2nd file if it isn’t too late to undo Mashall Islands. There were no dice.
oysteilo (Axis +3) vs. axis-dominion (Allies)
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - ANZAC 4 armour, 2 fighters and 5 mech_infantrys moved from Queensland to Northern Territory 2 artilleries, 6 infantry and 1 marine moved from South Australia to Northern Territory 1 armour and 2 mech_infantrys moved from New South Wales to Northern Territory Combat - ANZAC Battle in Northern Territory ANZAC attack with 5 armour, 2 artilleries, 2 fighters, 6 infantry, 1 marine and 7 mech_infantrys Japanese defend with 1 armour, 3 artilleries, 9 infantry, 1 marine and 3 mech_infantrys ANZAC roll dice for 5 armour, 2 artilleries, 2 fighters, 6 infantry, 1 marine and 7 mech_infantrys in Northern Territory, round 2 : 7/23 hits, 6.83 expected hits Japanese roll dice for 1 armour, 3 artilleries, 9 infantry, 1 marine and 3 mech_infantrys in Northern Territory, round 2 : 5/17 hits, 5.83 expected hits 7 infantry owned by the Japanese and 5 infantry owned by the ANZAC lost in Northern Territory ANZAC roll dice for 5 armour, 2 artilleries, 2 fighters, 1 infantry, 1 marine and 7 mech_infantrys in Northern Territory, round 3 : 4/18 hits, 6.00 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 infantry, 1 marine and 3 mech_infantrys in Northern Territory, round 3 : 5/10 hits, 3.50 expected hits 2 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 infantry owned by the ANZAC and 4 mech_infantrys owned by the ANZAC lost in Northern Territory ANZAC roll dice for 5 armour, 2 artilleries, 2 fighters, 1 marine and 3 mech_infantrys in Northern Territory, round 4 : 6/13 hits, 5.17 expected hits Japanese roll dice for 1 armour, 3 artilleries, 1 marine and 1 mech_infantry in Northern Territory, round 4 : 1/6 hits, 2.17 expected hits 1 mech_infantry owned by the Japanese, 1 marine owned by the Japanese, 3 artilleries owned by the Japanese, 1 armour owned by the Japanese and 1 mech_infantry owned by the ANZAC lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 5 armour, 2 artilleries, 2 fighters, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 24 Casualties for ANZAC: 6 infantry and 5 mech_infantrys Casualties for Japanese: 1 armour, 3 artilleries, 9 infantry, 1 marine and 3 mech_infantrys Non Combat Move - ANZAC 2 fighters moved from Northern Territory to Queensland 1 aaGun moved from South Australia to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from Persia to Eastern Persia 1 infantry moved from Iraq to Persia 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 submarine moved from 26 Sea Zone to 63 Sea Zone Place Units - ANZAC 1 armour and 2 mech_infantrys placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 81 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.50
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well, that was a successful attack. I’m sure the counter will be pretty harsh tho.
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are you losing hope?
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its coming soon, hopefully you can convince me in a couple of rounds
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 artilleries and 18 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Caucasus to Northwest Persia Germans take Northwest Persia from British 2 mech_infantrys moved from Western Ukraine to Romania 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary 1 infantry moved from Germany to Greater Southern Germany Germans take Greater Southern Germany from Americans 3 artilleries and 13 infantry moved from France to Western Germany 2 artilleries moved from Germany to Western Germany 6 infantry moved from Germany to Western Germany 7 infantry moved from Germany to Western Germany 1 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk 2 tactical_bombers moved from Bryansk to Tambov 2 fighters moved from Southern Italy to Slovakia Hungary 2 fighters moved from Germany to Romania 1 tactical_bomber moved from Germany to Slovakia Hungary 1 tactical_bomber moved from Germany to Romania 1 bomber moved from Germany to Smolensk 1 infantry moved from Volgograd to Tambov Combat - Germans Battle in Romania Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 2/5 hits, 2,00 expected hits British roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Romania Germans win, taking Romania from British with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Western Germany Germans attack with 5 artilleries and 26 infantry Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 5 artilleries and 26 infantry in Western Germany, round 2 : 8/31 hits, 6,83 expected hits Americans roll dice for 1 artillery and 2 infantry in Western Germany, round 2 : 3/3 hits, 1,00 expected hits 3 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Western Germany Germans win, taking Western Germany from Americans with 5 artilleries and 23 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 3 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in Tambov Germans attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 2 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 3 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 4 : 0/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 2 tactical_bombers in Tambov, round 5 : 1/3 hits, 1,17 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Slovakia