• TripleA Turn Summary: Carthage round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Carthage
            3 biremes and 2 triremes moved from SZ 33 to SZ 34
            1 hoplite, 1 spearman and 1 swordman moved from Carthago to SZ 32
            1 bireme, 1 hoplite, 1 spearman, 1 swordman and 1 trireme moved from SZ 32 to SZ 33
            1 hoplite, 1 spearman and 1 swordman moved from SZ 33 to Lilybaeum
            3 cavalrys moved from Thenae to Sabrata
            2 cavalrys, 7 spearmen and 6 swordmen moved from Carthago Nova to Valentia
            4 spearmen and 2 swordmen moved from Hispatis to Salmantica
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 2 spearmen, 1 swordman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Valentia
                Carthage attack with 2 cavalrys, 7 spearmen and 6 swordmen
                Neutral defend with 2 archers, 3 axemen and 1 swordman
                    Carthage roll dice for 2 cavalrys, 7 spearmen and 6 swordmen in Valentia, round 2 : 5/15 hits, 3.83 expected hits
                    Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 5/6 hits, 1.83 expected hits
                    3 axemen owned by the Neutral, 1 archer owned by the Neutral, 5 spearmen owned by the Carthage and 1 swordman owned by the Neutral lost in Valentia
                    Carthage roll dice for 2 cavalrys, 2 spearmen and 6 swordmen in Valentia, round 3 : 0/10 hits, 3.00 expected hits
                    Neutral roll dice for 1 archer in Valentia, round 3 : 0/1 hits, 0.50 expected hits
                    Carthage roll dice for 2 cavalrys, 2 spearmen and 6 swordmen in Valentia, round 4 : 5/10 hits, 3.00 expected hits
                    Neutral roll dice for 1 archer in Valentia, round 4 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
                Carthage loses 0 PUs for violating Valentias neutrality.
                Carthage win, taking Valentia from Neutral with 2 cavalrys, 1 spearman and 6 swordmen remaining. Battle score for attacker is 3
                Casualties for Carthage: 6 spearmen
                Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
            Battle in Salmantica
                Carthage attack with 4 spearmen and 2 swordmen
                Neutral defend with 3 cavalrys and 1 swordman
                    Carthage roll dice for 4 spearmen and 2 swordmen in Salmantica, round 2 : 1/6 hits, 1.33 expected hits
                    Neutral roll dice for 3 cavalrys and 1 swordman in Salmantica, round 2 : 0/4 hits, 0.83 expected hits
                    1 cavalry owned by the Neutral lost in Salmantica
                    Carthage roll dice for 4 spearmen and 2 swordmen in Salmantica, round 3 : 0/6 hits, 1.33 expected hits
                    Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 3 : 1/3 hits, 0.67 expected hits
                    1 spearman owned by the Carthage lost in Salmantica
                    Carthage roll dice for 3 spearmen and 2 swordmen in Salmantica, round 4 : 2/5 hits, 1.17 expected hits
                    Neutral roll dice for 2 cavalrys and 1 swordman in Salmantica, round 4 : 1/3 hits, 0.67 expected hits
                    2 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Salmantica
                    Carthage roll dice for 2 spearmen and 2 swordmen in Salmantica, round 5 : 2/4 hits, 1.00 expected hits
                    Neutral roll dice for 1 swordman in Salmantica, round 5 : 1/1 hits, 0.33 expected hits
                    1 spearman owned by the Carthage and 1 swordman owned by the Neutral lost in Salmantica
                Carthage loses 0 PUs for violating Salmanticas neutrality.
                Carthage win, taking Salmantica from Neutral with 1 spearman and 2 swordmen remaining. Battle score for attacker is 7
                Casualties for Neutral: 3 cavalrys and 1 swordman
                Casualties for Carthage: 3 spearmen
            Battle in Sabrata
                Carthage attack with 3 cavalrys
                Neutral defend with 1 archer and 1 spearman
                    Carthage roll dice for 3 cavalrys in Sabrata, round 2 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 2 : 1/2 hits, 0.83 expected hits
                    1 cavalry owned by the Carthage lost in Sabrata
                    Carthage roll dice for 2 cavalrys in Sabrata, round 3 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Sabrata, round 3 : 1/2 hits, 0.83 expected hits
                    1 cavalry owned by the Carthage and 1 spearman owned by the Neutral lost in Sabrata
                    Carthage roll dice for 1 cavalry in Sabrata, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 archer in Sabrata, round 4 : 1/1 hits, 0.50 expected hits
                    1 cavalry owned by the Carthage lost in Sabrata
                Neutral win with 1 archer remaining. Battle score for attacker is -9
                Casualties for Carthage: 3 cavalrys
                Casualties for Neutral: 1 spearman
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            3 biremes and 2 triremes placed in SZ 34
            2 spearmen and 1 swordman placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Carthage : -0.67
    Neutral : 4.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - RomanRepublic
            1 cavalry, 2 legionaires and 3 velitess moved from Ariminum to Verona
            1 ballista and 3 legionaires moved from Genua to Mediolanum
            3 velitess moved from Genua to Mediolanum
            2 cavalrys moved from Genua to Verona
            1 velites moved from Genua to Mediolanum
            1 legionaire moved from Genua to Mediolanum
            1 velites moved from Genua to Verona
            1 legionaire moved from Genua to Verona
            1 velites moved from Genua to Mediolanum
            1 bireme moved from SZ 25 to SZ 28
            1 trireme moved from SZ 25 to SZ 28
            1 velites moved from Roma to Capua
            3 legionaires and 4 velitess moved from Salapia to Capua
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 biremes and 1 trireme; Remaining resources: 0 PUs; 
    
