Initial test. First time tries.
270BC Whack -VS- dawg #2
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TripleA Turn Summary: Carthage round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Carthage Turning on Edit Mode EDIT: Removing units owned by Numidia from SZ 30: 2 biremes EDIT: Adding units owned by Numidia to SZ 31: 2 biremes EDIT: Turning off Edit Mode 2 biremes moved from SZ 15 to SZ 16 2 spearmen and 1 swordman moved from Corduba to Castulo 1 spearman and 2 swordmen moved from Salmantica to Castulo 2 cavalrys, 1 spearman and 6 swordmen moved from Valentia to Castulo Purchase Units - Carthage Carthage buy 3 biremes, 3 cavalrys, 1 spearman and 2 triremes; Remaining resources: 0 PUs; Combat - Carthage Battle in Castulo Carthage attack with 2 cavalrys, 4 spearmen and 9 swordmen Neutral defend with 2 cavalrys and 3 swordmen Carthage roll dice for 2 cavalrys, 4 spearmen and 9 swordmen in Castulo, round 2 : 4/15 hits, 4.33 expected hits Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 2 : 2/5 hits, 1.33 expected hits 2 cavalrys owned by the Neutral, 2 spearmen owned by the Carthage and 2 swordmen owned by the Neutral lost in Castulo Carthage roll dice for 2 cavalrys, 2 spearmen and 9 swordmen in Castulo, round 3 : 5/13 hits, 4.00 expected hits Neutral roll dice for 1 swordman in Castulo, round 3 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Castulo Carthage loses 0 PUs for violating Castulos neutrality. Carthage win, taking Castulo from Neutral with 2 cavalrys, 2 spearmen and 9 swordmen remaining. Battle score for attacker is 14 Casualties for Carthage: 2 spearmen Casualties for Neutral: 2 cavalrys and 3 swordmen Non Combat Move - Carthage 1 bireme and 1 trireme moved from SZ 33 to SZ 34 Place Units - Carthage 3 biremes and 2 triremes placed in SZ 34 3 cavalrys placed in Corduba 1 spearman placed in Carthago Carthage undo move 1. Carthage undo move 2. 1 spearman placed in Lilybaeum 2 biremes and 2 triremes placed in SZ 34 1 bireme placed in SZ 32 Turn Complete - Carthage Carthage collect 62 PUs; end with 62 PUs
Combat Hit Differential Summary :
Carthage : 0.67 Neutral : 0.33
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TripleA Turn Summary: RomanRepublic round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - RomanRepublic 1 ballista, 4 legionaires and 5 velitess moved from Arretium to Ariminum 1 ballista, 4 legionaires and 3 velitess moved from Mediolanum to Vindonissa 1 cavalry and 3 legionaires moved from Verona to Veldidena 1 legionaire moved from Capua to SZ 35 1 legionaire moved from SZ 35 to Messana Purchase Units - RomanRepublic RomanRepublic buy 7 biremes; Remaining resources: 4 PUs; Combat - RomanRepublic Battle in Vindonissa RomanRepublic attack with 1 ballista, 4 legionaires and 3 velitess Neutral defend with 3 archers and 1 swordman RomanRepublic roll dice for 1 ballista, 4 legionaires and 3 velitess in Vindonissa, round 2 : 4/8 hits, 2.67 expected hits Neutral roll dice for 3 archers and 1 swordman in Vindonissa, round 2 : 1/4 hits, 1.83 expected hits 1 velites owned by the RomanRepublic, 3 archers owned by the Neutral and 1 swordman owned by the Neutral lost in Vindonissa RomanRepublic loses 0 PUs for violating Vindonissas neutrality. RomanRepublic win, taking Vindonissa from Neutral with 1 ballista, 4 legionaires and 2 velitess remaining. Battle score for attacker is 13 Casualties for RomanRepublic: 1 velites Casualties for Neutral: 3 archers and 1 swordman Battle in Veldidena RomanRepublic attack with 1 cavalry and 3 legionaires Neutral defend with 1 axeman and 1 swordman RomanRepublic roll dice for 1 cavalry and 3 legionaires in Veldidena, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 2 : 1/2 hits, 0.50 expected hits 1 cavalry owned by the RomanRepublic lost in Veldidena RomanRepublic roll dice for 3 legionaires in Veldidena, round 3 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 axeman and 1 swordman in Veldidena, round 3 : 0/2 hits, 0.50 expected hits 1 axeman owned by the Neutral lost in Veldidena RomanRepublic roll dice for 3 legionaires in Veldidena, round 4 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 swordman in Veldidena, round 4 : 0/1 hits, 0.33 expected hits 1 swordman owned by the Neutral lost in Veldidena RomanRepublic loses 0 PUs for violating Veldidenas neutrality. RomanRepublic win, taking Veldidena from Neutral with 3 legionaires remaining. Battle score for attacker is 3 Casualties for RomanRepublic: 1 cavalry Casualties for Neutral: 1 axeman and 1 swordman Non Combat Move - RomanRepublic Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 4 legionaires and 5 velitess moved from Ariminum to Salapia EDIT: 1 ballista moved from Ariminum to Salapia Place Units - RomanRepublic 7 biremes placed in SZ 28 Turn Complete - RomanRepublic RomanRepublic collect 56 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by RomanRepublic from Salapia: 1 ballista, 4 legionaires and 5 velitess EDIT: Adding units owned by RomanRepublic to Roma: 4 legionaires and 5 velitess EDIT: Adding units owned by RomanRepublic to Salapia: 1 ballista EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : -1.17 RomanRepublic : 1.00