Hungary Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/5 hits, 2,00 expected hits Americans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Slovakia Hungary Germans win, taking Slovakia Hungary from Americans with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Belarus to Bryansk 2 tactical_bombers moved from Tambov to Bryansk 1 bomber and 1 tactical_bomber moved from Smolensk to Bryansk 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Germany 2 fighters moved from Romania to Germany 1 tactical_bomber moved from Romania to Germany 10 infantry moved from Germany to Western Germany 2 aaGuns moved from Germany to Western Germany 1 infantry moved from Germany to Western Germany 1 mech_infantry moved from Germany to Western Germany 1 armour and 2 mech_infantrys moved from Bryansk to Volgograd 1 infantry moved from Novgorod to Archangel 2 infantry moved from Novgorod to Belarus 2 infantry moved from Finland to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 infantry moved from Novosibirsk to Urals 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Caucasus to Volgograd 1 submarine moved from 113 Sea Zone to 125 Sea Zone Place Units - Germans 2 armour and 8 infantry placed in Germany 1 artillery and 2 infantry placed in Novgorod 1 artillery and 2 infantry placed in Volgograd 3 infantry placed in Southern France 3 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,1 Germans collect 57 PUs (3 lost to blockades); end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0,83 British : -0,33 Americans : 1,67 Russians : -1,67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan Russians take Kazakhstan from Germans 2 infantry moved from Samara to Novosibirsk 2 mech_infantrys moved from Russia to Urals 1 infantry moved from Vologda to Urals 1 armour moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Urals 1 artillery moved from Vologda to Urals 1 artillery moved from Samara to Novosibirsk 1 fighter moved from Russia to Novosibirsk 2 infantry moved from Russia to Tambov 1 tactical_bomber moved from Russia to Tambov 2 infantry moved from Vologda to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Novosibirsk Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Novosibirsk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Urals Russians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys Germans defend with 1 infantry Russians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Urals, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Urals Russians win, taking Urals from Germans with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Novosibirsk to Russia 1 aaGun moved from Vologda to Russia 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 aaGun and 3 infantry moved from Siberia to Amur 1 aaGun moved from Samara to Russia Place Units - Russians 5 infantry placed in Russia Turn Complete - Russians Russians collect 15 PUs; end with 15 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.83
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 airfield, 2 artilleries, 2 fighters, 11 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Soviet Far East to Siberia Japanese take Siberia from Russians 4 fighters and 2 tactical_bombers moved from 55 Sea Zone to Northern Territory 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Northern Territory 1 fighter moved from Caroline Islands to Northern Territory 1 fighter and 1 tactical_bomber moved from Philippines to Northern Territory 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone 1 infantry moved from 55 Sea Zone to Northern Territory 1 artillery moved from 55 Sea Zone to Northern Territory 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 cruiser moved from 35 Sea Zone to 55 Sea Zone 1 battleship moved from 39 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Northern Territory Japanese attack with 1 artillery, 9 fighters, 5 infantry and 6 tactical_bombers ANZAC defend with 2 aaGuns, 5 armour, 2 artilleries, 1 marine and 2 mech_infantrys AA fire in Northern Territory : 3/6 hits, 1,00 expected hits 3 fighters owned by the Japanese lost in Northern Territory Japanese roll dice for 2 battleships and 2 cruisers in Northern Territory, round 2 : 2/4 hits, 2,33 expected hits Japanese roll dice for 1 artillery, 6 fighters, 5 infantry and 6 tactical_bombers in Northern Territory, round 2 : 8/18 hits, 8,33 expected hits ANZAC roll dice for 2 aaGuns, 5 armour, 2 artilleries, 1 marine and 2 mech_infantrys in Northern Territory, round 2 : 3/10 hits, 4,17 expected hits 3 infantry owned by the Japanese, 3 armour owned by the ANZAC, 2 artilleries owned by the ANZAC, 1 marine owned by the ANZAC, 2 aaGuns owned by the ANZAC and 2 mech_infantrys owned by the ANZAC lost in Northern Territory Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 6 tactical_bombers in Northern Territory, round 3 : 7/15 hits, 7,83 expected hits ANZAC roll dice for 2 armour in Northern Territory, round 3 : 0/2 hits, 1,00 expected hits 2 armour owned by the ANZAC lost in Northern Territory Japanese win, taking Northern Territory from ANZAC with 1 artillery, 6 fighters, 2 infantry and 6 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 3 fighters and 3 infantry Casualties for ANZAC: 2 aaGuns, 5 armour, 2 artilleries, 1 marine and 2 mech_infantrys Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Northern