        Combat - RomanRepublic
            Battle in Mediolanum
                RomanRepublic attack with 1 ballista, 4 legionaires and 5 velitess
                Neutral defend with 4 axemen and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 4 legionaires and 5 velitess in Mediolanum, round 2 : 3/10 hits, 3.00 expected hits
                    Neutral roll dice for 4 axemen and 1 swordman in Mediolanum, round 2 : 1/5 hits, 1.00 expected hits
                    1 velites owned by the RomanRepublic and 3 axemen owned by the Neutral lost in Mediolanum
                    RomanRepublic roll dice for 1 ballista, 4 legionaires and 4 velitess in Mediolanum, round 3 : 4/9 hits, 2.83 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Mediolanum, round 3 : 1/2 hits, 0.50 expected hits
                    1 velites owned by the RomanRepublic, 1 axeman owned by the Neutral and 1 swordman owned by the Neutral lost in Mediolanum
                RomanRepublic loses 0 PUs for violating Mediolanums neutrality.
                RomanRepublic win, taking Mediolanum from Neutral with 1 ballista, 4 legionaires and 3 velitess remaining. Battle score for attacker is 10
                Casualties for RomanRepublic: 2 velitess
                Casualties for Neutral: 4 axemen and 1 swordman
            Battle in Verona
                RomanRepublic attack with 3 cavalrys, 3 legionaires and 4 velitess
                Neutral defend with 2 axemen and 3 swordmen
                    RomanRepublic roll dice for 3 cavalrys, 3 legionaires and 4 velitess in Verona, round 2 : 1/10 hits, 2.67 expected hits
                    Neutral roll dice for 2 axemen and 3 swordmen in Verona, round 2 : 3/5 hits, 1.33 expected hits
                    3 velitess owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Verona
                    RomanRepublic roll dice for 3 cavalrys, 3 legionaires and 1 velites in Verona, round 3 : 1/7 hits, 2.17 expected hits
                    Neutral roll dice for 1 axeman and 3 swordmen in Verona, round 3 : 1/4 hits, 1.17 expected hits
                    1 velites owned by the RomanRepublic and 1 axeman owned by the Neutral lost in Verona
                    RomanRepublic roll dice for 3 cavalrys and 3 legionaires in Verona, round 4 : 3/6 hits, 2.00 expected hits
                    Neutral roll dice for 3 swordmen in Verona, round 4 : 2/3 hits, 1.00 expected hits
                    2 cavalrys owned by the RomanRepublic and 3 swordmen owned by the Neutral lost in Verona
                RomanRepublic loses 0 PUs for violating Veronas neutrality.
                RomanRepublic win, taking Verona from Neutral with 1 cavalry and 3 legionaires remaining. Battle score for attacker is -2
                Casualties for RomanRepublic: 2 cavalrys and 4 velitess
                Casualties for Neutral: 2 axemen and 3 swordmen
    
        Non Combat Move - RomanRepublic
            1 legionaire moved from Capua to SZ 35
            1 legionaire moved from SZ 35 to Messana
    
        Place Units - RomanRepublic
            5 biremes and 1 trireme placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 53 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Neutral : 3.00
    RomanRepublic : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - GreekCityStates
            3 biremes moved from SZ 67 to SZ 68
            1 trireme moved from SZ 67 to SZ 68
            1 hoplite moved from Pergamum to Sardis
                  GreekCityStates take Sardis from Seleucid
            2 archers, 2 hoplites and 4 slingerss moved from Pergamum to Sardis
            3 hoplites moved from Corinth to Sparta
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 11 PUs; 
    
        Combat - GreekCityStates
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 37 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Macedonia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Macedonia
            1 cavalry moved from Athens to Corinth
                  Macedonia take Corinth from GreekCityStates
            1 cavalry moved from Corinth to Athens
            1 bireme and 1 trireme moved from SZ 69 to SZ 70
            1 bireme moved from SZ 69 to SZ 70
            1 peltasts moved from Thessalonica to SZ 70
            1 peltasts moved from SZ 70 to Pergamum
                  Macedonia take Pergamum from GreekCityStates
            7 peltastss and 1 swordman moved from Thessalonica to Larissa
            2 hoplites moved from Thessalonica to Larissa
            2 cavalrys moved from Larissa to Athens
            2 hoplites moved from Larissa to Athens
            2 swordmen moved from Larissa to Athens
            2 peltastss moved from Larissa to Athens
            2 peltastss moved from Larissa to Athens
            1 peltasts moved from Larissa to Athens
    
        Purchase Units - Macedonia
            Macedonia buy 3 hoplites and 9 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            2 hoplites and 4 peltastss placed in Larissa
            1 hoplite and 5 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Egypt
            1 archer, 2 axemen and 2 spearmen moved from Pharan to Jerusalem
            2 axemen, 3 biremes, 4 spearmen and 1 trireme moved from SZ 64 to SZ 62
            3 spearmen and 1 trireme moved from SZ 63 to SZ 62
            1 bireme moved from SZ 57 to SZ 63
            2 axemen and 7 spearmen moved from SZ 62 to Salamis
            4 archers moved from Alexandria to Paraetonium
            1 chariot moved from Paraetonium to Paliurus
                  Egypt take Paliurus from Numidia
            1 chariot moved from Paliurus to Paraetonium
            1 chariot moved from Paraetonium to Siwa
                  Egypt take Siwa from Numidia
            1 chariot moved from Siwa to Paraetonium
            1 chariot moved from Alexandria to Paraetonium
    
