@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 3 destroyers, 3 infantry, 4 submarines and 3 transports; Remaining resources: 4 PUs;
Combat Move - Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 battleship and 1 marine moved from 33 Sea Zone to 46 Sea Zone
1 battleship and 1 marine moved from 46 Sea Zone to 55 Sea Zone
1 battleship and 1 marine moved from 55 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 cruiser and 1 marine moved from 33 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 marine moved from 44 Sea Zone to Celebes
1 destroyer moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from Caroline Islands to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Borneo
Battle in Celebes
Battle in 42 Sea Zone
Americans attack with 1 battleship, 1 bomber and 2 destroyers
Japanese defend with 1 destroyer, 3 submarines and 2 transports
Americans roll dice for 1 battleship, 1 bomber and 2 destroyers in 42 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 submarines owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 2 destroyers in 42 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 2 destroyers in 42 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer and 2 transports in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking Borneo from Japanese, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 battleship, 1 bomber and 2 destroyers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 destroyer, 3 submarines and 2 transports
Battle in Java
Americans attack with 1 marine
Japanese defend with 1 artillery and 2 infantry
Americans roll dice for 1 marine in Java, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 marine in Java, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits
1 marine owned by the Americans lost in Java
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -5
Casualties for Americans: 1 marine
Non Combat Move - Americans
1 bomber moved from 42 Sea Zone to Queensland
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 22 Sea Zone to 33 Sea Zone
1 carrier and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
Place Units - Americans
3 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Central United States
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Americans collect 53 PUs (2 lost to blockades); end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
1 artillery owned by the Chinese retreated to Sikang
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
1 infantry owned by the Chinese retreated to Sikang
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - British
British buy 5 artilleries, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Shan State to French Indo China
1 mech_infantry moved from Burma to French Indo China
1 artillery and 3 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from India to Yunnan
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
Combat - British
Battle in French Indo China
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter and 3 infantry in Yunnan, round 2 : 3/5 hits, 1.50 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 2 : 3/3 hits, 1.33 expected hits
1 mech_infantry owned by the British, 1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
British roll dice for 1 artillery and 2 fighters in Holland Belgium, round 3 : 0/3 hits, 1.33 expected hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the British lost in Holland Belgium
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Germans: 1 armour and 1 mech_infantry
2 fighters owned by the British retreated
Non Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
1 armour moved from Caucasus to Bryansk
1 infantry moved from Caucasus to Rostov
1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Northwest Persia to Rostov
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from India to Burma
1 fighter moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
6 fighters moved from Bryansk to Russia
Place Units - British
2 artilleries and 1 fighter placed in United Kingdom
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : 2.17
British : -0.33
Americans : -1.67
Chinese : -2.33
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Southern France to Northern Italy
2 fighters moved from Southern France to Southern Italy
1 artillery moved from Libya to Tunisia
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery
ANZAC defend with 2 infantry
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Tunisia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Tunisia
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Tunisia, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Tunisia
ANZAC win with 1 infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Italians
6 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Western Germany to France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
Italians undo move 2.
3 infantry placed in Northern Italy
Italians undo move 2.
3 infantry placed in Normandy Bordeaux
Italians undo move 2.
3 infantry placed in Normandy Bordeaux
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,1,2
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.33
ANZAC : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 marine moved from 42 Sea Zone to Java
1 infantry moved from South Australia to New South Wales
1 infantry moved from Tunisia to Libya
ANZAC take Libya from Italians
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 submarine
Battle in Java
ANZAC attack with 1 armour, 1 infantry and 1 marine
Japanese defend with 1 artillery and 2 infantry
ANZAC roll dice for 1 cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits
ANZAC roll dice for 1 armour, 1 infantry and 1 marine in Java, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Java, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour, 1 infantry and 1 marine in Java, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour and 1 marine in Java, round 4 : 2/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 armour and 1 marine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from India to Burma
2 infantry moved from Tobruk to Alexandria
2 infantry moved from Algeria to Tunisia
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 armour and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 fighter moved from Bryansk to Russia
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Tunisia
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Western Ukraine to Ukraine
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine
1 armour and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 artilleries moved from Karelia to Novgorod
5 infantry moved from Finland to Norway
2 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Northern Italy
1 armour moved from Holland Belgium to Western Germany
1 armour moved from Western Germany to Denmark
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Ukraine, round 2 : 4/13 hits, 6.00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 0/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
2 bombers, 4 fighters and 3 tactical_bombers moved from Ukraine to Western Ukraine
2 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Germany to Poland
2 armour and 4 mech_infantrys moved from Poland to Eastern Poland
2 aaGuns moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
4 armour, 3 infantry and 3 mech_infantrys placed in Germany
3 infantry placed in Western Germany
2 infantry placed in Novgorod
Germans undo move 1.