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TripleA Turn Summary: GreekCityStates round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - GreekCityStates 3 biremes and 3 triremes moved from SZ 68 to SZ 65 1 slingers moved from Sparta to Corinth GreekCityStates take Corinth from Macedonia Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 18 PUs; Combat - GreekCityStates Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 24 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Macedonia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Macedonia 2 peltastss moved from Athens to Corinth 2 biremes and 1 trireme moved from SZ 70 to SZ 69 4 hoplites, 11 peltastss and 1 swordman moved from Larissa to Athens 5 peltastss moved from Thessalonica to SZ 69 5 peltastss moved from SZ 69 to Athens 1 peltasts moved from Delphi to Athens 1 cavalry moved from Athens to Corinth 2 hoplites moved from Thessalonica to Larissa 4 peltastss moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 1 city, 3 hoplites and 8 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Corinth Macedonia attack with 1 cavalry and 2 peltastss GreekCityStates defend with 1 slingers Macedonia roll dice for 1 cavalry and 2 peltastss in Corinth, round 2 : 0/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 slingers in Corinth, round 2 : 0/1 hits, 0.17 expected hits Macedonia roll dice for 1 cavalry and 2 peltastss in Corinth, round 3 : 3/3 hits, 0.67 expected hits GreekCityStates roll dice for 1 slingers in Corinth, round 3 : 1/1 hits, 0.17 expected hits 1 slingers owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 1 cavalry and 1 peltasts remaining. Battle score for attacker is 0 Casualties for Macedonia: 1 peltasts Casualties for GreekCityStates: 1 slingers Non Combat Move - Macedonia Place Units - Macedonia 1 city placed in Athens 3 hoplites and 3 peltastss placed in Larissa 5 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Macedonia : 1.67 GreekCityStates : 0.67
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TripleA Turn Summary: Egypt round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Egypt 3 spearmen moved from Salamis to SZ 62 1 axeman and 2 spearmen moved from Salamis to SZ 62 1 axeman moved from Salamis to SZ 62 2 axemen, 3 biremes, 5 spearmen and 2 triremes moved from SZ 62 to SZ 61 2 axemen and 5 spearmen moved from SZ 61 to Attalia 1 bireme moved from SZ 63 to SZ 62 2 axemen moved from Jerusalem to Sidon 1 archer moved from Jerusalem to Sidon 8 axemen moved from Alexandria to Paraetonium 9 archers, 4 axemen, 3 chariots and 2 spearmen moved from Paraetonium to Siwa Purchase Units - Egypt Egypt buy 7 archers, 2 chariots and 1 spearman; Remaining resources: 0 PUs; Combat - Egypt Battle in Siwa Egypt attack with 9 archers, 4 axemen, 3 chariots and 2 spearmen Numidia defend with 1 spearman Egypt roll dice for 9 archers, 4 axemen, 3 chariots and 2 spearmen in Siwa, round 2 : 6/18 hits, 4.17 expected hits Numidia roll dice for 1 spearman in Siwa, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Siwa Egypt win, taking Siwa from Numidia with 9 archers, 4 axemen, 3 chariots and 2 spearmen remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Battle in SZ 61 Egypt attack with 3 biremes and 2 triremes Seleucid defend with 1 bireme and 1 trireme Egypt roll dice for 3 biremes and 2 triremes in SZ 61, round 2 : 1/5 hits, 1.50 expected hits Seleucid roll dice for 1 bireme and 1 trireme in SZ 61, round 2 : 2/2 hits, 0.67 expected hits 2 biremes owned by the Egypt and 1 bireme owned by the Seleucid lost in SZ 61 Egypt roll dice for 1 bireme and 2 triremes in SZ 61, round 3 : 1/3 hits, 1.17 expected hits Seleucid roll dice for 1 trireme in SZ 61, round 3 : 1/1 hits, 0.33 expected hits 1 trireme owned by the Seleucid and 1 bireme owned by the Egypt lost in SZ 61 1 axeman owned by the Egypt lost in Attalia Egypt win with 2 triremes remaining. Battle score for attacker is -2 Casualties for Egypt: 3 biremes Casualties for Seleucid: 1 bireme and 1 trireme Battle in Sidon Egypt attack with 1 archer and 2 axemen Seleucid defend with 1 peltasts Egypt roll dice for 1 archer and 2 axemen in Sidon, round 2 : 1/3 hits, 0.83 expected hits Seleucid roll dice for 1 peltasts in Sidon, round 2 : 0/1 hits, 0.17 expected hits 1 peltasts owned by the Seleucid lost in Sidon Egypt win, taking Sidon from Seleucid with 1 archer and 2 axemen remaining. Battle score for attacker is 2 Casualties for Seleucid: 1 peltasts Battle in Attalia Non Combat Move - Egypt Place Units - Egypt 7 archers and 1 chariot placed in Jerusalem 1 chariot and 1 spearman placed in Alexandria Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Egypt : 1.33 Numidia : -0.33 Seleucid : 1.83