        Purchase Units - Egypt
            Egypt buy 5 archers, 8 axemen and 3 spearmen; Remaining resources: 2 PUs; 
    
        Combat - Egypt
            Battle in Salamis
                Egypt attack with 2 axemen and 7 spearmen
                Seleucid defend with 1 hoplite and 2 peltastss
                    Egypt roll dice for 2 axemen and 7 spearmen in Salamis, round 2 : 1/9 hits, 1.83 expected hits
                    Seleucid roll dice for 1 hoplite and 2 peltastss in Salamis, round 2 : 1/3 hits, 0.83 expected hits
                    1 peltasts owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
                    Egypt roll dice for 2 axemen and 6 spearmen in Salamis, round 3 : 1/8 hits, 1.67 expected hits
                    Seleucid roll dice for 1 hoplite and 1 peltasts in Salamis, round 3 : 0/2 hits, 0.67 expected hits
                    1 peltasts owned by the Seleucid lost in Salamis
                    Egypt roll dice for 2 axemen and 6 spearmen in Salamis, round 4 : 1/8 hits, 1.67 expected hits
                    Seleucid roll dice for 1 hoplite in Salamis, round 4 : 1/1 hits, 0.50 expected hits
                    1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Salamis
                Egypt win, taking Salamis from Seleucid with 2 axemen and 5 spearmen remaining. Battle score for attacker is 3
                Casualties for Egypt: 2 spearmen
                Casualties for Seleucid: 1 hoplite and 2 peltastss
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            5 archers and 3 spearmen placed in Jerusalem
            8 axemen placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 41 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Egypt : -2.17
    Seleucid : 0.00
    

    Savegame


  • TripleA Turn Summary: Seleucid round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Seleucid
            8 hoplites and 6 peltastss moved from Attalia to Sardis
            1 hoplite moved from Sidon to Damascus
            2 cavalrys moved from Hatra to Emesa
            2 cataphracts moved from Hatra to Emesa
            5 hoplites, 2 legionaires and 5 peltastss moved from Hatra to Edessa
            5 legionaires moved from Antioch to Emesa
            3 hoplites moved from Damascus to Emesa
            6 legionaires moved from Antioch to Damascus
            3 hoplites moved from Antioch to Damascus
    
        Purchase Units - Seleucid
            Seleucid buy 10 hoplites, 4 legionaires and 2 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sardis
                Seleucid attack with 8 hoplites and 6 peltastss
                GreekCityStates defend with 2 archers, 3 hoplites and 4 slingerss
                    Seleucid roll dice for 8 hoplites and 6 peltastss in Sardis, round 2 : 1/14 hits, 3.67 expected hits
                    GreekCityStates roll dice for 2 archers, 3 hoplites and 4 slingerss in Sardis, round 2 : 4/9 hits, 3.17 expected hits
                    4 peltastss owned by the Seleucid and 1 slingers owned by the GreekCityStates lost in Sardis
                    Seleucid roll dice for 8 hoplites and 2 peltastss in Sardis, round 3 : 3/10 hits, 3.00 expected hits
                    GreekCityStates roll dice for 2 archers, 3 hoplites and 3 slingerss in Sardis, round 3 : 6/8 hits, 3.00 expected hits
                    4 hoplites owned by the Seleucid, 2 peltastss owned by the Seleucid and 3 slingerss owned by the GreekCityStates lost in Sardis
                    Seleucid roll dice for 4 hoplites in Sardis, round 4 : 3/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 2 archers and 3 hoplites in Sardis, round 4 : 0/5 hits, 2.50 expected hits
                    1 hoplite owned by the GreekCityStates and 2 archers owned by the GreekCityStates lost in Sardis
                    Seleucid roll dice for 4 hoplites in Sardis, round 5 : 0/4 hits, 1.33 expected hits
                    GreekCityStates roll dice for 2 hoplites in Sardis, round 5 : 1/2 hits, 1.00 expected hits
                    1 hoplite owned by the Seleucid lost in Sardis
                    Seleucid roll dice for 3 hoplites in Sardis, round 6 : 2/3 hits, 1.00 expected hits
                    GreekCityStates roll dice for 2 hoplites in Sardis, round 6 : 1/2 hits, 1.00 expected hits
                    2 hoplites owned by the GreekCityStates and 1 hoplite owned by the Seleucid lost in Sardis
                Seleucid win, taking Sardis from GreekCityStates with 2 hoplites remaining. Battle score for attacker is -11
                Casualties for Seleucid: 6 hoplites and 6 peltastss
                Casualties for GreekCityStates: 2 archers, 3 hoplites and 4 slingerss
    
        Non Combat Move - Seleucid
            5 peltastss moved from Antioch to Tarsus
    
        Place Units - Seleucid
            7 hoplites, 2 legionaires and 2 peltastss placed in Antioch
            3 hoplites and 2 legionaires placed in Edessa
    
        Turn Complete - Seleucid
            Seleucid collect 54 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Seleucid : -1.33
    GreekCityStates : 1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Parthia
            6 archers, 3 cataphracts, 3 cavalrys, 5 horsearchers and 14 spearmen moved from Seleucia to Hatra
            2 archers and 7 spearmen moved from Ctesiphon to Seleucia
            2 archers and 4 spearmen moved from Susa to Seleucia
            6 cavalrys and 1 horsearcher moved from Persepolis to Seleucia
            1 horsearcher moved from Seleucia to Hatra
    
