutral with 4 Tanks remaining. Battle score for attacker is -2
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for Americans: 2 Tanks
Battle in Peleliu
Americans attack with 1 Artillery, 2 Infantrys and 1 Tank
Hisaichi defend with 1 Marine
Americans roll dice for 2 Battleships and 1 Cruiser in Peleliu, round 2 : 0/3 hits, 1.83 expected hits
Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Peleliu, round 2 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 1 Marine in Peleliu, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Peleliu
Americans win, taking Peleliu from Yamamoto with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Marine
Non Combat Move - Americans
1 Bomber moved from 84 Sea Zone to Hollandia
Place Units - Americans
2 Battleships placed in 109 Sea Zone
1 Bunker and 1 Factory placed in Yap
3 Destroyers placed in 98 Sea Zone
Americans undo move 3.
1 Destroyer and 1 Transport placed in 35 Sea Zone
2 Destroyers and 1 Submarine placed in 98 Sea Zone
1 Submarine and 1 Transport placed in 83 Sea Zone
Turn Complete - Americans
Americans collect 122 PUs; end with 122 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Yamamoto : -1.00
Americans : -8.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
4 Transports moved from 24 Sea Zone to 23 Sea Zone
1 HeavyTank and 3 Infantrys moved from Hamburg to 23 Sea Zone
3 Infantrys moved from Pomerania to 23 Sea Zone
1 HeavyTank, 6 Infantrys, 2 Submarines and 4 Transports moved from 23 Sea Zone to 24 Sea Zone
1 HeavyTank moved from 24 Sea Zone to Latvia
1 Mech.Inf moved from Kiev to Novgorod
Germans take Novgorod from Russians
1 Mech.Inf moved from Novgorod to Smolensk
Germans take Smolensk from Russians
2 Elites and 2 Tanks moved from Lapland to Upper Norrland
1 Elite and 1 Tank moved from Lapland to Finnmark
1 Tank moved from N.Karelia to Finnmark
3 Infantrys moved from Murmansk to N.Karelia
2 Artillerys and 2 Elites moved from N.Karelia to Lapland
1 Infantry moved from 24 Sea Zone to Lapland
5 Infantrys moved from 24 Sea Zone to Latvia
1 Tank moved from Crimea to Kiev
1 Elite and 7 Infantrys moved from Vinnytsia to Kiev
3 Infantrys moved from E.Romania to Vinnytsia
2 Infantrys moved from Krakow to Vinnytsia
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
7 Infantrys moved from Burgundy to Paris
7 Infantrys moved from Lorraine to Burgundy
3 Mech.Infs moved from Rhine to Paris
1 Tank moved from Tobruk to Kufra
5 Submarines moved from 41 Sea Zone to 34 Sea Zone
Purchase Units - Germans
Germans buy 8 Artillerys, 13 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Battle in Kufra
Germans attack with 1 Tank
British defend with 1 Artillery and 1 Infantry
Germans roll dice for 1 Tank in Kufra, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Artillery and 1 Infantry in Kufra, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Kufra
Germans roll dice for 1 Tank in Kufra, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 Artillery in Kufra, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British and 1 Tank owned by the Germans lost in Kufra
British win with no units remaining. Battle score for attacker is 1
Casualties for British: 1 Artillery and 1 Infantry
Casualties for Germans: 1 Tank
Battle in Finnmark
Germans attack with 1 Elite and 2 Tanks
Neutral defend with 1 Infantry
Germans roll dice for 1 Elite and 2 Tanks in Finnmark, round 2 : 1/3 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Finnmark, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Finnmark
Germans loses 0 PUs for violating Finnmarks neutrality.
Germans win, taking Finnmark from Neutral with 1 Elite and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Upper Norrland
Germans attack with 2 Elites and 2 Tanks
Neutral defend with 2 Infantrys
Germans roll dice for 2 Elites and 2 Tanks in Upper Norrland, round 2 : 1/4 hits, 1.67 expected hits
Neutral roll dice for 2 Infantrys in Upper Norrland, round 2 : 1/2 hits, 0.67 expected hits
1 Elite owned by the Germans and 1 Infantry owned by the Neutral lost in Upper Norrland
Germans roll dice for 1 Elite and 2 Tanks in Upper Norrland, round 3 : 2/3 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Upper Norrland
Germans loses 0 PUs for violating Upper Norrlands neutrality.