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TripleA Turn Summary: Seleucid round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Seleucid 2 peltastss moved from Antioch to Sidon 2 hoplites moved from Antioch to Sidon 2 cataphracts, 3 cavalrys, 4 hoplites and 9 legionaires moved from Damascus to Jerusalem 2 cataphracts and 2 cavalrys moved from Emesa to Jerusalem 1 hoplite moved from Antioch to Sidon 1 hoplite moved from Antioch to Sidon 5 peltastss moved from Tarsus to Attalia 2 hoplites moved from Sardis to Attalia Purchase Units - Seleucid Seleucid buy 6 hoplites, 2 legionaires and 8 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Battle in Sidon Seleucid attack with 4 hoplites and 2 peltastss Egypt defend with 1 archer and 2 axemen Seleucid roll dice for 4 hoplites and 2 peltastss in Sidon, round 2 : 1/6 hits, 1.67 expected hits Egypt roll dice for 1 archer and 2 axemen in Sidon, round 2 : 0/3 hits, 0.83 expected hits 1 axeman owned by the Egypt lost in Sidon Seleucid roll dice for 4 hoplites and 2 peltastss in Sidon, round 3 : 1/6 hits, 1.67 expected hits Egypt roll dice for 1 archer and 1 axeman in Sidon, round 3 : 2/2 hits, 0.67 expected hits 1 axeman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Sidon Seleucid roll dice for 4 hoplites in Sidon, round 4 : 1/4 hits, 1.33 expected hits Egypt roll dice for 1 archer in Sidon, round 4 : 0/1 hits, 0.50 expected hits 1 archer owned by the Egypt lost in Sidon Seleucid win, taking Sidon from Egypt with 4 hoplites remaining. Battle score for attacker is 6 Casualties for Egypt: 1 archer and 2 axemen Casualties for Seleucid: 2 peltastss Battle in Jerusalem Seleucid attack with 4 cataphracts, 5 cavalrys, 4 hoplites and 9 legionaires Egypt defend with 12 archers, 2 chariots, 1 city and 5 spearmen Seleucid roll dice for 4 cataphracts, 5 cavalrys, 4 hoplites and 9 legionaires in Jerusalem, round 2 : 7/22 hits, 8.67 expected hits Egypt roll dice for 12 archers, 2 chariots and 5 spearmen in Jerusalem, round 2 : 8/19 hits, 9.00 expected hits 3 legionaires owned by the Seleucid, 5 cavalrys owned by the Seleucid, 5 spearmen owned by the Egypt and 2 archers owned by the Egypt lost in Jerusalem Seleucid roll dice for 4 cataphracts, 4 hoplites and 6 legionaires in Jerusalem, round 3 : 3/14 hits, 6.00 expected hits Egypt roll dice for 10 archers and 2 chariots in Jerusalem, round 3 : 8/12 hits, 6.33 expected hits 6 legionaires owned by the Seleucid, 2 hoplites owned by the Seleucid and 3 archers owned by the Egypt lost in Jerusalem 4 cataphracts owned by the Seleucid and 2 hoplites owned by the Seleucid retreated to Damascus Egypt win with 7 archers and 2 chariots remaining. Battle score for attacker is -31 Casualties for Seleucid: 5 cavalrys, 2 hoplites and 9 legionaires Casualties for Egypt: 5 archers and 5 spearmen Battle in Attalia Seleucid attack with 2 hoplites and 5 peltastss Egypt defend with 1 axeman and 5 spearmen Seleucid roll dice for 2 hoplites and 5 peltastss in Attalia, round 2 : 2/7 hits, 1.50 expected hits Egypt roll dice for 1 axeman and 5 spearmen in Attalia, round 2 : 2/6 hits, 1.83 expected hits 1 axeman owned by the Egypt, 1 spearman owned by the Egypt and 2 peltastss owned by the Seleucid lost in Attalia Seleucid roll dice for 2 hoplites and 3 peltastss in Attalia, round 3 : 0/5 hits, 1.17 expected hits Egypt roll dice for 4 spearmen in Attalia, round 3 : 2/4 hits, 1.33 expected hits 2 peltastss owned by the Seleucid lost in Attalia Seleucid roll dice for 2 hoplites and 1 peltasts in Attalia, round 4 : 1/3 hits, 0.83 expected hits Egypt roll dice for 4 spearmen in Attalia, round 4 : 2/4 hits, 1.33 expected hits 1 hoplite owned by the Seleucid, 1 spearman owned by the Egypt and 1 peltasts owned by the Seleucid lost in Attalia 1 hoplite owned by the Seleucid retreated to Sardis Egypt win with 3 spearmen remaining. Battle score for attacker is -6 Casualties for Seleucid: 1 hoplite and 5 peltastss Casualties for Egypt: 1 axeman and 2 spearmen Non Combat Move - Seleucid 3 hoplites and 2 legionaires moved from Antioch to Edessa 3 hoplites moved from Emesa to Edessa 4 legionaires moved from Emesa to Damascus Place Units - Seleucid 5 hoplites placed in Edessa 1 hoplite, 2 legionaires and 8 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Egypt : 2.17 Seleucid : -6.83