Territory to 37 Sea Zone 2 carriers moved from 35 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from India to Malaya 1 fighter and 1 tactical_bomber moved from Burma to Malaya 1 tactical_bomber moved from Malaya to 37 Sea Zone 2 fighters moved from Japan to Korea 1 fighter moved from Japan to Caroline Islands 2 carriers and 14 submarines moved from 35 Sea Zone to 55 Sea Zone 5 fighters and 5 tactical_bombers moved from Northern Territory to 55 Sea Zone 7 transports moved from 55 Sea Zone to 37 Sea Zone 1 destroyer moved from 39 Sea Zone to 55 Sea Zone 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 submarine moved from 39 Sea Zone to 55 Sea Zone 1 destroyer moved from 19 Sea Zone to 20 Sea Zone 2 bombers moved from Yunnan to Malaya 1 fighter moved from Japan to 37 Sea Zone 1 mech_infantry moved from Yunnan to Shan State 1 infantry moved from Szechwan to Yunnan 3 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Anhwe to Kwangsi 1 infantry moved from West India to India Place Units - Japanese 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 1 infantry placed in Japan 3 infantry placed in Shantung 1 artillery and 2 infantry placed in French Indo China 1 airfield, 1 artillery and 2 infantry placed in Malaya 3 infantry placed in India Turn Complete - Japanese Japanese collect 70 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : -2,17 AA fire in Northern Territory : : 2,00 Japanese : -1,50
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wow that aaa was nuts lol
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - British British buy 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Egypt to 81 Sea Zone 2 artilleries and 3 transports moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 1 bomber moved from Northern Italy to Northwest Persia 1 mech_infantry moved from Syria to Northwest Persia 1 fighter moved from Greece to Northwest Persia 1 marine moved from Northern Italy to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 2 armour, 6 artilleries, 10 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers moved from Northern Italy to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 1 fighter moved from Greece to Southern Italy 4 fighters moved from Yugoslavia to Southern Italy 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to Southern Italy 1 fighter moved from United Kingdom to 125 Sea Zone 1 fighter moved from United Kingdom to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone
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would you like to scramble to 95?
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 2 artilleries, 1 carrier, 4 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Yugoslavia to Slovakia Hungary 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 2 infantry moved from Northern Italy to Greater Southern Germany 2 artilleries moved from Northern Italy to Southern France 2 infantry and 1 marine moved from Northern Italy to Southern France 1 tactical_bomber moved from Yugoslavia to Romania 1 bomber moved from Greece to Greater Southern Germany 1 fighter moved from Yugoslavia to Greater Southern Germany 2 fighters moved from Yugoslavia to Slovakia Hungary 1 bomber moved from Greece to Slovakia Hungary 1 fighter moved from Gibraltar to Southern France 1 fighter moved from Queensland to Northern Territory 9 fighters moved from Queensland to Northern Territory 2 fighters moved from New Zealand to Northern Territory 1 artillery moved from Yugoslavia to Romania 1 fighter moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 2 infantry moved from 93 Sea Zone to Southern France 1 battleship and 1 cruiser moved from 95 Sea Zone to 93 Sea Zone Combat - Americans Battle in Romania Americans attack with 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber Germans defend with 2 mech_infantrys Americans roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 1/5 hits, 2.00 expected hits Germans roll dice for 2 mech_infantrys in Romania, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Romania Americans roll dice for 1 armour, 1 artillery, 2 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Romania Americans win, taking Romania from Germans with 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 mech_infantry Battle in Greater Southern Germany Americans attack with 1 bomber, 1 fighter and 2 infantry Germans defend with 1 infantry Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Greater Southern Germany, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Americans win, taking Greater Southern Germany from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Northern Territory Americans attack with 12 fighters Japanese defend with 1 artillery and 2 infantry Americans roll dice for 12 fighters in Northern Territory, round 2 : 5/12 hits, 6.00 expected hits Japanese roll dice for 1 artillery and 2 infantry in Northern Territory, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Northern Territory Americans win with 12 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 artillery and 2 infantry Battle in Southern France Americans attack with 2 artilleries, 1 fighter, 4 infantry and 1 marine Germans defend with 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 battleship and 1 cruiser in Southern France, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 marine in Southern