2 infantry placed in Western Germany
4 armour, 1 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 34 PUs;
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 infantry moved from Sikang to Szechwan
3 infantry moved from Rostov to Ukraine
2 artilleries moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Szechwan
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Ukraine
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 factory_minor and 4 infantry
Russians roll dice for 2 artilleries and 4 infantry in Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 4 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 4 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 4 infantry
Non Combat Move - Russians
1 aaGun moved from Sikang to Szechwan
3 infantry moved from Volgograd to Rostov
2 artilleries and 8 infantry moved from Russia to Bryansk
1 fighter moved from Smolensk to Bryansk
1 artillery moved from Vologda to Russia
1 tactical_bomber moved from Belarus to Bryansk
Place Units - Russians
1 artillery and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hopei to Yunnan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 bombers moved from Anhwe to Yunnan
2 tactical_bombers moved from Kiangsu to Yunnan
1 infantry moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Kiangsu to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 tactical_bombers in French Indo China, round 2 : 2/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in French Indo China
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 3 infantry
Japanese roll dice for 2 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 2.83 expected hits
Chinese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 bombers, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 1/5 hits, 2.50 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for British: 1 artillery and 3 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Japanese lost in 43 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
2 battleships, 6 carriers, 1 cruiser, 10 fighters, 2 tactical_bombers and 2 transports moved from 20 Sea Zone to 21 Sea Zone
2 battleships, 6 carriers, 1 cruiser, 10 fighters, 2 tactical_bombers and 2 transports moved from 21 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour and 3 infantry moved from 6 Sea Zone to Korea
4 tactical_bombers moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to Kiangsu
2 tactical_bombers moved from French Indo China to Kwangsi
2 bombers and 2 tactical_bombers moved from Yunnan to Kwangsi
2 bombers moved from Kwangsi to Kiangsi
2 tactical_bombers moved from Kiangsu to Kiangsi
2 tactical_bombers moved from Kiangsi to Kwangsi
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 38 PUs (2 lost to blockades); end with 38 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 41 PUs
Combat Hit Differential Summary :
Americans : 0.50
Chinese : 1.33
UK_Pacific : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 marine moved from Borneo to 43 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 34 Sea Zone
Americans take 35 Sea Zone from Japanese
1 marine moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Sumatra
Battle in Paulau Island
Americans attack with 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 marine in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Sumatra from Japanese, taking Paulau Island from Japanese with 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.33 expected hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 6 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 14/28 hits, 14.50 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
6 carriers, 1 destroyer, 10 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer, 2 submarines and 5 transports placed in 101 Sea Zone
1 armour, 4 artilleries and 5 infantry placed in Central United States
Americans undo move 1.
1 destroyer and 5 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Rostov to Smolensk
Russians take Smolensk from Germans
1 bomber moved from Bryansk to Kansu
Combat - British
Battle in Holland Belgium
Battle in Kansu
British attack with 1 bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the British lost in Kansu
Japanese win, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9
Casualties for British: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 2 mech_infantrys moved from Rostov to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
1 infantry moved from Caucasus to Rostov
2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
3 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to Shensi
3 aaGuns moved from Burma to Yunnan
3 artilleries moved from Burma to Yunnan
9 infantry moved from Burma to Yunnan
1 battleship moved from 33 Sea Zone to 26 Sea Zone
Place Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 6 infantry
Combat Hit Differential Summary :
Italians : -1.00
British : 0.33
Americans : 0.50
Chinese : 0.17
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 1 destroyer, 5 infantry, 2 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 4 fighters and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
1 marine moved from Borneo to 43 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 cruiser and 1 marine moved from 43 Sea Zone to 34 Sea Zone
Americans take 35 Sea Zone from Japanese
1 marine moved from 34 Sea Zone to Paulau Island
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Sumatra
Battle in Paulau Island
Americans attack with 1 marine
Japanese defend with 1 infantry
Americans roll dice for 1 cruiser in Paulau Island, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 marine in Paulau Island, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Sumatra from Japanese, taking Paulau Island from Japanese with 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 4 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.33 expected hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Italians lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Italians with 1 armour, 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 3 infantry
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 6 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 14/28 hits, 14.50 expected hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 1 destroyer, 10 fighters, 1 submarine, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Non Combat Move - Americans
6 carriers, 1 destroyer, 10 fighters, 1 submarine and 2 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
1 destroyer, 2 submarines and 5 transports placed in 101 Sea Zone
1 armour, 4 artilleries and 5 infantry placed in Central United States
Americans undo move 1.