Germans win, taking Upper Norrland from Neutral with 1 Elite and 2 Tanks remaining. Battle score for attacker is 1
Casualties for Germans: 1 Elite
Casualties for Neutral: 2 Infantrys
Battle in Latvia
Germans attack with 1 HeavyTank and 5 Infantrys
Russians defend with 2 Infantrys and 1 Tank
Germans roll dice for 1 Battleship in Latvia, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 HeavyTank and 5 Infantrys in Latvia, round 2 : 1/6 hits, 1.50 expected hits
Russians roll dice for 2 Infantrys and 1 Tank in Latvia, round 2 : 2/3 hits, 1.17 expected hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Latvia
Germans roll dice for 1 HeavyTank and 3 Infantrys in Latvia, round 3 : 1/4 hits, 1.17 expected hits
Russians roll dice for 1 Tank in Latvia, round 3 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Germans and 1 Tank owned by the Russians lost in Latvia
Germans win, taking Latvia from Russians with 1 HeavyTank and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 3 Infantrys
Casualties for Russians: 2 Infantrys and 1 Tank
Non Combat Move - Germans
12 Infantrys moved from Brandenburg to Pomerania
Place Units - Germans
8 Artillerys placed in Paris
3 Mech.Infs placed in Bavaria
4 Mech.Infs placed in Rhine
6 Infantrys placed in Hamburg
4 Infantrys placed in Warsaw
3 Infantrys placed in Bohemia
Turn Complete - Germans
Germans collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.33
Neutral : -0.33
British : 0.00
Russians : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
2 Mech.Rockets and 1 Mot.Inf moved from Khobdo to Chita
6 Infantrys moved from N.Buryat Mongolia to Chita
1 Mech.Rocket moved from N.Buryat Mongolia to Khabarovsk
1 Bomber moved from N.Buryat Mongolia to Khabarovsk
1 Bomber moved from Shensi to Chita
2 Infantrys moved from Sibirsky to Khatanga
4 Infantrys moved from Sibirsky to Evenkia
6 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
1 Infantry moved from Krasnoyarsk to Irkutsk
1 Mech.Inf and 1 Mot.Inf moved from Sverdlovsk to Irkutsk
2 Infantrys moved from Georgia to 54 Sea Zone
2 Infantrys moved from 54 Sea Zone to Donetsk
1 Infantry moved from S.Karelia to Novgorod
Russians take Novgorod from Germans
4 Infantrys moved from Arkhangelsk to S.Karelia
5 Infantrys moved from Yaroslavl to Smolensk
5 Infantrys moved from Yaroslavl to Kursk
3 Mot.Infs moved from Rostov to Kursk
2 Tanks moved from Rostov to Kursk
5 Infantrys moved from Stalingrad to Rostov
1 Infantry moved from Georgia to Rostov
10 Infantrys moved from Moscow to Yaroslavl
2 Transports moved from 12 Sea Zone to 20 Sea Zone
1 Destroyer moved from 12 Sea Zone to 23 Sea Zone
1 Submarine moved from 12 Sea Zone to 21 Sea Zone
1 Infantry moved from Leningrad to Estonia
Russians take Estonia from Germans
1 Fighter and 9 Infantrys moved from Leningrad to Latvia
1 Bomber moved from Leningrad to Donetsk
Purchase Units - Russians
Russians buy 5 Bunkers, 22 Infantrys, 1 Mech.Inf and 4 Tanks; Remaining resources: 1 PUs;
Combat - Russians
Battle in Chita
Russians attack with 1 Bomber, 6 Infantrys, 2 Mech.Rockets and 1 Mot.Inf
Hisaichi defend with 4 Artillerys and 1 Infantry
Russians roll dice for 1 Bomber, 6 Infantrys, 2 Mech.Rockets and 1 Mot.Inf in Chita, round 2 : 1/10 hits, 3.17 expected hits
Hisaichi roll dice for 4 Artillerys and 1 Infantry in Chita, round 2 : 3/5 hits, 1.67 expected hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