France, round 2 : 5/8 hits, 2.33 expected hits Germans roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Southern France Americans win, taking Southern France from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Americans: 2 infantry Casualties for Germans: 3 infantry Battle in Slovakia Hungary Americans attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 2 mech_infantrys Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Slovakia Hungary, round 2 : 3/6 hits, 2.50 expected hits Germans roll dice for 2 mech_infantrys in Slovakia Hungary, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Slovakia Hungary Americans win, taking Slovakia Hungary from Germans with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Americans: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Americans 1 infantry moved from Algeria to 92 Sea Zone 1 aaGun moved from Gibraltar to 92 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 aaGun and 1 infantry moved from 93 Sea Zone to Southern France 3 infantry moved from Greece to Albania 12 fighters moved from Northern Territory to Queensland 4 fighters moved from 26 Sea Zone to Queensland 3 fighters and 1 tactical_bomber moved from Hawaiian Islands to Queensland 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 26 Sea Zone to 63 Sea Zone 2 destroyers moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Queensland to New Zealand 1 fighter moved from Queensland to New Zealand 1 transport moved from 63 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 transport moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone 2 infantry moved from 63 Sea Zone to New Zealand 1 carrier moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from Southern France to Yugoslavia 1 bomber and 3 fighters moved from Slovakia Hungary to Yugoslavia 1 bomber and 1 fighter moved from Greater Southern Germany to Yugoslavia 1 tactical_bomber moved from Romania to Yugoslavia 2 infantry moved from Northern Italy to Southern France 4 transports moved from 95 Sea Zone to 93 Sea Zone 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Place Units - Americans 2 fighters placed in 95 Sea Zone 1 infantry placed in Northern Italy 1 armour and 2 mech_infantrys placed in Greece 3 infantry placed in Yugoslavia Americans undo move 4. 1 artillery and 2 infantry placed in Yugoslavia 1 artillery and 1 infantry placed in Western United States 2 fighters placed in Western United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 79 PUs; end with 79 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Szechwan 1 fighter moved from Shensi to Szechwan 2 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Tsinghai 2 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Kansu Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Chinese: 3 infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 7 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Chinese win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Egypt to 81 Sea Zone 2 artilleries and 3 transports moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 infantry moved from Alexandria to 98 Sea Zone 2 artilleries, 2 infantry and 3 transports moved from 98 Sea Zone to 95 Sea Zone 2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy 1 bomber moved from Northern Italy to Northwest Persia 1 mech_infantry moved from Syria to Northwest Persia 1 fighter moved from Greece to Northwest Persia 1 marine moved from Northern Italy to 95 Sea Zone 1 marine moved from 95 Sea Zone to Southern Italy 2 armour, 6 artilleries, 10 fighters, 9 infantry, 1 mech_infantry and 6 tactical_bombers moved from Northern Italy to Southern Italy 2 fighters moved from 95 Sea Zone to Southern Italy 1 fighter moved from Greece to Southern Italy 4 fighters moved from Yugoslavia to Southern Italy 1 destroyer moved from 109 Sea Zone to 125 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 bomber moved from United Kingdom to Southern Italy 1 fighter moved from United Kingdom to 125 Sea Zone 1 fighter moved from United Kingdom to 95 Sea Zone 1 destroyer moved from 81 Sea Zone to 95 Sea Zone Combat - British Battle in 125 Sea Zone British attack with 1 bomber, 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 bomber, 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone British win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Northwest Persia British attack with 1 bomber, 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry British roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Southern Italy British attack with 2 armour, 8 artilleries, 1 bomber, 17 fighters, 11 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers Italians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 18 infantry and 3 mech_infantrys AA fire in Southern Italy : 1/6 hits, 1.00 expected hits 1 fighter owned by the British lost in Southern Italy British roll dice for 1 battleship and 4 cruisers in Southern Italy, round 2 : 2/5 hits, 2.67 expected hits British roll dice for 2 armour, 8 artilleries, 1 bomber, 16 fighters, 11 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Southern Italy, round 2 : 20/46 hits, 20.00 expected hits Italians roll dice for 2 aaGuns, 2 artilleries, 4 fighters, 18 infantry and 3 mech_infantrys in Southern Italy, round 2 : 9/27 hits, 10.33 expected hits 2 mech_infantrys owned by the Italians, 2 aaGuns owned by