        Purchase Units - Parthia
            Parthia buy 1 cataphract, 2 cavalrys and 4 horsearchers; Remaining resources: 1 PUs; 
    
        Combat - Parthia
            Battle in Hatra
                Parthia attack with 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen
                Seleucid defend with 1 peltasts
                    Parthia roll dice for 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen in Hatra, round 2 : 8/32 hits, 7.83 expected hits
                    Seleucid roll dice for 1 peltasts in Hatra, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Hatra
                Parthia win, taking Hatra from Seleucid with 6 archers, 3 cataphracts, 3 cavalrys, 6 horsearchers and 14 spearmen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 cataphract, 2 cavalrys and 4 horsearchers placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 45 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Parthia : 0.17
    Seleucid : -0.17
    

    Savegame


  • TripleA Turn Summary: Numidia round 2

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 2
    
        Combat Move - Numidia
            1 spearman moved from Berenice to Siwa
                  Numidia take Siwa from Egypt
            1 spearman moved from Berenice to Paliurus
                  Numidia take Paliurus from Egypt
            1 archer, 9 cavalrys, 6 spearmen and 3 swordmen moved from Auzia to Cartenna
            1 archer and 3 spearmen moved from Capsa to Thenae
            1 archer and 3 spearmen moved from Zama to Capsa
            3 spearmen moved from Thenae to Sabrata
    
        Purchase Units - Numidia
            Numidia buy 3 archers, 1 cavalry and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Sabrata
                Numidia attack with 3 spearmen
                Neutral defend with 1 archer
                    Numidia roll dice for 3 spearmen in Sabrata, round 2 : 0/3 hits, 0.50 expected hits
                    Neutral roll dice for 1 archer in Sabrata, round 2 : 1/1 hits, 0.50 expected hits
                    1 spearman owned by the Numidia lost in Sabrata
                    Numidia roll dice for 2 spearmen in Sabrata, round 3 : 0/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 archer in Sabrata, round 3 : 0/1 hits, 0.50 expected hits
                    Numidia roll dice for 2 spearmen in Sabrata, round 4 : 1/2 hits, 0.33 expected hits
                    Neutral roll dice for 1 archer in Sabrata, round 4 : 1/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Sabrata
                Numidia loses 0 PUs for violating Sabratas neutrality.
                Numidia win, taking Sabrata from Neutral with 1 spearman remaining. Battle score for attacker is -2
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 1 archer
            Battle in Cartenna
                Numidia attack with 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen
                Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                    Numidia roll dice for 1 archer, 9 cavalrys, 6 spearmen and 3 swordmen in Cartenna, round 2 : 7/19 hits, 5.17 expected hits
                    Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 2 : 1/4 hits, 1.17 expected hits
                    2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Cartenna
                Numidia loses 0 PUs for violating Cartennas neutrality.
                Numidia win, taking Cartenna from Neutral with 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 12
                Casualties for Numidia: 1 spearman
                Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            3 archers and 1 spearman placed in Leptis Magna
            1 cavalry placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Numidia : 1.67
    

    Savegame


  • TripleA Manual Gamesave Post: Carthage round 3

    TripleA Manual Gamesave Post for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            Turning on Edit Mode
            EDIT: Removing units owned by Numidia from SZ 30: 2 biremes
            EDIT: Adding units owned by Numidia to SZ 31: 2 biremes
            EDIT: Turning off Edit Mode
            2 biremes moved from SZ 15 to SZ 16
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Carthage round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Carthage
            Turning on Edit Mode
            EDIT: Removing units owned by Numidia from SZ 30: 2 biremes
            EDIT: Adding units owned by Numidia to SZ 31: 2 biremes
            EDIT: Turning off Edit Mode
            2 biremes moved from SZ 15 to SZ 16
            2 spearmen and 1 swordman moved from Corduba to Castulo
            1 spearman and 2 swordmen moved from Salmantica to Castulo
            2 cavalrys, 1 spearman and 6 swordmen moved from Valentia to Castulo
    
        Purchase Units - Carthage
            Carthage buy 3 biremes, 3 cavalrys, 1 spearman and 2 triremes; Remaining resources: 0 PUs; 
    
        Combat - Carthage
            Battle in Castulo
                Carthage attack with 2 cavalrys, 4 spearmen and 9 swordmen
                Neutral defend with 2 cavalrys and 3 swordmen
                    Carthage roll dice for 2 cavalrys, 4 spearmen and 9 swordmen in Castulo, round 2 : 4/15 hits, 4.33 expected hits
                    Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 2/5 hits, 1.33 expected hits
                    2 cavalrys owned by the Neutral, 2 spearmen owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo
                    Carthage roll dice for 2 cavalrys, 2 spearmen and 9 swordmen in Castulo, round 3 : 5/13 hits, 4.00 expected hits
                    Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Castulo
                Carthage loses 0 PUs for violating Castulos neutrality.
                Carthage win, taking Castulo from Neutral with 2 cavalrys, 2 spearmen and 9 swordmen remaining. Battle score for attacker is 14
                Casualties for Carthage: 2 spearmen
                Casualties for Neutral: 2 cavalrys and 3 swordmen
    
        Non Combat Move - Carthage
            1 bireme and 1 trireme moved from SZ 33 to SZ 34
    