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TripleA Turn Summary: Parthia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Parthia 4 horsearchers moved from Persepolis to Hatra 4 archers, 6 cavalrys and 11 spearmen moved from Seleucia to Hatra 1 cataphract and 2 cavalrys moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 7 cavalrys and 1 city; Remaining resources: 3 PUs; Combat - Parthia Non Combat Move - Parthia Place Units - Parthia 1 city placed in Seleucia 7 cavalrys placed in Persepolis Turn Complete - Parthia Parthia collect 45 PUs; end with 48 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Numidia round 3
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 3 Combat Move - Numidia 2 biremes moved from SZ 31 to SZ 32 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen moved from Cartenna to Siga 1 cavalry moved from Cirta to Capsa 1 archer and 3 spearmen moved from Thenae to Sabrata 1 archer and 3 spearmen moved from Capsa to Thenae 3 archers and 1 spearman moved from Leptis Magna to Berenice 4 cavalrys moved from Berenice to Cyrene 2 spearmen moved from Berenice to Cyrene Purchase Units - Numidia Numidia buy 2 cavalrys and 4 spearmen; Remaining resources: 0 PUs; Combat - Numidia Battle in Siga Numidia attack with 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen Neutral defend with 2 spearmen Numidia roll dice for 1 archer, 9 cavalrys, 5 spearmen and 3 swordmen in Siga, round 2 : 4/18 hits, 5.00 expected hits Neutral roll dice for 2 spearmen in Siga, round 2 : 2/2 hits, 0.67 expected hits 2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Siga Numidia loses 0 PUs for violating Sigas neutrality. Numidia win, taking Siga from Neutral with 1 archer, 9 cavalrys, 3 spearmen and 3 swordmen remaining. Battle score for attacker is 0 Casualties for Numidia: 2 spearmen Casualties for Neutral: 2 spearmen Battle in Cyrene Numidia attack with 4 cavalrys and 2 spearmen Neutral defend with 1 archer and 3 spearmen Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 2 : 2/6 hits, 1.67 expected hits Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 2/4 hits, 1.50 expected hits 2 spearmen owned by the Neutral and 2 spearmen owned by the Numidia lost in Cyrene Numidia roll dice for 4 cavalrys in Cyrene, round 3 : 0/4 hits, 1.33 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 3 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Numidia lost in Cyrene Numidia roll dice for 3 cavalrys in Cyrene, round 4 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 4 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Numidia lost in Cyrene Numidia roll dice for 2 cavalrys in Cyrene, round 5 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 5 : 0/2 hits, 0.83 expected hits Numidia roll dice for 2 cavalrys in Cyrene, round 6 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 archer and 1 spearman in Cyrene, round 6 : 1/2 hits, 0.83 expected hits 1 cavalry owned by the Numidia and 1 spearman owned by the Neutral lost in Cyrene Numidia roll dice for 1 cavalry in Cyrene, round 7 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 archer in Cyrene, round 7 : 0/1 hits, 0.50 expected hits Numidia roll dice for 1 cavalry in Cyrene, round 8 : 0/1 hits, 0.33 expected hits Neutral roll dice for 1 archer in Cyrene, round 8 : 0/1 hits, 0.50 expected hits Numidia roll dice for 1 cavalry in Cyrene, round 9 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 archer in Cyrene, round 9 : 0/1 hits, 0.50 expected hits 1 archer owned by the Neutral lost in Cyrene Numidia loses 0 PUs for violating Cyrenes neutrality. Numidia win, taking Cyrene from Neutral with 1 cavalry remaining. Battle score for attacker is -5 Casualties for Numidia: 3 cavalrys and 2 spearmen Casualties for Neutral: 1 archer and 3 spearmen Non Combat Move - Numidia Place Units - Numidia 4 spearmen placed in Leptis Magna 2 cavalrys placed in Cirta Turn Complete - Numidia Numidia collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Neutral : -0.00 Numidia : -3.33
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don’t forget Carthage
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TripleA Turn Summary: Carthage round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Carthage 3 cavalrys moved from Corduba to Toletum 2 cavalrys, 2 spearmen and 9 swordmen moved from Castulo to Toletum 2 biremes moved from SZ 16 to SZ 29 1 spearman moved from Palma to SZ 29 1 bireme moved from SZ 32 to SZ 33 Purchase Units - Carthage Carthage buy 4 biremes, 5 cavalrys and 1 trireme; Remaining resources: 2 PUs; Combat - Carthage Battle in Toletum Carthage attack with 5 cavalrys, 2 spearmen and 9 swordmen Neutral defend with 4 cavalrys Carthage roll dice for 5 cavalrys, 2 spearmen and 9 swordmen in Toletum, round 2 : 5/16 hits, 5.00 expected hits Neutral roll dice for 4 cavalrys in Toletum, round 2 : 0/4 hits, 0.67 expected hits 4 cavalrys owned by the Neutral lost in Toletum Carthage loses 0 PUs for violating Toletums neutrality. Carthage win, taking Toletum from Neutral with 5 cavalrys, 2 spearmen and 9 swordmen remaining. Battle score for attacker is 16 Casualties for Neutral: 4 cavalrys Non Combat Move - Carthage Place Units - Carthage 4 biremes and 1 trireme placed in SZ 34 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 64 PUs; end with 66 PUs