Russians roll dice for 1 Bomber, 3 Infantrys, 2 Mech.Rockets and 1 Mot.Inf in Chita, round 3 : 3/7 hits, 2.67 expected hits
Hisaichi roll dice for 4 Artillerys in Chita, round 3 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Russians and 3 Artillerys owned by the Hisaichi lost in Chita
Russians roll dice for 1 Bomber, 2 Infantrys, 2 Mech.Rockets and 1 Mot.Inf in Chita, round 4 : 2/6 hits, 2.50 expected hits
Hisaichi roll dice for 1 Artillery in Chita, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Chita
Russians win, taking Chita from Hisaichi with 1 Bomber, 2 Infantrys, 2 Mech.Rockets and 1 Mot.Inf remaining. Battle score for attacker is 10
Casualties for Russians: 4 Infantrys
Casualties for Hisaichi: 4 Artillerys and 1 Infantry
Battle in Latvia
Russians attack with 1 Fighter and 9 Infantrys
Germans defend with 1 HeavyTank and 2 Infantrys
Russians roll dice for 1 Fighter and 9 Infantrys in Latvia, round 2 : 1/10 hits, 1.83 expected hits
Germans roll dice for 1 HeavyTank and 2 Infantrys in Latvia, round 2 : 0/3 hits, 1.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians roll dice for 1 Fighter and 9 Infantrys in Latvia, round 3 : 1/10 hits, 1.83 expected hits
Germans roll dice for 1 HeavyTank and 1 Infantry in Latvia, round 3 : 0/2 hits, 1.00 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians roll dice for 1 Fighter and 9 Infantrys in Latvia, round 4 : 2/10 hits, 1.83 expected hits
Germans roll dice for 1 HeavyTank in Latvia, round 4 : 0/1 hits, 0.67 expected hits
1 HeavyTank owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Fighter and 9 Infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 1 HeavyTank and 2 Infantrys
Battle in Donetsk
Russians attack with 1 Bomber and 2 Infantrys
Romanians defend with 1 Artillery
Russians roll dice for 1 Bomber and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 1.00 expected hits
Romanians roll dice for 1 Artillery in Donetsk, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Artillery
Battle in Khabarovsk
Russians attack with 1 Bomber and 1 Mech.Rocket
Hisaichi defend with 1 Infantry
Russians roll dice for 1 Bomber and 1 Mech.Rocket in Khabarovsk, round 2 : 1/2 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Russians win, taking Khabarovsk from Hisaichi with 1 Bomber and 1 Mech.Rocket remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Smolensk
Russians attack with 5 Infantrys
Germans defend with 1 Mech.Inf
Russians roll dice for 5 Infantrys in Smolensk, round 2 : 1/5 hits, 0.83 expected hits
Germans roll dice for 1 Mech.Inf in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 5 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 Mech.Inf
Non Combat Move - Russians
1 Bomber moved from Donetsk to Rostov
1 Fighter moved from Latvia to Leningrad
1 AAGun moved from C.Sinkiang to Khobdo
1 AAGun moved from N.Buryat Mongolia to Chita
1 Bomber moved from Chita to N.Buryat Mongolia
1 Bomber moved from Khabarovsk to N.Buryat Mongolia
Place Units - Russians
1 Bunker placed in Rostov
1 Bunker placed in Kursk
1 Bunker placed in Yaroslavl
1 Bunker placed in S.Karelia
1 Bunker and 4 Tanks placed in Leningrad
10 Infantrys placed in Moscow
5 Infantrys placed in Stalingrad
3 Infantrys placed in Georgia
1 Mech.Inf placed in Khobdo
4 Infantrys placed in Sibirsky
Turn Complete - Russians
Russians collect 103 PUs; end with 104 PUs
Combat Hit Differential Summary :
Germans : -3.33
Romanians : -0.33
Hisaichi : 0.33
Russians : -3.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