        Place Units - Carthage
            3 biremes and 2 triremes placed in SZ 34
            3 cavalrys placed in Corduba
            1 spearman placed in Carthago
            Carthage undo move 1.
            Carthage undo move 2.
            1 spearman placed in Lilybaeum
            2 biremes and 2 triremes placed in SZ 34
            1 bireme placed in SZ 32
    
        Turn Complete - Carthage
            Carthage collect 62 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.67
    Neutral : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - RomanRepublic
            1 ballista, 4 legionaires and 5 velitess moved from Arretium to Ariminum
            1 ballista, 4 legionaires and 3 velitess moved from Mediolanum to Vindonissa
            1 cavalry and 3 legionaires moved from Verona to Veldidena
            1 legionaire moved from Capua to SZ 35
            1 legionaire moved from SZ 35 to Messana
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 7 biremes; Remaining resources: 4 PUs; 
    
        Combat - RomanRepublic
            Battle in Vindonissa
                RomanRepublic attack with 1 ballista, 4 legionaires and 3 velitess
                Neutral defend with 3 archers and 1 swordman
                    RomanRepublic roll dice for 1 ballista, 4 legionaires and 3 velitess in Vindonissa, round 2 : 4/8 hits, 2.67 expected hits
                    Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 1/4 hits, 1.83 expected hits
                    1 velites owned by the RomanRepublic, 3 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Vindonissa
                RomanRepublic loses 0 PUs for violating Vindonissas neutrality.
                RomanRepublic win, taking Vindonissa from Neutral with 1 ballista, 4 legionaires and 2 velitess remaining. Battle score for attacker is 13
                Casualties for RomanRepublic: 1 velites
                Casualties for Neutral: 3 archers and 1 swordman
            Battle in Veldidena
                RomanRepublic attack with 1 cavalry and 3 legionaires
                Neutral defend with 1 axeman and 1 swordman
                    RomanRepublic roll dice for 1 cavalry and 3 legionaires in Veldidena, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits
                    1 cavalry owned by the RomanRepublic lost in Veldidena
                    RomanRepublic roll dice for 3 legionaires in Veldidena, round 3 : 1/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 3 : 0/2 hits, 0.50 expected hits
                    1 axeman owned by the Neutral lost in Veldidena
                    RomanRepublic roll dice for 3 legionaires in Veldidena, round 4 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 swordman in Veldidena, round 4 : 0/1 hits, 0.33 expected hits
                    1 swordman owned by the Neutral lost in Veldidena
                RomanRepublic loses 0 PUs for violating Veldidenas neutrality.
                RomanRepublic win, taking Veldidena from Neutral with 3 legionaires remaining. Battle score for attacker is 3
                Casualties for RomanRepublic: 1 cavalry
                Casualties for Neutral: 1 axeman and 1 swordman
    
        Non Combat Move - RomanRepublic
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            EDIT: 4 legionaires and 5 velitess moved from Ariminum to Salapia
            EDIT: 1 ballista moved from Ariminum to Salapia
    
        Place Units - RomanRepublic
            7 biremes placed in SZ 28
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 56 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by RomanRepublic from Salapia: 1 ballista, 4 legionaires and 5 velitess
            EDIT: Adding units owned by RomanRepublic to Roma: 4 legionaires and 5 velitess
            EDIT: Adding units owned by RomanRepublic to Salapia: 1 ballista
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Neutral : -1.17
    RomanRepublic : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: GreekCityStates round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - GreekCityStates
            3 biremes and 3 triremes moved from SZ 68 to SZ 65
            1 slingers moved from Sparta to Corinth
                  GreekCityStates take Corinth from Macedonia
    
        Purchase Units - GreekCityStates
            GreekCityStates buy 6 hoplites; Remaining resources: 18 PUs; 
    
        Combat - GreekCityStates
    
        Non Combat Move - GreekCityStates
    
        Place Units - GreekCityStates
            6 hoplites placed in Sparta
    
        Turn Complete - GreekCityStates
            GreekCityStates collect 24 PUs; end with 42 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Macedonia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Macedonia
            2 peltastss moved from Athens to Corinth
            2 biremes and 1 trireme moved from SZ 70 to SZ 69
            4 hoplites, 11 peltastss and 1 swordman moved from Larissa to Athens
            5 peltastss moved from Thessalonica to SZ 69
            5 peltastss moved from SZ 69 to Athens
            1 peltasts moved from Delphi to Athens
            1 cavalry moved from Athens to Corinth
            2 hoplites moved from Thessalonica to Larissa
            4 peltastss moved from Thessalonica to Larissa
    
        Purchase Units - Macedonia
            Macedonia buy 1 city, 3 hoplites and 8 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Macedonia
            Battle in Corinth
                Macedonia attack with 1 cavalry and 2 peltastss
                GreekCityStates defend with 1 slingers
                    Macedonia roll dice for 1 cavalry and 2 peltastss in Corinth, round 2 : 0/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 slingers in Corinth, round 2 : 0/1 hits, 0.17 expected hits
                    Macedonia roll dice for 1 cavalry and 2 peltastss in Corinth, round 3 : 3/3 hits, 0.67 expected hits
                    GreekCityStates roll dice for 1 slingers in Corinth, round 3 : 1/1 hits, 0.17 expected hits
                    1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Corinth
                Macedonia win, taking Corinth from GreekCityStates with 1 cavalry and 1 peltasts remaining. Battle score for attacker is 0
                Casualties for Macedonia: 1 peltasts
                Casualties for GreekCityStates: 1 slingers
    