1 destroyer and 5 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Sikang to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Purchase Units - British
British buy 6 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Rostov to Smolensk
Russians take Smolensk from Germans
1 bomber moved from Bryansk to Kansu
Combat - British
Battle in Holland Belgium
Battle in Kansu
British attack with 1 bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber in Kansu, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the British lost in Kansu
Japanese win, taking Holland Belgium from Germans with no units remaining. Battle score for attacker is -9
Casualties for British: 1 bomber
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry and 2 mech_infantrys moved from Rostov to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
1 infantry moved from Caucasus to Rostov
2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
3 artilleries and 1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
3 artilleries and 1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 artilleries moved from Egypt to Trans-Jordan
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 3 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to Shensi
3 aaGuns moved from Burma to Yunnan
3 artilleries moved from Burma to Yunnan
9 infantry moved from Burma to Yunnan
1 battleship moved from 33 Sea Zone to 26 Sea Zone
Place Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
3 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 6 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 battleship and 2 destroyers
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 battleship and 2 destroyers
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.00
British : 0.33
Americans : 0.50
Chinese : 0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
5 artilleries and 11 infantry moved from Southern France to Normandy Bordeaux
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 6 artilleries and 13 infantry
British defend with 2 aaGuns and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 6 artilleries and 13 infantry in Normandy Bordeaux, round 2 : 8/19 hits, 5.17 expected hits
Americans roll dice for 2 aaGuns, 1 armour, 1 artillery and 4 infantry in Normandy Bordeaux, round 2 : 2/6 hits, 2.17 expected hits
2 aaGuns owned by the British, 1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 26
Casualties for Italians: 2 infantry
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern France
1 artillery and 1 infantry placed in Northern Italy
Italians undo move 2.
Italians undo move 1.
1 artillery and 2 infantry placed in Southern France
2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,5,6
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 2.83
Americans : -0.17
Test summary from TripleA, engine version: 1.9, time: 6:13:12 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 marine moved from Java to 42 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Caroline Islands to 26 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
2 submarines moved from 33 Sea Zone to 26 Sea Zone
1 armour, 1 cruiser, 1 marine and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from South Australia to Queensland
1 armour and 1 marine moved from 54 Sea Zone to Queensland
1 infantry moved from Burma to Yunnan
2 infantry moved from Alexandria to Egypt
1 infantry moved from Libya to Tobruk
2 infantry moved from Tunisia to Libya
Place Units - ANZAC
1 armour placed in Queensland
2 transports placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Tunisia to Libya
2 infantry moved from Trans-Jordan to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from France to Holland Belgium
2 artilleries moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
4 infantry moved from Western Ukraine to Ukraine
4 fighters and 3 tactical_bombers moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Belarus
1 bomber moved from Western Ukraine to Archangel
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to Belarus
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 submarine
British defend with 2 carriers and 3 transports; Americans defend with 4 fighters and 3 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 carriers and 6 transports in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 4 fighters and 6 transports remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 4 fighters, 4 infantry and 3 tactical_bombers
Russians defend with 2 artilleries, 1 factory_minor and 2 infantry
Germans roll dice for 4 fighters, 4 infantry and 3 tactical_bombers in Ukraine, round 2 : 6/11 hits, 4.67 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 4 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries and 4 infantry
British defend with 2 infantry; French defend with 2 infantry
Germans roll dice for 3 artilleries and 4 infantry in Holland Belgium, round 2 : 1/7 hits, 2.17 expected hits
British roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 3 : 1/5 hits, 1.67 expected hits
British roll dice for 3 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 3 artilleries and 2 infantry in Holland Belgium, round 4 : 3/5 hits, 1.67 expected hits
British roll dice for 2 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Casualties for French: 2 infantry
Non Combat Move - Germans
2 armour and 4 mech_infantrys moved from Eastern Poland to Novgorod
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 21 armour, 13 artilleries, 12 infantry and 20 mech_infantrys moved from Western Ukraine to Eastern Poland
4 fighters and 3 tactical_bombers moved from Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
7 armour and 7 mech_infantrys moved from Eastern Poland to Baltic States
2 artilleries and 6 infantry moved from Poland to Baltic States
3 infantry moved from Western Germany to Denmark
1 infantry moved from Germany to Western Germany
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Novgorod
8 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 3.