1 Infantry moved from Hun to Kufra
Italians take Kufra from British
6 Artillerys, 1 HeavyTank and 15 Infantrys moved from Tobruk to Mersa Matruh
2 Transports moved from 48 Sea Zone to 47 Sea Zone
2 Artillerys moved from Greece to 48 Sea Zone
1 Elite and 1 Infantry moved from Greece to 48 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 Artillerys, 1 Battleship, 2 Carriers, 4 Destroyers, 1 Elite, 4 Fighters, 3 Infantrys, 3 Submarines and 3 Transports moved from 48 Sea Zone to 51 Sea Zone
4 Infantrys moved from Tunis to 47 Sea Zone
4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
4 Infantrys moved from 48 Sea Zone to Tobruk
1 Infantry moved from Rome to 46 Sea Zone
1 Infantry moved from Rome to 46 Sea Zone
2 Infantrys and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
5 Infantrys moved from Rome to Campania
2 Infantrys moved from Hun to El Agheila
1 Elite moved from El Agheila to Tobruk
2 Infantrys moved from 48 Sea Zone to Tobruk
1 ArmoredCar moved from E.Morocco to 41 Sea Zone
1 ArmoredCar and 1 Cruiser moved from 41 Sea Zone to 31 Sea Zone
3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks moved from E.Morocco to W.Morocco
1 ArmoredCar moved from 31 Sea Zone to Mauritania
Italians take Mauritania from French
1 Infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 Elite moved from 51 Sea Zone to Crete
1 Artillery and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh
1 Artillery moved from 51 Sea Zone to Crete
Purchase Units - Italians
Italians buy 2 Artillerys, 9 Elites, 1 HeavyTank, 12 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Italians
Battle in Mersa Matruh
Italians attack with 7 Artillerys, 1 HeavyTank and 18 Infantrys
British defend with 1 Infantry
Italians roll dice for 7 Artillerys, 1 HeavyTank and 18 Infantrys in Mersa Matruh, round 2 : 13/26 hits, 7.17 expected hits
British roll dice for 1 Infantry in Mersa Matruh, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Mersa Matruh
Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 HeavyTank and 17 Infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 Infantry
Casualties for British: 1 Infantry
Battle in Crete
Italians attack with 1 Artillery and 1 Elite
Neutral defend with 1 AAGun and 1 Artillery
Italians roll dice for 1 Battleship in Crete, round 2 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 Artillery and 1 Elite in Crete, round 2 : 1/2 hits, 0.83 expected hits
Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Italians and 1 Artillery owned by the Neutral lost in Crete
Italians loses 0 PUs for violating Cretes neutrality.
Italians win, taking Crete from Neutral with 1 Artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 Elite
Casualties for Neutral: 1 Artillery
Battle in W.Morocco
Italians attack with 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks
British defend with 1 Infantry
Italians roll dice for 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks in W.Morocco, round 2 : 3/12 hits, 4.50 expected hits
French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in W.Morocco
Italians win, taking W.Morocco from French with 3 ArmoredCars, 1 Artillery, 5 Mech.Infs and 3 Tanks remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
4 Infantrys moved from Lombardy to Tuscany
Place Units - Italians
1 Elite, 1 HeavyTank and 1 Tank placed in Hun
4 Elites placed in Tunis
2 Artillerys and 2 Elites placed in Greece
Italians undo move 3.