        Non Combat Move - Macedonia
    
        Place Units - Macedonia
            1 city placed in Athens
            3 hoplites and 3 peltastss placed in Larissa
            5 peltastss placed in Thessalonica
    
        Turn Complete - Macedonia
            Macedonia collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Macedonia : 1.67
    GreekCityStates : 0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Egypt round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Egypt
            3 spearmen moved from Salamis to SZ 62
            1 axeman and 2 spearmen moved from Salamis to SZ 62
            1 axeman moved from Salamis to SZ 62
            2 axemen, 3 biremes, 5 spearmen and 2 triremes moved from SZ 62 to SZ 61
            2 axemen and 5 spearmen moved from SZ 61 to Attalia
            1 bireme moved from SZ 63 to SZ 62
            2 axemen moved from Jerusalem to Sidon
            1 archer moved from Jerusalem to Sidon
            8 axemen moved from Alexandria to Paraetonium
            9 archers, 4 axemen, 3 chariots and 2 spearmen moved from Paraetonium to Siwa
    
        Purchase Units - Egypt
            Egypt buy 7 archers, 2 chariots and 1 spearman; Remaining resources: 0 PUs; 
    
        Combat - Egypt
            Battle in Siwa
                Egypt attack with 9 archers, 4 axemen, 3 chariots and 2 spearmen
                Numidia defend with 1 spearman
                    Egypt roll dice for 9 archers, 4 axemen, 3 chariots and 2 spearmen in Siwa, round 2 : 6/18 hits, 4.17 expected hits
                    Numidia roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearman owned by the Numidia lost in Siwa
                Egypt win, taking Siwa from Numidia with 9 archers, 4 axemen, 3 chariots and 2 spearmen remaining. Battle score for attacker is 3
                Casualties for Numidia: 1 spearman
            Battle in SZ 61
                Egypt attack with 3 biremes and 2 triremes
                Seleucid defend with 1 bireme and 1 trireme
                    Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits
                    Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 2/2 hits, 0.67 expected hits
                    2 biremes owned by the Egypt and 1 bireme owned by the Seleucid lost in SZ 61
                    Egypt roll dice for 1 bireme and 2 triremes in SZ 61, round 3 : 1/3 hits, 1.17 expected hits
                    Seleucid roll dice for 1 trireme in SZ 61, round 3 : 1/1 hits, 0.33 expected hits
                    1 trireme owned by the Seleucid and 1 bireme owned by the Egypt lost in SZ 61
                    1 axeman owned by the Egypt lost in Attalia
                Egypt win with 2 triremes remaining. Battle score for attacker is -2
                Casualties for Egypt: 3 biremes
                Casualties for Seleucid: 1 bireme and 1 trireme
            Battle in Sidon
                Egypt attack with 1 archer and 2 axemen
                Seleucid defend with 1 peltasts
                    Egypt roll dice for 1 archer and 2 axemen in Sidon, round 2 : 1/3 hits, 0.83 expected hits
                    Seleucid roll dice for 1 peltasts in Sidon, round 2 : 0/1 hits, 0.17 expected hits
                    1 peltasts owned by the Seleucid lost in Sidon
                Egypt win, taking Sidon from Seleucid with 1 archer and 2 axemen remaining. Battle score for attacker is 2
                Casualties for Seleucid: 1 peltasts
            Battle in Attalia
    
        Non Combat Move - Egypt
    
        Place Units - Egypt
            7 archers and 1 chariot placed in Jerusalem
            1 chariot and 1 spearman placed in Alexandria
    
        Turn Complete - Egypt
            Egypt collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Egypt : 1.33
    Numidia : -0.33
    Seleucid : 1.83
    

    Savegame


  • TripleA Turn Summary: Seleucid round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Seleucid
            2 peltastss moved from Antioch to Sidon
            2 hoplites moved from Antioch to Sidon
            2 cataphracts, 3 cavalrys, 4 hoplites and 9 legionaires moved from Damascus to Jerusalem
            2 cataphracts and 2 cavalrys moved from Emesa to Jerusalem
            1 hoplite moved from Antioch to Sidon
            1 hoplite moved from Antioch to Sidon
            5 peltastss moved from Tarsus to Attalia
            2 hoplites moved from Sardis to Attalia
    
        Purchase Units - Seleucid
            Seleucid buy 6 hoplites, 2 legionaires and 8 peltastss; Remaining resources: 0 PUs; 
    