Combat Hit Differential Summary :
Carthage : 0.00 Neutral : -0.67
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TripleA Turn Summary: RomanRepublic round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - RomanRepublic 4 legionaires and 5 velitess moved from Roma to Capua 3 legionaires moved from Veldidena to Vindonissa 1 ballista, 4 legionaires and 2 velitess moved from Vindonissa to Stabula Purchase Units - RomanRepublic RomanRepublic buy 5 biremes, 3 cavalrys and 4 velitess; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Stabula RomanRepublic attack with 1 ballista, 4 legionaires and 2 velitess Neutral defend with 2 axemen and 1 barbarian RomanRepublic roll dice for 1 ballista, 4 legionaires and 2 velitess in Stabula, round 2 : 4/7 hits, 2.50 expected hits Neutral roll dice for 2 axemen and 1 barbarian in Stabula, round 2 : 0/3 hits, 0.67 expected hits 2 axemen owned by the Neutral and 1 barbarian owned by the Neutral lost in Stabula RomanRepublic loses 0 PUs for violating Stabulas neutrality. RomanRepublic win, taking Stabula from Neutral with 1 ballista, 4 legionaires and 2 velitess remaining. Battle score for attacker is 11 Casualties for Neutral: 2 axemen and 1 barbarian Non Combat Move - RomanRepublic Place Units - RomanRepublic 5 biremes placed in SZ 28 4 velitess placed in Messana 3 cavalrys placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 58 PUs; end with 59 PUs
Combat Hit Differential Summary :
Neutral : -0.67 RomanRepublic : 1.50
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TripleA Turn Summary: GreekCityStates round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - GreekCityStates 3 biremes and 3 triremes moved from SZ 65 to SZ 68 19 hoplites moved from Sparta to Corinth Purchase Units - GreekCityStates GreekCityStates buy 6 hoplites; Remaining resources: 12 PUs; Combat - GreekCityStates Battle in Corinth GreekCityStates attack with 19 hoplites Macedonia defend with 1 cavalry and 1 peltasts GreekCityStates roll dice for 19 hoplites in Corinth, round 2 : 5/19 hits, 6.33 expected hits Macedonia roll dice for 1 cavalry and 1 peltasts in Corinth, round 2 : 1/2 hits, 0.33 expected hits 1 hoplite owned by the GreekCityStates, 1 cavalry owned by the Macedonia and 1 peltasts owned by the Macedonia lost in Corinth GreekCityStates win, taking Corinth from Macedonia with 18 hoplites remaining. Battle score for attacker is 1 Casualties for GreekCityStates: 1 hoplite Casualties for Macedonia: 1 cavalry and 1 peltasts Non Combat Move - GreekCityStates Place Units - GreekCityStates 6 hoplites placed in Sparta Turn Complete - GreekCityStates GreekCityStates collect 24 PUs; end with 36 PUs
Combat Hit Differential Summary :
Macedonia : 0.67 GreekCityStates : -1.33
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TripleA Turn Summary: Macedonia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Macedonia 4 cavalrys, 11 hoplites, 25 peltastss and 4 swordmen moved from Athens to Corinth 5 hoplites and 7 peltastss moved from Larissa to Athens 5 peltastss moved from Thessalonica to Larissa Purchase Units - Macedonia Macedonia buy 4 cavalrys and 15 peltastss; Remaining resources: 0 PUs; Combat - Macedonia Battle in Corinth Macedonia attack with 4 cavalrys, 11 hoplites, 25 peltastss and 4 swordmen GreekCityStates defend with 18 hoplites Macedonia roll dice for 4 cavalrys, 11 hoplites, 25 peltastss and 4 swordmen in Corinth, round 2 : 13/44 hits, 10.50 expected hits GreekCityStates roll dice for 18 hoplites in Corinth, round 2 : 9/18 hits, 9.00 expected hits 13 hoplites owned by the GreekCityStates and 9 peltastss owned by the Macedonia lost in Corinth Macedonia roll dice for 4 cavalrys, 11 hoplites, 16 peltastss and 4 swordmen in Corinth, round 3 : 9/35 hits, 9.00 expected hits GreekCityStates roll dice for 5 hoplites in Corinth, round 3 : 2/5 hits, 2.50 expected hits 5 hoplites owned by the GreekCityStates and 2 peltastss owned by the Macedonia lost in Corinth Macedonia win, taking Corinth from GreekCityStates with 4 cavalrys, 11 hoplites, 14 peltastss and 4 swordmen remaining. Battle score for attacker is 68 Casualties for Macedonia: 11 peltastss Casualties for GreekCityStates: 18 hoplites Non Combat Move - Macedonia Place Units - Macedonia 4 cavalrys and 3 peltastss placed in Athens 6 peltastss placed in Larissa 6 peltastss placed in Thessalonica Turn Complete - Macedonia Macedonia collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
