@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
@Odonis Thanks. I adjusted in my move. It is not really too big a deal either way, but since I know that you are following up with the Germans, the AA is a more valuable unit for me to keep.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Szechwan
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers and 2 fighters moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
Americans defend with 1 artillery
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery
Battle in Szechwan
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/11 hits, 4.50 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.00 expected hits
1 aaGun owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/8 hits, 3.67 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers and 2 fighters in Normandy Bordeaux, round 4 : 2/5 hits, 2.67 expected hits
Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 0/4 hits, 2.00 expected hits
1 artillery owned by the Americans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers and 2 fighters in Normandy Bordeaux, round 5 : 1/5 hits, 2.67 expected hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 5 : 2/2 hits, 1.33 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Normandy Bordeaux, round 6 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun and 1 artillery
Casualties for British: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from France to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Archangel to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
1 fighter moved from Samara to Bryansk
3 mech_infantrys moved from Poland to Belarus
Place Units - Germans
2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
1 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -5.67
Americans : 0.00
Chinese : -0.67
AA fire in Normandy Bordeaux : : -0.50
Russians : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 armour moved from Sikang to Szechwan
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Volgograd to Samara
1 mech_infantry moved from Bryansk to Samara
1 fighter moved from Bryansk to Samara
1 armour moved from Volgograd to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers and 2 fighters moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 3 infantry
Americans defend with 1 artillery
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery
Battle in Szechwan
Germans attack with 1 armour
Chinese defend with 1 infantry
Germans roll dice for 1 armour in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry
British defend with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Americans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
AA fire in Normandy Bordeaux : 0/3 hits, 0.50 expected hits
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/11 hits, 4.50 expected hits
Americans roll dice for 1 aaGun, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/7 hits, 3.00 expected hits
1 aaGun owned by the Americans, 3 infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 2 bombers, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/8 hits, 3.67 expected hits
Americans roll dice for 2 artilleries, 2 fighters and 1 mech_infantry in Normandy Bordeaux, round 3 : 3/5 hits, 2.33 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers and 2 fighters in Normandy Bordeaux, round 4 : 2/5 hits, 2.67 expected hits
Americans roll dice for 2 artilleries and 2 fighters in Normandy Bordeaux, round 4 : 0/4 hits, 2.00 expected hits
1 artillery owned by the Americans and 1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers and 2 fighters in Normandy Bordeaux, round 5 : 1/5 hits, 2.67 expected hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 5 : 2/2 hits, 1.33 expected hits
1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 fighter owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 bomber and 1 fighter in Normandy Bordeaux, round 6 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 fighter in Normandy Bordeaux, round 6 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun and 1 artillery
Casualties for British: 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Germany to Western Germany
1 aaGun moved from France to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Archangel to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Tambov
1 fighter moved from Samara to Bryansk
3 mech_infantrys moved from Poland to Belarus
Place Units - Germans
2 fighters placed in Western Germany
3 mech_infantrys placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Volgograd
1 infantry placed in Western Germany
1 artillery and 2 infantry placed in France
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 3 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 3 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.67
Americans : 0.00
Chinese : -0.67
AA fire in Normandy Bordeaux : : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 fighter and 2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 mech_infantry moved from Urals to Russia
1 fighter moved from Vologda to Shensi
1 fighter and 1 tactical_bomber moved from Novosibirsk to Shensi
1 infantry moved from Evenkiyskiy to Urals
1 submarine moved from 110 Sea Zone to 105 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 16 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : -0.83
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Yunnan to Shan State
1 armour and 1 mech_infantry moved from Yunnan to Burma
1 fighter moved from French Indo China to Burma
1 mech_infantry moved from Shantung to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan State
1 fighter moved from French Indo China to Kweichow
1 armour moved from Yunnan to Kweichow
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in Shan State
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Shan State
Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Burma
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Burma
Japanese roll dice for 1 armour and 1 fighter in Burma, round 3 : 0/2 hits, 1.00 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Burma
Japanese roll dice for 1 armour in Burma, round 4 : 0/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Burma
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -20
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 1/4 hits, 1.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Kweichow, round 3 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 2 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour and 1 fighter in Kweichow, round 4 : 0/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 fighter in Kweichow, round 5 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in 35 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 battleships, 4 carriers, 2 fighters and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter moved from Kweichow to French Indo China
1 mech_infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
2 carriers moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,2,3,6,2,2,4,1,5,1,6,2,1,1,1,4,6,6,3,5,3,4,2
Japanese collect 45 PUs (2 lost to blockades); end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.33
UK_Pacific : 1.67
Japanese : -1.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 5 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Western United States to 1 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 5 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Western United States to 1 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Borneo
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 36 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from Queensland to 37 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to Western United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 99 Sea Zone to Russia
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from 96 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 110 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 63 Sea Zone
Place Units - Americans
1 artillery and 5 infantry placed in Central United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 2 artilleries, 1 carrier, 1 fighter and 1 transport
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier, 1 fighter and 1 transport
EDIT: Adding units owned by Americans to Trans-Jordan: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
6 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Szechwan
Chinese attack with 1 fighter and 6 infantry
Germans defend with 1 armour
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Szechwan from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
1 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.50
Chinese : 0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Combat Move - British
1 carrier, 2 cruisers and 3 destroyers moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
will need scramble orders for 97. Also, I assumed no scramble in 36 on the US turn. But that is an easy one to redo if you want.