        Combat - Seleucid
            Battle in Sidon
                Seleucid attack with 4 hoplites and 2 peltastss
                Egypt defend with 1 archer and 2 axemen
                    Seleucid roll dice for 4 hoplites and 2 peltastss in Sidon, round 2 : 1/6 hits, 1.67 expected hits
                    Egypt roll dice for 1 archer and 2 axemen in Sidon, round 2 : 0/3 hits, 0.83 expected hits
                    1 axeman owned by the Egypt lost in Sidon
                    Seleucid roll dice for 4 hoplites and 2 peltastss in Sidon, round 3 : 1/6 hits, 1.67 expected hits
                    Egypt roll dice for 1 archer and 1 axeman in Sidon, round 3 : 2/2 hits, 0.67 expected hits
                    1 axeman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Sidon
                    Seleucid roll dice for 4 hoplites in Sidon, round 4 : 1/4 hits, 1.33 expected hits
                    Egypt roll dice for 1 archer in Sidon, round 4 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Egypt lost in Sidon
                Seleucid win, taking Sidon from Egypt with 4 hoplites remaining. Battle score for attacker is 6
                Casualties for Egypt: 1 archer and 2 axemen
                Casualties for Seleucid: 2 peltastss
            Battle in Jerusalem
                Seleucid attack with 4 cataphracts, 5 cavalrys, 4 hoplites and 9 legionaires
                Egypt defend with 12 archers, 2 chariots, 1 city and 5 spearmen
                    Seleucid roll dice for 4 cataphracts, 5 cavalrys, 4 hoplites and 9 legionaires in Jerusalem, round 2 : 7/22 hits, 8.67 expected hits
                    Egypt roll dice for 12 archers, 2 chariots and 5 spearmen in Jerusalem, round 2 : 8/19 hits, 9.00 expected hits
                    3 legionaires owned by the Seleucid, 5 cavalrys owned by the Seleucid, 5 spearmen owned by the Egypt and 2 archers owned by the Egypt lost in Jerusalem
                    Seleucid roll dice for 4 cataphracts, 4 hoplites and 6 legionaires in Jerusalem, round 3 : 3/14 hits, 6.00 expected hits
                    Egypt roll dice for 10 archers and 2 chariots in Jerusalem, round 3 : 8/12 hits, 6.33 expected hits
                    6 legionaires owned by the Seleucid, 2 hoplites owned by the Seleucid and 3 archers owned by the Egypt lost in Jerusalem
                4 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid retreated to Damascus
                Egypt win with 7 archers and 2 chariots remaining. Battle score for attacker is -31
                Casualties for Seleucid: 5 cavalrys, 2 hoplites and 9 legionaires
                Casualties for Egypt: 5 archers and 5 spearmen
            Battle in Attalia
                Seleucid attack with 2 hoplites and 5 peltastss
                Egypt defend with 1 axeman and 5 spearmen
                    Seleucid roll dice for 2 hoplites and 5 peltastss in Attalia, round 2 : 2/7 hits, 1.50 expected hits
                    Egypt roll dice for 1 axeman and 5 spearmen in Attalia, round 2 : 2/6 hits, 1.83 expected hits
                    1 axeman owned by the Egypt, 1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Attalia
                    Seleucid roll dice for 2 hoplites and 3 peltastss in Attalia, round 3 : 0/5 hits, 1.17 expected hits
                    Egypt roll dice for 4 spearmen in Attalia, round 3 : 2/4 hits, 1.33 expected hits
                    2 peltastss owned by the Seleucid lost in Attalia
                    Seleucid roll dice for 2 hoplites and 1 peltasts in Attalia, round 4 : 1/3 hits, 0.83 expected hits
                    Egypt roll dice for 4 spearmen in Attalia, round 4 : 2/4 hits, 1.33 expected hits
                    1 hoplite owned by the Seleucid, 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Attalia
                1 hoplite owned by the Seleucid retreated to Sardis
                Egypt win with 3 spearmen remaining. Battle score for attacker is -6
                Casualties for Seleucid: 1 hoplite and 5 peltastss
                Casualties for Egypt: 1 axeman and 2 spearmen
    
        Non Combat Move - Seleucid
            3 hoplites and 2 legionaires moved from Antioch to Edessa
            3 hoplites moved from Emesa to Edessa
            4 legionaires moved from Emesa to Damascus
    
        Place Units - Seleucid
            5 hoplites placed in Edessa
            1 hoplite, 2 legionaires and 8 peltastss placed in Antioch
    
        Turn Complete - Seleucid
            Seleucid collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Egypt : 2.17
    Seleucid : -6.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Parthia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Parthia
            4 horsearchers moved from Persepolis to Hatra
            4 archers, 6 cavalrys and 11 spearmen moved from Seleucia to Hatra
            1 cataphract and 2 cavalrys moved from Persepolis to Seleucia
    
        Purchase Units - Parthia
            Parthia buy 7 cavalrys and 1 city; Remaining resources: 3 PUs; 
    
        Combat - Parthia
    
        Non Combat Move - Parthia
    
        Place Units - Parthia
            1 city placed in Seleucia
            7 cavalrys placed in Persepolis
    
        Turn Complete - Parthia
            Parthia collect 45 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Numidia round 3

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 3
    
        Combat Move - Numidia
            2 biremes moved from SZ 31 to SZ 32
            1 archer, 9 cavalrys, 5 spearmen and 3 swordmen moved from Cartenna to Siga
            1 cavalry moved from Cirta to Capsa
            1 archer and 3 spearmen moved from Thenae to Sabrata
            1 archer and 3 spearmen moved from Capsa to Thenae
            3 archers and 1 spearman moved from Leptis Magna to Berenice
            4 cavalrys moved from Berenice to Cyrene
            2 spearmen moved from Berenice to Cyrene
    
        Purchase Units - Numidia
            Numidia buy 2 cavalrys and 4 spearmen; Remaining resources: 0 PUs; 
    