Macedonia : 2.50 GreekCityStates : -0.50
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TripleA Turn Summary: Egypt round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Egypt 1 spearman moved from Attalia to Sardis 2 spearmen moved from Attalia to Sardis 2 triremes moved from SZ 61 to SZ 62 1 bireme moved from SZ 62 to SZ 65 8 axemen moved from Paraetonium to Paliurus 9 archers, 4 axemen, 3 chariots and 2 spearmen moved from Siwa to Berenice 1 chariot moved from Alexandria to Paliurus 1 spearman moved from Alexandria to Memphis 4 archers and 2 chariots moved from Jerusalem to Sidon 1 archer moved from Jerusalem to Sidon Purchase Units - Egypt Egypt buy 7 archers, 3 chariots and 2 spearmen; Remaining resources: 0 PUs; Combat - Egypt Battle in Paliurus Egypt attack with 8 axemen and 1 chariot Numidia defend with 1 spearman Egypt roll dice for 8 axemen and 1 chariot in Paliurus, round 2 : 6/9 hits, 3.00 expected hits Numidia roll dice for 1 spearman in Paliurus, round 2 : 0/1 hits, 0.33 expected hits 1 spearman owned by the Numidia lost in Paliurus Egypt win, taking Paliurus from Numidia with 8 axemen and 1 chariot remaining. Battle score for attacker is 3 Casualties for Numidia: 1 spearman Battle in Berenice Egypt attack with 9 archers, 4 axemen, 3 chariots and 2 spearmen Numidia defend with 5 archers and 7 spearmen Egypt roll dice for 9 archers, 4 axemen, 3 chariots and 2 spearmen in Berenice, round 2 : 5/18 hits, 4.17 expected hits Numidia roll dice for 5 archers and 7 spearmen in Berenice, round 2 : 3/12 hits, 4.83 expected hits 2 spearmen owned by the Egypt, 1 archer owned by the Egypt and 5 spearmen owned by the Numidia lost in Berenice Egypt roll dice for 8 archers, 4 axemen and 3 chariots in Berenice, round 3 : 3/15 hits, 3.67 expected hits Numidia roll dice for 5 archers and 2 spearmen in Berenice, round 3 : 2/7 hits, 3.17 expected hits 1 archer owned by the Numidia, 2 axemen owned by the Egypt and 2 spearmen owned by the Numidia lost in Berenice Egypt roll dice for 8 archers, 2 axemen and 3 chariots in Berenice, round 4 : 1/13 hits, 2.83 expected hits Numidia roll dice for 4 archers in Berenice, round 4 : 1/4 hits, 2.00 expected hits 1 archer owned by the Numidia and 1 archer owned by the Egypt lost in Berenice Egypt roll dice for 7 archers, 2 axemen and 3 chariots in Berenice, round 5 : 2/12 hits, 2.67 expected hits Numidia roll dice for 3 archers in Berenice, round 5 : 2/3 hits, 1.50 expected hits 2 archers owned by the Numidia and 2 archers owned by the Egypt lost in Berenice Egypt roll dice for 5 archers, 2 axemen and 3 chariots in Berenice, round 6 : 3/10 hits, 2.33 expected hits Numidia roll dice for 1 archer in Berenice, round 6 : 1/1 hits, 0.50 expected hits 1 archer owned by the Numidia and 1 archer owned by the Egypt lost in Berenice Egypt win, taking Berenice from Numidia with 4 archers, 2 axemen and 3 chariots remaining. Battle score for attacker is 9 Casualties for Egypt: 5 archers, 2 axemen and 2 spearmen Casualties for Numidia: 5 archers and 7 spearmen Battle in Sidon Egypt attack with 5 archers and 2 chariots Seleucid defend with 4 hoplites Egypt roll dice for 5 archers and 2 chariots in Sidon, round 2 : 0/7 hits, 1.17 expected hits Seleucid roll dice for 4 hoplites in Sidon, round 2 : 3/4 hits, 2.00 expected hits 3 archers owned by the Egypt lost in Sidon Egypt roll dice for 2 archers and 2 chariots in Sidon, round 3 : 1/4 hits, 0.67 expected hits Seleucid roll dice for 4 hoplites in Sidon, round 3 : 1/4 hits, 2.00 expected hits 1 hoplite owned by the Seleucid and 1 archer owned by the Egypt lost in Sidon Egypt roll dice for 1 archer and 2 chariots in Sidon, round 4 : 0/3 hits, 0.50 expected hits Seleucid roll dice for 3 hoplites in Sidon, round 4 : 2/3 hits, 1.50 expected hits 1 chariot owned by the Egypt and 1 archer owned by the Egypt lost in Sidon 1 chariot owned by the Egypt retreated to Jerusalem Seleucid win with 3 hoplites remaining. Battle score for attacker is -21 Casualties for Egypt: 5 archers and 1 chariot Casualties for Seleucid: 1 hoplite Battle in Sardis Egypt attack with 3 spearmen Seleucid defend with 1 hoplite Egypt roll dice for 3 spearmen in Sardis, round 2 : 1/3 hits, 0.50 expected hits Seleucid roll dice for 1 hoplite in Sardis, round 2 : 1/1 hits, 0.50 expected hits 1 hoplite owned by the Seleucid and 1 spearman owned by the Egypt lost in Sardis Egypt win, taking Sardis from Seleucid with 2 spearmen remaining. Battle score for attacker is 2 Casualties for Egypt: 1 spearman Casualties for Seleucid: 1 hoplite Non Combat Move - Egypt Place Units - Egypt 5 archers and 3 chariots placed in Jerusalem 2 archers and 2 spearmen placed in Alexandria Turn Complete - Egypt Egypt collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