1 Artillery, 2 Elites and 1 Infantry placed in E.Morocco
1 Artillery, 2 Elites and 1 Infantry placed in Greece
10 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 72 PUs; end with 72 PUs
Combat Hit Differential Summary :
Neutral : 0.67
Italians : 3.83
British : 0.67
French : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
1 Infantry moved from Darfur to French Equatorial Africa
French take French Equatorial Africa from Italians
2 Infantrys moved from South Central USA to E.Mexico
Purchase Units - French
French buy 2 Bunkers, 4 Infantrys and 1 Tank; Remaining resources: 2 PUs;
Combat - French
Non Combat Move - French
Place Units - French
1 Bunker and 2 Infantrys placed in Syria
1 Bunker, 2 Infantrys and 1 Tank placed in Normandy
Turn Complete - French
French collect 29 PUs; end with 31 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Submarine moved from 85 Sea Zone to 93 Sea Zone
1 Submarine moved from 85 Sea Zone to 94 Sea Zone
2 Adv.Fighters moved from 85 Sea Zone to 93 Sea Zone
1 Fighter moved from 85 Sea Zone to 94 Sea Zone
2 Marines moved from Tokyo to 85 Sea Zone
2 Marines moved from 85 Sea Zone to Kyushu
2 Infantrys moved from Shantung to Shansi
1 Marine moved from Chahar to Shansi
1 Infantry moved from Chahar to Suiyuan
Yamamoto take Suiyuan from Chinese
2 Elites, 2 Infantrys and 1 Marine moved from Chahar to Shansi
1 Infantry moved from Shanghai to Hunan
Purchase Units - Yamamoto
Yamamoto buy 3 Adv.Fighters, 1 B.Carrier and 1 Submarine; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 93 Sea Zone
Yamamoto attack with 2 Adv.Fighters and 1 Submarine
Americans defend with 2 Transports
Yamamoto roll dice for 1 Submarine in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Americans lost in 93 Sea Zone
Yamamoto roll dice for 2 Adv.Fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Americans lost in 93 Sea Zone
Yamamoto win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 12
Casualties for Americans: 2 Transports
Battle in 94 Sea Zone
Yamamoto attack with 1 Fighter and 1 Submarine
Americans defend with 1 Transport
Yamamoto roll dice for 1 Submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 Fighter in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Transport in 94 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 Submarine owned by the Yamamoto lost in 94 Sea Zone
Yamamoto roll dice for 1 Fighter in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Transport in 94 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Fighter in 94 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 Transport in 94 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Americans lost in 94 Sea Zone
Yamamoto win with 1 Fighter remaining. Battle score for attacker is -1
Casualties for Yamamoto: 1 Submarine
Casualties for Americans: 1 Transport
Battle in Kyushu
Yamamoto attack with 2 Marines
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 2 Marines in Kyushu, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Kyushu, round 2 : 1/2 hits, 0.67 expected hits
1 Marine owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kyushu
Yamamoto roll dice for 1 Marine in Kyushu, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 Artillery in Kyushu, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Americans lost in Kyushu
Yamamoto win, taking Kyushu from Americans with 1 Marine remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Marine
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Shansi
Yamamoto attack with 2 Elites, 4 Infantrys and 2 Marines
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 2 : 0/8 hits, 2.33 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 3 : 4/8 hits, 2.33 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Yamamoto win, taking Shansi from Chinese with 2 Elites, 4 Infantrys and 2 Marines remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Non Combat Move - Yamamoto
1 B.Carrier moved from 85 Sea Zone to 107 Sea Zone
2 Adv.Fighters moved from 93 Sea Zone to 107 Sea Zone
1 Destroyer moved from 107 Sea Zone to 101 Sea Zone
1 Fighter moved from 94 Sea Zone to 107 Sea Zone
Place Units - Yamamoto