        Combat - Numidia
            Battle in Siga
                Numidia attack with 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen
                Neutral defend with 2 spearmen
                    Numidia roll dice for 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen in Siga, round 2 : 4/18 hits, 5.00 expected hits
                    Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits
                    2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga
                Numidia loses 0 PUs for violating Sigas neutrality.
                Numidia win, taking Siga from Neutral with 1 archer, 9 cavalrys, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 0
                Casualties for Numidia: 2 spearmen
                Casualties for Neutral: 2 spearmen
            Battle in Cyrene
                Numidia attack with 4 cavalrys and 2 spearmen
                Neutral defend with 1 archer and 3 spearmen
                    Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 2 : 2/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 2/4 hits, 1.50 expected hits
                    2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Cyrene
                    Numidia roll dice for 4 cavalrys in Cyrene, round 3 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 3 : 1/2 hits, 0.83 expected hits
                    1 cavalry owned by the Numidia lost in Cyrene
                    Numidia roll dice for 3 cavalrys in Cyrene, round 4 : 0/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 4 : 1/2 hits, 0.83 expected hits
                    1 cavalry owned by the Numidia lost in Cyrene
                    Numidia roll dice for 2 cavalrys in Cyrene, round 5 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 5 : 0/2 hits, 0.83 expected hits
                    Numidia roll dice for 2 cavalrys in Cyrene, round 6 : 1/2 hits, 0.67 expected hits
                    Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 6 : 1/2 hits, 0.83 expected hits
                    1 cavalry owned by the Numidia and 1 spearman owned by the Neutral lost in Cyrene
                    Numidia roll dice for 1 cavalry in Cyrene, round 7 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 archer in Cyrene, round 7 : 0/1 hits, 0.50 expected hits
                    Numidia roll dice for 1 cavalry in Cyrene, round 8 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 archer in Cyrene, round 8 : 0/1 hits, 0.50 expected hits
                    Numidia roll dice for 1 cavalry in Cyrene, round 9 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 1 archer in Cyrene, round 9 : 0/1 hits, 0.50 expected hits
                    1 archer owned by the Neutral lost in Cyrene
                Numidia loses 0 PUs for violating Cyrenes neutrality.
                Numidia win, taking Cyrene from Neutral with 1 cavalry remaining. Battle score for attacker is -5
                Casualties for Numidia: 3 cavalrys and 2 spearmen
                Casualties for Neutral: 1 archer and 3 spearmen
    
        Non Combat Move - Numidia
    
        Place Units - Numidia
            4 spearmen placed in Leptis Magna
            2 cavalrys placed in Cirta
    
        Turn Complete - Numidia
            Numidia collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.00
    Numidia : -3.33
    

    Savegame

  • '20 '18 '17 '15

    don’t forget Carthage


  • TripleA Turn Summary: Carthage round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - Carthage
            3 cavalrys moved from Corduba to Toletum
            2 cavalrys, 2 spearmen and 9 swordmen moved from Castulo to Toletum
            2 biremes moved from SZ 16 to SZ 29
            1 spearman moved from Palma to SZ 29
            1 bireme moved from SZ 32 to SZ 33
    
        Purchase Units - Carthage
            Carthage buy 4 biremes, 5 cavalrys and 1 trireme; Remaining resources: 2 PUs; 
    
        Combat - Carthage
            Battle in Toletum
                Carthage attack with 5 cavalrys, 2 spearmen and 9 swordmen
                Neutral defend with 4 cavalrys
                    Carthage roll dice for 5 cavalrys, 2 spearmen and 9 swordmen in Toletum, round 2 : 5/16 hits, 5.00 expected hits
                    Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits
                    4 cavalrys owned by the Neutral lost in Toletum
                Carthage loses 0 PUs for violating Toletums neutrality.
                Carthage win, taking Toletum from Neutral with 5 cavalrys, 2 spearmen and 9 swordmen remaining. Battle score for attacker is 16
                Casualties for Neutral: 4 cavalrys
    
        Non Combat Move - Carthage
    
        Place Units - Carthage
            4 biremes and 1 trireme placed in SZ 34
            5 cavalrys placed in Corduba
    
        Turn Complete - Carthage
            Carthage collect 64 PUs; end with 66 PUs
    

    Combat Hit Differential Summary :

    Carthage : 0.00
    Neutral : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: RomanRepublic round 4

    TripleA Turn Summary for game: 270BC, version: 1.7

    Game History

    Round: 4
    
        Combat Move - RomanRepublic
            4 legionaires and 5 velitess moved from Roma to Capua
            3 legionaires moved from Veldidena to Vindonissa
            1 ballista, 4 legionaires and 2 velitess moved from Vindonissa to Stabula
    
        Purchase Units - RomanRepublic
            RomanRepublic buy 5 biremes, 3 cavalrys and 4 velitess; Remaining resources: 1 PUs; 
    
        Combat - RomanRepublic
            Battle in Stabula
                RomanRepublic attack with 1 ballista, 4 legionaires and 2 velitess
                Neutral defend with 2 axemen and 1 barbarian
                    RomanRepublic roll dice for 1 ballista, 4 legionaires and 2 velitess in Stabula, round 2 : 4/7 hits, 2.50 expected hits
                    Neutral roll dice for 2 axemen and 1 barbarian in Stabula, round 2 : 0/3 hits, 0.67 expected hits
                    2 axemen owned by the Neutral and 1 barbarian owned by the Neutral lost in Stabula
                RomanRepublic loses 0 PUs for violating Stabulas neutrality.
                RomanRepublic win, taking Stabula from Neutral with 1 ballista, 4 legionaires and 2 velitess remaining. Battle score for attacker is 11
                Casualties for Neutral: 2 axemen and 1 barbarian
    
        Non Combat Move - RomanRepublic
    
        Place Units - RomanRepublic
            5 biremes placed in SZ 28
            4 velitess placed in Messana
            3 cavalrys placed in Roma
    
        Turn Complete - RomanRepublic
            RomanRepublic collect 58 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.67
    RomanRepublic : 1.50
    

    Savegame

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