Egypt : 0.50 Numidia : -3.33 Seleucid : 1.00
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TripleA Turn Summary: Seleucid round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Seleucid 2 hoplites moved from Sidon to Damascus 2 legionaires moved from Antioch to Edessa 1 legionaire moved from Emesa to Edessa 1 peltasts moved from Antioch to Emesa 1 hoplite moved from Antioch to Edessa 3 peltastss moved from Antioch to Damascus 4 peltastss moved from Antioch to Edessa Purchase Units - Seleucid Seleucid buy 7 legionaires and 9 peltastss; Remaining resources: 0 PUs; Combat - Seleucid Non Combat Move - Seleucid Place Units - Seleucid 5 legionaires placed in Edessa 2 legionaires and 9 peltastss placed in Antioch Turn Complete - Seleucid Seleucid collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Parthia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Parthia 10 archers, 3 cataphracts, 9 cavalrys, 10 horsearchers and 25 spearmen moved from Hatra to Edessa 1 cataphract and 2 cavalrys moved from Seleucia to Edessa 7 cavalrys moved from Persepolis to Seleucia Purchase Units - Parthia Parthia buy 10 cavalrys and 1 horsearcher; Remaining resources: 2 PUs; Combat - Parthia Battle in Edessa Parthia attack with 10 archers, 4 cataphracts, 11 cavalrys, 10 horsearchers and 25 spearmen Seleucid defend with 1 city, 20 hoplites, 14 legionaires and 9 peltastss Parthia roll dice for 10 archers, 4 cataphracts, 11 cavalrys, 10 horsearchers and 25 spearmen in Edessa, round 2 : 14/60 hits, 14.83 expected hits Seleucid roll dice for 20 hoplites, 14 legionaires and 9 peltastss in Edessa, round 2 : 19/43 hits, 16.17 expected hits 5 legionaires owned by the Seleucid, 19 spearmen owned by the Parthia and 9 peltastss owned by the Seleucid lost in Edessa Parthia roll dice for 10 archers, 4 cataphracts, 11 cavalrys, 10 horsearchers and 6 spearmen in Edessa, round 3 : 11/41 hits, 11.67 expected hits Seleucid roll dice for 20 hoplites and 9 legionaires in Edessa, round 3 : 10/29 hits, 13.00 expected hits 9 legionaires owned by the Seleucid, 4 archers owned by the Parthia, 2 hoplites owned by the Seleucid and 6 spearmen owned by the Parthia lost in Edessa Parthia roll dice for 6 archers, 4 cataphracts, 11 cavalrys and 10 horsearchers in Edessa, round 4 : 11/31 hits, 10.00 expected hits Seleucid roll dice for 18 hoplites in Edessa, round 4 : 6/18 hits, 9.00 expected hits 6 archers owned by the Parthia and 11 hoplites owned by the Seleucid lost in Edessa Parthia roll dice for 4 cataphracts, 11 cavalrys and 10 horsearchers in Edessa, round 5 : 8/25 hits, 9.00 expected hits Seleucid roll dice for 7 hoplites in Edessa, round 5 : 1/7 hits, 3.50 expected hits 7 hoplites owned by the Seleucid and 1 cavalry owned by the Parthia lost in Edessa Parthia win, taking Edessa from Seleucid with 4 cataphracts, 10 cavalrys and 10 horsearchers remaining. Battle score for attacker is 55 Casualties for Parthia: 10 archers, 1 cavalry and 25 spearmen Casualties for Seleucid: 20 hoplites, 14 legionaires and 9 peltastss Non Combat Move - Parthia Place Units - Parthia 10 cavalrys placed in Seleucia 1 horsearcher placed in Persepolis Turn Complete - Parthia Parthia collect 50 PUs; end with 52 PUs
Combat Hit Differential Summary :
Parthia : -1.50 Seleucid : -5.67
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TripleA Turn Summary: Numidia round 4
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 4 Combat Move - Numidia 1 archer, 9 cavalrys, 3 spearmen and 3 swordmen moved from Siga to Tingis 1 archer and 4 spearmen moved from Sabrata to Oea 1 archer and 3 spearmen moved from Thenae to Sabrata 1 cavalry moved from Capsa to Sabrata 2 cavalrys moved from Cirta to Thapsus Purchase Units - Numidia Numidia buy 4 archers, 1 cavalry and 1 spearman; Remaining resources: 0 PUs; Combat - Numidia Battle in Oea Numidia attack with 1 archer and 4 spearmen Neutral defend with 1 spearman Numidia roll dice for 1 archer and 4 spearmen in Oea, round 2 : 0/5 hits, 0.83 expected hits Neutral roll dice for 1 spearman in Oea, round 2 : 0/1 hits, 0.33 expected hits Numidia roll dice for 1 archer and 4 spearmen in Oea, round 3 : 1/5 hits, 0.83 expected hits Neutral roll dice for 1 spearman in Oea, round 3 : 1/1 hits, 0.33 expected hits 1 spearman owned by the Neutral and 1 spearman owned by the Numidia lost in Oea Numidia loses 0 PUs for violating Oeas neutrality. Numidia win, taking Oea from Neutral with 1 archer and 3 spearmen remaining. Battle score for attacker is 0 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 spearman