4 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.83
British : 0.00
Americans : 0.33
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 1 mech_infantry moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Archangel
3 infantry moved from Rostov to Ukraine
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Ukraine
3 infantry moved from Szechwan to Kweichow
1 infantry moved from Bryansk to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 3 infantry
Germans defend with 1 artillery
Russians roll dice for 3 infantry in Belarus, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Archangel
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 2/5 hits, 1.17 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 4 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 3 infantry
Battle in Kweichow
Russians attack with 3 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Russians win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 aaGun moved from Szechwan to Kweichow
1 aaGun moved from Sikang to Shensi
1 tactical_bomber moved from Archangel to Bryansk
2 artilleries moved from Russia to Bryansk
7 infantry moved from Russia to Bryansk
Place Units - Russians
4 artilleries and 4 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 3 infantry
EDIT: Adding units owned by Russians to Rostov: 3 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 1.50
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 21 Sea Zone
Japanese take 6 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Hunan to Kwangsi
1 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Anhwe
5 fighters moved from 6 Sea Zone to 20 Sea Zone
6 tactical_bombers moved from Kwangsi to 20 Sea Zone
5 fighters and 6 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Kiangsi to 34 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 5 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 cruiser
Japanese roll dice for 2 bombers in 34 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Americans roll dice for 1 cruiser in 34 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Americans lost in 34 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 20 Sea Zone
Japanese attack with 5 fighters and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 5 fighters and 6 tactical_bombers in 20 Sea Zone, round 2 : 6/11 hits, 6.33 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 5 fighters and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
6 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
5 fighters moved from 21 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 4 tactical_bombers moved from 20 Sea Zone to Kwangtung
3 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
2 bombers moved from 34 Sea Zone to Kwangtung
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
2 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Americans : -1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Hunan from Japanese, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry, 5 submarines and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to Holland Belgium
4 fighters moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
9 fighters moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 9 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 8/13 hits, 6.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
Americans attack with 2 artilleries, 6 fighters and 2 infantry
Germans defend with 3 artilleries and 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 2 artilleries, 6 fighters and 2 infantry in Holland Belgium, round 2 : 4/10 hits, 4.33 expected hits
Germans roll dice for 3 artilleries and 1 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
3 artilleries owned by the Germans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries and 6 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 2 infantry
Casualties for Germans: 3 artilleries and 1 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 91 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 marine moved from Sumatra to 41 Sea Zone
9 fighters and 3 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 battleship moved from 54 Sea Zone to 26 Sea Zone
1 cruiser and 1 marine moved from 41 Sea Zone to 55 Sea Zone
1 marine moved from 55 Sea Zone to Northern Territory
2 destroyers moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
2 destroyers and 5 submarines placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 107 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 artillery and 1 infantry moved from Shensi to Kansu
1 artillery and 1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Suiyuyan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Hunan from Japanese, taking Suiyuyan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 4 artilleries, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Smolensk to Novgorod
1 armour and 4 mech_infantrys moved from Bryansk to Novgorod
1 tactical_bomber moved from Bryansk to Novgorod
6 fighters moved from Russia to Novgorod
2 fighters and 1 tactical_bomber moved from Shensi to Hopei
1 artillery and 3 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Kwangsi, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kwangsi, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Hopei
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 tactical_bomber in Hopei, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
British attack with 1 armour, 6 fighters, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 4 mech_infantrys
British roll dice for 1 armour, 6 fighters, 5 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 3/13 hits, 5.00 expected hits