the Italians, 18 infantry owned by the Italians and 9 infantry owned by the British lost in Southern Italy British roll dice for 2 armour, 8 artilleries, 1 bomber, 16 fighters, 2 infantry, 1 marine, 1 mech_infantry and 6 tactical_bombers in Southern Italy, round 3 : 15/37 hits, 17.67 expected hits Italians roll dice for 2 artilleries, 4 fighters and 1 mech_infantry in Southern Italy, round 3 : 4/7 hits, 3.67 expected hits 1 mech_infantry owned by the Italians, 4 fighters owned by the Italians, 2 artilleries owned by the Italians, 2 artilleries owned by the British and 2 infantry owned by the British lost in Southern Italy British captures 9PUs while taking Italians capital British win, taking Southern Italy from Italians with 2 armour, 6 artilleries, 1 bomber, 16 fighters, 1 marine, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 73 Casualties for British: 2 artilleries, 1 fighter and 11 infantry Casualties for Italians: 2 aaGuns, 2 artilleries, 4 fighters, 18 infantry and 3 mech_infantrys triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - British 1 fighter moved from Southern Italy to Southern France 1 bomber moved from Southern Italy to Yugoslavia 1 fighter moved from Northwest Persia to Syria 1 bomber moved from Northwest Persia to Persia 1 aaGun moved from Eastern Persia to Persia 2 infantry moved from Eastern Persia to Persia 2 submarines moved from 81 Sea Zone to 80 Sea Zone 1 submarine moved from 93 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to Southern France 13 fighters and 6 tactical_bombers moved from Southern Italy to Yugoslavia 1 fighter moved from 125 Sea Zone to Scotland 1 aaGun moved from United Kingdom to Scotland 3 infantry moved from United Kingdom to Scotland 1 bomber moved from 125 Sea Zone to United Kingdom 2 transports moved from 95 Sea Zone to 98 Sea Zone 1 destroyer moved from 95 Sea Zone to 98 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Egypt 4 fighters placed in United Kingdom Turn Complete - British British collect 39 PUs; end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 54 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 57 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 60 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.50 British : -3.17 Italians : -1.00 Americans : 0.50 AA fire in Southern Italy : : 0.00 Chinese : -1.00 Japanese : 0.00
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fyi I will be out from Monday and won’t be able to make a move until Friday evening. maybe that’ll give you some relief :)
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I think it is time to call it a day. I can keep going for many rounds more, but i wont be able to get that last vc in pacific. I dont see how that can be done
I certainly underestimated the Greece landing. Maybe i was too passive with Japan given your movements in round 1. SA, i kind of considered it, but i would have to move a big chunck of my fleet that way, which i didnt like
Well done and fun to learn new ways!
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@oysteilo said in oysteilo (Axis +3) vs. axis-dominion (Allies):
I think it is time to call it a day. I can keep going for many rounds more, but i wont be able to get that last vc in pacific. I dont see how that can be done
I certainly underestimated the Greece landing. Maybe i was too passive with Japan given your movements in round 1. SA, i kind of considered it, but i would have to move a big chunck of my fleet that way, which i didnt like
Well done and fun to learn new ways!
yes, good game! and yea, one time against Adam I had made the same mistake you did here with Greece -> yugo -> Europe in big trouble, so i too learned a big lesson in that match. I too had underestimated how quickly it can blow up if left unchecked. so now I use it against unsuspecting opponents :stuck_out_tongue_winking_eye:
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feel free to rematch me whenever you’re ready, of course no sooner than when I get back on Friday.
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@axis-dominion what do you think about the pacific? What was done wrong there?. Maybe lack of a good plan
I want to finish my games before a rematch, especially the one against farmboy, started over å year ago. Maybe i am struggling with motivation too 🙁
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@oysteilo said in oysteilo (Axis +3) vs. axis-dominion (Allies):
@axis-dominion what do you think about the pacific? What was done wrong there?. Maybe lack of a good plan
I want to finish my games before a rematch, especially the one against farmboy, started over å year ago. Maybe i am struggling with motivation too 🙁
Yah sometimes we need a small break or reset. I know that helped me a lot. Motivation is pretty high again for me. Actually when I dropped out, it wasn’t from lack of motivation or anything like that, I was winning a lot and I think only struggling on two of my games, which were by no means lost, just challenging. I am showing 4 losses from dropped out games, but really only two of those may have become actual if I had continued on. Anyway, I’m trying to balance it better this time around.
As for your pac play, definitely you’ll need to be more aggressive! I think Adam does this the best, so watch some of his games against opponents who go heavy Europe.