Battle in Tingis Numidia attack with 1 archer, 9 cavalrys, 3 spearmen and 3 swordmen Neutral defend with 1 archer, 2 cavalrys and 1 spearman Numidia roll dice for 1 archer, 9 cavalrys, 3 spearmen and 3 swordmen in Tingis, round 2 : 6/16 hits, 4.67 expected hits Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits, 1.17 expected hits 2 cavalrys owned by the Neutral, 1 spearman owned by the Neutral, 1 archer owned by the Neutral and 1 spearman owned by the Numidia lost in Tingis Numidia loses 0 PUs for violating Tingiss neutrality. Numidia win, taking Tingis from Neutral with 1 archer, 9 cavalrys, 2 spearmen and 3 swordmen remaining. Battle score for attacker is 12 Casualties for Numidia: 1 spearman Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman Non Combat Move - Numidia 2 biremes moved from SZ 32 to SZ 33 Place Units - Numidia 4 archers placed in Leptis Magna 1 cavalry and 1 spearman placed in Cirta Turn Complete - Numidia Numidia collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Neutral : 0.17 Numidia : 0.67
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TripleA Turn Summary: Carthage round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - Carthage 1 bireme moved from SZ 33 to SZ 26 1 bireme moved from SZ 29 to SZ 30 1 bireme and 1 spearman moved from SZ 29 to SZ 30 5 cavalrys, 2 spearmen and 9 swordmen moved from Toletum to Tarraco Purchase Units - Carthage Carthage buy 3 biremes, 5 cavalrys and 2 triremes; Remaining resources: 1 PUs; Combat - Carthage Battle in Tarraco Carthage attack with 5 cavalrys, 2 spearmen and 9 swordmen Neutral defend with 3 axemen and 3 swordmen Carthage roll dice for 5 cavalrys, 2 spearmen and 9 swordmen in Tarraco, round 2 : 4/16 hits, 5.00 expected hits Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 0/6 hits, 1.50 expected hits 3 axemen owned by the Neutral and 1 swordman owned by the Neutral lost in Tarraco Carthage roll dice for 5 cavalrys, 2 spearmen and 9 swordmen in Tarraco, round 3 : 5/16 hits, 5.00 expected hits Neutral roll dice for 2 swordmen in Tarraco, round 3 : 1/2 hits, 0.67 expected hits 1 spearman owned by the Carthage and 2 swordmen owned by the Neutral lost in Tarraco Carthage loses 0 PUs for violating Tarracos neutrality. Carthage win, taking Tarraco from Neutral with 5 cavalrys, 1 spearman and 9 swordmen remaining. Battle score for attacker is 18 Casualties for Neutral: 3 axemen and 3 swordmen Casualties for Carthage: 1 spearman Non Combat Move - Carthage Place Units - Carthage 3 biremes and 2 triremes placed in SZ 34 Turning on Edit Mode EDIT: Removing units owned by Carthage from Corduba: 5 cavalrys EDIT: Adding units owned by Carthage to Valentia: 5 cavalrys EDIT: Turning off Edit Mode 5 cavalrys placed in Corduba Turn Complete - Carthage Carthage collect 68 PUs; end with 69 PUs
Combat Hit Differential Summary :
Carthage : -1.00 Neutral : -1.17
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TripleA Turn Summary: RomanRepublic round 5
TripleA Turn Summary for game: 270BC, version: 1.7
Game History
Round: 5 Combat Move - RomanRepublic 1 ballista, 4 legionaires and 2 velitess moved from Stabula to Logdunum 3 legionaires moved from Vindonissa to Logdunum Purchase Units - RomanRepublic RomanRepublic buy 3 biremes, 1 cavalry, 1 fort, 1 trireme and 5 velitess; Remaining resources: 1 PUs; Combat - RomanRepublic Battle in Logdunum RomanRepublic attack with 1 ballista, 7 legionaires and 2 velitess Neutral defend with 3 axemen, 2 barbarians and 1 swordman RomanRepublic roll dice for 1 ballista, 7 legionaires and 2 velitess in Logdunum, round 2 : 5/10 hits, 3.50 expected hits Neutral roll dice for 3 axemen, 2 barbarians and 1 swordman in Logdunum, round 2 : 0/6 hits, 1.50 expected hits 3 axemen owned by the Neutral, 1 barbarian owned by the Neutral and 1 swordman owned by the Neutral lost in Logdunum RomanRepublic roll dice for 1 ballista, 7 legionaires and 2 velitess in Logdunum, round 3 : 4/10 hits, 3.50 expected hits Neutral roll dice for 1 barbarian in Logdunum, round 3 : 0/1 hits, 0.33 expected hits 1 barbarian owned by the Neutral lost in Logdunum RomanRepublic loses 0 PUs for violating Logdunums neutrality. RomanRepublic win, taking Logdunum from Neutral with 1 ballista, 7 legionaires and 2 velitess remaining. Battle score for attacker is 23 Casualties for Neutral: 3 axemen, 2 barbarians and 1 swordman Non Combat Move - RomanRepublic Place Units - RomanRepublic 3 biremes and 1 trireme placed in SZ 28 4 velitess placed in Messana 1 fort placed in Capua 1 cavalry and 1 velites placed in Roma Turn Complete - RomanRepublic RomanRepublic collect 61 PUs; end with 62 PUs
Combat Hit Differential Summary :
Neutral : -1.83 RomanRepublic : 2.00
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