1 B.Carrier and 1 Submarine placed in 85 Sea Zone
3 Adv.Fighters placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
Yamamoto : 0.17
Americans : 0.33
Chinese : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Ningsia to Suiyuan
4 ArmoredCars moved from Gobi Altai to Suiyuan
4 ArmoredCars moved from Ningsia to Shansi
1 ArmoredCar moved from Shensi to Shansi
1 Adv.Fighter and 1 Fighter moved from Shensi to Shansi
1 Tank moved from Lanchow to Shansi
1 Artillery and 1 Elite moved from Lanchow to Shensi
1 Mech.Inf moved from Hsining to Shensi
1 Mech.Inf moved from Shensi to Shansi
1 Elite, 2 Infantrys and 1 Marine moved from E.Qinghai to Lanchow
1 Tank moved from Hsining to Ningsia
2 Elites and 2 Infantrys moved from Hsining to E.Qinghai
4 ArmoredCars moved from Urumqi to Gobi Altai
Purchase Units - Chinese
Chinese buy 4 ArmoredCars, 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Suiyuan
Chinese attack with 4 ArmoredCars, 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Chinese roll dice for 4 ArmoredCars, 1 Artillery and 1 Infantry in Suiyuan, round 2 : 2/6 hits, 2.00 expected hits
Yamamoto roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Suiyuan
Chinese win, taking Suiyuan from Yamamoto with 4 ArmoredCars and 1 Artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Shansi
Chinese attack with 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 1 Mech.Inf and 1 Tank
Yamamoto defend with 2 Elites, 4 Infantrys and 2 Marines
Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars, 1 Fighter, 1 Mech.Inf and 1 Tank in Shansi, round 2 : 4/9 hits, 3.33 expected hits
Yamamoto roll dice for 2 Elites, 4 Infantrys and 2 Marines in Shansi, round 2 : 5/8 hits, 2.67 expected hits
4 Infantrys owned by the Yamamoto and 5 ArmoredCars owned by the Chinese lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 1 Fighter, 1 Mech.Inf and 1 Tank in Shansi, round 3 : 2/4 hits, 1.67 expected hits
Yamamoto roll dice for 2 Elites and 2 Marines in Shansi, round 3 : 1/4 hits, 1.33 expected hits
1 Mech.Inf owned by the Chinese and 2 Elites owned by the Yamamoto lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 4 : 0/3 hits, 1.33 expected hits
Yamamoto roll dice for 2 Marines in Shansi, round 4 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 5 : 1/3 hits, 1.33 expected hits
Yamamoto roll dice for 2 Marines in Shansi, round 5 : 0/2 hits, 0.67 expected hits
1 Marine owned by the Yamamoto lost in Shansi
Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Shansi, round 6 : 1/3 hits, 1.33 expected hits
Yamamoto roll dice for 1 Marine in Shansi, round 6 : 1/1 hits, 0.33 expected hits
1 Marine owned by the Yamamoto and 1 Fighter owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Yamamoto with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is -12
Casualties for Chinese: 5 ArmoredCars, 1 Fighter and 1 Mech.Inf
Casualties for Yamamoto: 2 Elites, 4 Infantrys and 2 Marines
Non Combat Move - Chinese
1 Adv.Fighter moved from Shansi to Shensi
Place Units - Chinese
4 ArmoredCars placed in Urumqi
2 Artillerys, 3 Infantrys and 1 Tank placed in Hsining
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Yamamoto : 2.00
Chinese : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
1 ArmoredCar moved from Hupeh to Kweichow
Hisaichi take Kweichow from Chinese
1 ArmoredCar moved from Kweichow to Szechwan
Hisaichi take Szechwan from Chinese
1 Artillery moved from Anhwei to Shansi
1 Infantry moved from Shantung to Shansi
1 Fighter moved from Peking to Shansi
1 Infantry moved from Hong Kong to 92 Sea Zone
1 Transport moved from 107 Sea Zone to 92 Sea Zone
1 Transport moved from 107 Sea Zone to 92 Sea Zone
1 Infantry moved from Hong Kong to 92 Sea Zone
3 Infantrys moved from Kiangsi to 92 Sea Zone
5 Infantrys moved from 92 Sea Zone to Formosa
3 Adv.Fighters moved from 107 Sea Zone to Formosa
1 Transport moved from 107 Sea Zone to 110 Sea Zone
1 Submarine moved from 107 Sea Zone to 110 Sea Zone
1 Infantry moved from N.French Indochina to Kweichow
1 Tank moved from Anhwei to N.French Indochina
2 Infantrys moved from Kirin to Khabarovsk
1 Marine moved from Kolyma to Okhotsk