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Novgorod, round 2 : 2/9 hits, 3.33 expected hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
British roll dice for 1 armour, 6 fighters, 3 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 5/11 hits, 4.67 expected hits
Germans roll dice for 2 armour, 1 artillery and 3 mech_infantrys in Novgorod, round 3 : 3/6 hits, 2.33 expected hits
3 mech_infantrys owned by the British, 1 artillery owned by the Germans, 1 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod
British roll dice for 1 armour, 6 fighters and 1 tactical_bomber in Novgorod, round 4 : 4/8 hits, 4.17 expected hits
Germans roll dice for 1 armour in Novgorod, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Novgorod
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 5 mech_infantrys
Casualties for Germans: 2 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in Novgorod and was removed
6 fighters moved from Novgorod to Archangel
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Rostov to Bryansk
2 artilleries and 1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Northwest Persia to Rostov
3 artilleries and 1 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
3 artilleries and 1 infantry moved from Iraq to Northwest Persia
3 artilleries moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Kwangsi
2 aaGuns moved from Yunnan to Kweichow
1 artillery and 5 infantry moved from Burma to Yunnan
6 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Hopei to Kweichow
Place Units - British
1 destroyer placed in 110 Sea Zone
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Turning on Edit Mode
EDIT: Changing ownership of Novgorod from Germans to Russians
EDIT: Adding units owned by British to Novgorod: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.50
British : 1.50
Americans : 1.33
Chinese : 0.67
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
6 artilleries and 11 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in Holland Belgium
Italians attack with 6 artilleries and 11 infantry
British defend with 1 aaGun and 5 infantry; Americans defend with 2 artilleries
Italians roll dice for 6 artilleries and 11 infantry in Holland Belgium, round 2 : 5/17 hits, 4.83 expected hits
Americans roll dice for 1 aaGun, 2 artilleries and 5 infantry in Holland Belgium, round 2 : 4/7 hits, 2.33 expected hits
1 aaGun owned by the British, 4 infantry owned by the British and 4 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 6 artilleries and 7 infantry in Holland Belgium, round 3 : 4/13 hits, 4.17 expected hits
Americans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Americans and 1 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 6 artilleries and 7 infantry remaining. Battle score for attacker is 16
Casualties for Italians: 4 infantry
Casualties for British: 1 aaGun and 5 infantry
Casualties for Americans: 2 artilleries
Non Combat Move - Italians
1 artillery moved from Southern France to France
Place Units - Italians
1 infantry placed in Southern Italy
3 infantry placed in Southern France
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1,2,3
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 32 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
Combat - ANZAC
Battle in Marshall Islands
Battle in Iwo Jima
Battle in Marianas
Battle in 21 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
ANZAC win, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese, taking Marianas from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 armour, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Yunnan to Kweichow
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to Tobruk
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Libya to Tobruk
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 13 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Baltic States to Novgorod
1 artillery and 3 infantry moved from Baltic States to Belarus
1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Eastern Poland to Ukraine
2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Novgorod
1 bomber moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 fighter moved from Eastern Poland to Western Ukraine
2 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Western Germany to Northern Italy
1 mech_infantry moved from Western Germany to Northern Italy
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 5/7 hits, 2.83 expected hits
Russians roll dice for 3 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Western Ukraine, round 2 : 2/5 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Ukraine
Germans attack with 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 3 infantry
Germans roll dice for 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 : 2/9 hits, 3.17 expected hits
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Ukraine
Germans roll dice for 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Ukraine, round 3 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Germans
1 fighter moved from Western Ukraine to Eastern Poland
2 fighters and 2 tactical_bombers moved from Ukraine to Eastern Poland
1 bomber moved from Novgorod to Eastern Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Eastern Poland to Baltic States
3 mech_infantrys moved from Western Germany to Poland
4 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 artilleries moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
Place Units - Germans
1 artillery and 2 infantry placed in France
10 infantry placed in Western Germany
1 infantry and 4 mech_infantrys placed in Germany
Germans undo move 1.
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Germans collect 46 PUs (3 lost to blockades); end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : -0.17