Also, I’m not sure if I did this in the combat move, but one destroyer will have gone through 96 to attack 97 in case I opt to retreat that way.
@farmboy
no scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 3 fighters, 5 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from Western United States to 1 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
4 fighters and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from Egypt to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
Combat - Americans
Battle in Borneo
Battle in 1 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 1 Sea Zone
Americans win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 96 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 96 Sea Zone
Americans win with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 36 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
4 fighters moved from Queensland to 37 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 54 Sea Zone to Queensland
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 1 Sea Zone to Western United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 99 Sea Zone to Russia
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 bomber moved from 96 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 93 Sea Zone
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 110 Sea Zone
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 102 Sea Zone
1 artillery, 2 infantry, 1 marine and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 63 Sea Zone
Place Units - Americans
1 artillery and 5 infantry placed in Central United States
1 carrier and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 bomber and 1 fighter placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 2 artilleries, 1 carrier, 1 fighter and 1 transport
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 carrier, 1 fighter and 1 transport
EDIT: Adding units owned by Americans to Trans-Jordan: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
6 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Szechwan
Chinese attack with 1 fighter and 6 infantry
Germans defend with 1 armour
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 2 : 2/7 hits, 1.50 expected hits
Germans roll dice for 1 armour in Szechwan, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Tsinghai from Germans, taking Sikang from Germans, taking Szechwan from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Chinese
1 fighter moved from Szechwan to Burma
1 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 40 PUs;
British buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 carrier, 2 cruisers and 3 destroyers moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
2 fighters moved from United Kingdom to 97 Sea Zone
3 infantry moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Persia to Caucasus
1 fighter moved from Russia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Caucasus, round 2 : 2/6 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Caucasus
British win, taking Caucasus from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 2 cruisers, 3 destroyers and 3 fighters
Italians defend with 1 battleship, 1 carrier, 1 cruiser and 3 transports
British roll dice for 1 bomber, 1 carrier, 2 cruisers, 3 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/9 hits, 4.17 expected hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 transports in 97 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
3 destroyers owned by the British, 1 cruiser owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 carrier, 2 cruisers and 3 fighters in 97 Sea Zone, round 3 : 5/6 hits, 3.17 expected hits
Italians roll dice for 1 battleship and 3 transports in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
3 transports owned by the Italians and 1 battleship owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 cruisers and 3 fighters remaining. Battle score for attacker is 45
Casualties for British: 3 destroyers
Casualties for Italians: 1 battleship, 1 carrier, 1 cruiser and 3 transports
Non Combat Move - British
1 bomber moved from 97 Sea Zone to Egypt
1 fighter moved from 97 Sea Zone to 98 Sea Zone
1 marine moved from Crete to 99 Sea Zone
1 marine moved from Cyprus to 99 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
6 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 aaGun moved from Egypt to Trans-Jordan
10 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 marines and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry and 2 marines moved from 98 Sea Zone to Trans-Jordan
1 artillery and 5 infantry moved from India to Burma
Place Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
1 destroyer and 1 submarine placed in 110 Sea Zone
1 infantry placed in United Kingdom
2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.50
British : 1.83
Italians : 1.17
Americans : 0.67
Chinese : 0.50
Japanese : -0.33
@farmboy
Good game - really well countered in the Pacific after losing India. Interested in a rematch - switch sides?
@Odonis Thanks for the game! You almost had me very early. I can do another, but may want to wait a week or so before starting if that works for you.
@farmboy
Yup-sounds good. Ping me when youre ready