Hisaichi take Okhotsk from Russians
Purchase Units - Hisaichi
Hisaichi buy 4 Destroyers, 1 Elite, 4 Infantrys and 4 Submarines; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Formosa
Hisaichi attack with 3 Adv.Fighters and 5 Infantrys
Americans defend with 1 Artillery and 1 Infantry
Hisaichi roll dice for 3 Adv.Fighters and 5 Infantrys in Formosa, round 2 : 2/8 hits, 2.33 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Formosa, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in Formosa
Hisaichi win, taking Formosa from Americans with 3 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Khabarovsk
Hisaichi attack with 2 Infantrys
Russians defend with 1 Mech.Rocket
Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 2 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 3 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 2 Infantrys in Khabarovsk, round 4 : 0/2 hits, 0.33 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 4 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Hisaichi lost in Khabarovsk
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 5 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 5 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 6 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 6 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 7 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 7 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 8 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 8 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 9 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 9 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 10 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 10 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 11 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 11 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 12 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 12 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 13 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 13 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 14 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 14 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Infantry in Khabarovsk, round 15 : 1/1 hits, 0.17 expected hits
Russians roll dice for 1 Mech.Rocket in Khabarovsk, round 15 : 1/1 hits, 0.17 expected hits
1 Mech.Rocket owned by the Russians and 1 Infantry owned by the Hisaichi lost in Khabarovsk
Russians win with no units remaining. Battle score for attacker is 2
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Mech.Rocket
Battle in Shansi
Hisaichi attack with 1 Artillery, 1 Fighter and 1 Infantry
Chinese defend with 1 Tank
Hisaichi roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Shansi, round 2 : 2/3 hits, 1.00 expected hits
Chinese roll dice for 1 Tank in Shansi, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Non Combat Move - Hisaichi
1 Fighter moved from Shansi to Chahar
2 Infantrys moved from Shantung to Chahar
2 Infantrys moved from Kiangsi to Hunan
3 Adv.Fighters moved from Formosa to 107 Sea Zone
Place Units - Hisaichi
4 Submarines placed in 107 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Hisaichi from 107 Sea Zone: 1 Battleship
EDIT: Adding units owned by Hisaichi to 110 Sea Zone: 1 Battleship
EDIT: Turning off Edit Mode
4 Destroyers placed in 110 Sea Zone
3 Infantrys placed in Peking
1 Elite and 1 Infantry placed in Liaoning
Turn Complete - Hisaichi
Hisaichi collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Hisaichi : -1.17
Americans : 0.33
Chinese : -0.50
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 Infantrys moved from Dover to 20 Sea Zone
5 Infantrys moved from 20 Sea Zone to Normandy
3 Cruisers moved from 20 Sea Zone to 18 Sea Zone
2 Transports moved from 20 Sea Zone to 18 Sea Zone
EDIT: 1 Transport moved from 20 Sea Zone to 18 Sea Zone
EDIT: 7 Infantrys moved from Manchester to 18 Sea Zone
EDIT: 3 Cruisers, 7 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
EDIT: British undo move 7.
EDIT: 2 Infantrys moved from Manchester to Picardy
EDIT: British undo move 7.
EDIT: 2 Infantrys moved from Manchester to Normandy
EDIT: 3 Cruisers, 7 Infantrys and 3 Transports moved from 18 Sea Zone to 20 Sea Zone
EDIT: 7 Infantrys moved from 20 Sea Zone to Normandy
8 Infantrys moved from London to Dover
1 ArmoredCar moved from Equatoria to French Sudan
2 ArmoredCars moved from Equatoria to French Equatorial Africa
3 Mech.Infs moved from Italian East Africa to Darfur
3 Mech.Infs moved from Italian East Africa to Cairo
1 ArmoredCar and 6 Infantrys moved from Assam to Burma
2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 Elite moved from Madras to 60 Sea Zone
2 Infantrys moved from Hyderabad to 60 Sea Zone
1 Elite, 2 Infantrys, 3 Tanks and 3 Transports moved from 60 Sea Zone to 61 Sea Zone
5 Infantrys moved from Yunnan to N.Thailand
4 Infantrys moved from Yunnan to N.Thailand
1 Elite moved from 61 Sea Zone to Burma
2 Infantrys moved from 61 Sea Zone to S.Thailand
1 Tank moved from 61 Sea Zone to Burma
2 Tanks moved from 61 Sea Zone to S.Thailand
1 Cruiser moved from 65 Sea Zone to 60 Sea Zone
1 Infantry moved from Hyderabad to 60 Sea Zone
1 Cruiser and 1 Infantry moved from 60 Sea Zone to 61 Sea Zone
1 Submarine moved from 65 Sea Zone to 61 Sea Zone
1 Infantry moved from 61 Sea Zone to Burma
2 Infantrys moved from Hyderabad to Calcutta
2 Artillerys and 2 Elites moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
2 Infantrys moved from Rajputana to Baluchistan
1 Transport moved from 108 Sea Zone to 109 Sea Zone
1 Infantry moved from Tarawa to 109 Sea Zone
1 Infantry moved from Nauru to 109 Sea Zone
2 Infantrys and 1 Transport moved from 109 Sea Zone to 108 Sea Zone
2 Infantrys moved from 108 Sea Zone to Hollandia
Purchase Units - British
British buy 1 Adv.Fighter, 3 Bunkers, 13 Infantrys and 9 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Burma
British attack with 1 ArmoredCar, 1 Elite, 7 Infantrys and 1 Tank
Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank
British roll dice for 1 Cruiser in Burma, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 ArmoredCar, 1 Elite, 7 Infantrys and 1 Tank in Burma, round 2 : 2/10 hits, 2.33 expected hits
Hisaichi roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Burma, round 2 : 1/4 hits, 1.50 expected hits
2 Infantrys owned by the Yamamoto and 1 Infantry owned by the British lost in Burma
British roll dice for 1 ArmoredCar, 1 Elite, 6 Infantrys and 1 Tank in Burma, round 3 : 2/9 hits, 2.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Burma, round 3 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Yamamoto, 1 Infantry owned by the British and 1 Tank owned by the Yamamoto lost in Burma
British win, taking Burma from Hisaichi with 1 ArmoredCar, 1 Elite, 5 Infantrys and 1 Tank remaining. Battle score for attacker is 9
Casualties for British: 2 Infantrys
Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank
Battle in S.Thailand
British attack with 2 Infantrys and 2 Tanks
Thai defend with 1 Infantry
British roll dice for 2 Infantrys and 2 Tanks in S.Thailand, round 2 : 2/4 hits, 1.33 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Thai and 1 Infantry owned by the British lost in S.Thailand
British win, taking S.Thailand from Thai with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Thai: 1 Infantry
Battle in N.Thailand
British attack with 4 Infantrys
Thai defend with 1 Elite
British roll dice for 4 Infantrys in N.Thailand, round 2 : 1/4 hits, 0.67 expected hits
Thai roll dice for 1 Elite in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Thai lost in N.Thailand
British win, taking N.Thailand from Thai with 4 Infantrys remaining. Battle score for attacker is 3
Casualties for Thai: 1 Elite
Battle in 31 Sea Zone
British attack with 1 Bomber
Italians defend with 1 Cruiser
British roll dice for 1 Bomber in 31 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 Cruiser in 31 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 Bomber owned by the British and 1 Cruiser owned by the Italians lost in 31 Sea Zone
Italians win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 Bomber
Casualties for Italians: 1 Cruiser
Non Combat Move - British
2 Infantrys moved from Central America to Colombia
2 Tanks moved from Amazon to Rio De Janeiro
Place Units - British
1 Bunker placed in Palestine
1 Bunker and 3 Tanks placed in Italian East Africa
6 Tanks placed in Cairo
1 Bunker placed in Cairo
1 Adv.Fighter placed in Bombay
5 Infantrys placed in Madras
4 Infantrys placed in Wales
4 Infantrys placed in Manchester
Turn Complete - British
British collect 94 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : 0.33
Hisaichi : -0.33
Italians : 0.50
Thai : 0.33